]> git.mxchange.org Git - simgear.git/blob - simgear/scene/tgdb/ShaderGeometry.hxx
Merge branch 'maint' into next
[simgear.git] / simgear / scene / tgdb / ShaderGeometry.hxx
1 /* -*-c++-*-
2  *
3  * Copyright (C) 2008 Stuart Buchanan
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License as
7  * published by the Free Software Foundation; either version 2 of the
8  * License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
18  * MA 02110-1301, USA.
19  *
20  */
21
22 #ifndef SHADER_GEOMETRY_HXX
23 #define SHADER_GEOMETRY_HXX 1
24
25 #include <vector>
26
27 #include <osg/Array>
28 #include <osg/BoundingBox>
29 #include <osg/CopyOp>
30 #include <osg/Drawable>
31 #include <osg/Geometry>
32 #include <osg/RenderInfo>
33 #include <osg/Vec3>
34 #include <osg/Vec4>
35
36 #include "TreeBin.hxx"
37
38 namespace simgear
39 {
40
41 class ShaderGeometry : public osg::Drawable
42 {
43     public:
44         ShaderGeometry() :
45           varieties(1)
46         {
47                 setSupportsDisplayList(false);
48         }
49
50         ShaderGeometry(int v) :
51           varieties(v)
52         {
53                 setSupportsDisplayList(false);
54         }
55         
56         /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
57         ShaderGeometry(const ShaderGeometry& ShaderGeometry,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
58             osg::Drawable(ShaderGeometry,copyop) {}
59
60         META_Object(flightgear, ShaderGeometry);
61
62         virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
63         virtual osg::BoundingBox computeBound() const;
64         
65         void setGeometry(osg::Geometry* geometry)
66         {
67             _geometry = geometry;
68         }
69         
70         void addTree(const TreeBin::Tree& tree);
71
72         osg::ref_ptr<osg::Geometry> _geometry;
73
74         int varieties;
75         osg::ref_ptr<osg::Vec4Array> _posScaleArray;
76         osg::ref_ptr<osg::FloatArray> _vertexAttribArray;
77
78     protected:
79     
80         virtual ~ShaderGeometry() {}
81 };
82
83 }
84 #endif