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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44 #include "AIManager.hxx"
45
46 FGAIBase::FGAIBase() {
47     _type_str = "model";
48     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
49     bearing = elevation = range = rdot = 0.0;
50     x_shift = y_shift = rotation = 0.0;
51     in_range = false;
52     invisible = true;
53     no_roll = true;
54     life = 900;
55     model_path = "";
56     model = 0;
57     _otype = otNull;
58     index = 0;
59     fp = (FGAIFlightPlan*)0;
60 }
61
62 FGAIBase::~FGAIBase() {
63     globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
64     // unbind();
65     SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
66     root->removeChild(_type_str.c_str(), index);
67     if (fp) delete fp;
68 }
69
70 void FGAIBase::update(double dt) {
71     ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
72     ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
73 }
74
75
76 void FGAIBase::Transform() {
77     if (!invisible) {
78       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
79       if (no_roll) {
80          aip.setOrientation(0.0, pitch, hdg);
81       } else {
82          aip.setOrientation(roll, pitch, hdg);
83       }
84       aip.update( globals->get_scenery()->get_center() );    
85     }
86 }
87
88
89 bool FGAIBase::init() {
90
91    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
92    index = manager->getNum(_otype) - 1;
93    props = root->getNode(_type_str.c_str(), index, true);
94    if (model_path != "") {
95       model = sgLoad3DModel( globals->get_fg_root(),
96                              model_path.c_str(),
97                              props,
98                              globals->get_sim_time_sec() );
99    }
100    if (model) {
101      aip.init( model );
102      aip.setVisible(true);
103      invisible = false;
104      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
105    } else {
106      if (model_path != "") { 
107        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
108      }
109    } 
110
111    setDie(false);
112
113    return true;
114 }
115
116 bool FGAIBase::isa( object_type otype ) {
117  if ( otype == _otype ) { return true; }
118  else { return false; } 
119 }
120
121
122 void FGAIBase::bind() {
123    props->tie("id", SGRawValuePointer<int>(&id));
124    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
125    props->tie("velocities/vertical-speed-fps",
126                SGRawValueMethods<FGAIBase,double>(*this,
127                                          &FGAIBase::_getVS_fps,
128                                          &FGAIBase::_setVS_fps));
129
130    props->tie("position/altitude-ft",
131                SGRawValueMethods<FGAIBase,double>(*this,
132                                          &FGAIBase::_getAltitude,
133                                          &FGAIBase::_setAltitude));
134    props->tie("position/latitude-deg",
135                SGRawValueMethods<FGAIBase,double>(*this,
136                                          &FGAIBase::_getLatitude,
137                                          &FGAIBase::_setLatitude));
138    props->tie("position/longitude-deg",
139                SGRawValueMethods<FGAIBase,double>(*this,
140                                          &FGAIBase::_getLongitude,
141                                          &FGAIBase::_setLongitude));
142
143    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
144    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
145    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
146
147    props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
148    props->tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
149    props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
150    props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
151    props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
152    props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset)); 
153    props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
154    props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
155    props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
156
157    props->tie("controls/lighting/nav-lights",
158                SGRawValueFunctions<bool>(_isNight));
159    props->setBoolValue("controls/lighting/beacon", true);
160    props->setBoolValue("controls/lighting/strobe", true);
161 }
162
163 void FGAIBase::unbind() {
164     props->untie("id");
165     props->untie("velocities/true-airspeed-kt");
166     props->untie("velocities/vertical-speed-fps");
167
168     props->untie("position/altitude-ft");
169     props->untie("position/latitude-deg");
170     props->untie("position/longitude-deg");
171
172     props->untie("orientation/pitch-deg");
173     props->untie("orientation/roll-deg");
174     props->untie("orientation/true-heading-deg");
175
176     props->untie("radar/in-range");
177     props->untie("radar/bearing-deg");
178     props->untie("radar/elevation-deg");
179     props->untie("radar/range-nm");
180     props->untie("radar/h-offset");
181     props->untie("radar/v-offset");
182     props->untie("radar/x-shift");
183     props->untie("radar/y-shift");
184     props->untie("radar/rotation");
185
186     props->untie("controls/lighting/nav-lights");
187 }
188
189 double FGAIBase::UpdateRadar(FGAIManager* manager)
190 {
191    double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
192    radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
193    radar_range_ft2 *= radar_range_ft2;
194
195    double user_latitude  = manager->get_user_latitude();
196    double user_longitude = manager->get_user_longitude();
197    double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
198    double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
199    double range_ft2 = lat_range*lat_range + lon_range*lon_range;
200
201    //
202    // Test whether the target is within radar range.
