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1 /*
2  *
3  * Copyright (c) 2001 César Blecua Udías    All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18  * CESAR BLECUA UDIAS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
20  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  */
24 #ifndef __SG_EXTENSIONS_HXX
25 #define __SG_EXTENSIONS_HXX 1
26
27 #if defined(__CYGWIN__) && !defined(WIN32) /* && !defined(USING_X) */
28 #define WIN32
29 #endif
30
31 #if defined(WIN32)  /* MINGW and MSC predefine WIN32 */
32 # include <windows.h>
33 #endif
34
35 #if !defined(WIN32)
36 # include <dlfcn.h>
37 #endif
38
39 #include <simgear/compiler.h>
40
41 #include SG_GL_H
42
43
44 #if defined(__cplusplus)
45 extern "C" {
46 #endif
47
48 #ifndef APIENTRY
49 #define APIENTRY
50 #endif
51
52     // static bool SGSearchExtensionsString(char *extString, char *extName);
53 bool SGIsOpenGLExtensionSupported(char *extName);
54
55 #ifdef __APPLE__
56   // don't use an inline function for symbol lookup, since it is too big
57   void* macosxGetGLProcAddress(const char *func);
58
59 #elif !defined( WIN32 )
60
61   void *SGGetGLProcAddress(const char *func);
62   
63 #endif
64
65 inline void (*SGLookupFunction(const char *func))()
66 {
67 #if defined( WIN32 )
68     return (void (*)()) wglGetProcAddress(func);
69
70 #elif defined( __APPLE__ )
71     return (void (*)()) macosxGetGLProcAddress(func);
72
73 #else // UNIX
74
75     return (void (*)()) SGGetGLProcAddress(func);
76 #endif
77 }
78
79 /*
80  * OpenGL 1.2 and 1.3 enumerants
81  */
82
83 #ifndef GL_VERSION_1_2
84 #define GL_CLAMP_TO_EDGE                                        0x812F
85 #define GL_TEXTURE_WRAP_R                                       0x8072
86 #define GL_BLEND_EQUATION                                       0x8009
87 #define GL_MIN                                                  0x8007
88 #define GL_MAX                                                  0x8008
89 #define GL_FUNC_ADD                                             0x8006
90 #define GL_FUNC_SUBTRACT                                        0x800A
91 #define GL_FUNC_REVERSE_SUBTRACT                                0x800B
92 #define GL_BLEND_COLOR                                          0x8005
93 #define GL_CONSTANT_COLOR                                       0x8001
94 #define GL_ONE_MINUS_CONSTANT_COLOR                             0x8002
95 #define GL_CONSTANT_ALPHA                                       0x8003
96 #define GL_ONE_MINUS_CONSTANT_ALPHA                             0x8004
97 #endif
98
99 typedef void (APIENTRY * glBlendEquationProc) (GLenum mode );
100 typedef void (APIENTRY * glBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
101
102
103 /* OpenGL extension declarations */
104
105 /*
106  * glPointParameterf and glPointParameterfv
107  */
108 #ifndef GL_EXT_point_parameters
109 #define GL_EXT_point_parameters 1
110 #define GL_POINT_SIZE_MIN_EXT                                   0x8126
111 #define GL_DISTANCE_ATTENUATION_EXT                             0x8129
112 #endif
113
114 #ifndef GL_ARB_point_parameters
115 #define GL_ARB_point_parameters 1
116 #define GL_POINT_SIZE_MIN_ARB                                   0x8126
117 #define GL_DISTANCE_ATTENUATION_ARB                             0x8129
118 #endif
119
120 typedef void (APIENTRY * glPointParameterfProc)(GLenum pname, GLfloat param);
121 typedef void (APIENTRY * glPointParameterfvProc)(GLenum pname, const GLfloat *params);
122
123 /*
124  * glActiveTextureARB
125  */
126
127 #ifndef GL_ARB_multitexture
128 #define GL_ARB_multitexture 1
129 #define GL_TEXTURE0_ARB                                         0x84C0
130 #define GL_TEXTURE1_ARB                                         0x84C1
131 #define GL_TEXTURE2_ARB                                         0x84C2
132 #define GL_TEXTURE3_ARB                                         0x84C3
133 #define GL_TEXTURE4_ARB                                         0x84C4
134 #define GL_TEXTURE5_ARB                                         0x84C5
