]> git.mxchange.org Git - flightgear.git/blob - src/AIModel/AIBase.cxx
6b6b7f9e10184d00b1c4ec044f68ca7ccb20ab9a
[flightgear.git] / src / AIModel / AIBase.cxx
1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44 #include "AIManager.hxx"
45
46 FGAIBase::FGAIBase() {
47     _type_str = "model";
48     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
49     bearing = elevation = range = rdot = 0.0;
50     x_shift = y_shift = rotation = 0.0;
51     in_range = false;
52     invisible = true;
53     no_roll = true;
54     model_path = "";
55     model = 0;
56     _otype = otNull;
57     index = 0;
58 }
59
60 FGAIBase::~FGAIBase() {
61     globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
62     // unbind();
63     SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
64     root->removeChild(_type_str.c_str(), index);
65     if (fp) delete fp;
66 }
67
68 void FGAIBase::update(double dt) {
69     ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
70     ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
71 }
72
73
74 void FGAIBase::Transform() {
75     if (!invisible) {
76       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
77       if (no_roll) {
78          aip.setOrientation(0.0, pitch, hdg);
79       } else {
80          aip.setOrientation(roll, pitch, hdg);
81       }
82       aip.update( globals->get_scenery()->get_center() );    
83     }
84 }
85
86
87 bool FGAIBase::init() {
88
89    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
90    index = manager->getNum(_otype) - 1;
91    props = root->getNode(_type_str.c_str(), index, true);
92    if (model_path != "") {
93       model = sgLoad3DModel( globals->get_fg_root(),
94                              model_path.c_str(),
95                              props,
96                              globals->get_sim_time_sec() );
97    }
98    if (model) {
99      aip.init( model );
100      aip.setVisible(true);
101      invisible = false;
102      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
103    } else {
104      if (model_path != "") { 
105        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
106      }
107    } 
108
109    setDie(false);
110
111    return true;
112 }
113
114 bool FGAIBase::isa( object_type otype ) {
115  if ( otype == _otype ) { return true; }
116  else { return false; } 
117 }
118
119
120 void FGAIBase::bind() {
121    props->tie("id", SGRawValuePointer<int>(&id));
122    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
123    props->tie("velocities/vertical-speed-fps",
124                SGRawValueMethods<FGAIBase,double>(*this,
125                                          &FGAIBase::_getVS_fps,
126                                          &FGAIBase::_setVS_fps));
127
128    props->tie("position/altitude-ft",
129                SGRawValueMethods<FGAIBase,double>(*this,
130                                          &FGAIBase::_getAltitude,
131                                          &FGAIBase::_setAltitude));
132    props->tie("position/latitude-deg",
133                SGRawValueMethods<FGAIBase,double>(*this,
134                                          &FGAIBase::_getLatitude,
135                                          &FGAIBase::_setLatitude));
136    props->tie("position/longitude-deg",
137                SGRawValueMethods<FGAIBase,double>(*this,
138                                          &FGAIBase::_getLongitude,
139                                          &FGAIBase::_setLongitude));
140
141    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
142    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
143    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
144
145    props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
146    props->tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
147    props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
148    props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
149    props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
150    props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset)); 
151    props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
152    props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
153    props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
154
155    props->tie("controls/lighting/nav-lights",
156                SGRawValueFunctions<bool>(_isNight));
157    props->setBoolValue("controls/lighting/beacon", true);
158    props->setBoolValue("controls/lighting/strobe", true);
159 }
160
161 void FGAIBase::unbind() {
162     props->untie("id");
163     props->untie("velocities/true-airspeed-kt");
164     props->untie("velocities/vertical-speed-fps");
165
166     props->untie("position/altitude-ft");
167     props->untie("position/latitude-deg");
168     props->untie("position/longitude-deg");
169
170     props->untie("orientation/pitch-deg");
171     props->untie("orientation/roll-deg");
172     props->untie("orientation/true-heading-deg");
173
174     props->untie("radar/in-range");
175     props->untie("radar/bearing-deg");
176     props->untie("radar/elevation-deg");
177     props->untie("radar/range-nm");
178     props->untie("radar/h-offset");
179     props->untie("radar/v-offset");
180     props->untie("radar/x-shift");
181     props->untie("radar/y-shift");
182     props->untie("radar/rotation");
183
184     props->untie("controls/lighting/nav-lights");
185 }
186
187 double FGAIBase::UpdateRadar(FGAIManager* manager)
188 {
189    double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
190    radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
191    radar_range_ft2 *= radar_range_ft2;
192
193    double user_latitude  = manager->get_user_latitude();
194    double user_longitude = manager->get_user_longitude();
195    double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
196    double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
197    double range_ft2 = lat_range*lat_range + lon_range*lon_range;
198
199    //
200    // Test whether the target is within radar range.