203    //
204    in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
205    if ( in_range )
206    {
207      props->setBoolValue("radar/in-range", true);
208
209      // copy values from the AIManager
210      double user_altitude  = manager->get_user_altitude();
211      double user_heading   = manager->get_user_heading();
212      double user_pitch     = manager->get_user_pitch();
213      double user_yaw       = manager->get_user_yaw();
214      double user_speed     = manager->get_user_speed();
215
216      // calculate range to target in feet and nautical miles
217      double range_ft = sqrt( range_ft2 );
218      range = range_ft / 6076.11549;
219
220      // calculate bearing to target
221      if (pos.lat() >= user_latitude) {
222         bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
223         if (pos.lon() >= user_longitude) {
224            bearing = 90.0 - bearing;
225         } else {
226            bearing = 270.0 + bearing;
227         }
228      } else {
229         bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
230         if (pos.lon() >= user_longitude) {
231            bearing = 180.0 - bearing;
232         } else {
233            bearing = 180.0 + bearing;
234         }
235      }
236
237      // calculate look left/right to target, without yaw correction
238      horiz_offset = bearing - user_heading;
239      if (horiz_offset > 180.0) horiz_offset -= 360.0;
240      if (horiz_offset < -180.0) horiz_offset += 360.0;
241
242      // calculate elevation to target
243      elevation = atan2( altitude * SG_METER_TO_FEET - user_altitude, range_ft )
244                         * SG_RADIANS_TO_DEGREES;
245
246      // calculate look up/down to target
247      vert_offset = elevation + user_pitch;
248
249      /* this calculation needs to be fixed, but it isn't important anyway
250      // calculate range rate
251      double recip_bearing = bearing + 180.0;
252      if (recip_bearing > 360.0) recip_bearing -= 360.0;
253      double my_horiz_offset = recip_bearing - hdg;
254      if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
255      if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
256      rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
257              +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
258 */
259
260      // now correct look left/right for yaw
261      horiz_offset += user_yaw;
262
263      // calculate values for radar display
264      y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
265      x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
266      rotation = hdg - user_heading;
267      if (rotation < 0.0) rotation += 360.0;
268
269    }
270
271    return range_ft2;
272 }
273
274
275 /*
276  * getters and Setters
277  */
278 void FGAIBase::_setLongitude( double longitude ) {
279     pos.setlon(longitude);
280 }
281 void FGAIBase::_setLatitude ( double latitude )  {
282     pos.setlat(latitude);
283 }
284
285 double FGAIBase::_getLongitude() const {
286     return pos.lon();
287 }
288 double FGAIBase::_getLatitude () const {
289     return pos.lat();
290 }
291 double FGAIBase::_getRdot() const {
292     return rdot;
293 }
294 double FGAIBase::_getVS_fps() const {
295     return vs*60.0;
296 }
297 void FGAIBase::_setVS_fps( double _vs ) {
298     vs = _vs/60.0;
299 }
300
301 double FGAIBase::_getAltitude() const {
302     return altitude;
303 }
304 void FGAIBase::_setAltitude( double _alt ) {
305     setAltitude( _alt );
306 }
307
308 bool FGAIBase::_isNight() {
309     return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
310 }
311