1 // FGAIBallistic - FGAIBase-derived class creates a ballistic object
3 // Written by David Culp, started November 2003.
4 // - davidculp2@comcast.net
6 // With major additions by Mathias Froehlich & Vivian Meazza 2004-2008
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #include <simgear/math/point3d.hxx>
27 #include <simgear/math/sg_random.h>
28 #include <simgear/math/sg_geodesy.hxx>
30 #include <Scenery/scenery.hxx>
32 #include "AIBallistic.hxx"
34 #include <Main/util.hxx>
36 const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
37 const double FGAIBallistic::slugs_to_lbs = 32.1740485564;
39 FGAIBallistic::FGAIBallistic(object_type ot) :
42 _aero_stabilised(false),
45 _gravity(32.1740485564),
51 _report_collision(false),
52 _report_impact(false),
54 _impact_report_node(fgGetNode("/ai/models/model-impact", true)),
55 _external_force(false),
57 _slave_load_to_ac(false),
58 _formate_to_ac(false),
68 FGAIBallistic::~FGAIBallistic() {
71 void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
76 FGAIBase::readFromScenario(scFileNode);
78 //setPath(scFileNode->getStringValue("model", "Models/Geometry/rocket.ac"));
79 setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
80 setElevation(scFileNode->getDoubleValue("elevation", 0));
81 setDragArea(scFileNode->getDoubleValue("eda", 0.007));
82 setLife(scFileNode->getDoubleValue("life", 900.0));
83 setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
84 setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
85 setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
86 setWind(scFileNode->getBoolValue("wind", false));
87 setRoll(scFileNode->getDoubleValue("roll", 0.0));
88 setCd(scFileNode->getDoubleValue("cd", 0.029));
89 //setMass(scFileNode->getDoubleValue("mass", 0.007));
90 setWeight(scFileNode->getDoubleValue("weight", 0.25));
91 setStabilisation(scFileNode->getBoolValue("aero_stabilized", false));
92 setNoRoll(scFileNode->getBoolValue("no-roll", false));
93 setRandom(scFileNode->getBoolValue("random", false));
94 setImpact(scFileNode->getBoolValue("impact", false));
95 setImpactReportNode(scFileNode->getStringValue("impact-reports"));
96 setName(scFileNode->getStringValue("name", "Rocket"));
97 setFuseRange(scFileNode->getDoubleValue("fuse-range", 0.0));
98 setSMPath(scFileNode->getStringValue("submodel-path", ""));
99 setSubID(scFileNode->getIntValue("SubID", 0));
100 setExternalForce(scFileNode->getBoolValue("external-force", false));
101 setForcePath(scFileNode->getStringValue("force-path", ""));
102 setForceStabilisation(scFileNode->getBoolValue("force_stabilized", false));
103 setXoffset(scFileNode->getDoubleValue("x-offset", 0.0));
104 setYoffset(scFileNode->getDoubleValue("y-offset", 0.0));
105 setZoffset(scFileNode->getDoubleValue("z-offset", 0.0));
106 setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
107 setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
108 setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
109 setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
110 setLoadOffset(scFileNode->getDoubleValue("load-offset", 0.0));
111 setSlaved(scFileNode->getBoolValue("slaved", false));
112 setSlavedLoad(scFileNode->getBoolValue("slaved-load", false));
113 setContentsNode(scFileNode->getStringValue("contents"));
114 setRandom(scFileNode->getBoolValue("random", false));
117 bool FGAIBallistic::init(bool search_in_AI_path) {
