1 // FGAIBallistic - FGAIBase-derived class creates a ballistic object
3 // Written by David Culp, started November 2003.
4 // - davidculp2@comcast.net
6 // With major additions by Mathias Froehlich & Vivian Meazza 2004-2008
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #include <simgear/math/point3d.hxx>
27 #include <simgear/math/sg_random.h>
28 #include <simgear/math/sg_geodesy.hxx>
29 #include <simgear/scene/model/modellib.hxx>
31 #include <Scenery/scenery.hxx>
33 #include "AIModelData.hxx"
34 #include "AIBallistic.hxx"
36 #include <Main/util.hxx>
38 using namespace simgear;
40 const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
41 const double FGAIBallistic::slugs_to_lbs = 32.1740485564;
43 FGAIBallistic::FGAIBallistic(object_type ot) :
46 _aero_stabilised(false),
49 _gravity(32.1740485564),
55 _report_collision(false),
56 _report_impact(false),
58 _impact_report_node(fgGetNode("/ai/models/model-impact", true)),
59 _force_stabilised(false),
60 _external_force(false),
62 _slave_load_to_ac(false),
63 _formate_to_ac(false),
73 FGAIBallistic::~FGAIBallistic() {
76 void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
81 FGAIBase::readFromScenario(scFileNode);
83 //setPath(scFileNode->getStringValue("model", "Models/Geometry/rocket.ac"));
84 setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
85 setElevation(scFileNode->getDoubleValue("elevation", 0));
86 setDragArea(scFileNode->getDoubleValue("eda", 0.007));
87 setLife(scFileNode->getDoubleValue("life", 900.0));
88 setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
89 setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
90 setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
91 setWind(scFileNode->getBoolValue("wind", false));
92 setRoll(scFileNode->getDoubleValue("roll", 0.0));
93 setCd(scFileNode->getDoubleValue("cd", 0.029));
94 //setMass(scFileNode->getDoubleValue("mass", 0.007));
95 setWeight(scFileNode->getDoubleValue("weight", 0.25));
96 setStabilisation(scFileNode->getBoolValue("aero-stabilized", false));
97 setNoRoll(scFileNode->getBoolValue("no-roll", false));
98 setRandom(scFileNode->getBoolValue("random", false));
99 setImpact(scFileNode->getBoolValue("impact", false));
100 setImpactReportNode(scFileNode->getStringValue("impact-reports"));
101 setName(scFileNode->getStringValue("name", "Rocket"));
102 setFuseRange(scFileNode->getDoubleValue("fuse-range", 0.0));
103 setSMPath(scFileNode->getStringValue("submodel-path", ""));
104 setSubID(scFileNode->getIntValue("SubID", 0));
105 setExternalForce(scFileNode->getBoolValue("external-force", false));
106 setForcePath(scFileNode->getStringValue("force-path", ""));
107 setForceStabilisation(scFileNode->getBoolValue("force-stabilized", false));
108 setXoffset(scFileNode->getDoubleValue("x-offset", 0.0));
109 setYoffset(scFileNode->getDoubleValue("y-offset", 0.0));
110 setZoffset(scFileNode->getDoubleValue("z-offset", 0.0));
111 setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
112 setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
113 setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
114 setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
115 setLoadOffset(scFileNode->getDoubleValue("load-offset", 0.0));
116 setSlaved(scFileNode->getBoolValue("slaved", false));
117 setSlavedLoad(scFileNode->getBoolValue("slaved-load", false));
118 setContentsNode(scFileNode->getStringValue("contents"));
119 setRandom(scFileNode->getBoolValue("random", false));