135 #define GL_TEXTURE6_ARB                                         0x84C6
136 #define GL_TEXTURE7_ARB                                         0x84C7
137 #define GL_TEXTURE8_ARB                                         0x84C8
138 #define GL_TEXTURE9_ARB                                         0x84C9
139 #define GL_TEXTURE10_ARB                                        0x84CA
140 #define GL_TEXTURE11_ARB                                        0x84CB
141 #define GL_TEXTURE12_ARB                                        0x84CC
142 #define GL_TEXTURE13_ARB                                        0x84CD
143 #define GL_TEXTURE14_ARB                                        0x84CE
144 #define GL_TEXTURE15_ARB                                        0x84CF
145 #define GL_TEXTURE16_ARB                                        0x84D0
146 #define GL_TEXTURE17_ARB                                        0x84D1
147 #define GL_TEXTURE18_ARB                                        0x84D2
148 #define GL_TEXTURE19_ARB                                        0x84D3
149 #define GL_TEXTURE20_ARB                                        0x84D4
150 #define GL_TEXTURE21_ARB                                        0x84D5
151 #define GL_TEXTURE22_ARB                                        0x84D6
152 #define GL_TEXTURE23_ARB                                        0x84D7
153 #define GL_TEXTURE24_ARB                                        0x84D8
154 #define GL_TEXTURE25_ARB                                        0x84D9
155 #define GL_TEXTURE26_ARB                                        0x84DA
156 #define GL_TEXTURE27_ARB                                        0x84DB
157 #define GL_TEXTURE28_ARB                                        0x84DC
158 #define GL_TEXTURE29_ARB                                        0x84DD
159 #define GL_TEXTURE30_ARB                                        0x84DE
160 #define GL_TEXTURE31_ARB                                        0x84DF
161 #define GL_ACTIVE_TEXTURE_ARB                                   0x84E0
162 #define GL_CLIENT_ACTIVE_TEXTURE_ARB                            0x84E1
163 #define GL_MAX_TEXTURE_UNITS_ARB                                0x84E2
164 #endif
165
166 typedef void (APIENTRY * glActiveTextureProc)(GLenum texture);
167 typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
168
169 /*
170  * GL_EXT_separate_specular_color
171  */
172
173 #ifndef GL_LIGHT_MODEL_COLOR_CONTROL
174 #define GL_LIGHT_MODEL_COLOR_CONTROL                            0x81F8
175 #define GL_SINGLE_COLOR                                         0x81F9
176 #define GL_SEPARATE_SPECULAR_COLOR                              0x81FA
177 #endif
178
179 /*
180  * GL_ARB_texture_cube_map
181  */
182
183 #ifndef GL_ARB_texture_cube_map
184 #define GL_ARB_texture_cube_map 1
185 #define GL_NORMAL_MAP_ARB                                       0x8511
186 #define GL_REFLECTION_MAP_ARB                                   0x8512
187 #define GL_TEXTURE_CUBE_MAP_ARB                                 0x8513
188 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB                         0x8514
189 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                      0x8515
190 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                      0x8516
191 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                      0x8517
192 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                      0x8518
193 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                      0x8519
194 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                      0x851A
195 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB                           0x851B
196 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                        0x851C
197 #endif
198
199 /*
200  * GL_ARB_texture_env_combine
201  */
202
203 #ifndef GL_ARB_texture_env_combine
204 #define GL_ARB_texture_env_combine 1
205 #define GL_COMBINE_ARB                                          0x8570
