1 // FGAIBallistic - FGAIBase-derived class creates a ballistic object
3 // Written by David Culp, started November 2003.
4 // - davidculp2@comcast.net
6 // With major additions by Mathias Froehlich & Vivian Meazza 2004-2008
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #include <simgear/math/sg_random.h>
27 #include <simgear/math/sg_geodesy.hxx>
28 #include <simgear/scene/model/modellib.hxx>
30 #include <Scenery/scenery.hxx>
32 #include "AIBallistic.hxx"
34 #include <Main/util.hxx>
36 using namespace simgear;
38 const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
39 const double FGAIBallistic::slugs_to_lbs = 32.1740485564;
41 FGAIBallistic::FGAIBallistic(object_type ot) :
49 _aero_stabilised(false),
52 _gravity(32.1740485564),
59 _force_stabilised(false),
61 _slave_load_to_ac(false),
63 _report_collision(false),
64 _report_impact(false),
65 _external_force(false),
66 _report_expiry(false),
67 _impact_report_node(fgGetNode("/ai/models/model-impact", true)),
76 FGAIBallistic::~FGAIBallistic() {
79 void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
84 FGAIBase::readFromScenario(scFileNode);
86 //setPath(scFileNode->getStringValue("model", "Models/Geometry/rocket.ac"));
87 setRandom(scFileNode->getBoolValue("random", false));
88 setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
89 setElevation(scFileNode->getDoubleValue("elevation", 0));
90 setDragArea(scFileNode->getDoubleValue("eda", 0.007));
91 setLife(scFileNode->getDoubleValue("life", 900.0));
92 setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
93 //setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
94 //setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
95 setWind(scFileNode->getBoolValue("wind", false));
96 setRoll(scFileNode->getDoubleValue("roll", 0.0));
97 setCd(scFileNode->getDoubleValue("cd", 0.029));
98 //setMass(scFileNode->getDoubleValue("mass", 0.007));
99 setWeight(scFileNode->getDoubleValue("weight", 0.25));
100 setStabilisation(scFileNode->getBoolValue("aero-stabilised", false));
101 setNoRoll(scFileNode->getBoolValue("no-roll", false));
102 setImpact(scFileNode->getBoolValue("impact", false));
103 setExpiry(scFileNode->getBoolValue("expiry", false));
104 setCollision(scFileNode->getBoolValue("collision", false));
105 setImpactReportNode(scFileNode->getStringValue("impact-reports"));
106 setName(scFileNode->getStringValue("name", "Rocket"));
107 setFuseRange(scFileNode->getDoubleValue("fuse-range", 0.0));
108 setSMPath(scFileNode->getStringValue("submodel-path", ""));
109 setSubID(scFileNode->getIntValue("SubID", 0));
110 setExternalForce(scFileNode->getBoolValue("external-force", false));
111 setForcePath(scFileNode->getStringValue("force-path", ""));
112 setForceStabilisation(scFileNode->getBoolValue("force-stabilised", false));
113 setXoffset(scFileNode->getDoubleValue("x-offset", 0.0));
114 setYoffset(scFileNode->getDoubleValue("y-offset", 0.0));
115 setZoffset(scFileNode->getDoubleValue("z-offset", 0.0));
116 setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
117 setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
118 setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
119 setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
120 setLoadOffset(scFileNode->getDoubleValue("load-offset", 0.0));
121 setSlaved(scFileNode->getBoolValue("slaved", false));
122 setSlavedLoad(scFileNode->getBoolValue("slaved-load", false));
123 setContentsPath(scFileNode->getStringValue("contents"));
124 setParentName(scFileNode->getStringValue("parent"));
127 bool FGAIBallistic::init(bool search_in_AI_path) {
128 FGAIBase::init(search_in_AI_path);
130 _impact_reported = false;
131 _collision_reported = false;
132 _expiry_reported = false;
144 _elapsed_time += (sg_random() * 100);
146 props->setStringValue("material/name", "");
147 props->setStringValue("name", _name.c_str());
148 props->setStringValue("submodels/path", _path.c_str());
151 props->setStringValue("force/path", _force_path.c_str());
152 props->setStringValue("contents/path", _contents_path.c_str());
159 setParentNodes(_selected_ac);
161 //props->setStringValue("vector/path", _vector_path.c_str());
