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1 // FGAIBase - abstract base class for AI objects
2 // Written by David Culp, started Nov 2003, based on
3 // David Luff's FGAIEntity class.
4 // - davidculp2@comcast.net
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #include <simgear/compiler.h>
26
27 #include STL_STRING
28
29 #include <plib/sg.h>
30 #include <plib/ssg.h>
31
32 #include <simgear/math/point3d.hxx>
33 #include <simgear/misc/sg_path.hxx>
34 #include <simgear/scene/model/location.hxx>
35 #include <simgear/scene/model/model.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props.hxx>
38
39 #include <Main/globals.hxx>
40 #include <Scenery/scenery.hxx>
41
42
43 #include "AIBase.hxx"
44 #include "AIManager.hxx"
45
46 FGAIBase::FGAIBase() {
47     _type_str = "model";
48     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
49     bearing = elevation = range = rdot = 0.0;
50     x_shift = y_shift = rotation = 0.0;
51     invisible = true;
52     no_roll = true;
53     model_path = "";
54     model = 0;
55     _otype = otNull;
56     index = 0;
57 }
58
59 FGAIBase::~FGAIBase() {
60     globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
61     // unbind();
62     SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
63     root->removeChild(_type_str.c_str(), index);
64     if (fp) delete fp;
65 }
66
67 void FGAIBase::update(double dt) {
68 }
69
70
71 void FGAIBase::Transform() {
72     if (!invisible) {
73       aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
74       if (no_roll) {
75          aip.setOrientation(0.0, pitch, hdg);
76       } else {
77          aip.setOrientation(roll, pitch, hdg);
78       }
79       aip.update( globals->get_scenery()->get_center() );    
80     }
81 }
82
83
84 bool FGAIBase::init() {
85
86    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
87    index = manager->getNum(_otype) - 1;
88    props = root->getNode(_type_str.c_str(), index, true);
89    if (model_path != "") {
90       model = sgLoad3DModel( globals->get_fg_root(),
91                              model_path.c_str(),
92                              props,
93                              globals->get_sim_time_sec() );
94    }
95    if (model) {
96      aip.init( model );
97      aip.setVisible(true);
98      invisible = false;
99      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
100    } else {
101      if (model_path != "") { 
102        SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
103      }
104    } 
105
106    setDie(false);
107
108    return true;
109 }
110
111 bool FGAIBase::isa( object_type otype ) {
112  if ( otype == _otype ) { return true; }
113  else { return false; } 
114 }
115
116
117 void FGAIBase::bind() {
118    props->tie("id", SGRawValuePointer<int>(&id));
119    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
120    props->tie("velocities/vertical-speed-fps",
121                SGRawValueMethods<FGAIBase,double>(*this,
122                                          &FGAIBase::_getVS_fps,
123                                          &FGAIBase::_setVS_fps));
124
125    props->tie("position/altitude-ft",
126                SGRawValueMethods<FGAIBase,double>(*this,
127                                          &FGAIBase::_getAltitude,
128                                          &FGAIBase::_setAltitude));
129    props->tie("position/latitude-deg",
130                SGRawValueMethods<FGAIBase,double>(*this,
131                                          &FGAIBase::_getLatitude,
132                                          &FGAIBase::_setLatitude));
133    props->tie("position/longitude-deg",
134                SGRawValueMethods<FGAIBase,double>(*this,
135                                          &FGAIBase::_getLongitude,
136                                          &FGAIBase::_setLongitude));
137
138    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
139    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
140    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
141
142    props->tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
143    props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
144    props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
145    props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
146    props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset)); 
147    props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
148    props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
149    props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
150
151    props->tie("controls/lighting/nav-lights",
152                SGRawValueFunctions<bool>(_isNight));
153    props->setBoolValue("controls/lighting/beacon", true);
154    props->setBoolValue("controls/lighting/strobe", true);
155 }
156
157 void FGAIBase::unbind() {
158     props->untie("id");
159     props->untie("velocities/true-airspeed-kt");
160     props->untie("velocities/vertical-speed-fps");
161
162     props->untie("position/altitude-ft");
163     props->untie("position/latitude-deg");
164     props->untie("position/longitude-deg");
165
166     props->untie("orientation/pitch-deg");
167     props->untie("orientation/roll-deg");
168     props->untie("orientation/true-heading-deg");
169
170     props->untie("radar/bearing-deg");
171     props->untie("radar/elevation-deg");
172     props->untie("radar/range-nm");
173     props->untie("radar/h-offset");
174     props->untie("radar/v-offset");
175     props->untie("radar/x-shift");
176     props->untie("radar/y-shift");
177     props->untie("radar/rotation");
178
179     props->untie("controls/lighting/nav-lights");
180 }
181
182
183 /*
184  * getters and Setters
185  */
186 void FGAIBase::_setLongitude( double longitude ) {
187     pos.setlon(longitude);
188 }
189 void FGAIBase::_setLatitude ( double latitude )  {
190     pos.setlat(latitude);
191 }
192
193 double FGAIBase::_getLongitude() const {
194     return pos.lon();
195 }
196 double FGAIBase::_getLatitude () const {
197     return pos.lat();
198 }
199 double FGAIBase::_getRdot() const {
200     return rdot;
201 }
202 double FGAIBase::_getVS_fps() const {
203     return vs*60.0;
204 }
205 void FGAIBase::_setVS_fps( double _vs ) {
206     vs = _vs/60.0;
207 }
208
209 double FGAIBase::_getAltitude() const {
210     return altitude;
211 }
212 void FGAIBase::_setAltitude( double _alt ) {
213     setAltitude( _alt );
214 }
215
216 bool FGAIBase::_isNight() {
217     return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
218 }
219