201    //
202    in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
203    if ( in_range )
204    {
205      props->setBoolValue("radar/in-range", true);
206
207      // copy values from the AIManager
208      double user_altitude  = manager->get_user_altitude();
209      double user_heading   = manager->get_user_heading();
210      double user_pitch     = manager->get_user_pitch();
211      double user_yaw       = manager->get_user_yaw();
212      double user_speed     = manager->get_user_speed();
213
214      // calculate range to target in feet and nautical miles
215      double range_ft = sqrt( range_ft2 );
216      range = range_ft / 6076.11549;
217
218      // calculate bearing to target
219      if (pos.lat() >= user_latitude) {
220         bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
221         if (pos.lon() >= user_longitude) {
222            bearing = 90.0 - bearing;
223         } else {
224            bearing = 270.0 + bearing;
225         }
226      } else {
227         bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
228         if (pos.lon() >= user_longitude) {
229            bearing = 180.0 - bearing;
230         } else {
231            bearing = 180.0 + bearing;
232         }
233      }
234
235      // calculate look left/right to target, without yaw correction
236      horiz_offset = bearing - user_heading;
237      if (horiz_offset > 180.0) horiz_offset -= 360.0;
238      if (horiz_offset < -180.0) horiz_offset += 360.0;
239
240      // calculate elevation to target
241      elevation = atan2( altitude * SG_METER_TO_FEET - user_altitude, range_ft )
242                         * SG_RADIANS_TO_DEGREES;
243
244      // calculate look up/down to target
245      vert_offset = elevation + user_pitch;
246
247      /* this calculation needs to be fixed, but it isn't important anyway
248      // calculate range rate
249      double recip_bearing = bearing + 180.0;
250      if (recip_bearing > 360.0) recip_bearing -= 360.0;
251      double my_horiz_offset = recip_bearing - hdg;
252      if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
253      if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
254      rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
255              +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
256 */
257
258      // now correct look left/right for yaw
259      horiz_offset += user_yaw;
260
261      // calculate values for radar display
262      y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
263      x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
264      rotation = hdg - user_heading;
265      if (rotation < 0.0) rotation += 360.0;
266
267    }
268
269    return range_ft2;
270 }
271
272
273 /*
274  * getters and Setters
275  */
276 void FGAIBase::_setLongitude( double longitude ) {
277     pos.setlon(longitude);
278 }
279 void FGAIBase::_setLatitude ( double latitude )  {
280     pos.setlat(latitude);
281 }
282
283 double FGAIBase::_getLongitude() const {
284     return pos.lon();
285 }
286 double FGAIBase::_getLatitude () const {
287     return pos.lat();
288 }
289 double FGAIBase::_getRdot() const {
290     return rdot;
291 }
292 double FGAIBase::_getVS_fps() const {
293     return vs*60.0;
294 }
295 void FGAIBase::_setVS_fps( double _vs ) {
296     vs = _vs/60.0;
297 }
298
299 double FGAIBase::_getAltitude() const {
300     return altitude;
301 }
302 void FGAIBase::_setAltitude( double _alt ) {
303     setAltitude( _alt );
304 }
305
306 bool FGAIBase::_isNight() {
307     return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
308 }
309