163 // start with high value so that animations don't trigger yet
171 //cout << _name << " speed init: " << speed << endl;
176 void FGAIBallistic::bind() {
179 props->tie("sim/time/elapsed-sec",
180 SGRawValueMethods<FGAIBallistic,double>(*this,
181 &FGAIBallistic::_getTime));
182 //props->tie("mass-slug",
183 // SGRawValueMethods<FGAIBallistic,double>(*this,
184 // &FGAIBallistic::getMass));
186 props->tie("material/solid",
187 SGRawValuePointer<bool>(&_solid));
188 props->tie("altitude-agl-ft",
189 SGRawValuePointer<double>(&_ht_agl_ft));
190 props->tie("controls/slave-to-ac",
191 SGRawValueMethods<FGAIBallistic,bool>
192 (*this, &FGAIBallistic::getSlaved, &FGAIBallistic::setSlaved));
193 props->tie("controls/invisible",
194 SGRawValuePointer<bool>(&invisible));
196 if(_external_force || _slave_to_ac){
197 props->tie("controls/force_stabilized",
198 SGRawValuePointer<bool>(&_force_stabilised));
199 props->tie("position/global-x",
200 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosX, 0));
201 props->tie("position/global-y",
202 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosY, 0));
203 props->tie("position/global-z",
204 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosZ, 0));
205 props->tie("velocities/vertical-speed-fps",
206 SGRawValuePointer<double>(&vs));
207 props->tie("velocities/true-airspeed-kt",
208 SGRawValuePointer<double>(&speed));
209 props->tie("velocities/horizontal-speed-fps",
210 SGRawValuePointer<double>(&hs));
211 props->tie("position/altitude-ft",
212 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getElevationFt, &FGAIBase::_setAltitude));
213 props->tie("position/latitude-deg",
214 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLatitude, &FGAIBase::_setLatitude));
215 props->tie("position/longitude-deg",
216 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLongitude, &FGAIBase::_setLongitude));
217 props->tie("orientation/hdg-deg",
218 SGRawValuePointer<double>(&hdg));
219 props->tie("orientation/pitch-deg",
220 SGRawValuePointer<double>(&pitch));
221 props->tie("orientation/roll-deg",
222 SGRawValuePointer<double>(&roll));
223 props->tie("controls/slave-load-to-ac",
224 SGRawValueMethods<FGAIBallistic,bool>
225 (*this, &FGAIBallistic::getSlavedLoad, &FGAIBallistic::setSlavedLoad));
226 props->tie("position/load-offset",
227 SGRawValueMethods<FGAIBallistic,double>
228 (*this, &FGAIBallistic::getLoadOffset, &FGAIBallistic::setLoadOffset));
229 props->tie("load/distance-to-hitch-ft",
230 SGRawValueMethods<FGAIBallistic,double>
231 (*this, &FGAIBallistic::getDistanceToHitch));
232 props->tie("load/elevation-to-hitch-deg",
233 SGRawValueMethods<FGAIBallistic,double>
234 (*this, &FGAIBallistic::getElevToHitch));
235 props->tie("load/bearing-to-hitch-deg",
236 SGRawValueMethods<FGAIBallistic,double>
237 (*this, &FGAIBallistic::getBearingToHitch));
238 props->tie("material/load-resistance",
239 SGRawValuePointer<double>(&_load_resistance));
244 void FGAIBallistic::unbind() {
245 // FGAIBase::unbind();
247 props->untie("sim/time/elapsed-sec");
248 props->untie("mass-slug");
249 props->untie("material/solid");
250 props->untie("altitude-agl-ft");
251 props->untie("controls/slave-to-ac");
252 props->untie("controls/invisible");
254 if(_external_force || _slave_to_ac){
255 props->untie("position/global-y");
256 props->untie("position/global-x");
257 props->untie("position/global-z");
258 props->untie("velocities/vertical-speed-fps");
259 props->untie("velocities/true-airspeed-kt");
260 props->untie("velocities/horizontal-speed-fps");
261 props->untie("position/altitude-ft");
262 props->untie("position/latitude-deg");
263 props->untie("position/longitude-deg");
264 props->untie("position/ht-agl-ft");
265 props->untie("orientation/hdg-deg");
266 props->untie("orientation/pitch-deg");
267 props->untie("orientation/roll-deg");
268 props->untie("controls/force_stabilized");
269 props->untie("position/load-offset");
270 props->untie("load/distance-to-hitch-ft");
271 props->untie("load/elevation-to-hitch-deg");
272 props->untie("load/bearing-to-hitch-deg");
273 props->untie("material/load-resistance");
277 void FGAIBallistic::update(double dt) {
278 FGAIBase::update(dt);
