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1 // pt_lights.cxx -- build a 'directional' light on the fly
2 //
3 // Written by Curtis Olson, started March 2002.
4 //
5 // Copyright (C) 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23 #ifdef HAVE_CONFIG_H
24 #  include <simgear_config.h>
25 #endif
26
27 #include "pt_lights.hxx"
28
29 #include <map>
30 #include <boost/tuple/tuple_comparison.hpp>
31
32 #include <osg/Array>
33 #include <osg/Geometry>
34 #include <osg/CullFace>
35 #include <osg/Geode>
36 #include <osg/MatrixTransform>
37 #include <osg/NodeCallback>
38 #include <osg/NodeVisitor>
39 #include <osg/Texture2D>
40 #include <osg/AlphaFunc>
41 #include <osg/BlendFunc>
42 #include <osg/TexEnv>
43 #include <osg/Sequence>
44 #include <osg/PolygonMode>
45 #include <osg/Fog>
46 #include <osg/FragmentProgram>
47 #include <osg/VertexProgram>
48 #include <osg/Point>
49 #include <osg/PointSprite>
50 #include <osg/Material>
51 #include <osg/Group>
52 #include <osg/StateSet>
53
54 #include <osgUtil/CullVisitor>
55
56 #include <OpenThreads/Mutex>
57 #include <OpenThreads/ScopedLock>
58
59 #include <simgear/math/sg_random.h>
60 #include <simgear/debug/logstream.hxx>
61 #include <simgear/scene/util/RenderConstants.hxx>
62 #include <simgear/scene/util/SGEnlargeBoundingBox.hxx>
63 #include <simgear/scene/util/OsgMath.hxx>
64 #include <simgear/scene/util/StateAttributeFactory.hxx>
65
66 #include <simgear/scene/material/Effect.hxx>
67 #include <simgear/scene/material/EffectGeode.hxx>
68 #include <simgear/scene/material/Technique.hxx>
69 #include <simgear/scene/material/Pass.hxx>
70
71 #include "SGVasiDrawable.hxx"
72
73 using OpenThreads::Mutex;
74 using OpenThreads::ScopedLock;
75
76 using namespace osg;
77 using namespace simgear;
78
79 static void
80 setPointSpriteImage(unsigned char* data, unsigned log2resolution,
81                     unsigned charsPerPixel)
82 {
83   int env_tex_res = (1 << log2resolution);
84   for (int i = 0; i < env_tex_res; ++i) {
85     for (int j = 0; j < env_tex_res; ++j) {
86       int xi = 2*i + 1 - env_tex_res;
87       int yi = 2*j + 1 - env_tex_res;
88       if (xi < 0)
89         xi = -xi;
90       if (yi < 0)
91         yi = -yi;
92       
93       xi -= 1;
94       yi -= 1;
95       
96       if (xi < 0)
97         xi = 0;
98       if (yi < 0)
99         yi = 0;
100       
101       float x = 1.5*xi/(float)(env_tex_res);
102       float y = 1.5*yi/(float)(env_tex_res);
103       //       float x = 2*xi/(float)(env_tex_res);
104       //       float y = 2*yi/(float)(env_tex_res);
105       float dist = sqrt(x*x + y*y);
106       float bright = SGMiscf::clip(255*(1-dist), 0, 255);
107       for (unsigned l = 0; l < charsPerPixel; ++l)
108         data[charsPerPixel*(i*env_tex_res + j) + l] = (unsigned char)bright;
109     }
110   }
111 }
112
113 static osg::Image*
114 getPointSpriteImage(int logResolution)
115 {
116   osg::Image* image = new osg::Image;
117   
118   osg::Image::MipmapDataType mipmapOffsets;
119   unsigned off = 0;
120   for (int i = logResolution; 0 <= i; --i) {
121     unsigned res = 1 << i;
122     off += res*res;
123     mipmapOffsets.push_back(off);
124   }
125   
126   int env_tex_res = (1 << logResolution);
127   
128   unsigned char* imageData = new unsigned char[off];
129   image->setImage(env_tex_res, env_tex_res, 1,
130                   GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, imageData,
131                   osg::Image::USE_NEW_DELETE);
132   image->setMipmapLevels(mipmapOffsets);
133   
134   for (int k = logResolution; 0 <= k; --k) {
135     setPointSpriteImage(image->getMipmapData(logResolution - k), k, 1);
136   }
137   
138   return image;
139 }
140
141 static Mutex lightMutex;
142
143 static osg::Texture2D*
144 gen_standard_light_sprite(void)
145 {
146   // Always called from when the lightMutex is already taken
147   static osg::ref_ptr<osg::Texture2D> texture;
148   if (texture.valid())
149     return texture.get();
150   
151   texture = new osg::Texture2D;
152   texture->setImage(getPointSpriteImage(6));
153   texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
154   texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
155   
156   return texture.get();
157 }
158
159 namespace
160 {
161 typedef boost::tuple<float, osg::Vec3, float, float, bool> PointParams;
162 typedef std::map<PointParams, observer_ptr<Effect> > EffectMap;
163
164 EffectMap effectMap;
165
166 ref_ptr<PolygonMode> polyMode = new PolygonMode(PolygonMode::FRONT,
