1 // obj.hxx -- routines to handle loading scenery and building the plib
4 // Written by Curtis Olson, started October 1997.
6 // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
30 # error This library requires C++
34 #include <simgear/compiler.h>
41 #include <simgear/math/point3d.hxx>
49 // Load a Binary obj file
50 bool SGBinObjLoad( const string& path, const bool is_base,
52 double *bounding_radius,
53 SGMaterialLib *matlib,
54 bool use_random_objects,
56 osg::Group *vasi_lights,
57 osg::Group *rwy_lights,
58 osg::Group *taxi_lights,
59 osg::Vec3Array *ground_lights );
61 // Generate an ocean tile
62 bool SGGenTile( const string& path, SGBucket b,
63 Point3D *center, double *bounding_radius,
64 SGMaterialLib *matlib, osg::Group *geometry );