118 FGAIBase::init(search_in_AI_path);
120 _impact_reported = false;
121 _collision_reported = false;
124 _elapsed_time += (sg_random() * 100);
126 props->setStringValue("material/name", "");
127 props->setStringValue("name", _name.c_str());
128 props->setStringValue("submodels/path", _submodel.c_str());
130 // start with high value so that animations don't trigger yet
141 void FGAIBallistic::bind() {
144 props->tie("sim/time/elapsed-sec",
145 SGRawValueMethods<FGAIBallistic,double>(*this,
146 &FGAIBallistic::_getTime));
147 props->tie("mass-slug",
148 SGRawValueMethods<FGAIBallistic,double>(*this,
149 &FGAIBallistic::getMass));
150 props->tie("material/load-resistance",
151 SGRawValuePointer<double>(&_load_resistance));
152 props->tie("material/solid",
153 SGRawValuePointer<bool>(&_solid));
154 props->tie("altitude-agl-ft",
155 SGRawValuePointer<double>(&_ht_agl_ft));
156 props->tie("controls/slave-to-ac",
157 SGRawValueMethods<FGAIBallistic,bool>
158 (*this, &FGAIBallistic::getSlaved, &FGAIBallistic::setSlaved));
159 props->tie("controls/invisible",
160 SGRawValuePointer<bool>(&invisible));
163 props->tie("controls/force_stabilized",
164 SGRawValuePointer<bool>(&_force_stabilised));
165 props->tie("position/global-x",
166 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosX, 0));
167 props->tie("position/global-y",
168 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosY, 0));
169 props->tie("position/global-z",
170 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosZ, 0));
171 props->tie("velocities/vertical-speed-fps",
172 SGRawValuePointer<double>(&vs));
173 props->tie("velocities/true-airspeed-kt",
174 SGRawValuePointer<double>(&speed));
175 props->tie("velocities/horizontal-speed-fps",
176 SGRawValuePointer<double>(&hs));
177 props->tie("position/altitude-ft",
178 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getAltitude, &FGAIBase::_setAltitude));
179 props->tie("position/latitude-deg",
180 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLatitude, &FGAIBase::_setLatitude));
181 props->tie("position/longitude-deg",
182 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLongitude, &FGAIBase::_setLongitude));
183 props->tie("orientation/hdg-deg",
184 SGRawValuePointer<double>(&hdg));
185 props->tie("orientation/pitch-deg",
186 SGRawValuePointer<double>(&pitch));
187 props->tie("orientation/roll-deg",
188 SGRawValuePointer<double>(&roll));
189 props->tie("controls/slave-load-to-ac",
190 SGRawValueMethods<FGAIBallistic,bool>
191 (*this, &FGAIBallistic::getSlavedLoad, &FGAIBallistic::setSlavedLoad));
192 props->tie("position/load-offset",
193 SGRawValueMethods<FGAIBallistic,double>
194 (*this, &FGAIBallistic::getLoadOffset, &FGAIBallistic::setLoadOffset));
195 props->tie("load/distance-to-hitch-ft",
196 SGRawValueMethods<FGAIBallistic,double>
197 (*this, &FGAIBallistic::getDistanceLoadToHitch));
198 props->tie("load/elevation-to-hitch-deg",
199 SGRawValueMethods<FGAIBallistic,double>
200 (*this, &FGAIBallistic::getElevLoadToHitch));
201 props->tie("load/bearing-to-hitch-deg",
202 SGRawValueMethods<FGAIBallistic,double>
203 (*this, &FGAIBallistic::getBearingLoadToHitch));
208 void FGAIBallistic::unbind() {
209 // FGAIBase::unbind();
211 props->untie("sim/time/elapsed-sec");
212 props->untie("mass-slug");
213 props->untie("material/load-resistance");
214 props->untie("material/solid");
215 props->untie("altitude-agl-ft");