122 osg::Node* FGAIBallistic::load3DModel(const string &path, SGPropertyNode *prop_root)
124 model = SGModelLib::loadModel(path, prop_root, new FGAIModelData(this, prop_root));
128 bool FGAIBallistic::init(bool search_in_AI_path) {
129 FGAIBase::init(search_in_AI_path);
131 _impact_reported = false;
132 _collision_reported = false;
135 _elapsed_time += (sg_random() * 100);
137 props->setStringValue("material/name", "");
138 props->setStringValue("name", _name.c_str());
139 props->setStringValue("submodels/path", _submodel.c_str());
141 // start with high value so that animations don't trigger yet
152 void FGAIBallistic::bind() {
155 props->tie("sim/time/elapsed-sec",
156 SGRawValueMethods<FGAIBallistic,double>(*this,
157 &FGAIBallistic::_getTime));
158 props->tie("mass-slug",
159 SGRawValueMethods<FGAIBallistic,double>(*this,
160 &FGAIBallistic::getMass));
161 props->tie("material/load-resistance",
162 SGRawValuePointer<double>(&_load_resistance));
163 props->tie("material/solid",
164 SGRawValuePointer<bool>(&_solid));
165 props->tie("altitude-agl-ft",
166 SGRawValuePointer<double>(&_ht_agl_ft));
167 props->tie("controls/slave-to-ac",
168 SGRawValueMethods<FGAIBallistic,bool>
169 (*this, &FGAIBallistic::getSlaved, &FGAIBallistic::setSlaved));
170 props->tie("controls/invisible",
171 SGRawValuePointer<bool>(&invisible));
174 props->tie("controls/force_stabilized",
175 SGRawValuePointer<bool>(&_force_stabilised));
176 props->tie("position/global-x",
177 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosX, 0));
178 props->tie("position/global-y",
179 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosY, 0));
180 props->tie("position/global-z",
181 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosZ, 0));
182 props->tie("velocities/vertical-speed-fps",
183 SGRawValuePointer<double>(&vs));
184 props->tie("velocities/true-airspeed-kt",
185 SGRawValuePointer<double>(&speed));
186 props->tie("velocities/horizontal-speed-fps",
187 SGRawValuePointer<double>(&hs));
188 props->tie("position/altitude-ft",
189 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getAltitude, &FGAIBase::_setAltitude));
190 props->tie("position/latitude-deg",
191 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLatitude, &FGAIBase::_setLatitude));
192 props->tie("position/longitude-deg",
193 SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLongitude, &FGAIBase::_setLongitude));
194 props->tie("orientation/hdg-deg",
195 SGRawValuePointer<double>(&hdg));
196 props->tie("orientation/pitch-deg",
197 SGRawValuePointer<double>(&pitch));
198 props->tie("orientation/roll-deg",
199 SGRawValuePointer<double>(&roll));
200 props->tie("controls/slave-load-to-ac",
201 SGRawValueMethods<FGAIBallistic,bool>
202 (*this, &FGAIBallistic::getSlavedLoad, &FGAIBallistic::setSlavedLoad));
203 props->tie("position/load-offset",
204 SGRawValueMethods<FGAIBallistic,double>
205 (*this, &FGAIBallistic::getLoadOffset, &FGAIBallistic::setLoadOffset));
206 props->tie("load/distance-to-hitch-ft",
207 SGRawValueMethods<FGAIBallistic,double>
208 (*this, &FGAIBallistic::getDistanceLoadToHitch));
209 props->tie("load/elevation-to-hitch-deg",
210 SGRawValueMethods<FGAIBallistic,double>
211 (*this, &FGAIBallistic::getElevLoadToHitch));
212 props->tie("load/bearing-to-hitch-deg",
213 SGRawValueMethods<FGAIBallistic,double>
214 (*this, &FGAIBallistic::getBearingLoadToHitch));
219 void FGAIBallistic::unbind() {
220 // FGAIBase::unbind();
222 props->untie("sim/time/elapsed-sec");