284 } else if (!invisible){
291 void FGAIBallistic::setAzimuth(double az) {
294 hdg = _azimuth = (az - 5 ) + (10 * sg_random());
298 //cout << _name << " init hdg " << hdg << " random " << _random << endl;
301 void FGAIBallistic::setElevation(double el) {
302 pitch = _elevation = el;
305 void FGAIBallistic::setRoll(double rl) {
306 roll = _rotation = rl;
309 void FGAIBallistic::setStabilisation(bool val) {
310 _aero_stabilised = val;
313 void FGAIBallistic::setForceStabilisation(bool val) {
314 _force_stabilised = val;
317 void FGAIBallistic::setNoRoll(bool nr) {
321 void FGAIBallistic::setDragArea(double a) {
325 void FGAIBallistic::setLife(double seconds) {
328 life = seconds * _randomness + (seconds * (1 -_randomness) * sg_random());
329 //cout << "life " << life << endl;
334 void FGAIBallistic::setBuoyancy(double fpss) {
338 void FGAIBallistic::setWind_from_east(double fps) {
339 _wind_from_east = fps;
342 void FGAIBallistic::setWind_from_north(double fps) {
343 _wind_from_north = fps;
346 void FGAIBallistic::setWind(bool val) {
350 void FGAIBallistic::setCd(double c) {
354 void FGAIBallistic::setMass(double m) {
358 void FGAIBallistic::setWeight(double w) {
362 void FGAIBallistic::setRandomness(double r) {
366 void FGAIBallistic::setRandom(bool r) {
370 void FGAIBallistic::setImpact(bool i) {
374 void FGAIBallistic::setCollision(bool c) {
375 _report_collision = c;
378 void FGAIBallistic::setExpiry(bool e) {
382 void FGAIBallistic::setExternalForce(bool f) {
386 void FGAIBallistic::setImpactReportNode(const string& path) {
389 _impact_report_node = fgGetNode(path.c_str(), true);
392 void FGAIBallistic::setSMPath(const string& s) {
394 //cout << "submodel path " << _path << endl;
397 void FGAIBallistic::setFuseRange(double f) {
401 void FGAIBallistic::setSubID(int i) {
405 void FGAIBallistic::setSubmodel(const string& s) {
409 void FGAIBallistic::setGroundOffset(double g) {
413 void FGAIBallistic::setLoadOffset(double l) {
417 double FGAIBallistic::getLoadOffset() const {
421 void FGAIBallistic::setSlaved(bool s) {
425 void FGAIBallistic::setContentsPath(const string& path) {
427 _contents_path = path;
430 _contents_node = fgGetNode(path.c_str(), true);
434 void FGAIBallistic::setContentsNode(SGPropertyNode_ptr node) {
437 _contents_node = node;
438 _contents_path = _contents_node->getDisplayName();
442 void FGAIBallistic::setParentNodes(SGPropertyNode_ptr node) {
446 _p_pos_node = _pnode->getChild("position", 0, true);
447 _p_lat_node = _p_pos_node->getChild("latitude-deg", 0, true);
448 _p_lon_node = _p_pos_node->getChild("longitude-deg", 0, true);
449 _p_alt_node = _p_pos_node->getChild("altitude-ft", 0, true);
450 _p_agl_node = _p_pos_node->getChild("altitude-agl-ft", 0, true);
453 _p_ori_node = _pnode->getChild("orientation", 0, true);
454 _p_pch_node = _p_ori_node->getChild("pitch-deg", 0, true);
455 _p_rll_node = _p_ori_node->getChild("roll-deg", 0, true);
456 _p_hdg_node = _p_ori_node->getChild("true-heading-deg",0, true);
458 _p_vel_node = _pnode->getChild("velocities", 0, true);
459 _p_spd_node = _p_vel_node->getChild("true-airspeed-kt", 0, true);
464 void FGAIBallistic::setParentPos() {
467 //cout << "set parent pos" << endl;
469 double lat = _p_lat_node->getDoubleValue();
470 double lon = _p_lon_node->getDoubleValue();
471 double alt = _p_alt_node->getDoubleValue();
473 _parentpos.setLongitudeDeg(lon);
474 _parentpos.setLatitudeDeg(lat);
475 _parentpos.setElevationFt(alt);
481 bool FGAIBallistic::getSlaved() const {
485 double FGAIBallistic::getMass() const {
489 double FGAIBallistic::getContents() {
491 _contents_lb = _contents_node->getChild("level-lbs",0,1)->getDoubleValue();
496 void FGAIBallistic::setContents(double c) {
498 _contents_lb = _contents_node->getChild("level-gal_us",0,1)->setDoubleValue(c);
501 void FGAIBallistic::setSlavedLoad(bool l) {
502 _slave_load_to_ac = l;
505 bool FGAIBallistic::getSlavedLoad() const {
506 return _slave_load_to_ac;
509 void FGAIBallistic::setForcePath(const string& p) {
511 if (!_force_path.empty()) {
512 SGPropertyNode *fnode = fgGetNode(_force_path.c_str(), 0, true );
513 _force_node = fnode->getChild("force-lb", 0, true);