206 #define GL_COMBINE_RGB_ARB                                      0x8571
207 #define GL_COMBINE_ALPHA_ARB                                    0x8572
208 #define GL_RGB_SCALE_ARB                                        0x8573
209 #define GL_ADD_SIGNED_ARB                                       0x8574
210 #define GL_INTERPOLATE_ARB                                      0x8575
211 #define GL_CONSTANT_ARB                                         0x8576
212 #define GL_PRIMARY_COLOR_ARB                                    0x8577
213 #define GL_PREVIOUS_ARB                                         0x8578
214 #define GL_SOURCE0_RGB_ARB                                      0x8580
215 #define GL_SOURCE1_RGB_ARB                                      0x8581
216 #define GL_SOURCE2_RGB_ARB                                      0x8582
217 #define GL_SOURCE0_ALPHA_ARB                                    0x8588
218 #define GL_SOURCE1_ALPHA_ARB                                    0x8589
219 #define GL_SOURCE2_ALPHA_ARB                                    0x858A
220 #define GL_OPERAND0_RGB_ARB                                     0x8590
221 #define GL_OPERAND1_RGB_ARB                                     0x8591
222 #define GL_OPERAND2_RGB_ARB                                     0x8592
223 #define GL_OPERAND0_ALPHA_ARB                                   0x8598
224 #define GL_OPERAND1_ALPHA_ARB                                   0x8599
225 #define GL_OPERAND2_ALPHA_ARB                                   0x859A
226 #endif
227
228 /*
229  * GL_ARB_texture_env_dot3
230  */
231
232 #ifndef GL_ARB_texture_env_dot3
233 #define GL_ARB_texture_env_dot3 1
234 #define GL_DOT3_RGB_ARB                                         0x86AE
235 #define GL_DOT3_RGBA_ARB                                        0x86AF
236 #endif
237
238 /*
239  * ARB_depth_texture
240  */
241 #ifndef GL_ARB_depth_texture
242 #define GL_ARB_depth_texture 1
243 #define GL_DEPTH_COMPONENT16_ARB                                0x81A5
244 #define GL_DEPTH_COMPONENT24_ARB                                0x81A6
245 #define GL_DEPTH_COMPONENT32_ARB                                0x81A7
246 #define GL_TEXTURE_DEPTH_SIZE_ARB                               0x884A
247 #define GL_DEPTH_TEXTURE_MODE_ARB                               0x884B
248 #endif
249
250 /*
251  * ARB_multisample
252  */
253 #ifndef GL_ARB_multisample
254 #define GL_ARB_multisample 1
255 #define GL_MULTISAMPLE_ARB                                      0x809D
256 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                         0x809E
257 #define GL_SAMPLE_ALPHA_TO_ONE_ARB                              0x809F
258 #define GL_SAMPLE_COVERAGE_ARB                                  0x80A0
259 #define GL_SAMPLE_BUFFERS_ARB                                   0x80A8
260 #define GL_SAMPLES_ARB                                          0x80A9
261 #define GL_SAMPLE_COVERAGE_VALUE_ARB                            0x80AA
262 #define GL_SAMPLE_COVERAGE_INVERT_ARB                           0x80AB
263 #define GL_MULTISAMPLE_BIT_ARB                                  0x20000000
264 #endif
265
266
267
268 /* WGL spcific OpenGL extenstions */
269 #ifdef WIN32
270
271 /*
272  * ARB_pbuffer
273  */
274 #ifndef GL_ARB_pbuffer
275 #define GL_ARB_pbuffer 1
276 #define GL_DRAW_TO_PBUFFER_ARB                                  0x202D
277 #define GL_MAX_PBUFFER_PIXELS_ARB                               0x202E
278 #define GL_MAX_PBUFFER_WIDTH_ARB                                0x202F
279 #define GL_MAX_PBUFFER_HEIGHT_ARB                               0x2030
280 #define GL_PBUFFER_LARGEST_ARB                                  0x2033
281 #define GL_PBUFFER_WIDTH_ARB                                    0x2034
282 #define GL_PBUFFER_HEIGHT_ARB                                   0x2035
283 #define GL_PBUFFER_LOST_ARB                                     0x2036
284 DECLARE_HANDLE(HPBUFFERARB);
285 typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