216 props->untie("controls/slave-to-ac");
217 props->untie("controls/invisible");
220 props->untie("position/global-y");
221 props->untie("position/global-x");
222 props->untie("position/global-z");
223 props->untie("velocities/vertical-speed-fps");
224 props->untie("velocities/true-airspeed-kt");
225 props->untie("velocities/horizontal-speed-fps");
226 props->untie("position/altitude-ft");
227 props->untie("position/latitude-deg");
228 props->untie("position/longitude-deg");
229 props->untie("position/ht-agl-ft");
230 props->untie("orientation/hdg-deg");
231 props->untie("orientation/pitch-deg");
232 props->untie("orientation/roll-deg");
233 props->untie("controls/force_stabilized");
234 props->untie("position/load-offset");
235 props->untie("load/distance-to-hitch-ft");
236 props->untie("load/elevation-to-hitch-deg");
237 props->untie("load/bearing-to-hitch-deg");
241 void FGAIBallistic::update(double dt) {
242 FGAIBase::update(dt);
248 setHitchVelocity(dt);
249 } else if (_formate_to_ac){
252 setHitchVelocity(dt);
253 } else if (!invisible){
260 void FGAIBallistic::setAzimuth(double az) {
264 void FGAIBallistic::setElevation(double el) {
265 pitch = _elevation = el;
268 void FGAIBallistic::setRoll(double rl) {
269 roll = _rotation = rl;
272 void FGAIBallistic::setStabilisation(bool val) {
273 _aero_stabilised = val;
276 void FGAIBallistic::setForceStabilisation(bool val) {
277 _force_stabilised = val;
280 void FGAIBallistic::setNoRoll(bool nr) {
284 void FGAIBallistic::setDragArea(double a) {
288 void FGAIBallistic::setLife(double seconds) {
292 void FGAIBallistic::setBuoyancy(double fpss) {
296 void FGAIBallistic::setWind_from_east(double fps) {
297 _wind_from_east = fps;
300 void FGAIBallistic::setWind_from_north(double fps) {
301 _wind_from_north = fps;
304 void FGAIBallistic::setWind(bool val) {
308 void FGAIBallistic::setCd(double c) {
312 void FGAIBallistic::setMass(double m) {
316 void FGAIBallistic::setWeight(double w) {
319 void FGAIBallistic::setRandom(bool r) {
323 void FGAIBallistic::setImpact(bool i) {
327 void FGAIBallistic::setCollision(bool c) {
328 _report_collision = c;
331 void FGAIBallistic::setExternalForce(bool f) {
335 void FGAIBallistic::setImpactReportNode(const string& path) {
338 _impact_report_node = fgGetNode(path.c_str(), true);
341 void FGAIBallistic::setName(const string& n) {
345 void FGAIBallistic::setSMPath(const string& s) {
349 void FGAIBallistic::setFuseRange(double f) {
353 void FGAIBallistic::setSubID(int i) {
357 void FGAIBallistic::setSubmodel(const string& s) {
361 void FGAIBallistic::setGroundOffset(double g) {
365 void FGAIBallistic::setLoadOffset(double l) {
369 double FGAIBallistic::getLoadOffset() const {
373 void FGAIBallistic::setSlaved(bool s) {
377 void FGAIBallistic::setFormate(bool f) {
381 void FGAIBallistic::setContentsNode(const string& path) {
383 _contents_node = fgGetNode(path.c_str(), true);
387 bool FGAIBallistic::getSlaved() const {
391 double FGAIBallistic::getMass() const {
395 double FGAIBallistic::getContents() {
397 _contents_lb = _contents_node->getChild("level-lbs",0,1)->getDoubleValue();
401 void FGAIBallistic::setContents(double c) {
403 _contents_lb = _contents_node->getChild("level-gal_us",0,1)->setDoubleValue(c);
406 void FGAIBallistic::setSlavedLoad(bool l) {
407 _slave_load_to_ac = l;
410 bool FGAIBallistic::getSlavedLoad() const {
411 return _slave_load_to_ac;