514 _force_azimuth_node = fnode->getChild("force-azimuth-deg", 0, true);
515 _force_elevation_node = fnode->getChild("force-elevation-deg", 0, true);
519 bool FGAIBallistic::getHtAGL(double start){
521 if (getGroundElevationM(SGGeod::fromGeodM(pos, start),
522 _elevation_m, &_material)) {
523 _ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
526 const vector<string>& names = _material->get_names();
527 _solid = _material->get_solid();
528 _load_resistance = _material->get_load_resistance();
529 _frictionFactor =_material->get_friction_factor();
532 props->setStringValue("material/name", names[0].c_str());
534 props->setStringValue("material/name", "");
536 _mat_name = names[0];
538 //cout << "material " << _mat_name
539 //<< " solid " << _solid
540 //<< " load " << _load_resistance
541 //<< " frictionFactor " << _frictionFactor
553 double FGAIBallistic::getRecip(double az){
554 // calculate the reciprocal of the input azimuth
562 void FGAIBallistic::setPch(double e, double dt, double coeff){
563 double c = dt / (coeff + dt);
564 pitch = (e * c) + (pitch * (1 - c));
567 void FGAIBallistic::setBnk(double r, double dt, double coeff){
568 double c = dt / (coeff + dt);
569 roll = (r * c) + (roll * (1 - c));
572 void FGAIBallistic::setSpd(double s, double dt, double coeff){
573 double c = dt / (coeff + dt);
574 _speed = (s * c) + (_speed * (1 - c));
577 void FGAIBallistic::setHt(double h, double dt, double coeff){
578 double c = dt / (coeff + dt);
579 _height = (h * c) + (_height * (1 - c));
582 int FGAIBallistic::setHdg(double tgt_hdg, double dt, double coeff){
583 double recip = getRecip(hdg);
584 double c = dt / (coeff + dt);
585 //we need to ensure that we turn the short way to the new hdg
586 if (tgt_hdg < recip && tgt_hdg < hdg && hdg > 180) {
587 hdg = ((tgt_hdg + 360) * c) + (hdg * (1 - c));
588 // cout << "case 1: right turn" << endl;
589 } else if (tgt_hdg > recip && tgt_hdg > hdg && hdg <= 180){
590 hdg = ((tgt_hdg - 360) * c) + (hdg * (1 - c));
591 // cout << "case 2: left turn" << endl;
593 hdg = (tgt_hdg * c) + (hdg * (1 - c));
594 // cout << "case 4: left turn" << endl;
599 double FGAIBallistic::getTgtXOffset() const {
600 return _tgt_x_offset;
603 double FGAIBallistic::getTgtYOffset() const {
604 return _tgt_y_offset;
607 double FGAIBallistic::getTgtZOffset() const {
608 return _tgt_z_offset;
611 void FGAIBallistic::setTgtXOffset(double x){
615 void FGAIBallistic::setTgtYOffset(double y){
619 void FGAIBallistic::setTgtZOffset(double z){
623 void FGAIBallistic::slaveToAC(double dt){
625 double hdg, pch, rll, agl = 0;
629 hdg = _p_hdg_node->getDoubleValue();
630 pch = _p_pch_node->getDoubleValue();
631 rll = _p_rll_node->getDoubleValue();
632 agl = _p_agl_node->getDoubleValue();
633 setOffsetPos(_parentpos, hdg, pch, rll);
634 setSpeed(_p_spd_node->getDoubleValue());
636 hdg = manager->get_user_heading();
637 pch = manager->get_user_pitch();
638 rll = manager->get_user_roll();
639 agl = manager->get_user_agl();
640 setOffsetPos(userpos, hdg, pch, rll);
641 setSpeed(manager->get_user_speed());
644 pos.setLatitudeDeg(_offsetpos.getLatitudeDeg());
645 pos.setLongitudeDeg(_offsetpos.getLongitudeDeg());
646 pos.setElevationFt(_offsetpos.getElevationFt());
648 setPitch(pch + _pitch_offset);
649 setBank(rll + _roll_offset);
650 setOffsetVelocity(dt, pos);
652 //update the mass (slugs)
653 _mass = (_weight_lb + getContents()) / slugs_to_lbs;
655 _impact_reported = false;
657 //cout << _name << " _mass "<<_mass <<" " << getContents()
658 //<< " " << getContents() / slugs_to_lbs << " weight " << _weight_lb << endl;
659 // cout << _name << " update hs " << hs << " vs " << vs << endl;
662 void FGAIBallistic::Run(double dt) {
665 // if life = -1 the object does not die
666 if (_life_timer > life && life != -1){
668 if (_report_expiry && !_expiry_reported && !_impact_reported && !_collision_reported){
669 //cout<<"AIBallistic: expiry"<< endl;
676 //set the contents in the appropriate tank or other property in the parent to zero
679 //randomise Cd by +- 10%
681 _Cd = _Cd * 0.90 + (0.10 * sg_random());
683 // Adjust Cd by Mach number. The equations are based on curves
684 // for a conventional shell/bullet (no boat-tail).
