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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44 #include "AIManager.hxx"
45
46 FGAIBase::FGAIBase() {
47     _type_str = "model";
48     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
49     bearing = elevation = range = rdot = 0.0;
50     x_shift = y_shift = rotation = 0.0;
51     in_range = false;
52     invisible = true;
53     no_roll = true;
54     life = 900;
55     model_path = "";
56     model = 0;
57     _otype = otNull;
58     index = 0;
59     fp = (FGAIFlightPlan*)0;
60     delete_me = false;
61     manager = NULL;
62 }
63
64 FGAIBase::~FGAIBase() {
65     globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
66     // unbind();
67     SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
68     root->removeChild(_type_str.c_str(), index);
69     if (fp) delete fp;
70 }
71
72 void FGAIBase::update(double dt) {
73     ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
74     ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
75 }
76
77
78 void FGAIBase::Transform() {
79     if (!invisible) {
80       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
81       if (no_roll) {
82          aip.setOrientation(0.0, pitch, hdg);
83       } else {
84          aip.setOrientation(roll, pitch, hdg);
85       }
86       aip.update( globals->get_scenery()->get_center() );    
87     }
88 }
89
90
91 bool FGAIBase::init() {
92
93    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
94
95    index = manager->getNum(_otype) - 1;
96    props = root->getNode(_type_str.c_str(), index, true);
97
98    if (model_path != "") {
99       model = sgLoad3DModel( globals->get_fg_root(),
100                              model_path.c_str(),
101                              props,
102                              globals->get_sim_time_sec() );
103    }
104    if (model) {
105      aip.init( model );
106      aip.setVisible(true);
107      invisible = false;
108      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
109    } else {
110      if (model_path != "") { 
111        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
112      }
113    } 
114
115    setDie(false);
116
117    return true;
118 }
119
120 bool FGAIBase::isa( object_type otype ) {
121  if ( otype == _otype ) { return true; }
122  else { return false; } 
123 }
124
125
126 void FGAIBase::bind() {
127    props->tie("id", SGRawValuePointer<int>(&id));
128    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
129    props->tie("velocities/vertical-speed-fps",
130                SGRawValueMethods<FGAIBase,double>(*this,
131                                          &FGAIBase::_getVS_fps,
132                                          &FGAIBase::_setVS_fps));
133
134    props->tie("position/altitude-ft",
135                SGRawValueMethods<FGAIBase,double>(*this,
136                                          &FGAIBase::_getAltitude,
137                                          &FGAIBase::_setAltitude));
138    props->tie("position/latitude-deg",
139                SGRawValueMethods<FGAIBase,double>(*this,
140                                          &FGAIBase::_getLatitude,
141                                          &FGAIBase::_setLatitude));
142    props->tie("position/longitude-deg",
143                SGRawValueMethods<FGAIBase,double>(*this,
144                                          &FGAIBase::_getLongitude,
145                                          &FGAIBase::_setLongitude));
146
147    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
148    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
149    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
150
151    props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
152    props->tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
153    props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
154    props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
155    props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
156    props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset)); 
157    props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
158    props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
159    props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
160
161    props->tie("controls/lighting/nav-lights",
162                SGRawValueFunctions<bool>(_isNight));
163    props->setBoolValue("controls/lighting/beacon", true);
164    props->setBoolValue("controls/lighting/strobe", true);
165 }
166
167 void FGAIBase::unbind() {
168     props->untie("id");
169     props->untie("velocities/true-airspeed-kt");
170     props->untie("velocities/vertical-speed-fps");
171
172     props->untie("position/altitude-ft");
173     props->untie("position/latitude-deg");
174     props->untie("position/longitude-deg");
175
176     props->untie("orientation/pitch-deg");
177     props->untie("orientation/roll-deg");
178     props->untie("orientation/true-heading-deg");
179
180     props->untie("radar/in-range");
181     props->untie("radar/bearing-deg");
182     props->untie("radar/elevation-deg");
183     props->untie("radar/range-nm");
184     props->untie("radar/h-offset");
185     props->untie("radar/v-offset");
186     props->untie("radar/x-shift");
187     props->untie("radar/y-shift");
188     props->untie("radar/rotation");
189
190     props->untie("controls/lighting/nav-lights");
191 }
192
193 double FGAIBase::UpdateRadar(FGAIManager* manager)
194 {
195    double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
196    radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
197    radar_range_ft2 *= radar_range_ft2;
198
199    double user_latitude  = manager->get_user_latitude();
200    double user_longitude = manager->get_user_longitude();
201    double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
202    double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
203    double range_ft2 = lat_range*lat_range + lon_range*lon_range;
204
205    //
206    // Test whether the target is within radar range.