167                                                 PolygonMode::POINT);
168 ref_ptr<PointSprite> pointSprite = new PointSprite;
169 }
170
171 Effect* getLightEffect(float size, const Vec3& attenuation,
172                        float minSize, float maxSize, bool directional)
173 {
174     PointParams pointParams(size, attenuation, minSize, maxSize, directional);
175     ScopedLock<Mutex> lock(lightMutex);
176     EffectMap::iterator eitr = effectMap.find(pointParams);
177     if ((eitr != effectMap.end())&&
178         eitr->second.valid())
179         return eitr->second.get();
180     // Basic stuff; no sprite or attenuation support
181     Pass *basicPass = new Pass;
182     basicPass->setRenderBinDetails(POINT_LIGHTS_BIN, "DepthSortedBin");
183     basicPass->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
184     StateAttributeFactory *attrFact = StateAttributeFactory::instance();
185     basicPass->setAttributeAndModes(attrFact->getStandardBlendFunc());
186     basicPass->setAttributeAndModes(attrFact->getStandardAlphaFunc());
187     if (directional) {
188         basicPass->setAttributeAndModes(attrFact->getCullFaceBack());
189         basicPass->setAttribute(polyMode.get());
190     }
191     Pass *attenuationPass = clone(basicPass, CopyOp::SHALLOW_COPY);
192     osg::Point* point = new osg::Point;
193     point->setMinSize(minSize);
194     point->setMaxSize(maxSize);
195     point->setSize(size);
196     point->setDistanceAttenuation(attenuation);
197     attenuationPass->setAttributeAndModes(point);
198     Pass *spritePass = clone(basicPass, CopyOp::SHALLOW_COPY);
199     spritePass->setTextureAttributeAndModes(0, pointSprite.get(),
200                                             osg::StateAttribute::ON);
201     Texture2D* texture = gen_standard_light_sprite();
202     spritePass->setTextureAttribute(0, texture);
203     spritePass->setTextureMode(0, GL_TEXTURE_2D,
204                                osg::StateAttribute::ON);
205     spritePass->setTextureAttribute(0, attrFact->getStandardTexEnv());
206     Pass *combinedPass = clone(spritePass, CopyOp::SHALLOW_COPY);
207     combinedPass->setAttributeAndModes(point);
208     ref_ptr<Effect> effect = new Effect;
209     std::vector<std::string> parameterExtensions;
210
211     if (SGSceneFeatures::instance()->getEnablePointSpriteLights())
212     {
213         std::vector<std::string> combinedExtensions;
214         combinedExtensions.push_back("GL_ARB_point_sprite");
215         combinedExtensions.push_back("GL_ARB_point_parameters");
216         Technique* combinedTniq = new Technique;
217         combinedTniq->passes.push_back(combinedPass);
218         combinedTniq->setGLExtensionsPred(2.0, combinedExtensions);
219         effect->techniques.push_back(combinedTniq);
220         std::vector<std::string> spriteExtensions;
221         spriteExtensions.push_back(combinedExtensions.front());
222         Technique* spriteTniq = new Technique;
223         spriteTniq->passes.push_back(spritePass);
224         spriteTniq->setGLExtensionsPred(2.0, spriteExtensions);
225         effect->techniques.push_back(spriteTniq);
226         parameterExtensions.push_back(combinedExtensions.back());
227     }
228
229     Technique* parameterTniq = new Technique;
230     parameterTniq->passes.push_back(attenuationPass);
231     parameterTniq->setGLExtensionsPred(1.4, parameterExtensions);
232     effect->techniques.push_back(parameterTniq);
233     Technique* basicTniq = new Technique(true);
234     basicTniq->passes.push_back(basicPass);
235     effect->techniques.push_back(basicTniq);
236     if (eitr == effectMap.end())
237         effectMap.insert(std::make_pair(pointParams, effect));
238     else
239         eitr->second = effect; // update existing, but empty observer
240     return effect.release();
241 }
242
243
244 osg::Drawable*
245 SGLightFactory::getLightDrawable(const SGLightBin::Light& light)
246 {
247   osg::Vec3Array* vertices = new osg::Vec3Array;
248   osg::Vec4Array* colors = new osg::Vec4Array;
249
250   vertices->push_back(toOsg(light.position));
251   colors->push_back(toOsg(light.color));
252   
253   osg::Geometry* geometry = new osg::Geometry;
254   geometry->setVertexArray(vertices);
255   geometry->setNormalBinding(osg::Geometry::BIND_OFF);
256   geometry->setColorArray(colors);
257   geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
258
259   // Enlarge the bounding box to avoid such light nodes being victim to
260   // small feature culling.
