3 #ifndef SG_SOUND_READWAV_HXX
4 #define SG_SOUND_READWAV_HXX
6 #if defined( __APPLE__ )
7 # include <OpenAL/al.h>
8 #elif defined(OPENALSDK)
19 ALvoid* loadWAVFromFile(const SGPath& path, ALenum& format, ALsizei& size, ALfloat& freqf);
21 ALuint createBufferFromFile(const SGPath& path);
24 #endif // of SG_SOUND_READWAV_HXX