414 void FGAIBallistic::setForcePath(const string& p) {
416 if (!_force_path.empty()) {
417 SGPropertyNode *fnode = fgGetNode(_force_path.c_str(), 0, true );
418 _force_node = fnode->getChild("force-lb", 0, true);
419 _force_azimuth_node = fnode->getChild("force-azimuth-deg", 0, true);
420 _force_elevation_node = fnode->getChild("force-elevation-deg", 0, true);
424 bool FGAIBallistic::getHtAGL(){
426 if (globals->get_scenery()->get_elevation_m(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
427 10000.0, _elevation_m, &_material)){
428 _ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
430 const vector<string>& names = _material->get_names();
432 _solid = _material->get_solid();
433 _load_resistance = _material->get_load_resistance();
434 _frictionFactor =_material->get_friction_factor();
436 props->setStringValue("material/name", names[0].c_str());
438 props->setStringValue("material/name", "");
439 /*cout << "material " << mat_name
440 << " solid " << _solid
441 << " load " << _load_resistance
442 << " frictionFactor " << frictionFactor
452 double FGAIBallistic::getRecip(double az){
453 // calculate the reciprocal of the input azimuth
461 void FGAIBallistic::setPch(double e, double dt, double coeff){
462 double c = dt / (coeff + dt);
463 pitch = (e * c) + (pitch * (1 - c));
466 void FGAIBallistic::setBnk(double r, double dt, double coeff){
467 double c = dt / (coeff + dt);
468 roll = (r * c) + (roll * (1 - c));
471 void FGAIBallistic::setHt(double h, double dt, double coeff){
472 double c = dt / (coeff + dt);
473 _height = (h * c) + (_height * (1 - c));
476 void FGAIBallistic::setHdg(double az, double dt, double coeff){
477 double recip = getRecip(hdg);
478 double c = dt / (coeff + dt);
479 //we need to ensure that we turn the short way to the new hdg
480 if (az < recip && az < hdg && hdg > 180) {
481 hdg = ((az + 360) * c) + (hdg * (1 - c));
482 } else if (az > recip && az > hdg && hdg <= 180){
483 hdg = ((az - 360) * c) + (hdg * (1 - c));
485 hdg = (az * c) + (hdg * (1 - c));
489 double FGAIBallistic::getTgtXOffset() const {
490 return _tgt_x_offset;
493 double FGAIBallistic::getTgtYOffset() const {
494 return _tgt_y_offset;
497 double FGAIBallistic::getTgtZOffset() const {
498 return _tgt_z_offset;
501 void FGAIBallistic::setTgtXOffset(double x){
505 void FGAIBallistic::setTgtYOffset(double y){
509 void FGAIBallistic::setTgtZOffset(double z){
513 void FGAIBallistic::slaveToAC(double dt){
516 pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
517 pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
518 pos.setElevationFt(hitchpos.getElevationFt());
519 setHeading(manager->get_user_heading());
520 setPitch(manager->get_user_pitch() + _pitch_offset);
521 setBank(manager->get_user_roll() + _roll_offset);
522 setSpeed(manager->get_user_speed());
523 //update the mass (slugs)
524 _mass = (_weight_lb + getContents()) / slugs_to_lbs;
526 /*cout <<"_mass "<<_mass <<" " << getContents()
527 <<" " << getContents() / slugs_to_lbs << endl;*/
530 void FGAIBallistic::Run(double dt) {
533 // if life = -1 the object does not die
534 if (_life_timer > life && life != -1)
537 //set the contents in the appropriate tank or other property in the parent to zero
540 //randomise Cd by +- 5%
542 _Cd = _Cd * 0.95 + (0.05 * sg_random());
544 // Adjust Cd by Mach number. The equations are based on curves
545 // for a conventional shell/bullet (no boat-tail).