688 Cdm = 0.0125 * Mach + _Cd;
689 else if (Mach < 1.2 )
690 Cdm = 0.3742 * pow(Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
692 Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
694 //cout <<_name << " Mach " << Mach << " Cdm " << Cdm
695 // << " ballistic speed kts "<< speed << endl;
697 // drag = Cd * 0.5 * rho * speed * speed * drag_area;
698 // rho is adjusted for altitude in void FGAIBase::update,
699 // using Standard Atmosphere (sealevel temperature 15C)
700 // acceleration = drag/mass;
701 // adjust speed by drag
702 speed -= (Cdm * 0.5 * rho * speed * speed * _drag_area/_mass) * dt;
704 // don't let speed become negative
708 double speed_fps = speed * SG_KT_TO_FPS;
711 // calculate vertical and horizontal speed components
715 vs = sin( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
716 hs = cos( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
719 //resolve horizontal speed into north and east components:
720 double speed_north_fps = cos(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
721 double speed_east_fps = sin(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
723 // convert horizontal speed (fps) to degrees per second
724 double speed_north_deg_sec = speed_north_fps / ft_per_deg_lat;
725 double speed_east_deg_sec = speed_east_fps / ft_per_deg_lon;
727 // if wind not required, set to zero
729 _wind_from_north = 0;
732 _wind_from_north = manager->get_wind_from_north();
733 _wind_from_east = manager->get_wind_from_east();
736 //calculate velocity due to external force
737 double force_speed_north_deg_sec = 0;
738 double force_speed_east_deg_sec = 0;
739 // double vs_force_fps = 0;
740 double hs_force_fps = 0;
741 double v_force_acc_fpss = 0;
742 double force_speed_north_fps = 0;
743 double force_speed_east_fps = 0;
744 double h_force_lbs = 0;
745 double normal_force_lbs = 0;
746 double normal_force_fpss = 0;
747 double static_friction_force_lbs = 0;
748 double dynamic_friction_force_lbs = 0;
749 double friction_force_speed_north_fps = 0;
750 double friction_force_speed_east_fps = 0;
751 double friction_force_speed_north_deg_sec = 0;
752 double friction_force_speed_east_deg_sec = 0;
753 double force_elevation_deg = 0;
755 if (_external_force) {
756 //cout << _name << " external force" << endl;
758 SGPropertyNode *n = fgGetNode(_force_path.c_str(), true);
759 double force_lbs = n->getChild("force-lb", 0, true)->getDoubleValue();
760 force_elevation_deg = n->getChild("force-elevation-deg", 0, true)->getDoubleValue();
761 double force_azimuth_deg = n->getChild("force-azimuth-deg", 0, true)->getDoubleValue();
763 //resolve force into vertical and horizontal components:
764 double v_force_lbs = force_lbs * sin( force_elevation_deg * SG_DEGREES_TO_RADIANS );
765 h_force_lbs = force_lbs * cos( force_elevation_deg * SG_DEGREES_TO_RADIANS );
769 if (getHtAGL(10000)){
770 double deadzone = 0.1;
772 if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
773 normal_force_lbs = (_mass * slugs_to_lbs) - v_force_lbs;
775 if ( normal_force_lbs < 0 )
776 normal_force_lbs = 0;
778 pos.setElevationFt(0 + _ground_offset);
782 // calculate friction
783 // we assume a static Coefficient of Friction (mu) of 0.62 (wood on concrete)
786 static_friction_force_lbs = mu * normal_force_lbs * _frictionFactor;
788 //adjust horizontal force. We assume that a speed of <= 5 fps is static
789 if (h_force_lbs <= static_friction_force_lbs && hs <= 5){
790 h_force_lbs = hs = 0;
791 speed_north_fps = speed_east_fps = 0;
793 dynamic_friction_force_lbs = (static_friction_force_lbs * 0.95);
795 //ignore wind when on the ground for now
797 _wind_from_north = 0;
804 //acceleration = (force(lbsf)/mass(slugs))
805 v_force_acc_fpss = v_force_lbs/_mass;
806 normal_force_fpss = normal_force_lbs/_mass;
807 double h_force_acc_fpss = h_force_lbs/_mass;
808 double dynamic_friction_acc_fpss = dynamic_friction_force_lbs/_mass;
810 // velocity = acceleration * dt
811 hs_force_fps = h_force_acc_fpss * dt;
812 double friction_force_fps = dynamic_friction_acc_fpss * dt;
814 //resolve horizontal speeds into north and east components:
815 force_speed_north_fps = cos(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
