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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44 #include "AIManager.hxx"
45
46 FGAIBase::FGAIBase() {
47     _type_str = "model";
48     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
49     bearing = elevation = range = rdot = 0.0;
50     x_shift = y_shift = rotation = 0.0;
51     in_range = false;
52     invisible = true;
53     no_roll = true;
54     life = 900;
55     model_path = "";
56     model = 0;
57     _otype = otNull;
58     index = 0;
59     fp = (FGAIFlightPlan*)0;
60     delete_me = false;
61     manager = NULL;
62 }
63
64 FGAIBase::~FGAIBase() {
65     globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
66     // unbind();
67     SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
68     root->removeChild(_type_str.c_str(), index);
69     if (fp) delete fp;
70 }
71
72 void FGAIBase::update(double dt) {
73     ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
74     ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
75 }
76
77
78 void FGAIBase::Transform() {
79     if (!invisible) {
80       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
81       if (no_roll) {
82          aip.setOrientation(0.0, pitch, hdg);
83       } else {
84          aip.setOrientation(roll, pitch, hdg);
85       }
86       aip.update( globals->get_scenery()->get_center() );    
87     }
88 }
89
90
91 bool FGAIBase::init() {
92
93    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
94
95    index = manager->getNum(_otype) - 1;
96    props = root->getNode(_type_str.c_str(), index, true);
97
98    if (model_path != "") {
99       model = sgLoad3DModel( globals->get_fg_root(),
100                              model_path.c_str(),
101                              props,
102                              globals->get_sim_time_sec() );
103    }
104    if (model) {
105      aip.init( model );
106      aip.setVisible(true);
107      invisible = false;
108      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
109    } else {
110      if (model_path != "") { 
111        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
112      }
113    } 
114
115    setDie(false);
116
117    return true;
118 }
119
120 bool FGAIBase::isa( object_type otype ) {
121  if ( otype == _otype ) { return true; }
122  else { return false; } 
123 }
124
125
126 void FGAIBase::bind() {
127    props->tie("id", SGRawValueMethods<FGAIBase,int>(*this,
128                                          &FGAIBase::_getID));
129    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
130    props->tie("velocities/vertical-speed-fps",
131                SGRawValueMethods<FGAIBase,double>(*this,
132                                          &FGAIBase::_getVS_fps,
133                                          &FGAIBase::_setVS_fps));
134
135    props->tie("position/altitude-ft",
136                SGRawValueMethods<FGAIBase,double>(*this,
137                                          &FGAIBase::_getAltitude,
138                                          &FGAIBase::_setAltitude));
139    props->tie("position/latitude-deg",
140                SGRawValueMethods<FGAIBase,double>(*this,
141                                          &FGAIBase::_getLatitude,
142                                          &FGAIBase::_setLatitude));
143    props->tie("position/longitude-deg",
144                SGRawValueMethods<FGAIBase,double>(*this,
145                                          &FGAIBase::_getLongitude,
146                                          &FGAIBase::_setLongitude));
147
148    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
149    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
150    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
151
152    props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
153    props->tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
154    props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
155    props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
156    props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
157    props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset)); 
158    props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
159    props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
160    props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
161
162    props->tie("controls/lighting/nav-lights",
163                SGRawValueFunctions<bool>(_isNight));
164    props->setBoolValue("controls/lighting/beacon", true);
165    props->setBoolValue("controls/lighting/strobe", true);
166 }
167
168 void FGAIBase::unbind() {
169     props->untie("id");
170     props->untie("velocities/true-airspeed-kt");
171     props->untie("velocities/vertical-speed-fps");
172
173     props->untie("position/altitude-ft");
174     props->untie("position/latitude-deg");
175     props->untie("position/longitude-deg");
176
177     props->untie("orientation/pitch-deg");
178     props->untie("orientation/roll-deg");
179     props->untie("orientation/true-heading-deg");
180
181     props->untie("radar/in-range");
182     props->untie("radar/bearing-deg");
183     props->untie("radar/elevation-deg");
184     props->untie("radar/range-nm");
185     props->untie("radar/h-offset");
186     props->untie("radar/v-offset");
187     props->untie("radar/x-shift");
188     props->untie("radar/y-shift");
189     props->untie("radar/rotation");
190
191     props->untie("controls/lighting/nav-lights");
192 }
193
194 double FGAIBase::UpdateRadar(FGAIManager* manager)
195 {
196    double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
197    radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
198    radar_range_ft2 *= radar_range_ft2;
199
200    double user_latitude  = manager->get_user_latitude();
201    double user_longitude = manager->get_user_longitude();
202    double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
203    double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
204    double range_ft2 = lat_range*lat_range + lon_range*lon_range;
205
206    //
207    // Test whether the target is within radar range.
