1 // sample_group.hxx -- Manage a group of samples relative to a base position
3 // Written for the new SoundSystem by Erik Hofman, October 2009
5 // Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software Foundation,
19 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
24 * \file sample_group.hxx
25 * sample groups contain all sounds related to one specific object and
26 * have to be added to the sound manager, otherwise they won't get processed.
29 #ifndef _SG_SAMPLE_GROUP_OPENAL_HXX
30 #define _SG_SAMPLE_GROUP_OPENAL_HXX 1
33 # error This library requires C++
36 #if defined(__APPLE__)
37 # include <OpenAL/al.h>
38 #elif defined(OPENALSDK)
47 #include <simgear/compiler.h>
48 #include <simgear/math/SGMath.hxx>
49 #include <simgear/structure/SGReferenced.hxx>
50 #include <simgear/structure/SGSharedPtr.hxx>
51 #include <simgear/structure/exception.hxx>
53 #include "sample_openal.hxx"
58 typedef map < string, SGSharedPtr<SGSoundSample> > sample_map;
59 typedef sample_map::iterator sample_map_iterator;
60 typedef sample_map::const_iterator const_sample_map_iterator;
64 class SGSampleGroup : public SGReferenced
69 * Empty constructor for class encapsulation.
70 * Note: The sample group should still be activated before use
76 * Register this sample group at the sound manager using refname
77 * Note: The sample group should still be activated before use
78 * @param smgr Pointer to a pre-initialized sound manager class
79 * @param refname Name of this group for reference purposes.
81 SGSampleGroup ( SGSoundMgr *smgr, const string &refname );
89 * Set the status of this sample group to active.
91 inline void activate() { _active = true; }
95 * Call this function periodically to update the OpenAL state of all
96 * samples associated with this class. None op the configuration changes
97 * take place without a call to this function.
99 virtual void update (double dt);
102 * Register an audio sample to this group.
103 * @param sound Pointer to a pre-initialized audio sample
104 * @param refname Name of this audio sample for reference purposes
105 * @return return true if successful
107 bool add( SGSoundSample *sound, const string& refname );
110 * Remove an audio sample from this group.
111 * @param refname Reference name of the audio sample to remove
112 * @return return true if successful
114 bool remove( const string& refname );
117 * Test if a specified audio sample is registered at this sample group
118 * @param refname Reference name of the audio sample to test for
119 * @return true if the specified audio sample exists
121 bool exists( const string& refname );
124 * Find a specified audio sample in this sample group
125 * @param refname Reference name of the audio sample to find
126 * @return A pointer to the SGSoundSample
128 SGSoundSample *find( const string& refname );
131 * Request to stop playing all audio samples until further notice.
136 * Request to resume playing all audio samples.
141 * Request to start playing the refered audio sample.
142 * @param refname Reference name of the audio sample to start playing
143 * @param looping Define if the sound should loop continuously
144 * @return true if the audio sample exsists and is scheduled for playing
146 bool play( const string& refname, bool looping );
149 * Request to start playing the refered audio sample looping.
150 * @param refname Reference name of the audio sample to start playing
151 * @return true if the audio sample exsists and is scheduled for playing
153 inline bool play_looped( const string& refname ) {
154 return play( refname, true );
158 * Request to start playing the refered audio sample once.
159 * @param refname Reference name of the audio sample to start playing
160 * @return true if the audio sample exsists and is scheduled for playing
162 inline bool play_once( const string& refname ) {
163 return play( refname, false );
167 * Test if a referenced sample is playing or not.
168 * @param refname Reference name of the audio sample to test for
169 * @return True of the specified sound is currently playing
171 bool is_playing( const string& refname );
174 * Request to stop playing the refered audio sample.
175 * @param refname Reference name of the audio sample to stop
176 * @return true if the audio sample exsists and is scheduled to stop
178 bool stop( const string& refname );
181 * Set the master volume for this sample group.
182 * @param vol Volume (must be between 0.0 and 1.0)
184 void set_volume( float vol );
187 * Set the velocity vector of this sample group.
188 * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
189 * @param vel Velocity vector
191 void set_velocity( const SGVec3d& vel );
194 * Set the position of this sample group.
195 * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
196 * @param pos Base position
198 void set_position( const SGGeod& pos );
201 * Set the orientation of this sample group.
202 * @param ori Quaternation containing the orientation information
204 void set_orientation( const SGQuatd& ori );
207 * Tie this sample group to the listener position, orientation and velocity
209 void tie_to_listener() { _tied_to_listener = true; }
218 bool _tied_to_listener;
221 SGQuatd _orientation;
226 bool testForALError(string s);
227 bool testForError(void *p, string s);
229 void update_sample_config( SGSoundSample *sound );
232 #endif // _SG_SAMPLE_GROUP_OPENAL_HXX