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Only disable display lists if using VBOs.
[simgear.git] / simgear / scene / tgdb / ShaderGeometry.hxx
1 /* -*-c++-*-
2  *
3  * Copyright (C) 2008 Stuart Buchanan
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License as
7  * published by the Free Software Foundation; either version 2 of the
8  * License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
18  * MA 02110-1301, USA.
19  *
20  */
21
22 #ifndef SHADER_GEOMETRY_HXX
23 #define SHADER_GEOMETRY_HXX 1
24
25 #include <vector>
26
27 #include <osg/Array>
28 #include <osg/BoundingBox>
29 #include <osg/CopyOp>
30 #include <osg/Drawable>
31 #include <osg/Geometry>
32 #include <osg/RenderInfo>
33 #include <osg/Vec3>
34 #include <osg/Vec4>
35
36 namespace simgear
37 {
38
39 class ShaderGeometry : public osg::Drawable
40 {
41     public:
42         ShaderGeometry() :
43           varieties(1)
44         {
45                 setSupportsDisplayList(false);
46         }
47
48         ShaderGeometry(int v) :
49           varieties(v)
50         {
51                 setSupportsDisplayList(false);
52         }
53         
54         /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
55         ShaderGeometry(const ShaderGeometry& ShaderGeometry,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
56             osg::Drawable(ShaderGeometry,copyop) {}
57
58         META_Object(flightgear, ShaderGeometry);
59
60         virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
61         virtual osg::BoundingBox computeBound() const;
62         
63         void setGeometry(osg::Geometry* geometry)
64         {
65             _geometry = geometry;
66         }
67         
68     void addObject(const osg::Vec3& position, float scale, int texture_index);
69
70         osg::ref_ptr<osg::Geometry> _geometry;
71
72         int varieties;
73         osg::ref_ptr<osg::Vec4Array> _posScaleArray;
74         osg::ref_ptr<osg::FloatArray> _vertexAttribArray;
75
76     protected:
77     
78         virtual ~ShaderGeometry() {}
79 };
80
81 }
82 #endif