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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44 #include "AIManager.hxx"
45
46 FGAIBase::FGAIBase() {
47     _type_str = "model";
48     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
49     bearing = elevation = range = rdot = 0.0;
50     x_shift = y_shift = rotation = 0.0;
51     in_range = false;
52     invisible = true;
53     no_roll = true;
54     model_path = "";
55     model = 0;
56     _otype = otNull;
57     index = 0;
58     fp = (FGAIFlightPlan*)0;
59 }
60
61 FGAIBase::~FGAIBase() {
62     globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
63     // unbind();
64     SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
65     root->removeChild(_type_str.c_str(), index);
66     if (fp) delete fp;
67 }
68
69 void FGAIBase::update(double dt) {
70     ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
71     ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
72 }
73
74
75 void FGAIBase::Transform() {
76     if (!invisible) {
77       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
78       if (no_roll) {
79          aip.setOrientation(0.0, pitch, hdg);
80       } else {
81          aip.setOrientation(roll, pitch, hdg);
82       }
83       aip.update( globals->get_scenery()->get_center() );    
84     }
85 }
86
87
88 bool FGAIBase::init() {
89
90    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
91    index = manager->getNum(_otype) - 1;
92    props = root->getNode(_type_str.c_str(), index, true);
93    if (model_path != "") {
94       model = sgLoad3DModel( globals->get_fg_root(),
95                              model_path.c_str(),
96                              props,
97                              globals->get_sim_time_sec() );
98    }
99    if (model) {
100      aip.init( model );
101      aip.setVisible(true);
102      invisible = false;
103      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
104    } else {
105      if (model_path != "") { 
106        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
107      }
108    } 
109
110    setDie(false);
111
112    return true;
113 }
114
115 bool FGAIBase::isa( object_type otype ) {
116  if ( otype == _otype ) { return true; }
117  else { return false; } 
118 }
119
120
121 void FGAIBase::bind() {
122    props->tie("id", SGRawValuePointer<int>(&id));
123    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
124    props->tie("velocities/vertical-speed-fps",
125                SGRawValueMethods<FGAIBase,double>(*this,
126                                          &FGAIBase::_getVS_fps,
127                                          &FGAIBase::_setVS_fps));
128
129    props->tie("position/altitude-ft",
130                SGRawValueMethods<FGAIBase,double>(*this,
131                                          &FGAIBase::_getAltitude,
132                                          &FGAIBase::_setAltitude));
133    props->tie("position/latitude-deg",
134                SGRawValueMethods<FGAIBase,double>(*this,
135                                          &FGAIBase::_getLatitude,
136                                          &FGAIBase::_setLatitude));
137    props->tie("position/longitude-deg",
138                SGRawValueMethods<FGAIBase,double>(*this,
139                                          &FGAIBase::_getLongitude,
140                                          &FGAIBase::_setLongitude));
141
142    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
143    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
144    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
145
146    props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
147    props->tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
148    props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
149    props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
150    props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
151    props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset)); 
152    props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
153    props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
154    props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
155
156    props->tie("controls/lighting/nav-lights",
157                SGRawValueFunctions<bool>(_isNight));
158    props->setBoolValue("controls/lighting/beacon", true);
159    props->setBoolValue("controls/lighting/strobe", true);
160 }
161
162 void FGAIBase::unbind() {
163     props->untie("id");
164     props->untie("velocities/true-airspeed-kt");
165     props->untie("velocities/vertical-speed-fps");
166
167     props->untie("position/altitude-ft");
168     props->untie("position/latitude-deg");
169     props->untie("position/longitude-deg");
170
171     props->untie("orientation/pitch-deg");
172     props->untie("orientation/roll-deg");
173     props->untie("orientation/true-heading-deg");
174
175     props->untie("radar/in-range");
176     props->untie("radar/bearing-deg");
177     props->untie("radar/elevation-deg");
178     props->untie("radar/range-nm");
179     props->untie("radar/h-offset");
180     props->untie("radar/v-offset");
181     props->untie("radar/x-shift");
182     props->untie("radar/y-shift");
183     props->untie("radar/rotation");
184
185     props->untie("controls/lighting/nav-lights");
186 }
187
188 double FGAIBase::UpdateRadar(FGAIManager* manager)
189 {
190    double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
191    radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
192    radar_range_ft2 *= radar_range_ft2;
193
194    double user_latitude  = manager->get_user_latitude();
195    double user_longitude = manager->get_user_longitude();
196    double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
197    double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
198    double range_ft2 = lat_range*lat_range + lon_range*lon_range;
199
200    //
201    // Test whether the target is within radar range.