223 props->untie("mass-slug");
224 props->untie("material/load-resistance");
225 props->untie("material/solid");
226 props->untie("altitude-agl-ft");
227 props->untie("controls/slave-to-ac");
228 props->untie("controls/invisible");
231 props->untie("position/global-y");
232 props->untie("position/global-x");
233 props->untie("position/global-z");
234 props->untie("velocities/vertical-speed-fps");
235 props->untie("velocities/true-airspeed-kt");
236 props->untie("velocities/horizontal-speed-fps");
237 props->untie("position/altitude-ft");
238 props->untie("position/latitude-deg");
239 props->untie("position/longitude-deg");
240 props->untie("position/ht-agl-ft");
241 props->untie("orientation/hdg-deg");
242 props->untie("orientation/pitch-deg");
243 props->untie("orientation/roll-deg");
244 props->untie("controls/force_stabilized");
245 props->untie("position/load-offset");
246 props->untie("load/distance-to-hitch-ft");
247 props->untie("load/elevation-to-hitch-deg");
248 props->untie("load/bearing-to-hitch-deg");
252 void FGAIBallistic::update(double dt) {
253 FGAIBase::update(dt);
259 setHitchVelocity(dt);
260 } else if (_formate_to_ac){
263 setHitchVelocity(dt);
264 } else if (!invisible){
271 void FGAIBallistic::setAzimuth(double az) {
275 void FGAIBallistic::setElevation(double el) {
276 pitch = _elevation = el;
279 void FGAIBallistic::setRoll(double rl) {
280 roll = _rotation = rl;
283 void FGAIBallistic::setStabilisation(bool val) {
284 _aero_stabilised = val;
287 void FGAIBallistic::setForceStabilisation(bool val) {
288 _force_stabilised = val;
291 void FGAIBallistic::setNoRoll(bool nr) {
295 void FGAIBallistic::setDragArea(double a) {
299 void FGAIBallistic::setLife(double seconds) {
303 void FGAIBallistic::setBuoyancy(double fpss) {
307 void FGAIBallistic::setWind_from_east(double fps) {
308 _wind_from_east = fps;
311 void FGAIBallistic::setWind_from_north(double fps) {
312 _wind_from_north = fps;
315 void FGAIBallistic::setWind(bool val) {
319 void FGAIBallistic::setCd(double c) {
323 void FGAIBallistic::setMass(double m) {
327 void FGAIBallistic::setWeight(double w) {
330 void FGAIBallistic::setRandom(bool r) {
334 void FGAIBallistic::setImpact(bool i) {
338 void FGAIBallistic::setCollision(bool c) {
339 _report_collision = c;
342 void FGAIBallistic::setExternalForce(bool f) {
346 void FGAIBallistic::setImpactReportNode(const string& path) {
349 _impact_report_node = fgGetNode(path.c_str(), true);
352 void FGAIBallistic::setName(const string& n) {
356 void FGAIBallistic::setSMPath(const string& s) {
360 void FGAIBallistic::setFuseRange(double f) {
364 void FGAIBallistic::setSubID(int i) {
368 void FGAIBallistic::setSubmodel(const string& s) {
372 void FGAIBallistic::setGroundOffset(double g) {
376 void FGAIBallistic::setLoadOffset(double l) {
380 double FGAIBallistic::getLoadOffset() const {
384 void FGAIBallistic::setSlaved(bool s) {
388 void FGAIBallistic::setFormate(bool f) {
392 void FGAIBallistic::setContentsNode(const string& path) {
394 _contents_node = fgGetNode(path.c_str(), true);
398 bool FGAIBallistic::getSlaved() const {
402 double FGAIBallistic::getMass() const {
406 double FGAIBallistic::getContents() {
408 _contents_lb = _contents_node->getChild("level-lbs",0,1)->getDoubleValue();
412 void FGAIBallistic::setContents(double c) {
414 _contents_lb = _contents_node->getChild("level-gal_us",0,1)->setDoubleValue(c);
417 void FGAIBallistic::setSlavedLoad(bool l) {
418 _slave_load_to_ac = l;