549 Cdm = 0.0125 * Mach + _Cd;
550 else if (Mach < 1.2 )
551 Cdm = 0.3742 * pow(Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
553 Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
555 //cout << "Mach " << Mach << " Cdm " << Cdm << "// ballistic speed kts "<< speed << endl;
557 // drag = Cd * 0.5 * rho * speed * speed * drag_area;
558 // rho is adjusted for altitude in void FGAIBase::update,
559 // using Standard Atmosphere (sealevel temperature 15C)
560 // acceleration = drag/mass;
561 // adjust speed by drag
562 speed -= (Cdm * 0.5 * rho * speed * speed * _drag_area/_mass) * dt;
564 // don't let speed become negative
568 double speed_fps = speed * SG_KT_TO_FPS;
571 // calculate vertical and horizontal speed components
575 vs = sin( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
576 hs = cos( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
579 //resolve horizontal speed into north and east components:
580 double speed_north_fps = cos(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
581 double speed_east_fps = sin(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
583 // convert horizontal speed (fps) to degrees per second
584 double speed_north_deg_sec = speed_north_fps / ft_per_deg_lat;
585 double speed_east_deg_sec = speed_east_fps / ft_per_deg_lon;
587 // if wind not required, set to zero
589 _wind_from_north = 0;
592 _wind_from_north = manager->get_wind_from_north();
593 _wind_from_east = manager->get_wind_from_east();
596 //calculate velocity due to external force
597 double force_speed_north_deg_sec = 0;
598 double force_speed_east_deg_sec = 0;
599 double vs_force_fps = 0;
600 double hs_force_fps = 0;
601 double v_force_acc_fpss = 0;
602 double force_speed_north_fps = 0;
603 double force_speed_east_fps = 0;
604 double h_force_lbs = 0;
605 double normal_force_lbs = 0;
606 double normal_force_fpss = 0;
607 double static_friction_force_lbs = 0;
608 double dynamic_friction_force_lbs = 0;
609 double friction_force_speed_north_fps = 0;
610 double friction_force_speed_east_fps = 0;
611 double friction_force_speed_north_deg_sec = 0;
612 double friction_force_speed_east_deg_sec = 0;
613 double force_elevation_deg = 0;
615 if (_external_force) {
616 SGPropertyNode *n = fgGetNode(_force_path.c_str(), true);
617 double force_lbs = n->getChild("force-lb", 0, true)->getDoubleValue();
618 force_elevation_deg = n->getChild("force-elevation-deg", 0, true)->getDoubleValue();
619 double force_azimuth_deg = n->getChild("force-azimuth-deg", 0, true)->getDoubleValue();
621 //resolve force into vertical and horizontal components:
622 double v_force_lbs = force_lbs * sin( force_elevation_deg * SG_DEGREES_TO_RADIANS );
623 h_force_lbs = force_lbs * cos( force_elevation_deg * SG_DEGREES_TO_RADIANS );
628 double deadzone = 0.1;
630 if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
631 normal_force_lbs = (_mass * slugs_to_lbs) - v_force_lbs;
633 if ( normal_force_lbs < 0 )
634 normal_force_lbs = 0;
636 pos.setElevationFt(0 + _ground_offset);
640 // calculate friction
641 // we assume a static Coefficient of Friction (mu) of 0.62 (wood on concrete)
644 static_friction_force_lbs = mu * normal_force_lbs * _frictionFactor;
646 //adjust horizontal force. We assume that a speed of <= 5 fps is static
647 if (h_force_lbs <= static_friction_force_lbs && hs <= 5){
648 h_force_lbs = hs = 0;
649 speed_north_fps = speed_east_fps = 0;
651 dynamic_friction_force_lbs = (static_friction_force_lbs * 0.95);
653 //ignore wind when on the ground for now
655 _wind_from_north = 0;
662 //acceleration = (force(lbsf)/mass(slugs))
663 v_force_acc_fpss = v_force_lbs/_mass;
664 normal_force_fpss = normal_force_lbs/_mass;
665 double h_force_acc_fpss = h_force_lbs/_mass;
666 double dynamic_friction_acc_fpss = dynamic_friction_force_lbs/_mass;
