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Use osg's builtin mechanisms to traverse only in range nodes with the
[simgear.git] / simgear / scene / util / Makefile.am
1 includedir = @includedir@/scene/util
2
3 lib_LIBRARIES = libsgutil.a
4
5 noinst_HEADERS =
6
7 include_HEADERS = \
8         SGDebugDrawCallback.hxx \
9         SGEnlargeBoundingBox.hxx \
10         SGNodeMasks.hxx \
11         SGPickCallback.hxx \
12         SGSceneFeatures.hxx \
13         SGSceneUserData.hxx \
14         SGStateAttributeVisitor.hxx \
15         SGTextureStateAttributeVisitor.hxx \
16         SGUpdateVisitor.hxx \
17         NodeAndDrawableVisitor.hxx \
18         PrimitiveUtils.hxx \
19         QuadTreeBuilder.hxx \
20         RenderConstants.hxx \
21         StateAttributeFactory.hxx \
22         VectorArrayAdapter.hxx
23
24
25 libsgutil_a_SOURCES = \
26         SGEnlargeBoundingBox.cxx \
27         SGSceneFeatures.cxx \
28         SGSceneUserData.cxx \
29         SGStateAttributeVisitor.cxx \
30         SGTextureStateAttributeVisitor.cxx \
31         NodeAndDrawableVisitor.cxx \
32         PrimitiveUtils.cxx \
33         StateAttributeFactory.cxx \
34         QuadTreeBuilder.cxx
35
36 INCLUDES = -I$(top_srcdir)