421 bool FGAIBallistic::getSlavedLoad() const {
422 return _slave_load_to_ac;
425 void FGAIBallistic::setForcePath(const string& p) {
427 if (!_force_path.empty()) {
428 SGPropertyNode *fnode = fgGetNode(_force_path.c_str(), 0, true );
429 _force_node = fnode->getChild("force-lb", 0, true);
430 _force_azimuth_node = fnode->getChild("force-azimuth-deg", 0, true);
431 _force_elevation_node = fnode->getChild("force-elevation-deg", 0, true);
435 bool FGAIBallistic::getHtAGL(){
437 if (globals->get_scenery()->get_elevation_m(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
438 10000.0, _elevation_m, &_material)){
439 _ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
441 const vector<string>& names = _material->get_names();
443 _solid = _material->get_solid();
444 _load_resistance = _material->get_load_resistance();
445 _frictionFactor =_material->get_friction_factor();
447 props->setStringValue("material/name", names[0].c_str());
449 props->setStringValue("material/name", "");
450 /*cout << "material " << mat_name
451 << " solid " << _solid
452 << " load " << _load_resistance
453 << " frictionFactor " << frictionFactor
463 double FGAIBallistic::getRecip(double az){
464 // calculate the reciprocal of the input azimuth
472 void FGAIBallistic::setPch(double e, double dt, double coeff){
473 double c = dt / (coeff + dt);
474 pitch = (e * c) + (pitch * (1 - c));
477 void FGAIBallistic::setBnk(double r, double dt, double coeff){
478 double c = dt / (coeff + dt);
479 roll = (r * c) + (roll * (1 - c));
482 void FGAIBallistic::setHt(double h, double dt, double coeff){
483 double c = dt / (coeff + dt);
484 _height = (h * c) + (_height * (1 - c));
487 void FGAIBallistic::setHdg(double az, double dt, double coeff){
488 double recip = getRecip(hdg);
489 double c = dt / (coeff + dt);
490 //we need to ensure that we turn the short way to the new hdg
491 if (az < recip && az < hdg && hdg > 180) {
492 hdg = ((az + 360) * c) + (hdg * (1 - c));
493 } else if (az > recip && az > hdg && hdg <= 180){
494 hdg = ((az - 360) * c) + (hdg * (1 - c));
496 hdg = (az * c) + (hdg * (1 - c));
500 double FGAIBallistic::getTgtXOffset() const {
501 return _tgt_x_offset;
504 double FGAIBallistic::getTgtYOffset() const {
505 return _tgt_y_offset;
508 double FGAIBallistic::getTgtZOffset() const {
509 return _tgt_z_offset;
512 void FGAIBallistic::setTgtXOffset(double x){
516 void FGAIBallistic::setTgtYOffset(double y){
520 void FGAIBallistic::setTgtZOffset(double z){
524 void FGAIBallistic::slaveToAC(double dt){
527 pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
528 pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
529 pos.setElevationFt(hitchpos.getElevationFt());
530 setHeading(manager->get_user_heading());
531 setPitch(manager->get_user_pitch() + _pitch_offset);
532 setBank(manager->get_user_roll() + _roll_offset);
533 setSpeed(manager->get_user_speed());
534 //update the mass (slugs)
535 _mass = (_weight_lb + getContents()) / slugs_to_lbs;
537 /*cout <<"_mass "<<_mass <<" " << getContents()
538 <<" " << getContents() / slugs_to_lbs << endl;*/
541 void FGAIBallistic::Run(double dt) {
544 // if life = -1 the object does not die
545 if (_life_timer > life && life != -1)
548 //set the contents in the appropriate tank or other property in the parent to zero
551 //randomise Cd by +- 5%
553 _Cd = _Cd * 0.95 + (0.05 * sg_random());
555 // Adjust Cd by Mach number. The equations are based on curves
556 // for a conventional shell/bullet (no boat-tail).