261   geometry->setComputeBoundingBoxCallback(new SGEnlargeBoundingBox(1));
262   
263   osg::DrawArrays* drawArrays;
264   drawArrays = new osg::DrawArrays(osg::PrimitiveSet::POINTS,
265                                    0, vertices->size());
266   geometry->addPrimitiveSet(drawArrays);
267   return geometry;
268 }
269
270 osg::Drawable*
271 SGLightFactory::getLightDrawable(const SGDirectionalLightBin::Light& light)
272 {
273   osg::Vec3Array* vertices = new osg::Vec3Array;
274   osg::Vec4Array* colors = new osg::Vec4Array;
275
276   SGVec4f visibleColor(light.color);
277   SGVec4f invisibleColor(visibleColor[0], visibleColor[1],
278                          visibleColor[2], 0);
279   SGVec3f normal = normalize(light.normal);
280   SGVec3f perp1 = perpendicular(normal);
281   SGVec3f perp2 = cross(normal, perp1);
282   SGVec3f position = light.position;
283   vertices->push_back(toOsg(position));
284   vertices->push_back(toOsg(position + perp1));
285   vertices->push_back(toOsg(position + perp2));
286   colors->push_back(toOsg(visibleColor));
287   colors->push_back(toOsg(invisibleColor));
288   colors->push_back(toOsg(invisibleColor));
289   
290   osg::Geometry* geometry = new osg::Geometry;
291   geometry->setVertexArray(vertices);
292   geometry->setNormalBinding(osg::Geometry::BIND_OFF);
293   geometry->setColorArray(colors);
294   geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
295   // Enlarge the bounding box to avoid such light nodes being victim to
296   // small feature culling.
297   geometry->setComputeBoundingBoxCallback(new SGEnlargeBoundingBox(1));
298   
299   osg::DrawArrays* drawArrays;
300   drawArrays = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES,
301                                    0, vertices->size());
302   geometry->addPrimitiveSet(drawArrays);
303   return geometry;
304 }
305
306 namespace
307 {
308   ref_ptr<StateSet> simpleLightSS;
309 }
310 osg::Drawable*
311 SGLightFactory::getLights(const SGLightBin& lights, unsigned inc, float alphaOff)
312 {
313   if (lights.getNumLights() <= 0)
314     return 0;
315   
316   osg::Vec3Array* vertices = new osg::Vec3Array;
317   osg::Vec4Array* colors = new osg::Vec4Array;
318
319   for (unsigned i = 0; i < lights.getNumLights(); i += inc) {
320     vertices->push_back(toOsg(lights.getLight(i).position));
321     SGVec4f color = lights.getLight(i).color;
322     color[3] = SGMiscf::max(0, SGMiscf::min(1, color[3] + alphaOff));
323     colors->push_back(toOsg(color));
324   }
325   
326   osg::Geometry* geometry = new osg::Geometry;
327   
328   geometry->setVertexArray(vertices);
329   geometry->setNormalBinding(osg::Geometry::BIND_OFF);
330   geometry->setColorArray(colors);
331   geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
332   
333   osg::DrawArrays* drawArrays;
334   drawArrays = new osg::DrawArrays(osg::PrimitiveSet::POINTS,
335                                    0, vertices->size());
336   geometry->addPrimitiveSet(drawArrays);
337
338   {
339     ScopedLock<Mutex> lock(lightMutex);
340     if (!simpleLightSS.valid()) {
341       StateAttributeFactory *attrFact = StateAttributeFactory::instance();
342       simpleLightSS = new StateSet;
343       simpleLightSS->setRenderBinDetails(POINT_LIGHTS_BIN, "DepthSortedBin");
344       simpleLightSS->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
345       simpleLightSS->setAttributeAndModes(attrFact->getStandardBlendFunc());
346       simpleLightSS->setAttributeAndModes(attrFact->getStandardAlphaFunc());
347     }
348   }
349   geometry->setStateSet(simpleLightSS.get());
350   return geometry;