207    //
208    in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
209    if ( in_range )
210    {
211      props->setBoolValue("radar/in-range", true);
212
213      // copy values from the AIManager
214      double user_altitude  = manager->get_user_altitude();
215      double user_heading   = manager->get_user_heading();
216      double user_pitch     = manager->get_user_pitch();
217      double user_yaw       = manager->get_user_yaw();
218      double user_speed     = manager->get_user_speed();
219
220      // calculate range to target in feet and nautical miles
221      double range_ft = sqrt( range_ft2 );
222      range = range_ft / 6076.11549;
223
224      // calculate bearing to target
225      if (pos.lat() >= user_latitude) {
226         bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
227         if (pos.lon() >= user_longitude) {
228            bearing = 90.0 - bearing;
229         } else {
230            bearing = 270.0 + bearing;
231         }
232      } else {
233         bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
234         if (pos.lon() >= user_longitude) {
235            bearing = 180.0 - bearing;
236         } else {
237            bearing = 180.0 + bearing;
238         }
239      }
240
241      // calculate look left/right to target, without yaw correction
242      horiz_offset = bearing - user_heading;
243      if (horiz_offset > 180.0) horiz_offset -= 360.0;
244      if (horiz_offset < -180.0) horiz_offset += 360.0;
245
246      // calculate elevation to target
247      elevation = atan2( altitude * SG_METER_TO_FEET - user_altitude, range_ft )
248                         * SG_RADIANS_TO_DEGREES;
249
250      // calculate look up/down to target
251      vert_offset = elevation + user_pitch;
252
253      /* this calculation needs to be fixed, but it isn't important anyway
254      // calculate range rate
255      double recip_bearing = bearing + 180.0;
256      if (recip_bearing > 360.0) recip_bearing -= 360.0;
257      double my_horiz_offset = recip_bearing - hdg;
258      if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
259      if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
260      rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
261              +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
262 */
263
264      // now correct look left/right for yaw
265      horiz_offset += user_yaw;
266
267      // calculate values for radar display
268      y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
269      x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
270      rotation = hdg - user_heading;
271      if (rotation < 0.0) rotation += 360.0;
272
273    }
274
275    return range_ft2;
276 }
277
278
279 /*
280  * getters and Setters
281  */
282 void FGAIBase::_setLongitude( double longitude ) {
283     pos.setlon(longitude);
284 }
285 void FGAIBase::_setLatitude ( double latitude )  {
286     pos.setlat(latitude);
287 }
288
289 double FGAIBase::_getLongitude() const {
290     return pos.lon();
291 }
292 double FGAIBase::_getLatitude () const {
293     return pos.lat();
294 }
295 double FGAIBase::_getRdot() const {
296     return rdot;
297 }
298 double FGAIBase::_getVS_fps() const {
299     return vs*60.0;
300 }
301 void FGAIBase::_setVS_fps( double _vs ) {
302     vs = _vs/60.0;
303 }
304
305 double FGAIBase::_getAltitude() const {
306     return altitude;
307 }
308 void FGAIBase::_setAltitude( double _alt ) {
309     setAltitude( _alt );
310 }
311
312 bool FGAIBase::_isNight() {
313     return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
314 }
315