1 // AIManager.cxx Based on David Luff's AIMgr:
2 // - a global management class for AI objects
4 // Written by David Culp, started October 2003.
5 // - davidculp2@comcast.net
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 #include <simgear/misc/sg_path.hxx>
22 #include <Main/fg_props.hxx>
23 #include <Main/globals.hxx>
27 #include "AIManager.hxx"
28 #include "AIAircraft.hxx"
30 #include "AIBallistic.hxx"
31 #include "AIStorm.hxx"
32 #include "AIThermal.hxx"
37 FGAIManager::FGAIManager() {
42 scenario_filename = "";
45 FGAIManager::~FGAIManager() {
46 ai_list_itr = ai_list.begin();
47 while(ai_list_itr != ai_list.end()) {
48 delete (*ai_list_itr);
56 void FGAIManager::init() {
57 root = fgGetNode("sim/ai", true);
59 enabled = root->getNode("enabled", true)->getBoolValue();
63 wind_from_down = fgGetNode("/environment/wind-from-down-fps", true);
65 scenario_filename = root->getNode("scenario", true)->getStringValue();
67 if (scenario_filename != "") processScenario( scenario_filename );
72 void FGAIManager::bind() {
73 root = globals->get_props()->getNode("ai/models", true);
74 root->tie("count", SGRawValuePointer<int>(&numObjects));
78 void FGAIManager::unbind() {
83 void FGAIManager::update(double dt) {
85 // initialize these for finding nearest thermals
86 range_nearest = 10000.0;
94 ai_list_itr = ai_list.begin();
95 while(ai_list_itr != ai_list.end()) {
96 if ((*ai_list_itr)->getDie()) {
97 freeID((*ai_list_itr)->getID());
98 delete (*ai_list_itr);
100 if ( ai_list_itr == ai_list.begin() ) {
101 ai_list.erase(ai_list_itr);
102 ai_list_itr = ai_list.begin();
105 ai_list.erase(ai_list_itr--);
109 if ((*ai_list_itr)->isa(FGAIBase::otThermal)) {
110 processThermal((FGAIThermal*)*ai_list_itr);
112 (*ai_list_itr)->update(_dt);
117 wind_from_down->setDoubleValue( strength );
121 // This function returns the next available ID
122 int FGAIManager::assignID() {
126 for (x=1; x<maxint; x++) {
128 id_itr = ids.begin();
129 while( id_itr != ids.end() ) {
130 if ((*id_itr) == x) used = true;
138 return -1; // no available ID's
142 // This function removes an ID from the ID array, making it
143 // available for assignment to another AI object
144 void FGAIManager::freeID( int ID ) {
145 id_itr = ids.begin();
146 while( id_itr != ids.end() ) {
155 int FGAIManager::createAircraft( string model_class, string path,
156 double latitude, double longitude, double altitude,
157 double heading, double speed, double roll ) {
159 FGAIAircraft* ai_plane = new FGAIAircraft(this);
160 ai_list.push_back(ai_plane);
161 ai_plane->setID( assignID() );
163 if (model_class == "light") {
164 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
165 } else if (model_class == "ww2_fighter") {
166 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
167 } else if (model_class == "jet_transport") {
168 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
169 } else if (model_class == "jet_fighter") {
170 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
172 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
174 ai_plane->setHeading(heading);
175 ai_plane->setSpeed(speed);
176 ai_plane->setPath(path.c_str());
177 ai_plane->setAltitude(altitude);
178 ai_plane->setLongitude(longitude);
179 ai_plane->setLatitude(latitude);
180 ai_plane->setBank(roll);
183 return ai_plane->getID();
187 int FGAIManager::createAircraft( string model_class, string path,
188 FGAIFlightPlan* flightplan ) {
190 FGAIAircraft* ai_plane = new FGAIAircraft(this);
191 ai_list.push_back(ai_plane);
192 ai_plane->setID( assignID() );
194 if (model_class == "light") {
195 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
196 } else if (model_class == "ww2_fighter") {
197 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
198 } else if (model_class == "jet_transport") {
199 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
200 } else if (model_class == "jet_fighter") {
201 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
203 ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
205 ai_plane->setPath(path.c_str());
206 ai_plane->SetFlightPlan(flightplan);
209 return ai_plane->getID();
213 int FGAIManager::createShip( string path, double latitude, double longitude,
214 double altitude, double heading, double speed,
217 FGAIShip* ai_ship = new FGAIShip(this);
218 ai_list.push_back(ai_ship);
219 ai_ship->setID( assignID() );
221 ai_ship->setHeading(heading);
222 ai_ship->setSpeed(speed);