286 typedef HDC (APIENTRY * wglGetPbufferDCARBPROC) (HPBUFFERARB hPbuffer);
287 typedef int (APIENTRY * wglReleasePbufferDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
288 typedef BOOL (APIENTRY * wglDestroyPbufferARBPROC) (HPBUFFERARB hPbuffer);
289 typedef BOOL (APIENTRY * wglQueryPbufferARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
290 #endif
291
292
293 /*
294  * ARB_pixel_format
295  */
296 #ifndef GL_ARB_pixel_format
297 #define GL_ARB_pixel_format 1
298 #define GL_NUMBER_PIXEL_FORMATS_ARB                             0x2000
299 #define GL_DRAW_TO_WINDOW_ARB                                   0x2001
300 #define GL_DRAW_TO_BITMAP_ARB                                   0x2002
301 #define GL_ACCELERATION_ARB                                     0x2003
302 #define GL_NEED_PALETTE_ARB                                     0x2004
303 #define GL_NEED_SYSTEM_PALETTE_ARB                              0x2005
304 #define GL_SWAP_LAYER_BUFFERS_ARB                               0x2006
305 #define GL_SWAP_METHOD_ARB                                      0x2007
306 #define GL_NUMBER_OVERLAYS_ARB                                  0x2008
307 #define GL_NUMBER_UNDERLAYS_ARB                                 0x2009
308 #define GL_TRANSPARENT_ARB                                      0x200A
309 #define GL_SHARE_DEPTH_ARB                                      0x200C
310 #define GL_SHARE_STENCIL_ARB                                    0x200D
311 #define GL_SHARE_ACCUM_ARB                                      0x200E
312 #define GL_SUPPORT_GDI_ARB                                      0x200F
313 #define GL_SUPPORT_OPENGL_ARB                                   0x2010
314 #define GL_DOUBLE_BUFFER_ARB                                    0x2011
315 #define GL_STEREO_ARB                                           0x2012
316 #define GL_PIXEL_TYPE_ARB                                       0x2013
317 #define GL_COLOR_BITS_ARB                                       0x2014
318 #define GL_RED_BITS_ARB                                         0x2015
319 #define GL_RED_SHIFT_ARB                                        0x2016
320 #define GL_GREEN_BITS_ARB                                       0x2017
321 #define GL_GREEN_SHIFT_ARB                                      0x2018
322 #define GL_BLUE_BITS_ARB                                        0x2019
323 #define GL_BLUE_SHIFT_ARB                                       0x201A
324 #define GL_ALPHA_BITS_ARB                                       0x201B
325 #define GL_ALPHA_SHIFT_ARB                                      0x201C
326 #define GL_ACCUM_BITS_ARB                                       0x201D
327 #define GL_ACCUM_RED_BITS_ARB                                   0x201E
328 #define GL_ACCUM_GREEN_BITS_ARB                                 0x201F
329 #define GL_ACCUM_BLUE_BITS_ARB                                  0x2020
330 #define GL_ACCUM_ALPHA_BITS_ARB                                 0x2021
331 #define GL_DEPTH_BITS_ARB                                       0x2022
332 #define GL_STENCIL_BITS_ARB                                     0x2023
333 #define GL_AUX_BUFFERS_ARB                                      0x2024
334 #define GL_NO_ACCELERATION_ARB                                  0x2025
335 #define GL_GENERIC_ACCELERATION_ARB                             0x2026
336 #define GL_FULL_ACCELERATION_ARB                                0x2027
337 #define GL_SWAP_EXCHANGE_ARB                                    0x2028
338 #define GL_SWAP_COPY_ARB                                        0x2029
339 #define GL_SWAP_UNDEFINED_ARB                                   0x202A
340 #define GL_TYPE_RGBA_ARB                                        0x202B
341 #define GL_TYPE_COLORINDEX_ARB                                  0x202C
342 #define GL_TRANSPARENT_RED_VALUE_ARB                            0x2037
343 #define GL_TRANSPARENT_GREEN_VALUE_ARB                          0x2038
344 #define GL_TRANSPARENT_BLUE_VALUE_ARB                           0x2039
345 #define GL_TRANSPARENT_ALPHA_VALUE_ARB                          0x203A