816 force_speed_east_fps = sin(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
818 friction_force_speed_north_fps = cos(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
819 friction_force_speed_east_fps = sin(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
821 // convert horizontal speed (fps) to degrees per second
822 force_speed_north_deg_sec = force_speed_north_fps / ft_per_deg_lat;
823 force_speed_east_deg_sec = force_speed_east_fps / ft_per_deg_lon;
825 friction_force_speed_north_deg_sec = friction_force_speed_north_fps / ft_per_deg_lat;
826 friction_force_speed_east_deg_sec = friction_force_speed_east_fps / ft_per_deg_lon;
829 // convert wind speed (fps) to degrees lat/lon per second
830 double wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
831 double wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
833 //recombine the horizontal velocity components
834 hs = sqrt(((speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps)
835 * (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
836 + ((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)
837 * (speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)));
842 // adjust vertical speed for acceleration of gravity, buoyancy, and vertical force
843 vs -= (_gravity - _buoyancy - v_force_acc_fpss - normal_force_fpss) * dt;
845 if (vs <= 0.00001 && vs >= -0.00001)
849 if(_slave_load_to_ac) {
851 manager->get_user_heading(),
852 manager->get_user_pitch(),
853 manager->get_user_roll()
855 pos.setLatitudeDeg(_offsetpos.getLatitudeDeg());
856 pos.setLongitudeDeg(_offsetpos.getLongitudeDeg());
857 pos.setElevationFt(_offsetpos.getElevationFt());
859 if (getHtAGL(10000)){
860 double deadzone = 0.1;
862 if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
863 pos.setElevationFt(0 + _ground_offset);
865 pos.setElevationFt(_offsetpos.getElevationFt() + _load_offset);
870 pos.setLatitudeDeg( pos.getLatitudeDeg()
871 + (speed_north_deg_sec - wind_speed_from_north_deg_sec
872 + force_speed_north_deg_sec + friction_force_speed_north_deg_sec) * dt );
873 pos.setLongitudeDeg( pos.getLongitudeDeg()
874 + (speed_east_deg_sec - wind_speed_from_east_deg_sec
875 + force_speed_east_deg_sec + friction_force_speed_east_deg_sec) * dt );
876 pos.setElevationFt(pos.getElevationFt() + vs * dt);
879 // cout << _name << " run hs " << hs << " vs " << vs << endl;
881 // recalculate total speed
882 if ( vs == 0 && hs == 0)
885 speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
887 // recalculate elevation and azimuth (velocity vectors)
888 _elevation = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
889 _azimuth = atan2((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps),
890 (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
891 * SG_RADIANS_TO_DEGREES;
893 // rationalise azimuth
897 if (_aero_stabilised) { // we simulate rotational moment of inertia by using a filter
898 //cout<< "_aero_stabilised "<< endl;
899 const double coeff = 0.9;
901 // we assume a symetrical MI about the pitch and yaw axis
902 setPch(_elevation, dt, coeff);
903 setHdg(_azimuth, dt, coeff);
904 } else if (_force_stabilised) { // we simulate rotational moment of inertia by using a filter
905 //cout<< "_force_stabilised "<< endl;
907 const double coeff = 0.9;
908 double ratio = h_force_lbs/(_mass * slugs_to_lbs);
910 if (ratio > 1) ratio = 1;
911 if (ratio < -1) ratio = -1;
913 double force_pitch = acos(ratio) * SG_RADIANS_TO_DEGREES;
915 if (force_pitch <= force_elevation_deg)
916 force_pitch = force_elevation_deg;
918 // we assume a symetrical MI about the pitch and yaw axis
919 setPch(force_pitch,dt, coeff);
920 setHdg(_azimuth, dt, coeff);
923 //do impacts and collisions
924 if (_report_impact && !_impact_reported)
927 if (_report_collision && !_collision_reported)
930 // set destruction flag if altitude less than sea level -1000
931 if (altitude_ft < -1000.0 && life != -1)
936 double FGAIBallistic::_getTime() const {
940 void FGAIBallistic::handle_impact() {
942 // try terrain intersection
943 double start = pos.getElevationM() + 10;
948 if (_ht_agl_ft <= 0) {
949 SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: terrain impact");
950 report_impact(_elevation_m);
951 _impact_reported = true;