560 Cdm = 0.0125 * Mach + _Cd;
561 else if (Mach < 1.2 )
562 Cdm = 0.3742 * pow(Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
564 Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
566 //cout << "Mach " << Mach << " Cdm " << Cdm << "// ballistic speed kts "<< speed << endl;
568 // drag = Cd * 0.5 * rho * speed * speed * drag_area;
569 // rho is adjusted for altitude in void FGAIBase::update,
570 // using Standard Atmosphere (sealevel temperature 15C)
571 // acceleration = drag/mass;
572 // adjust speed by drag
573 speed -= (Cdm * 0.5 * rho * speed * speed * _drag_area/_mass) * dt;
575 // don't let speed become negative
579 double speed_fps = speed * SG_KT_TO_FPS;
582 // calculate vertical and horizontal speed components
586 vs = sin( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
587 hs = cos( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
590 //resolve horizontal speed into north and east components:
591 double speed_north_fps = cos(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
592 double speed_east_fps = sin(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
594 // convert horizontal speed (fps) to degrees per second
595 double speed_north_deg_sec = speed_north_fps / ft_per_deg_lat;
596 double speed_east_deg_sec = speed_east_fps / ft_per_deg_lon;
598 // if wind not required, set to zero
600 _wind_from_north = 0;
603 _wind_from_north = manager->get_wind_from_north();
604 _wind_from_east = manager->get_wind_from_east();
607 //calculate velocity due to external force
608 double force_speed_north_deg_sec = 0;
609 double force_speed_east_deg_sec = 0;
610 double vs_force_fps = 0;
611 double hs_force_fps = 0;
612 double v_force_acc_fpss = 0;
613 double force_speed_north_fps = 0;
614 double force_speed_east_fps = 0;
615 double h_force_lbs = 0;
616 double normal_force_lbs = 0;
617 double normal_force_fpss = 0;
618 double static_friction_force_lbs = 0;
619 double dynamic_friction_force_lbs = 0;
620 double friction_force_speed_north_fps = 0;
621 double friction_force_speed_east_fps = 0;
622 double friction_force_speed_north_deg_sec = 0;
623 double friction_force_speed_east_deg_sec = 0;
624 double force_elevation_deg = 0;
626 if (_external_force) {
627 SGPropertyNode *n = fgGetNode(_force_path.c_str(), true);
628 double force_lbs = n->getChild("force-lb", 0, true)->getDoubleValue();
629 force_elevation_deg = n->getChild("force-elevation-deg", 0, true)->getDoubleValue();
630 double force_azimuth_deg = n->getChild("force-azimuth-deg", 0, true)->getDoubleValue();
632 //resolve force into vertical and horizontal components:
633 double v_force_lbs = force_lbs * sin( force_elevation_deg * SG_DEGREES_TO_RADIANS );
634 h_force_lbs = force_lbs * cos( force_elevation_deg * SG_DEGREES_TO_RADIANS );
639 double deadzone = 0.1;
641 if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
642 normal_force_lbs = (_mass * slugs_to_lbs) - v_force_lbs;
644 if ( normal_force_lbs < 0 )
645 normal_force_lbs = 0;
647 pos.setElevationFt(0 + _ground_offset);
651 // calculate friction
652 // we assume a static Coefficient of Friction (mu) of 0.62 (wood on concrete)
655 static_friction_force_lbs = mu * normal_force_lbs * _frictionFactor;
657 //adjust horizontal force. We assume that a speed of <= 5 fps is static
658 if (h_force_lbs <= static_friction_force_lbs && hs <= 5){
659 h_force_lbs = hs = 0;
660 speed_north_fps = speed_east_fps = 0;
662 dynamic_friction_force_lbs = (static_friction_force_lbs * 0.95);
664 //ignore wind when on the ground for now
666 _wind_from_north = 0;
673 //acceleration = (force(lbsf)/mass(slugs))
674 v_force_acc_fpss = v_force_lbs/_mass;
675 normal_force_fpss = normal_force_lbs/_mass;
676 double h_force_acc_fpss = h_force_lbs/_mass;
677 double dynamic_friction_acc_fpss = dynamic_friction_force_lbs/_mass;