346 #define GL_TRANSPARENT_INDEX_VALUE_ARB                          0x203B
347 typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
348 typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
349 typedef BOOL (APIENTRY * wglChoosePixelFormatARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
350 #endif
351
352 /*
353  * ARB_render_texture
354  */
355 #ifndef GL_ARB_render_texture
356 #define GL_ARB_render_texture 1
357
358 #define GL_BIND_TO_TEXTURE_RGB_ARB                              0x2070
359 #define GL_BIND_TO_TEXTURE_RGBA_ARB                             0x2071
360 #define GL_TEXTURE_FORMAT_ARB                                   0x2072
361 #define GL_TEXTURE_TARGET_ARB                                   0x2073
362 #define GL_MIPMAP_TEXTURE_ARB                                   0x2074
363 #define GL_TEXTURE_RGB_ARB                                      0x2075
364 #define GL_TEXTURE_RGBA_ARB                                     0x2076
365 #define GL_NO_TEXTURE_ARB                                       0x2077
366 #define GL_TEXTURE_CUBE_MAP_ARB                                 0x2078
367 #define GL_TEXTURE_1D_ARB                                       0x2079
368 #define GL_TEXTURE_2D_ARB                                       0x207A
369 #define GL_NO_TEXTURE_ARB                                       0x2077
370 #define GL_MIPMAP_LEVEL_ARB                                     0x207B
371 #define GL_CUBE_MAP_FACE_ARB                                    0x207C
372 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                      0x207D
373 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                      0x207E
374 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                      0x207F
375 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                      0x2080
376 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                      0x2081
377 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                      0x2082
378 #define GL_FRONT_LEFT_ARB                                       0x2083
379 #define GL_FRONT_RIGHT_ARB                                      0x2084
380 #define GL_BACK_LEFT_ARB                                        0x2085
381 #define GL_BACK_RIGHT_ARB                                       0x2086
382 #define GL_AUX0_ARB                                             0x2087
383 #define GL_AUX1_ARB                                             0x2088
384 #define GL_AUX2_ARB                                             0x2089
385 #define GL_AUX3_ARB                                             0x208A
386 #define GL_AUX4_ARB                                             0x208B
387 #define GL_AUX5_ARB                                             0x208C
388 #define GL_AUX6_ARB                                             0x208D
389 #define GL_AUX7_ARB                                             0x208E
390 #define GL_AUX8_ARB                                             0x208F
391 #define GL_AUX9_ARB                                             0x2090
392 typedef BOOL (APIENTRY * wglBindTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
393 typedef BOOL (APIENTRY * wglReleaseTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
394 typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
395 #endif
396
397 #endif /* WIN32 */
398
399
400 /* NVIDIA specific extension */
401
402 /*
403  * NV_texture_rectangle
404  */
405
406 #ifndef GL_NV_texture_rectangle
407 #define GL_NV_texture_rectangle 1
408 #define GL_TEXTURE_RECTANGLE_NV                                 0x84F5
409 #define GL_TEXTURE_BINDING_RECTANGLE_NV                         0x84F6
410 #define GL_PROXY_TEXTURE_RECTANGLE_NV                           0x84F7
411 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV                        0x84F8
412 #endif
413
414 /*
415  * NV_render_depth_texture
416  */
417
418 #ifndef GL_NV_render_depth_texture
419 #define GL_NV_render_depth_texture 1
