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Random buildings - initial commit.
[simgear.git] / simgear / scene / util / CMakeLists.txt
1 include (SimGearComponent)
2
3 set(HEADERS 
4     CopyOp.hxx
5     NodeAndDrawableVisitor.hxx
6         Noise.hxx
7     OsgMath.hxx
8     OsgSingleton.hxx
9     PrimitiveUtils.hxx
10     QuadTreeBuilder.hxx
11     RenderConstants.hxx
12     SGDebugDrawCallback.hxx
13     SGEnlargeBoundingBox.hxx
14     SGNodeMasks.hxx
15     SGPickCallback.hxx
16     SGReaderWriterOptions.hxx
17     SGSceneFeatures.hxx
18     SGSceneUserData.hxx
19     SGStateAttributeVisitor.hxx
20     SGTextureStateAttributeVisitor.hxx
21     SGUpdateVisitor.hxx
22     SplicingVisitor.hxx
23     StateAttributeFactory.hxx
24     UpdateOnceCallback.hxx
25     VectorArrayAdapter.hxx
26     project.hxx
27     )
28
29 set(SOURCES 
30     CopyOp.cxx
31     NodeAndDrawableVisitor.cxx
32         Noise.cxx
33     PrimitiveUtils.cxx
34     QuadTreeBuilder.cxx
35     SGEnlargeBoundingBox.cxx
36     SGReaderWriterOptions.cxx
37     SGSceneFeatures.cxx
38     SGSceneUserData.cxx
39     SGStateAttributeVisitor.cxx
40     SGTextureStateAttributeVisitor.cxx
41     SplicingVisitor.cxx
42     StateAttributeFactory.cxx
43     UpdateOnceCallback.cxx
44     project.cxx
45     )
46
47 simgear_scene_component(util scene/util "${SOURCES}" "${HEADERS}")