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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44
45 FGAIBase *FGAIBase::_self = NULL;
46
47 FGAIBase::FGAIBase() {
48     _self = this;
49     _type_str = "model";
50     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
51     bearing = elevation = range = rdot = 0.0;
52     x_shift = y_shift = rotation = 0.0;
53     invisible = true;
54     model_path = "";
55     _otype = otNull;
56 }
57
58 FGAIBase::~FGAIBase() {
59     unbind();
60     _self = NULL;
61 }
62
63 void FGAIBase::update(double dt) {
64 }
65
66
67 void FGAIBase::Transform() {
68     if (!invisible) {
69       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
70       aip.setOrientation(roll, pitch, hdg);
71       aip.update( globals->get_scenery()->get_center() );    
72     }
73 }
74
75
76 bool FGAIBase::init() {
77
78    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
79    vector<SGPropertyNode_ptr> p_vec = root->getChildren(_type_str);
80    unsigned num = p_vec.size();
81    p_vec.clear();
82
83    props = root->getNode(_type_str, num, true);
84    ssgBranch *model = 0;
85    if (model_path != "") {
86       model = sgLoad3DModel( globals->get_fg_root(),
87                              model_path.c_str(),
88                              props,
89                              globals->get_sim_time_sec() );
90    }
91    if (model) {
92      aip.init( model );
93      aip.setVisible(true);
94      invisible = false;
95      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
96    } else {
97      if (model_path != "") { 
98        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
99      }
100    } 
101
102    setDie(false);
103
104    return true;
105 }
106
107 bool FGAIBase::isa( object_type otype ) {
108  if ( otype == _otype ) { return true; }
109  else { return false; } 
110 }
111
112
113 void FGAIBase::bind() {
114    props->tie("id", SGRawValuePointer<int>(&id));
115    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
116    props->tie("velocities/vertical-speed-fps",
117                SGRawValueFunctions<double>(FGAIBase::_getVS_fps,
118                                            FGAIBase::_setVS_fps));
119
120    props->tie("position/altitude-ft",
121                SGRawValueFunctions<double>(FGAIBase::_getAltitude,
122                                            FGAIBase::_setAltitude));
123    props->tie("position/latitude-deg",
124                SGRawValueFunctions<double>(FGAIBase::_getLatitude,
125                                            FGAIBase::_setLatitude));
126    props->tie("position/longitude-deg",
127                SGRawValueFunctions<double>(FGAIBase::_getLongitude,
128                                            FGAIBase::_setLongitude));
129
130    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
131    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
132    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
133
134    props->tie("radar/bearing-deg",   SGRawValueFunctions<double>(FGAIBase::_getBearing));
135    props->tie("radar/elevation-deg", SGRawValueFunctions<double>(FGAIBase::_getElevation));
136    props->tie("radar/range-nm",      SGRawValueFunctions<double>(FGAIBase::_getRange));
137 //   props->tie("radar/rdot-kts",      SGRawValueFunctions<double>(FGAIBase::_getRdot));
138    props->tie("radar/h-offset", SGRawValueFunctions<double>(FGAIBase::_getH_offset));
139    props->tie("radar/v-offset", SGRawValueFunctions<double>(FGAIBase::_getV_offset)); 
140    props->tie("radar/x-shift", SGRawValueFunctions<double>(FGAIBase::_getX_shift));
141    props->tie("radar/y-shift", SGRawValueFunctions<double>(FGAIBase::_getY_shift));
142    props->tie("radar/rotation", SGRawValueFunctions<double>(FGAIBase::_getRotation));
143
144    props->tie("controls/lighting/nav-lights",
145                SGRawValueFunctions<bool>(FGAIBase::_isNight));
146    props->setBoolValue("controls/lighting/beacon", true);
147    props->setBoolValue("controls/lighting/strobe", true);
148 }
149
150 void FGAIBase::unbind() {
151     props->untie("id");
152     props->untie("velocities/true-airspeed-kt");
153     props->untie("velocities/vertical-speed-fps");
154
155     props->untie("position/altitude-ft");
156     props->untie("position/latitude-deg");
157     props->untie("position/longitude-deg");
158
159     props->untie("orientation/pitch-deg");
160     props->untie("orientation/roll-deg");
161     props->untie("orientation/true-heading-deg");
162
163     props->untie("radar/bearing-deg");
164     props->untie("radar/elevation-deg");
165     props->untie("radar/range-nm");
166 //    props->untie("radar/rdot-kts");
167     props->untie("radar/h-offset");
168     props->untie("radar/v-offset");
169     props->untie("radar/x-shift");
170     props->untie("radar/y-shift");
171     props->untie("radar/rotation");
172
173     props->untie("controls/controls/lighting/nav-lights");
174 }
175