351 }
352
353
354 osg::Drawable*
355 SGLightFactory::getLights(const SGDirectionalLightBin& lights)
356 {
357   if (lights.getNumLights() <= 0)
358     return 0;
359   
360   osg::Vec3Array* vertices = new osg::Vec3Array;
361   osg::Vec4Array* colors = new osg::Vec4Array;
362
363   for (unsigned i = 0; i < lights.getNumLights(); ++i) {
364     SGVec4f visibleColor(lights.getLight(i).color);
365     SGVec4f invisibleColor(visibleColor[0], visibleColor[1],
366                            visibleColor[2], 0);
367     SGVec3f normal = normalize(lights.getLight(i).normal);
368     SGVec3f perp1 = perpendicular(normal);
369     SGVec3f perp2 = cross(normal, perp1);
370     SGVec3f position = lights.getLight(i).position;
371     vertices->push_back(toOsg(position));
372     vertices->push_back(toOsg(position + perp1));
373     vertices->push_back(toOsg(position + perp2));
374     colors->push_back(toOsg(visibleColor));
375     colors->push_back(toOsg(invisibleColor));
376     colors->push_back(toOsg(invisibleColor));
377   }
378   
379   osg::Geometry* geometry = new osg::Geometry;
380   
381   geometry->setVertexArray(vertices);
382   geometry->setNormalBinding(osg::Geometry::BIND_OFF);
383   geometry->setColorArray(colors);
384   geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
385   
386   osg::DrawArrays* drawArrays;
387   drawArrays = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES,
388                                    0, vertices->size());
389   geometry->addPrimitiveSet(drawArrays);
390   return geometry;
391 }
392
393 static SGVasiDrawable*
394 buildVasi(const SGDirectionalLightBin& lights, const SGVec3f& up,
395        const SGVec4f& red, const SGVec4f& white)
396 {
397   unsigned count = lights.getNumLights();
398   if ( count == 4 ) {
399     SGVasiDrawable* drawable = new SGVasiDrawable(red, white);
400
401     // PAPI configuration
402     // papi D
403     drawable->addLight(lights.getLight(0).position,
404                        lights.getLight(0).normal, up, 3.5);
405     // papi C
406     drawable->addLight(lights.getLight(1).position,
407                        lights.getLight(1).normal, up, 3.167);
408     // papi B
409     drawable->addLight(lights.getLight(2).position,
410                        lights.getLight(2).normal, up, 2.833);
411     // papi A
412     drawable->addLight(lights.getLight(3).position,
413                        lights.getLight(3).normal, up, 2.5);
414     return drawable;
415
416   } else if (count == 6) {
417     SGVasiDrawable* drawable = new SGVasiDrawable(red, white);
418
419     // probably vasi, first 3 are downwind bar (2.5 deg)
420     for (unsigned i = 0; i < 3; ++i)
421       drawable->addLight(lights.getLight(i).position,
422                          lights.getLight(i).normal, up, 2.5);
423     // last 3 are upwind bar (3.0 deg)
424     for (unsigned i = 3; i < 6; ++i)
425       drawable->addLight(lights.getLight(i).position,
426                          lights.getLight(i).normal, up, 3.0);
427     return drawable;
428
429   } else if (count == 12) {
430     SGVasiDrawable* drawable = new SGVasiDrawable(red, white);
431     
432     // probably vasi, first 6 are downwind bar (2.5 deg)
433     for (unsigned i = 0; i < 6; ++i)
434       drawable->addLight(lights.getLight(i).position,
435                          lights.getLight(i).normal, up, 2.5);
436     // last 6 are upwind bar (3.0 deg)
437     for (unsigned i = 6; i < 12; ++i)
438       drawable->addLight(lights.getLight(i).position,
439                          lights.getLight(i).normal, up, 3.0);
440     return drawable;
441
442   } else {
