1 // soundmgr.hxx -- Sound effect management class
3 // Sound manager initially written by David Findlay
4 // <david_j_findlay@yahoo.com.au> 2001
6 // C++-ified by Curtis Olson, started March 2001.
8 // Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
10 // This program is free software; you can redistribute it and/or
11 // modify it under the terms of the GNU General Public License as
12 // published by the Free Software Foundation; either version 2 of the
13 // License, or (at your option) any later version.
15 // This program is distributed in the hope that it will be useful, but
16 // WITHOUT ANY WARRANTY; without even the implied warranty of
17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 // General Public License for more details.
20 // You should have received a copy of the GNU General Public License
21 // along with this program; if not, write to the Free Software Foundation,
22 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
28 * Provides a sound manager class to keep track of
29 * multiple sounds and manage playing them with different effects and
33 #ifndef _SG_SOUNDMGR_OPENAL_HXX
34 #define _SG_SOUNDMGR_OPENAL_HXX 1
37 # error This library requires C++
44 #if defined(__APPLE__)
45 # define AL_ILLEGAL_ENUM AL_INVALID_ENUM
46 # define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
47 # include <OpenAL/al.h>
48 # include <OpenAL/alc.h>
49 # include <OpenAL/alut.h>
60 #include <simgear/compiler.h>
61 #include <simgear/structure/subsystem_mgr.hxx>
62 #include <simgear/math/SGMathFwd.hxx>
64 #include "sample_group.hxx"
65 #include "sample_openal.hxx"
73 refUint() { refctr = 0; id = (ALuint)-1; };
74 refUint(ALuint i) { refctr = 1; id = i; };
78 typedef std::map < string, refUint > buffer_map;
79 typedef buffer_map::iterator buffer_map_iterator;
80 typedef buffer_map::const_iterator const_buffer_map_iterator;
82 typedef std::map < string, SGSharedPtr<SGSampleGroup> > sample_group_map;
83 typedef sample_group_map::iterator sample_group_map_iterator;
84 typedef sample_group_map::const_iterator const_sample_group_map_iterator;
87 * Manage a collection of SGSampleGroup instances
89 class SGSoundMgr : public SGSubsystem
99 void update(double dt);
100 void update_late(double dt);
106 inline void reinit() { stop(); init(); }
111 inline bool is_working() const { return _working; }
114 * add a sample group, return true if successful
116 bool add( SGSampleGroup *sgrp, const string& refname );
119 * remove a sample group, return true if successful
121 bool remove( const string& refname );
124 * return true of the specified sound exists in the sound manager system
126 bool exists( const string& refname );
129 * return a pointer to the SGSampleGroup if the specified sound
130 * exists in the sound manager system, otherwise return NULL
132 SGSampleGroup *find( const string& refname, bool create = false );
135 * set the position of the listener (in opengl coordinates)
137 void set_position( const SGVec3d& pos ) {
142 inline SGVec3f get_position() { return toVec3f(_position); }
145 * set the velocity direction of the listener (in opengl coordinates)
147 void set_velocity( SGVec3d& dir ) {
152 inline SGVec3f get_velocity() { return toVec3f(_velocity); }
155 * set the orientation of the listener (in opengl coordinates)
157 void set_orientation( SGQuatd ori );
159 inline const SGQuatd& get_orientation() { return _orientation; }
161 inline SGVec3f get_direction() {
162 return SGVec3f(_at_up_vec[0], _at_up_vec[1], _at_up_vec[2]);
166 NO_SOURCE = (unsigned int)-1,
167 NO_BUFFER = (unsigned int)-1
170 void set_volume( float v );
171 inline float get_volume() { return _volume; }
174 * get a new OpenAL source id
175 * returns NO_SOURCE if no source is available
177 unsigned int request_source();
180 * give back an OpenAL source id for further use.
182 void release_source( unsigned int source );
185 * get a new OpenAL buffer id
186 * returns NO_BUFFER if loading of the buffer failed.
188 unsigned int request_buffer(SGSoundSample *sample);
191 * give back an OpenAL source id for further use.
193 void release_buffer( SGSoundSample *sample );
198 * returns true if the position has changed
200 inline bool has_changed() { return _changed; }
202 bool load(string &samplepath, void **data, int *format,
203 unsigned int*size, int *freq );
208 static int _alut_init;
215 ALCcontext *_context;
217 // Position of the listener.
220 // Velocity of the listener.
223 // Orientation of the listener.
224 // first 3 elements are "at" vector, second 3 are "up" vector
225 SGQuatd _orientation;
226 ALfloat _at_up_vec[6];
228 sample_group_map _sample_groups;
231 vector<ALuint> _free_sources;
232 vector<ALuint> _sources_in_use;
236 bool testForALError(string s);
237 bool testForALCError(string s);
238 bool testForALUTError(string s);
239 bool testForError(void *p, string s);
240 void update_sample_config( SGSampleGroup *sound );
244 #endif // _SG_SOUNDMGR_OPENAL_HXX