202    //
203    in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
204    if ( in_range )
205    {
206      props->setBoolValue("radar/in-range", true);
207
208      // copy values from the AIManager
209      double user_altitude  = manager->get_user_altitude();
210      double user_heading   = manager->get_user_heading();
211      double user_pitch     = manager->get_user_pitch();
212      double user_yaw       = manager->get_user_yaw();
213      double user_speed     = manager->get_user_speed();
214
215      // calculate range to target in feet and nautical miles
216      double range_ft = sqrt( range_ft2 );
217      range = range_ft / 6076.11549;
218
219      // calculate bearing to target
220      if (pos.lat() >= user_latitude) {
221         bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
222         if (pos.lon() >= user_longitude) {
223            bearing = 90.0 - bearing;
224         } else {
225            bearing = 270.0 + bearing;
226         }
227      } else {
228         bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
229         if (pos.lon() >= user_longitude) {
230            bearing = 180.0 - bearing;
231         } else {
232            bearing = 180.0 + bearing;
233         }
234      }
235
236      // calculate look left/right to target, without yaw correction
237      horiz_offset = bearing - user_heading;
238      if (horiz_offset > 180.0) horiz_offset -= 360.0;
239      if (horiz_offset < -180.0) horiz_offset += 360.0;
240
241      // calculate elevation to target
242      elevation = atan2( altitude * SG_METER_TO_FEET - user_altitude, range_ft )
243                         * SG_RADIANS_TO_DEGREES;
244
245      // calculate look up/down to target
246      vert_offset = elevation + user_pitch;
247
248      /* this calculation needs to be fixed, but it isn't important anyway
249      // calculate range rate
250      double recip_bearing = bearing + 180.0;
251      if (recip_bearing > 360.0) recip_bearing -= 360.0;
252      double my_horiz_offset = recip_bearing - hdg;
253      if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
254      if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
255      rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
256              +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
257 */
258
259      // now correct look left/right for yaw
260      horiz_offset += user_yaw;
261
262      // calculate values for radar display
263      y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
264      x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
265      rotation = hdg - user_heading;
266      if (rotation < 0.0) rotation += 360.0;
267
268    }
269
270    return range_ft2;
271 }
272
273
274 /*
275  * getters and Setters
276  */
277 void FGAIBase::_setLongitude( double longitude ) {
278     pos.setlon(longitude);
279 }
280 void FGAIBase::_setLatitude ( double latitude )  {
281     pos.setlat(latitude);
282 }
283
284 double FGAIBase::_getLongitude() const {
285     return pos.lon();
286 }
287 double FGAIBase::_getLatitude () const {
288     return pos.lat();
289 }
290 double FGAIBase::_getRdot() const {
291     return rdot;
292 }
293 double FGAIBase::_getVS_fps() const {
294     return vs*60.0;
295 }
296 void FGAIBase::_setVS_fps( double _vs ) {
297     vs = _vs/60.0;
298 }
299
300 double FGAIBase::_getAltitude() const {
301     return altitude;
302 }
303 void FGAIBase::_setAltitude( double _alt ) {
304     setAltitude( _alt );
305 }
306
307 bool FGAIBase::_isNight() {
308     return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
309 }
310