1 includedir = @includedir@/scene/util
3 lib_LIBRARIES = libsgutil.a
8 SGDebugDrawCallback.hxx \
9 SGEnlargeBoundingBox.hxx \
14 SGStateAttributeVisitor.hxx \
15 SGTextureStateAttributeVisitor.hxx \
18 NodeAndDrawableVisitor.hxx \
23 StateAttributeFactory.hxx \
24 UpdateOnceCallback.hxx \
25 VectorArrayAdapter.hxx
28 libsgutil_a_SOURCES = \
29 SGEnlargeBoundingBox.cxx \
32 SGStateAttributeVisitor.cxx \
33 SGTextureStateAttributeVisitor.cxx \
35 NodeAndDrawableVisitor.cxx \
38 StateAttributeFactory.cxx \
40 UpdateOnceCallback.cxx
42 INCLUDES = -I$(top_srcdir)