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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44
45 FGAIBase *FGAIBase::_self = NULL;
46
47 FGAIBase::FGAIBase() {
48     _self = this;
49     _type_str = "model";
50     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
51     bearing = elevation = range = rdot = 0.0;
52     x_shift = y_shift = rotation = 0.0;
53     invisible = true;
54     model_path = "";
55 }
56
57 FGAIBase::~FGAIBase() {
58     unbind();
59     _self = NULL;
60 }
61
62 void FGAIBase::update(double dt) {
63 }
64
65
66 void FGAIBase::Transform() {
67     if (!invisible) {
68       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
69       aip.setOrientation(roll, pitch, hdg);
70       aip.update( globals->get_scenery()->get_center() );    
71     }
72 }
73
74
75 bool FGAIBase::init() {
76
77    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
78    vector<SGPropertyNode_ptr> p_vec = root->getChildren(_type_str);
79    unsigned num = p_vec.size();
80    p_vec.clear();
81
82    props = root->getNode(_type_str, num, true);
83    ssgBranch *model = 0;
84    if (model_path != "") {
85       model = sgLoad3DModel( globals->get_fg_root(),
86                              model_path.c_str(),
87                              props,
88                              globals->get_sim_time_sec() );
89    }
90    if (model) {
91      aip.init( model );
92      aip.setVisible(true);
93      invisible = false;
94      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
95    } else {
96      if (model_path != "") { 
97        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
98      }
99    } 
100
101    setDie(false);
102
103    return true;
104 }
105
106 void FGAIBase::bind() {
107    props->tie("id", SGRawValuePointer<int>(&id));
108    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
109    props->tie("velocities/vertical-speed-fps",
110                SGRawValueFunctions<double>(FGAIBase::_getVS_fps,
111                                            FGAIBase::_setVS_fps));
112
113    props->tie("position/altitude-ft",
114                SGRawValueFunctions<double>(FGAIBase::_getAltitude,
115                                            FGAIBase::_setAltitude));
116    props->tie("position/latitude-deg",
117                SGRawValueFunctions<double>(FGAIBase::_getLatitude,
118                                            FGAIBase::_setLatitude));
119    props->tie("position/longitude-deg",
120                SGRawValueFunctions<double>(FGAIBase::_getLongitude,
121                                            FGAIBase::_setLongitude));
122
123    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
124    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
125    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
126
127    props->tie("radar/bearing-deg",   SGRawValueFunctions<double>(FGAIBase::_getBearing));
128    props->tie("radar/elevation-deg", SGRawValueFunctions<double>(FGAIBase::_getElevation));
129    props->tie("radar/range-nm",      SGRawValueFunctions<double>(FGAIBase::_getRange));
130 //   props->tie("radar/rdot-kts",      SGRawValueFunctions<double>(FGAIBase::_getRdot));
131    props->tie("radar/h-offset", SGRawValueFunctions<double>(FGAIBase::_getH_offset));
132    props->tie("radar/v-offset", SGRawValueFunctions<double>(FGAIBase::_getV_offset)); 
133    props->tie("radar/x-shift", SGRawValueFunctions<double>(FGAIBase::_getX_shift));
134    props->tie("radar/y-shift", SGRawValueFunctions<double>(FGAIBase::_getY_shift));
135    props->tie("radar/rotation", SGRawValueFunctions<double>(FGAIBase::_getRotation));
136
137    props->tie("controls/lighting/nav-lights",
138                SGRawValueFunctions<bool>(FGAIBase::_isNight));
139    props->setBoolValue("controls/lighting/beacon", true);
140    props->setBoolValue("controls/lighting/strobe", true);
141 }
142
143 void FGAIBase::unbind() {
144     props->untie("id");
145     props->untie("velocities/true-airspeed-kt");
146     props->untie("velocities/vertical-speed-fps");
147
148     props->untie("position/altitude-ft");
149     props->untie("position/latitude-deg");
150     props->untie("position/longitude-deg");
151
152     props->untie("orientation/pitch-deg");
153     props->untie("orientation/roll-deg");
154     props->untie("orientation/true-heading-deg");
155
156     props->untie("radar/bearing-deg");
157     props->untie("radar/elevation-deg");
158     props->untie("radar/range-nm");
159 //    props->untie("radar/rdot-kts");
160     props->untie("radar/h-offset");
161     props->untie("radar/v-offset");
162     props->untie("radar/x-shift");
163     props->untie("radar/y-shift");
164     props->untie("radar/rotation");
165
166     props->untie("controls/controls/lighting/nav-lights");
167 }
168