1 // stars.hxx -- model the stars
3 // Written by Durk Talsma. Originally started October 1997, for distribution
4 // with the FlightGear project. Version 2 was written in August and
5 // September 1998. This code is based upon algorithms and data kindly
6 // provided by Mr. Paul Schlyter. (pausch@saaf.se).
8 // Separated out rendering pieces and converted to ssg by Curt Olson,
11 // This library is free software; you can redistribute it and/or
12 // modify it under the terms of the GNU Library General Public
13 // License as published by the Free Software Foundation; either
14 // version 2 of the License, or (at your option) any later version.
16 // This library is distributed in the hope that it will be useful,
17 // but WITHOUT ANY WARRANTY; without even the implied warranty of
18 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 // Library General Public License for more details.
21 // You should have received a copy of the GNU General Public License
22 // along with this program; if not, write to the Free Software
23 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
28 #ifndef _SG_STARS_HXX_
29 #define _SG_STARS_HXX_
34 #include <simgear/math/SGMath.hxx>
35 #include <simgear/structure/SGReferenced.hxx>
38 class SGStars : public SGReferenced {
40 osg::ref_ptr<osg::Vec4Array> cl;
42 int old_phase; // data for optimization
52 // initialize the stars structure
53 osg::Node* build( int num, const SGVec3d star_data[], double star_dist );
55 // repaint the planet magnitudes based on current value of
56 // sun_angle in degrees relative to verticle (so we can make them
57 // relatively dimmer during dawn and dusk
58 // 0 degrees = high noon
59 // 90 degrees = sun rise/set
60 // 180 degrees = darkest midnight
61 bool repaint( double sun_angle, int num, const SGVec3d star_data[] );
65 #endif // _SG_STARS_HXX_