1 // FGAIBallistic.hxx - AIBase derived class creates an AI ballistic object
3 // Written by David Culp, started November 2003.
4 // - davidculp2@comcast.net
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 #ifndef _FG_AIBALLISTIC_HXX
21 #define _FG_AIBALLISTIC_HXX
23 #include "AIManager.hxx"
27 class FGAIBallistic : public FGAIBase {
34 void readFromScenario(SGPropertyNode* scFileNode);
38 virtual void unbind();
39 void update(double dt);
41 void setAzimuth( double az );
42 void setElevation( double el );
43 void setRoll( double rl );
44 void setStabilisation( bool val );
45 void setDragArea( double a );
46 void setLife( double seconds );
47 void setBuoyancy( double fpss );
48 void setWind_from_east( double fps );
49 void setWind_from_north( double fps );
50 void setWind( bool val );
51 void setCd( double c );
52 void setMass( double m );
54 double _getTime() const;
56 virtual const char* getTypeString(void) const { return "ballistic"; }
60 double azimuth; // degrees true
61 double elevation; // degrees
62 double rotation; // degrees
63 bool aero_stabilised; // if true, object will align wit trajectory
64 double drag_area; // equivalent drag area in ft2
65 double life_timer; // seconds
66 double gravity; // fps2
67 double buoyancy; // fps2
68 double wind_from_east; // fps
69 double wind_from_north; // fps
70 bool wind; // if true, local wind will be applied to object
71 double Cd; // drag coefficient
77 #endif // _FG_AIBALLISTIC_HXX