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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44
45 FGAIBase::~FGAIBase() {
46 }
47
48 void FGAIBase::update(double dt) {
49 }
50
51
52 void FGAIBase::Transform() {
53     aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
54     aip.setOrientation(roll, pitch, hdg);
55     aip.update( globals->get_scenery()->get_center() );    
56 }
57
58
59 bool FGAIBase::init() {
60
61    props = globals->get_props()->getNode("ai/model", true);
62
63    ssgBranch *model = sgLoad3DModel( globals->get_fg_root(),
64                                      model_path.c_str(),
65                                      props,
66                                      globals->get_sim_time_sec() );
67    if (model) {
68      aip.init( model );
69      aip.setVisible(true);
70      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
71    } else {
72      SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load aircraft model.");
73    } 
74
75    tgt_roll = tgt_pitch = tgt_yaw = tgt_vs = vs = roll = pitch = 0.0;
76    setDie(false);
77 }
78
79 void FGAIBase::bind() {
80    props->tie("velocities/airspeed-kt",  SGRawValuePointer<double>(&speed));
81    props->tie("velocities/vertical-speed-fps", SGRawValuePointer<double>(&vs));
82
83    props->tie("position/altitude-ft", SGRawValuePointer<double>(&altitude));
84    props->tie("position/latitude-deg", SGRawValuePointer<double>(&lat));
85    props->tie("position/longitude-deg", SGRawValuePointer<double>(&lon));
86
87    props->tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
88    props->tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
89    props->tie("orientation/heading-deg", SGRawValuePointer<double>(&hdg));
90 }
91
92 void FGAIBase::unbind() {
93     props->untie("velocities/airspeed-kt");
94     props->untie("velocities/vertical-speed-fps");
95
96     props->untie("position/altitude-ft");
97     props->untie("position/latitude-deg");
98     props->untie("position/longitude-deg");
99
100     props->untie("orientation/pitch-deg");
101     props->untie("orientation/roll-deg");
102     props->untie("orientation/heading-deg");
103 }