668 // velocity = acceleration * dt
669 hs_force_fps = h_force_acc_fpss * dt;
670 double friction_force_fps = dynamic_friction_acc_fpss * dt;
672 //resolve horizontal speeds into north and east components:
673 force_speed_north_fps = cos(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
674 force_speed_east_fps = sin(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
676 friction_force_speed_north_fps = cos(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
677 friction_force_speed_east_fps = sin(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
679 // convert horizontal speed (fps) to degrees per second
680 force_speed_north_deg_sec = force_speed_north_fps / ft_per_deg_lat;
681 force_speed_east_deg_sec = force_speed_east_fps / ft_per_deg_lon;
683 friction_force_speed_north_deg_sec = friction_force_speed_north_fps / ft_per_deg_lat;
684 friction_force_speed_east_deg_sec = friction_force_speed_east_fps / ft_per_deg_lon;
687 // convert wind speed (fps) to degrees lat/lon per second
688 double wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
689 double wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
691 //recombine the horizontal velocity components
692 hs = sqrt(((speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps)
693 * (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
694 + ((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)
695 * (speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)));
700 // adjust vertical speed for acceleration of gravity, buoyancy, and vertical force
701 vs -= (_gravity - _buoyancy - v_force_acc_fpss - normal_force_fpss) * dt;
703 if (vs <= 0.00001 && vs >= -0.00001)
707 if(_slave_load_to_ac) {
709 pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
710 pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
711 pos.setElevationFt(hitchpos.getElevationFt());
714 double deadzone = 0.1;
716 if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
717 pos.setElevationFt(0 + _ground_offset);
719 pos.setElevationFt(hitchpos.getElevationFt() + _load_offset);
724 pos.setLatitudeDeg( pos.getLatitudeDeg()
725 + (speed_north_deg_sec - wind_speed_from_north_deg_sec
726 + force_speed_north_deg_sec + friction_force_speed_north_deg_sec) * dt );
727 pos.setLongitudeDeg( pos.getLongitudeDeg()
728 + (speed_east_deg_sec - wind_speed_from_east_deg_sec
729 + force_speed_east_deg_sec + friction_force_speed_east_deg_sec) * dt );
730 pos.setElevationFt(pos.getElevationFt() + vs * dt);
733 // recalculate total speed
734 if ( vs == 0 && hs == 0)
737 speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
739 // recalculate elevation and azimuth (velocity vectors)
740 _elevation = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
741 _azimuth = atan2((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps),
742 (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
743 * SG_RADIANS_TO_DEGREES;
745 // rationalise azimuth
749 if (_aero_stabilised) { // we simulate rotational moment of inertia by using a filter
750 const double coeff = 0.9;
752 // we assume a symetrical MI about the pitch and yaw axis
753 setPch(_elevation, dt, coeff);
754 setHdg(_azimuth, dt, coeff);
755 } else if (_force_stabilised) { // we simulate rotational moment of inertia by using a filter
756 const double coeff = 0.9;
757 double ratio = h_force_lbs/(_mass * slugs_to_lbs);
759 if (ratio > 1) ratio = 1;
760 if (ratio < -1) ratio = -1;
762 double force_pitch = acos(ratio) * SG_RADIANS_TO_DEGREES;
764 if (force_pitch <= force_elevation_deg)
765 force_pitch = force_elevation_deg;
767 // we assume a symetrical MI about the pitch and yaw axis
768 setPch(force_pitch,dt, coeff);
769 setHdg(_azimuth, dt, coeff);
772 //do impacts and collisions
773 if (_report_impact && !_impact_reported)
776 if (_report_collision && !_collision_reported)
