1 // FGAIBallistic.hxx - AIBase derived class creates an AI ballistic object
3 // Written by David Culp, started November 2003.
4 // - davidculp2@comcast.net
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 #ifndef _FG_AIBALLISTIC_HXX
21 #define _FG_AIBALLISTIC_HXX
23 #include "AIManager.hxx"
27 class FGAIBallistic : public FGAIBase {
34 void readFromScenario(SGPropertyNode* scFileNode);
36 bool init(bool search_in_AI_path=false);
38 virtual void unbind();
40 void update(double dt);
42 void setAzimuth( double az );
43 void setElevation( double el );
44 void setRoll( double rl );
45 void setStabilisation( bool val );
46 void setDragArea( double a );
47 void setLife( double seconds );
48 void setBuoyancy( double fpss );
49 void setWind_from_east( double fps );
50 void setWind_from_north( double fps );
51 void setWind( bool val );
52 void setCd( double c );
53 void setMass( double m );
54 void setNoRoll( bool nr );
55 void setRandom( bool r );
56 void setName(const string&);
57 void setImpact(bool i);
58 void setImpactReportNode(const string&);
60 double _getTime() const;
62 virtual const char* getTypeString(void) const { return "ballistic"; }
63 static const double slugs_to_kgs; //conversion factor
67 double _azimuth; // degrees true
68 double _elevation; // degrees
69 double _rotation; // degrees
70 bool _aero_stabilised; // if true, object will align with trajectory
71 double _drag_area; // equivalent drag area in ft2
72 double _life_timer; // seconds
73 double _gravity; // fps2
74 double _buoyancy; // fps2
75 double _wind_from_east; // fps
76 double _wind_from_north; // fps
77 bool _wind; // if true, local wind will be applied to object
78 double _Cd; // drag coefficient
79 double _mass; // slugs
80 bool _random; // modifier for Cd
81 double _ht_agl_ft; // height above ground level
82 double _load_resistance; // ground load resistanc N/m^2
83 bool _solid; // if true ground is solid for FDMs
84 bool _report_impact; // if true an impact point on the terrain is calculated
85 bool _impact_reported; // if true impact data have been set
86 SGPropertyNode_ptr _impact_report_node;
97 #endif // _FG_AIBALLISTIC_HXX