223 ai_ship->setPath(path.c_str());
224 ai_ship->setAltitude(altitude);
225 ai_ship->setLongitude(longitude);
226 ai_ship->setLatitude(latitude);
227 ai_ship->setBank(rudder);
230 return ai_ship->getID();
233 int FGAIManager::createShip( string path, FGAIFlightPlan* flightplan ) {
235 FGAIShip* ai_ship = new FGAIShip(this);
236 ai_list.push_back(ai_ship);
237 ai_ship->setID( assignID() );
239 ai_ship->setPath(path.c_str());
240 ai_ship->setFlightPlan(flightplan);
243 return ai_ship->getID();
247 int FGAIManager::createBallistic( string path, double latitude, double longitude,
248 double altitude, double azimuth, double elevation,
251 FGAIBallistic* ai_ballistic = new FGAIBallistic(this);
252 ai_list.push_back(ai_ballistic);
253 ai_ballistic->setID( assignID() );
255 ai_ballistic->setAzimuth(azimuth);
256 ai_ballistic->setElevation(elevation);
257 ai_ballistic->setSpeed(speed);
258 ai_ballistic->setPath(path.c_str());
259 ai_ballistic->setAltitude(altitude);
260 ai_ballistic->setLongitude(longitude);
261 ai_ballistic->setLatitude(latitude);
262 ai_ballistic->init();
263 ai_ballistic->bind();
264 return ai_ballistic->getID();
267 int FGAIManager::createStorm( string path, double latitude, double longitude,
268 double altitude, double heading, double speed ) {
270 FGAIStorm* ai_storm = new FGAIStorm(this);
271 ai_list.push_back(ai_storm);
272 ai_storm->setID( assignID() );
274 ai_storm->setHeading(heading);
275 ai_storm->setSpeed(speed);
276 ai_storm->setPath(path.c_str());
277 ai_storm->setAltitude(altitude);
278 ai_storm->setLongitude(longitude);
279 ai_storm->setLatitude(latitude);
282 return ai_storm->getID();
285 int FGAIManager::createThermal( double latitude, double longitude,
286 double strength, double diameter ) {
288 FGAIThermal* ai_thermal = new FGAIThermal(this);
289 ai_list.push_back(ai_thermal);
290 ai_thermal->setID( assignID() );
292 ai_thermal->setLongitude(longitude);
293 ai_thermal->setLatitude(latitude);
294 ai_thermal->setMaxStrength(strength);
295 ai_thermal->setDiameter(diameter / 6076.11549);
298 return ai_thermal->getID();
301 void FGAIManager::destroyObject( int ID ) {
302 ai_list_itr = ai_list.begin();
303 while(ai_list_itr != ai_list.end()) {
304 if ((*ai_list_itr)->getID() == ID) {
306 delete (*ai_list_itr);
307 ai_list.erase(ai_list_itr);
316 // fetch the user's state every 10 sim cycles
317 void FGAIManager::fetchUserState( void ) {
319 if (dt_count == 10) {
320 user_latitude = fgGetDouble("/position/latitude-deg");
321 user_longitude = fgGetDouble("/position/longitude-deg");
322 user_altitude = fgGetDouble("/position/altitude-ft");
323 user_heading = fgGetDouble("/orientation/heading-deg");
324 user_pitch = fgGetDouble("/orientation/pitch-deg");
325 user_yaw = fgGetDouble("/orientation/side-slip-deg");
326 user_speed = fgGetDouble("/velocities/uBody-fps") * 0.592484;
332 // only keep the results from the nearest thermal
333 void FGAIManager::processThermal( FGAIThermal* thermal ) {
334 thermal->update(_dt);
335 if ( thermal->_getRange() < range_nearest ) {
336 range_nearest = thermal->_getRange();
337 strength = thermal->getStrength();
342 void FGAIManager::processScenario( string filename ) {
343 FGAIScenario* s = new FGAIScenario( filename );
346 for (int i=0;i<s->nEntries();i++) {
347 FGAIScenario::entry* en = s->getNextEntry();
350 if (en->flightplan != ""){
351 f = new FGAIFlightPlan( en->flightplan );
353 if (en->aitype == "aircraft"){
355 createAircraft( en->aircraft_class, en->model_path, f );
357 createAircraft( en->aircraft_class, en->model_path, en->latitude,
358 en->longitude, en->altitude, en->heading,
359 en->speed, en->roll );
361 } else if (en->aitype == "ship"){
363 createShip( en->model_path, f );
365 createShip( en->model_path, en->latitude,
366 en->longitude, en->altitude, en->heading,
367 en->speed, en->rudder );
370 } else if (en->aitype == "storm"){
371 createStorm( en->model_path, en->latitude, en->longitude,
372 en->altitude, en->heading, en->speed );
373 } else if (en->aitype == "thermal"){
374 createThermal( en->latitude, en->longitude, en->strength,
376 } else if (en->aitype == "ballistic"){
377 createBallistic( en->model_path, en->latitude, en->longitude,
378 en->altitude, en->azimuth, en->elevation, en->speed );
386 int FGAIManager::getNum( FGAIBase::object_type ot ) {
387 ai_list_iterator itr = ai_list.begin();
389 while(itr != ai_list.end()) {
390 if ((*itr)->getType() == ot) {