443     // fail safe
444     SG_LOG(SG_TERRAIN, SG_ALERT,
445            "unknown vasi/papi configuration, count = " << count);
446     return 0;
447   }
448 }
449
450 osg::Drawable*
451 SGLightFactory::getVasi(const SGVec3f& up, const SGDirectionalLightBin& lights,
452                         const SGVec4f& red, const SGVec4f& white)
453 {
454   SGVasiDrawable* drawable = buildVasi(lights, up, red, white);
455   if (!drawable)
456     return 0;
457
458   osg::StateSet* stateSet = drawable->getOrCreateStateSet();
459   stateSet->setRenderBinDetails(POINT_LIGHTS_BIN, "DepthSortedBin");
460   stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
461
462   osg::BlendFunc* blendFunc = new osg::BlendFunc;
463   stateSet->setAttribute(blendFunc);
464   stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
465   
466   osg::AlphaFunc* alphaFunc;
467   alphaFunc = new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01);
468   stateSet->setAttribute(alphaFunc);
469   stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
470
471   return drawable;
472 }
473
474 osg::Node*
475 SGLightFactory::getSequenced(const SGDirectionalLightBin& lights)
476 {
477   if (lights.getNumLights() <= 0)
478     return 0;
479
480   // generate a repeatable random seed
481   sg_srandom(unsigned(lights.getLight(0).position[0]));
482   float flashTime = 2e-2 + 5e-3*sg_random();
483   osg::Sequence* sequence = new osg::Sequence;
484   sequence->setDefaultTime(flashTime);
485   Effect* effect = getLightEffect(10.0f, osg::Vec3(1.0, 0.0001, 0.00000001),
486                                   6.0f, 10.0f, true);
487   for (int i = lights.getNumLights() - 1; 0 <= i; --i) {
488     EffectGeode* egeode = new EffectGeode;
489     egeode->setEffect(effect);
490     egeode->addDrawable(getLightDrawable(lights.getLight(i)));
491     sequence->addChild(egeode, flashTime);
492   }
493   sequence->addChild(new osg::Group, 1 + 1e-1*sg_random());
494   sequence->setInterval(osg::Sequence::LOOP, 0, -1);
495   sequence->setDuration(1.0f, -1);
496   sequence->setMode(osg::Sequence::START);
497   sequence->setSync(true);
498   return sequence;
499 }
500
501 osg::Node*
502 SGLightFactory::getOdal(const SGLightBin& lights)
503 {
504   if (lights.getNumLights() < 2)
505     return 0;
506
507   // generate a repeatable random seed
508   sg_srandom(unsigned(lights.getLight(0).position[0]));
509   float flashTime = 2e-2 + 5e-3*sg_random();
510   osg::Sequence* sequence = new osg::Sequence;
511   sequence->setDefaultTime(flashTime);
512   Effect* effect = getLightEffect(10.0f, osg::Vec3(1.0, 0.0001, 0.00000001),
513                                   6.0, 10.0, false);
514   // centerline lights
515   for (int i = lights.getNumLights() - 1; 2 <= i; --i) {
516     EffectGeode* egeode = new EffectGeode;
517     egeode->setEffect(effect);
518     egeode->addDrawable(getLightDrawable(lights.getLight(i)));
519     sequence->addChild(egeode, flashTime);
520   }
521   // runway end lights
522   osg::Group* group = new osg::Group;
523   for (unsigned i = 0; i < 2; ++i) {
524     EffectGeode* egeode = new EffectGeode;
525     egeode->setEffect(effect);
526     egeode->addDrawable(getLightDrawable(lights.getLight(i)));
527     group->addChild(egeode);
528   }
529   sequence->addChild(group, flashTime);
530
531   // add an extra empty group for a break
532   sequence->addChild(new osg::Group, 9 + 1e-1*sg_random());
533   sequence->setInterval(osg::Sequence::LOOP, 0, -1);
534   sequence->setDuration(1.0f, -1);
535   sequence->setMode(osg::Sequence::START);
536   sequence->setSync(true);
537
538   return sequence;
539 }