4 #define sleep(x) Sleep(x*1000)
9 #include <simgear/debug/logstream.hxx>
10 #include <simgear/misc/sg_path.hxx>
12 #include "soundmgr_openal.hxx"
15 int main( int argc, char *argv[] ) {
20 smgr = new SGSoundMgr;
24 sgr = smgr->find("default", true);
25 smgr->set_volume(0.9);
28 SGPath srcDir(SRC_DIR);
30 printf("default position and orientation\n");
31 SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
32 sample1->set_volume(1.0);
33 sample1->set_pitch(1.0);
34 sample1->play_looped();
35 sgr->add(sample1, "sound1");
37 printf("playing sample\n");
43 printf("source at lat,lon = (10,-10), listener at (9.99,-9.99)\n");
44 pos = SGGeod::fromDeg(9.99,-9.99);
45 sample1->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(10,-10)) );
46 smgr->set_position( SGVec3d::fromGeod(pos), pos );
47 sample1->play_looped();
49 printf("playing sample\n");
55 sgr->remove("sound1");