420 #define GL_NO_TEXTURE_ARBxi                                     0x2077
421 #define GL_BIND_TO_TEXTURE_DEPTH_NV                             0x20A3
422 #define GL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV                   0x20A4
423 #define GL_DEPTH_TEXTURE_FORMAT_NV                              0x20A5
424 #define GL_TEXTURE_DEPTH_COMPONENT_NV                           0x20A6
425 #define GL_DEPTH_COMPONENT_NV                                   0x20A7
426 #endif
427
428 /*
429  * NV_float_buffer
430  */
431 #ifndef GL_NV_float_buffer
432 #define GL_NV_float_buffer 1
433 #define GL_FLOAT_R_NV                                           0x8880
434 #define GL_FLOAT_RG_NV                                          0x8881
435 #define GL_FLOAT_RGB_NV                                         0x8882
436 #define GL_FLOAT_RGBA_NV                                        0x8883
437 #define GL_FLOAT_R16_NV                                         0x8884
438 #define GL_FLOAT_R32_NV                                         0x8885
439 #define GL_FLOAT_RG16_NV                                        0x8886
440 #define GL_FLOAT_RG32_NV                                        0x8887
441 #define GL_FLOAT_RGB16_NV                                       0x8888
442 #define GL_FLOAT_RGB32_NV                                       0x8889
443 #define GL_FLOAT_RGBA16_NV                                      0x888A
444 #define GL_FLOAT_RGBA32_NV                                      0x888B
445 #define GL_TEXTURE_FLOAT_COMPONENTS_NV                          0x888C
446 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV                           0x888D
447 #define GL_FLOAT_RGBA_MODE_NV                                   0x888E
448 #define GL_FLOAT_COMPONENTS_NV                                  0x20B0
449 #define GL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV                 0x20B1
450 #define GL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV                0x20B2
451 #define GL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV               0x20B3
452 #define GL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV              0x20B4
453 #define GL_TEXTURE_FLOAT_R_NV                                   0x20B5
454 #define GL_TEXTURE_FLOAT_RG_NV                                  0x20B6
455 #define GL_TEXTURE_FLOAT_RGB_NV                                 0x20B7
456 #define GL_TEXTURE_FLOAT_RGBA_NV                                0x20B8
457 #endif
458
459
460 /* ATI specific extension */
461
462 /*
463  * ATI_pixel_format_float
464  */
465 #ifndef GL_ATI_pixel_format_float
466 #define GL_ATI_pixel_format_float 1
467 #define GL_TYPE_RGBA_FLOAT_ATI                                  0x21A0
468 #define GL_RGBA_FLOAT_MODE_ATI                                  0x8820
469 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI                      0x8835
470 #endif
471
472 /*
473  * ATI_texture_float
474  */
475 #ifndef GL_ATI_texture_float
476 #define GL_ATI_texture_float 1
477 #define GL_RGBA_FLOAT32_ATI                                     0x8814
478 #define GL_RGB_FLOAT32_ATI                                      0x8815
479 #define GL_ALPHA_FLOAT32_ATI                                    0x8816
480 #define GL_INTENSITY_FLOAT32_ATI                                0x8817
481 #define GL_LUMINANCE_FLOAT32_ATI                                0x8818
482 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI                          0x8819
483 #define GL_RGBA_FLOAT16_ATI                                     0x881A
484 #define GL_RGB_FLOAT16_ATI                                      0x881B
485 #define GL_ALPHA_FLOAT16_ATI                                    0x881C
486 #define GL_INTENSITY_FLOAT16_ATI                                0x881D
487 #define GL_LUMINANCE_FLOAT16_ATI                                0x881E
488 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI                          0x881F
489 #endif
490
491
492 #if defined(__cplusplus)
493 }
494 #endif
495
496 #endif // !__SG_EXTENSIONS_HXX
497