955 } else if (_subID == 0) // kill the AIObject if there is no subsubmodel
960 void FGAIBallistic::handle_expiry() {
962 SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: handle_expiry " << pos.getElevationM());
964 report_impact(pos.getElevationM());
965 _expiry_reported = true;
969 } else if (_subID == 0){ // kill the AIObject if there is no subsubmodel
975 void FGAIBallistic::handle_collision()
977 const FGAIBase *object = manager->calcCollision(pos.getElevationFt(),
978 pos.getLatitudeDeg(),pos.getLongitudeDeg(), _fuse_range);
981 report_impact(pos.getElevationM(), object);
982 _collision_reported = true;
986 void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
988 _impact_lat = pos.getLatitudeDeg();
989 _impact_lon = pos.getLongitudeDeg();
990 _impact_elev = elevation;
991 _impact_speed = speed * SG_KT_TO_MPS;
993 _impact_pitch = pitch;
996 SGPropertyNode *n = props->getNode("impact", true);
999 n->setStringValue("type", object->getTypeString());
1001 n->setStringValue("type", "terrain");
1003 SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: object impact" << _name << " lon " <<_impact_lon);
1005 n->setDoubleValue("longitude-deg", _impact_lon);
1006 n->setDoubleValue("latitude-deg", _impact_lat);
1007 n->setDoubleValue("elevation-m", _impact_elev);
1008 n->setDoubleValue("heading-deg", _impact_hdg);
1009 n->setDoubleValue("pitch-deg", _impact_pitch);
1010 n->setDoubleValue("roll-deg", _impact_roll);
1011 n->setDoubleValue("speed-mps", _impact_speed);
1013 _impact_report_node->setStringValue(props->getPath());
1016 SGVec3d FGAIBallistic::getCartUserPos() const {
1017 SGVec3d cartUserPos = SGVec3d::fromGeod(userpos);
1021 SGVec3d FGAIBallistic::getCartHitchPos() const{
1023 // convert geodetic positions to geocentered
1024 SGVec3d cartuserPos = SGVec3d::fromGeod(userpos);
1025 //SGVec3d cartPos = getCartPos();
1027 // Transform to the right coordinate frame, configuration is done in
1028 // the x-forward, y-right, z-up coordinates (feet), computation
1029 // in the simulation usual body x-forward, y-right, z-down coordinates
1031 SGVec3d _off(_x_offset * SG_FEET_TO_METER,
1032 _y_offset * SG_FEET_TO_METER,
1033 -_z_offset * SG_FEET_TO_METER);
1035 // Transform the user position to the horizontal local coordinate system.
1036 SGQuatd hlTrans = SGQuatd::fromLonLat(userpos);
1038 // and postrotate the orientation of the user model wrt the horizontal
1040 hlTrans *= SGQuatd::fromYawPitchRollDeg(
1041 manager->get_user_heading(),
1042 manager->get_user_pitch(),
1043 manager->get_user_roll());
1045 // The offset converted to the usual body fixed coordinate system
1046 // rotated to the earth-fixed coordinates axis
1047 SGVec3d off = hlTrans.backTransform(_off);
1049 // Add the position offset of the user model to get the geocentered position
1050 SGVec3d offsetPos = cartuserPos + off;
1055 void FGAIBallistic::setOffsetPos(SGGeod inpos, double heading, double pitch, double roll){
1056 // convert the hitch geocentered position to geodetic
1058 SGVec3d cartoffsetPos = getCartOffsetPos(inpos, heading, pitch, roll);
1060 //SGVec3d cartoffsetPos = getCartHitchPos();
1062 //SGGeodesy::SGCartToGeod(cartoffsetPos, hitchpos);
1063 SGGeodesy::SGCartToGeod(cartoffsetPos, _offsetpos);
1067 double FGAIBallistic::getDistanceToHitch() const {
1068 //calculate the distance load to hitch
1069 SGVec3d carthitchPos = getCartHitchPos();
1070 SGVec3d cartPos = getCartPos();
1072 SGVec3d diff = carthitchPos - cartPos;
1073 double distance = norm(diff);
1074 return distance * SG_METER_TO_FEET;
1077 double FGAIBallistic::getElevToHitch() const {
1078 // now the angle, positive angles are upwards
1079 double distance = getDistanceToHitch() * SG_FEET_TO_METER;
1081 double daltM = _offsetpos.getElevationM() - pos.getElevationM();
1083 if (fabs(distance) < SGLimits<float>::min()) {
1086 double sAngle = daltM/distance;
1087 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
1088 angle = SGMiscd::rad2deg(asin(sAngle));
1094 double FGAIBallistic::getBearingToHitch() const {
1095 //calculate the bearing and range of the second pos from the first
1096 double distance = getDistanceToHitch() * SG_FEET_TO_METER;
1099 geo_inverse_wgs_84(pos, _offsetpos, &az1, &az2, &distance);