679 // velocity = acceleration * dt
680 hs_force_fps = h_force_acc_fpss * dt;
681 double friction_force_fps = dynamic_friction_acc_fpss * dt;
683 //resolve horizontal speeds into north and east components:
684 force_speed_north_fps = cos(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
685 force_speed_east_fps = sin(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
687 friction_force_speed_north_fps = cos(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
688 friction_force_speed_east_fps = sin(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
690 // convert horizontal speed (fps) to degrees per second
691 force_speed_north_deg_sec = force_speed_north_fps / ft_per_deg_lat;
692 force_speed_east_deg_sec = force_speed_east_fps / ft_per_deg_lon;
694 friction_force_speed_north_deg_sec = friction_force_speed_north_fps / ft_per_deg_lat;
695 friction_force_speed_east_deg_sec = friction_force_speed_east_fps / ft_per_deg_lon;
698 // convert wind speed (fps) to degrees lat/lon per second
699 double wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
700 double wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
702 //recombine the horizontal velocity components
703 hs = sqrt(((speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps)
704 * (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
705 + ((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)
706 * (speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)));
711 // adjust vertical speed for acceleration of gravity, buoyancy, and vertical force
712 vs -= (_gravity - _buoyancy - v_force_acc_fpss - normal_force_fpss) * dt;
714 if (vs <= 0.00001 && vs >= -0.00001)
718 if(_slave_load_to_ac) {
720 pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
721 pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
722 pos.setElevationFt(hitchpos.getElevationFt());
725 double deadzone = 0.1;
727 if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
728 pos.setElevationFt(0 + _ground_offset);
730 pos.setElevationFt(hitchpos.getElevationFt() + _load_offset);
735 pos.setLatitudeDeg( pos.getLatitudeDeg()
736 + (speed_north_deg_sec - wind_speed_from_north_deg_sec
737 + force_speed_north_deg_sec + friction_force_speed_north_deg_sec) * dt );
738 pos.setLongitudeDeg( pos.getLongitudeDeg()
739 + (speed_east_deg_sec - wind_speed_from_east_deg_sec
740 + force_speed_east_deg_sec + friction_force_speed_east_deg_sec) * dt );
741 pos.setElevationFt(pos.getElevationFt() + vs * dt);
744 // recalculate total speed
745 if ( vs == 0 && hs == 0)
748 speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
750 // recalculate elevation and azimuth (velocity vectors)
751 _elevation = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
752 _azimuth = atan2((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps),
753 (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
754 * SG_RADIANS_TO_DEGREES;
756 // rationalise azimuth
760 if (_aero_stabilised) { // we simulate rotational moment of inertia by using a filter
761 const double coeff = 0.9;
763 // we assume a symetrical MI about the pitch and yaw axis
764 setPch(_elevation, dt, coeff);
765 setHdg(_azimuth, dt, coeff);
766 } else if (_force_stabilised) { // we simulate rotational moment of inertia by using a filter
767 const double coeff = 0.9;
768 double ratio = h_force_lbs/(_mass * slugs_to_lbs);
770 if (ratio > 1) ratio = 1;
771 if (ratio < -1) ratio = -1;
773 double force_pitch = acos(ratio) * SG_RADIANS_TO_DEGREES;
775 if (force_pitch <= force_elevation_deg)
776 force_pitch = force_elevation_deg;
778 // we assume a symetrical MI about the pitch and yaw axis
779 setPch(force_pitch,dt, coeff);
780 setHdg(_azimuth, dt, coeff);
783 //do impacts and collisions
784 if (_report_impact && !_impact_reported)
787 if (_report_collision && !_collision_reported)