208    //
209    in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
210    if ( in_range )
211    {
212      props->setBoolValue("radar/in-range", true);
213
214      // copy values from the AIManager
215      double user_altitude  = manager->get_user_altitude();
216      double user_heading   = manager->get_user_heading();
217      double user_pitch     = manager->get_user_pitch();
218      double user_yaw       = manager->get_user_yaw();
219      double user_speed     = manager->get_user_speed();
220
221      // calculate range to target in feet and nautical miles
222      double range_ft = sqrt( range_ft2 );
223      range = range_ft / 6076.11549;
224
225      // calculate bearing to target
226      if (pos.lat() >= user_latitude) {
227         bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
228         if (pos.lon() >= user_longitude) {
229            bearing = 90.0 - bearing;
230         } else {
231            bearing = 270.0 + bearing;
232         }
233      } else {
234         bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
235         if (pos.lon() >= user_longitude) {
236            bearing = 180.0 - bearing;
237         } else {
238            bearing = 180.0 + bearing;
239         }
240      }
241
242      // calculate look left/right to target, without yaw correction
243      horiz_offset = bearing - user_heading;
244      if (horiz_offset > 180.0) horiz_offset -= 360.0;
245      if (horiz_offset < -180.0) horiz_offset += 360.0;
246
247      // calculate elevation to target
248      elevation = atan2( altitude * SG_METER_TO_FEET - user_altitude, range_ft )
249                         * SG_RADIANS_TO_DEGREES;
250
251      // calculate look up/down to target
252      vert_offset = elevation + user_pitch;
253
254      /* this calculation needs to be fixed, but it isn't important anyway
255      // calculate range rate
256      double recip_bearing = bearing + 180.0;
257      if (recip_bearing > 360.0) recip_bearing -= 360.0;
258      double my_horiz_offset = recip_bearing - hdg;
259      if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
260      if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
261      rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
262              +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
263 */
264
265      // now correct look left/right for yaw
266      horiz_offset += user_yaw;
267
268      // calculate values for radar display
269      y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
270      x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
271      rotation = hdg - user_heading;
272      if (rotation < 0.0) rotation += 360.0;
273
274    }
275
276    return range_ft2;
277 }
278
279
280 /*
281  * getters and Setters
282  */
283 void FGAIBase::_setLongitude( double longitude ) {
284     pos.setlon(longitude);
285 }
286 void FGAIBase::_setLatitude ( double latitude )  {
287     pos.setlat(latitude);
288 }
289
290 double FGAIBase::_getLongitude() const {
291     return pos.lon();
292 }
293 double FGAIBase::_getLatitude () const {
294     return pos.lat();
295 }
296 double FGAIBase::_getRdot() const {
297     return rdot;
298 }
299 double FGAIBase::_getVS_fps() const {
300     return vs*60.0;
301 }
302 void FGAIBase::_setVS_fps( double _vs ) {
303     vs = _vs/60.0;
304 }
305
306 double FGAIBase::_getAltitude() const {
307     return altitude;
308 }
309 void FGAIBase::_setAltitude( double _alt ) {
310     setAltitude( _alt );
311 }
312
313 bool FGAIBase::_isNight() {
314     return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
315 }
316
317 int FGAIBase::_getID() const {
318     return (int)(this);
319 }