1104 double FGAIBallistic::getRelBrgHitchToUser() const {
1105 //calculate the relative bearing
1106 double az1, az2, distance;
1108 geo_inverse_wgs_84(_offsetpos, userpos, &az1, &az2, &distance);
1110 double rel_brg = az1 - hdg;
1112 SG_NORMALIZE_RANGE(rel_brg, -180.0, 180.0);
1117 double FGAIBallistic::getElevHitchToUser() const {
1119 //calculate the distance from the user position
1120 SGVec3d carthitchPos = getCartHitchPos();
1121 SGVec3d cartuserPos = getCartUserPos();
1123 SGVec3d diff = cartuserPos - carthitchPos;
1125 double distance = norm(diff);
1128 double daltM = userpos.getElevationM() - _offsetpos.getElevationM();
1130 // now the angle, positive angles are upwards
1131 if (fabs(distance) < SGLimits<float>::min()) {
1134 double sAngle = daltM/distance;
1135 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
1136 angle = SGMiscd::rad2deg(asin(sAngle));
1142 void FGAIBallistic::setTgtOffsets(double dt, double coeff){
1143 double c = dt / (coeff + dt);
1145 _x_offset = (_tgt_x_offset * c) + (_x_offset * (1 - c));
1146 _y_offset = (_tgt_y_offset * c) + (_y_offset * (1 - c));
1147 _z_offset = (_tgt_z_offset * c) + (_z_offset * (1 - c));
1151 void FGAIBallistic::calcVSHS(){
1152 // calculate vertical and horizontal speed components
1153 double speed_fps = speed * SG_KT_TO_FPS;
1158 vs = sin( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
1159 hs = cos( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
1163 void FGAIBallistic::calcNE(){
1164 //resolve horizontal speed into north and east components:
1165 _speed_north_fps = cos(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
1166 _speed_east_fps = sin(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
1168 // convert horizontal speed (fps) to degrees per second
1169 speed_north_deg_sec = _speed_north_fps / ft_per_deg_lat;
1170 speed_east_deg_sec = _speed_east_fps / ft_per_deg_lon;
1174 SGVec3d FGAIBallistic::getCartOffsetPos(SGGeod inpos, double user_heading,
1175 double user_pitch, double user_roll
1178 // convert geodetic positions to geocentered
1179 SGVec3d cartuserPos = SGVec3d::fromGeod(inpos);
1180 //SGVec3d cartuserPos = getCartUserPos();
1181 //SGVec3d cartPos = getCartPos();
1183 // Transform to the right coordinate frame, configuration is done in
1184 // the x-forward, y-right, z-up coordinates (feet), computation
1185 // in the simulation usual body x-forward, y-right, z-down coordinates
1187 SGVec3d _off(_x_offset * SG_FEET_TO_METER,
1188 _y_offset * SG_FEET_TO_METER,
1189 -_z_offset * SG_FEET_TO_METER);
1191 // Transform the user position to the horizontal local coordinate system.
1192 SGQuatd hlTrans = SGQuatd::fromLonLat(inpos);
1194 // and postrotate the orientation of the user model wrt the horizontal
1196 hlTrans *= SGQuatd::fromYawPitchRollDeg(
1201 // The offset converted to the usual body fixed coordinate system
1202 // rotated to the earth-fixed coordinates axis
1203 SGVec3d off = hlTrans.backTransform(_off);
1205 // Add the position offset of the user model to get the geocentered position
1206 SGVec3d offsetPos = cartuserPos + off;
1211 void FGAIBallistic::setOffsetVelocity(double dt, SGGeod offsetpos) {
1212 //calculate the distance from the previous offset position
1213 SGVec3d cartoffsetPos = SGVec3d::fromGeod(offsetpos);
1214 SGVec3d diff = cartoffsetPos - _oldcartoffsetPos;
1216 double distance = norm(diff);
1217 //calculate speed knots
1218 speed = (distance/dt) * SG_MPS_TO_KT;
1220 //now calulate the angle between the old and current postion positions (degrees)
1222 double daltM = offsetpos.getElevationM() - _oldoffsetpos.getElevationM();
1224 if (fabs(distance) < SGLimits<float>::min()) {
1227 double sAngle = daltM/distance;
1228 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
1229 angle = SGMiscd::rad2deg(asin(sAngle));
1234 //calculate vertical and horizontal speed components
1237 //calculate the bearing of the new offset position from the old
1238 double az1, az2, dist;
1239 geo_inverse_wgs_84(_oldoffsetpos, offsetpos, &az1, &az2, &dist);
1242 //resolve horizontal speed into north and east components:
1245 // and finally store the new values
1246 _oldcartoffsetPos = cartoffsetPos;
1247 _oldoffsetpos = offsetpos;