790 // set destruction flag if altitude less than sea level -1000
791 if (altitude_ft < -1000.0 && life != -1)
796 double FGAIBallistic::_getTime() const {
800 void FGAIBallistic::handle_impact() {
802 // try terrain intersection
806 if (_ht_agl_ft <= 0) {
807 SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: terrain impact");
808 report_impact(_elevation_m);
809 _impact_reported = true;
813 } else if (_subID == 0) // kill the AIObject if there is no subsubmodel
818 void FGAIBallistic::handle_collision()
820 const FGAIBase *object = manager->calcCollision(pos.getElevationFt(),
821 pos.getLatitudeDeg(),pos.getLongitudeDeg(), _fuse_range);
824 SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: object hit");
825 report_impact(pos.getElevationM(), object);
826 _collision_reported = true;
830 void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
832 _impact_lat = pos.getLatitudeDeg();
833 _impact_lon = pos.getLongitudeDeg();
834 _impact_elev = elevation;
835 _impact_speed = speed * SG_KT_TO_MPS;
837 _impact_pitch = pitch;
840 SGPropertyNode *n = props->getNode("impact", true);
842 n->setStringValue("type", object->getTypeString());
844 n->setStringValue("type", "terrain");
846 n->setDoubleValue("longitude-deg", _impact_lon);
847 n->setDoubleValue("latitude-deg", _impact_lat);
848 n->setDoubleValue("elevation-m", _impact_elev);
849 n->setDoubleValue("heading-deg", _impact_hdg);
850 n->setDoubleValue("pitch-deg", _impact_pitch);
851 n->setDoubleValue("roll-deg", _impact_roll);
852 n->setDoubleValue("speed-mps", _impact_speed);
854 _impact_report_node->setStringValue(props->getPath());
857 SGVec3d FGAIBallistic::getCartUserPos() const {
858 SGVec3d cartUserPos = SGVec3d::fromGeod(userpos);
862 SGVec3d FGAIBallistic::getCartHitchPos() const{
864 // convert geodetic positions to geocentered
865 SGVec3d cartuserPos = getCartUserPos();
866 SGVec3d cartPos = getCartPos();
868 // Transform to the right coordinate frame, configuration is done in
869 // the x-forward, y-right, z-up coordinates (feet), computation
870 // in the simulation usual body x-forward, y-right, z-down coordinates
872 SGVec3d _off(_x_offset * SG_FEET_TO_METER,
873 _y_offset * SG_FEET_TO_METER,
874 -_z_offset * SG_FEET_TO_METER);
876 // Transform the user position to the horizontal local coordinate system.
877 SGQuatd hlTrans = SGQuatd::fromLonLat(userpos);
879 // and postrotate the orientation of the user model wrt the horizontal
881 hlTrans *= SGQuatd::fromYawPitchRollDeg(
882 manager->get_user_heading(),
883 manager->get_user_pitch(),
884 manager->get_user_roll());
886 // The offset converted to the usual body fixed coordinate system
887 // rotated to the earth-fixed coordinates axis
888 SGVec3d off = hlTrans.backTransform(_off);
890 // Add the position offset of the user model to get the geocentered position
891 SGVec3d offsetPos = cartuserPos + off;
896 void FGAIBallistic::setHitchPos(){
897 // convert the hitch geocentered position to geodetic
898 SGVec3d carthitchPos = getCartHitchPos();
900 SGGeodesy::SGCartToGeod(carthitchPos, hitchpos);
903 double FGAIBallistic::getDistanceLoadToHitch() const {
904 //calculate the distance load to hitch
905 SGVec3d carthitchPos = getCartHitchPos();
906 SGVec3d cartPos = getCartPos();
908 SGVec3d diff = carthitchPos - cartPos;
909 double distance = norm(diff);
910 return distance * SG_METER_TO_FEET;
913 void FGAIBallistic::setHitchVelocity(double dt) {
914 //calculate the distance from the previous hitch position
915 SGVec3d carthitchPos = getCartHitchPos();
916 SGVec3d diff = carthitchPos - _oldcarthitchPos;
918 double distance = norm(diff);
920 //calculate speed knots
921 speed = (distance/dt) * SG_MPS_TO_KT;
923 //now calulate the angle between the old and current hitch positions (degrees)
