1 // FGAIBallistic - AIBase derived class creates an AI ballistic object
3 // Written by David Culp, started November 2003.
4 // - davidculp2@comcast.net
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 #ifndef _FG_AIBALLISTIC_HXX
21 #define _FG_AIBALLISTIC_HXX
23 #include "AIManager.hxx"
27 class FGAIBallistic : public FGAIBase {
35 void update(double dt);
37 void setAzimuth( double az );
38 void setElevation( double el );
39 void setStabilization( bool val );
43 double azimuth; // degrees true
44 double elevation; // degrees
45 double hs; // horizontal speed (fps)
46 bool aero_stabilized; // if true, object will point where it's going
51 #endif // _FG_AIBALLISTIC_HXX