779 // set destruction flag if altitude less than sea level -1000
780 if (altitude_ft < -1000.0 && life != -1)
785 double FGAIBallistic::_getTime() const {
789 void FGAIBallistic::handle_impact() {
791 // try terrain intersection
795 if (_ht_agl_ft <= 0) {
796 SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: terrain impact");
797 report_impact(_elevation_m);
798 _impact_reported = true;
802 } else if (_subID == 0) // kill the AIObject if there is no subsubmodel
807 void FGAIBallistic::handle_collision()
809 const FGAIBase *object = manager->calcCollision(pos.getElevationFt(),
810 pos.getLatitudeDeg(),pos.getLongitudeDeg(), _fuse_range);
813 SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: object hit");
814 report_impact(pos.getElevationM(), object);
815 _collision_reported = true;
819 void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
821 _impact_lat = pos.getLatitudeDeg();
822 _impact_lon = pos.getLongitudeDeg();
823 _impact_elev = elevation;
824 _impact_speed = speed * SG_KT_TO_MPS;
826 _impact_pitch = pitch;
829 SGPropertyNode *n = props->getNode("impact", true);
831 n->setStringValue("type", object->getTypeString());
833 n->setStringValue("type", "terrain");
835 n->setDoubleValue("longitude-deg", _impact_lon);
836 n->setDoubleValue("latitude-deg", _impact_lat);
837 n->setDoubleValue("elevation-m", _impact_elev);
838 n->setDoubleValue("heading-deg", _impact_hdg);
839 n->setDoubleValue("pitch-deg", _impact_pitch);
840 n->setDoubleValue("roll-deg", _impact_roll);
841 n->setDoubleValue("speed-mps", _impact_speed);
843 _impact_report_node->setStringValue(props->getPath());
846 SGVec3d FGAIBallistic::getCartUserPos() const {
847 SGVec3d cartUserPos = SGVec3d::fromGeod(userpos);
851 SGVec3d FGAIBallistic::getCartHitchPos() const{
853 // convert geodetic positions to geocentered
854 SGVec3d cartuserPos = getCartUserPos();
855 SGVec3d cartPos = getCartPos();
857 // Transform to the right coordinate frame, configuration is done in
858 // the x-forward, y-right, z-up coordinates (feet), computation
859 // in the simulation usual body x-forward, y-right, z-down coordinates
861 SGVec3d _off(_x_offset * SG_FEET_TO_METER,
862 _y_offset * SG_FEET_TO_METER,
863 -_z_offset * SG_FEET_TO_METER);
865 // Transform the user position to the horizontal local coordinate system.
866 SGQuatd hlTrans = SGQuatd::fromLonLat(userpos);
868 // and postrotate the orientation of the user model wrt the horizontal
870 hlTrans *= SGQuatd::fromYawPitchRollDeg(
871 manager->get_user_heading(),
872 manager->get_user_pitch(),
873 manager->get_user_roll());
875 // The offset converted to the usual body fixed coordinate system
876 // rotated to the earth-fixed coordinates axis
877 SGVec3d off = hlTrans.backTransform(_off);
879 // Add the position offset of the user model to get the geocentered position
880 SGVec3d offsetPos = cartuserPos + off;
885 void FGAIBallistic::setHitchPos(){
886 // convert the hitch geocentered position to geodetic
887 SGVec3d carthitchPos = getCartHitchPos();
889 SGGeodesy::SGCartToGeod(carthitchPos, hitchpos);
892 double FGAIBallistic::getDistanceLoadToHitch() const {
893 //calculate the distance load to hitch
894 SGVec3d carthitchPos = getCartHitchPos();
895 SGVec3d cartPos = getCartPos();
897 SGVec3d diff = carthitchPos - cartPos;
898 double distance = norm(diff);
899 return distance * SG_METER_TO_FEET;
902 void FGAIBallistic::setHitchVelocity(double dt) {
903 //calculate the distance from the previous hitch position
904 SGVec3d carthitchPos = getCartHitchPos();
905 SGVec3d diff = carthitchPos - _oldcarthitchPos;
907 double distance = norm(diff);
909 //calculate speed knots
910 speed = (distance/dt) * SG_MPS_TO_KT;
912 //now calulate the angle between the old and current hitch positions (degrees)