925 double daltM = hitchpos.getElevationM() - oldhitchpos.getElevationM();
927 if (fabs(distance) < SGLimits<float>::min()) {
930 double sAngle = daltM/distance;
931 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
932 angle = SGMiscd::rad2deg(asin(sAngle));
937 //calculate the bearing of the new hitch position from the old
938 double az1, az2, dist;
940 geo_inverse_wgs_84(oldhitchpos, hitchpos, &az1, &az2, &dist);
944 // and finally store the new values
945 _oldcarthitchPos = carthitchPos;
946 oldhitchpos = hitchpos;
949 double FGAIBallistic::getElevLoadToHitch() const {
950 // now the angle, positive angles are upwards
951 double distance = getDistanceLoadToHitch() * SG_FEET_TO_METER;
953 double daltM = hitchpos.getElevationM() - pos.getElevationM();
955 if (fabs(distance) < SGLimits<float>::min()) {
958 double sAngle = daltM/distance;
959 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
960 angle = SGMiscd::rad2deg(asin(sAngle));
966 double FGAIBallistic::getBearingLoadToHitch() const {
967 //calculate the bearing and range of the second pos from the first
968 double az1, az2, distance;
970 geo_inverse_wgs_84(pos, hitchpos, &az1, &az2, &distance);
975 double FGAIBallistic::getRelBrgHitchToUser() const {
976 //calculate the relative bearing
977 double az1, az2, distance;
979 geo_inverse_wgs_84(hitchpos, userpos, &az1, &az2, &distance);
981 double rel_brg = az1 - hdg;
989 double FGAIBallistic::getElevHitchToUser() const {
991 //calculate the distance from the user position
992 SGVec3d carthitchPos = getCartHitchPos();
993 SGVec3d cartuserPos = getCartUserPos();
995 SGVec3d diff = cartuserPos - carthitchPos;
997 double distance = norm(diff);
1000 double daltM = userpos.getElevationM() - hitchpos.getElevationM();
1002 // now the angle, positive angles are upwards
1003 if (fabs(distance) < SGLimits<float>::min()) {
1006 double sAngle = daltM/distance;
1007 sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
1008 angle = SGMiscd::rad2deg(asin(sAngle));
1014 void FGAIBallistic::setTgtOffsets(double dt, double coeff){
1015 double c = dt / (coeff + dt);
1017 _x_offset = (_tgt_x_offset * c) + (_x_offset * (1 - c));
1018 _y_offset = (_tgt_y_offset * c) + (_y_offset * (1 - c));
1019 _z_offset = (_tgt_z_offset * c) + (_z_offset * (1 - c));
1022 void FGAIBallistic::formateToAC(double dt){
1024 setTgtOffsets(dt, 25);
1026 setHitchVelocity(dt);
1028 // elapsed time has a random initialisation so that each
1029 // wingman moves differently
1030 _elapsed_time += dt;
1032 // we derive a sine based factor to give us smoothly
1033 // varying error between -1 and 1
1034 double factor = sin(SGMiscd::deg2rad(_elapsed_time * 10));
1035 double r_angle = 5 * factor;
1036 double p_angle = 2.5 * factor;
1037 double h_angle = 5 * factor;
1038 double h_feet = 3 * factor;
1040 pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
1041 pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
1045 if(_ht_agl_ft <= 10) {
1046 _height = userpos.getElevationFt();
1047 } else if (_ht_agl_ft > 10 && _ht_agl_ft <= 150 ) {
1048 setHt(userpos.getElevationFt(), dt, 1.0);
1049 } else if (_ht_agl_ft > 150 && _ht_agl_ft <= 250) {
1050 setHt(hitchpos.getElevationFt()+ h_feet, dt, 0.75);
1052 setHt(hitchpos.getElevationFt()+ h_feet, dt, 0.5);
1054 pos.setElevationFt(_height);
1057 // these calculations are unreliable at slow speeds
1059 setHdg(_azimuth + h_angle, dt, 0.9);
1060 setPch(_elevation + p_angle + _pitch_offset, dt, 0.9);
1062 if (roll <= 115 && roll >= -115)
1063 setBnk(manager->get_user_roll() + r_angle + _roll_offset, dt, 0.5);
1065 roll = manager->get_user_roll() + r_angle + _roll_offset;
1068 setHdg(manager->get_user_heading(), dt, 0.9);
1069 setPch(manager->get_user_pitch() + _pitch_offset, dt, 0.9);
1070 setBnk(manager->get_user_roll() + _roll_offset, dt, 0.9);