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1 /* -*-c++-*-
2  *
3  * Copyright (C) 2008 Stuart Buchanan
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License as
7  * published by the Free Software Foundation; either version 2 of the
8  * License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
18  * MA 02110-1301, USA.
19  *
20  */
21
22 #ifndef SHADER_GEOMETRY_HXX
23 #define SHADER_GEOMETRY_HXX 1
24
25 #include <vector>
26
27 #include <osg/BoundingBox>
28 #include <osg/CopyOp>
29 #include <osg/Drawable>
30 #include <osg/Geometry>
31 #include <osg/RenderInfo>
32 #include <osg/Vec3>
33 #include <osg/Vec4>
34
35 namespace simgear
36 {
37
38 class ShaderGeometry : public osg::Drawable
39 {
40     public:
41         ShaderGeometry()
42         { 
43           setUseDisplayList(false); 
44         }
45         
46         /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
47         ShaderGeometry(const ShaderGeometry& ShaderGeometry,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
48             osg::Drawable(ShaderGeometry,copyop) {}
49
50         META_Object(osg,ShaderGeometry);
51         
52         typedef std::vector<osg::Vec4> PositionSizeList;
53         
54         virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
55         virtual osg::BoundingBox computeBound() const;
56     
57         
58         void setGeometry(osg::Geometry* geometry)
59         {
60             _geometry = geometry;
61         }
62         
63     void addTree(const osg::Vec3& position, float scale)
64         {
65             _trees.push_back(osg::Vec4(position, scale));
66         }
67         
68         osg::ref_ptr<osg::Geometry> _geometry;
69
70         PositionSizeList _trees;
71
72     protected:
73     
74         virtual ~ShaderGeometry() {}
75         
76 };
77
78 }
79 #endif