914 double daltM = hitchpos.getElevationM() - oldhitchpos.getElevationM();
916 if (fabs(distance) < SGLimits<float>::min()) {
919 double sAngle = daltM/distance;
920 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
921 angle = SGMiscd::rad2deg(asin(sAngle));
926 //calculate the bearing of the new hitch position from the old
927 double az1, az2, dist;
929 geo_inverse_wgs_84(oldhitchpos, hitchpos, &az1, &az2, &dist);
933 // and finally store the new values
934 _oldcarthitchPos = carthitchPos;
935 oldhitchpos = hitchpos;
938 double FGAIBallistic::getElevLoadToHitch() const {
939 // now the angle, positive angles are upwards
940 double distance = getDistanceLoadToHitch() * SG_FEET_TO_METER;
942 double daltM = hitchpos.getElevationM() - pos.getElevationM();
944 if (fabs(distance) < SGLimits<float>::min()) {
947 double sAngle = daltM/distance;
948 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
949 angle = SGMiscd::rad2deg(asin(sAngle));
955 double FGAIBallistic::getBearingLoadToHitch() const {
956 //calculate the bearing and range of the second pos from the first
957 double az1, az2, distance;
959 geo_inverse_wgs_84(pos, hitchpos, &az1, &az2, &distance);
964 double FGAIBallistic::getRelBrgHitchToUser() const {
965 //calculate the relative bearing
966 double az1, az2, distance;
968 geo_inverse_wgs_84(hitchpos, userpos, &az1, &az2, &distance);
970 double rel_brg = az1 - hdg;
978 double FGAIBallistic::getElevHitchToUser() const {
980 //calculate the distance from the user position
981 SGVec3d carthitchPos = getCartHitchPos();
982 SGVec3d cartuserPos = getCartUserPos();
984 SGVec3d diff = cartuserPos - carthitchPos;
986 double distance = norm(diff);
989 double daltM = userpos.getElevationM() - hitchpos.getElevationM();
991 // now the angle, positive angles are upwards
992 if (fabs(distance) < SGLimits<float>::min()) {
995 double sAngle = daltM/distance;
996 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
997 angle = SGMiscd::rad2deg(asin(sAngle));
1003 void FGAIBallistic::setTgtOffsets(double dt, double coeff){
1004 double c = dt / (coeff + dt);
1006 _x_offset = (_tgt_x_offset * c) + (_x_offset * (1 - c));
1007 _y_offset = (_tgt_y_offset * c) + (_y_offset * (1 - c));
1008 _z_offset = (_tgt_z_offset * c) + (_z_offset * (1 - c));
1011 void FGAIBallistic::formateToAC(double dt){
1013 setTgtOffsets(dt, 25);
1015 setHitchVelocity(dt);
1017 // elapsed time has a random initialisation so that each
1018 // wingman moves differently
1019 _elapsed_time += dt;
1021 // we derive a sine based factor to give us smoothly
1022 // varying error between -1 and 1
1023 double factor = sin(SGMiscd::deg2rad(_elapsed_time * 10));
1024 double r_angle = 5 * factor;
1025 double p_angle = 2.5 * factor;
1026 double h_angle = 5 * factor;
1027 double h_feet = 3 * factor;
1029 pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
1030 pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
1034 if(_ht_agl_ft <= 10) {
1035 _height = userpos.getElevationFt();
1036 } else if (_ht_agl_ft > 10 && _ht_agl_ft <= 150 ) {
1037 setHt(userpos.getElevationFt(), dt, 1.0);
1038 } else if (_ht_agl_ft > 150 && _ht_agl_ft <= 250) {
1039 setHt(hitchpos.getElevationFt()+ h_feet, dt, 0.75);
1041 setHt(hitchpos.getElevationFt()+ h_feet, dt, 0.5);
1043 pos.setElevationFt(_height);
1046 // these calculations are unreliable at slow speeds
1048 setHdg(_azimuth + h_angle, dt, 0.9);
1049 setPch(_elevation + p_angle + _pitch_offset, dt, 0.9);
1051 if (roll <= 115 && roll >= -115)
1052 setBnk(manager->get_user_roll() + r_angle + _roll_offset, dt, 0.5);
1054 roll = manager->get_user_roll() + r_angle + _roll_offset;
1057 setHdg(manager->get_user_heading(), dt, 0.9);
1058 setPch(manager->get_user_pitch() + _pitch_offset, dt, 0.9);
1059 setBnk(manager->get_user_roll() + _roll_offset, dt, 0.9);