1 // AIManager.hxx - David Culp - based on:
2 // AIMgr.hxx - definition of FGAIMgr
3 // - a global management class for FlightGear generated AI traffic
5 // Written by David Luff, started March 2002.
7 // Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
9 // This program is free software; you can redistribute it and/or
10 // modify it under the terms of the GNU General Public License as
11 // published by the Free Software Foundation; either version 2 of the
12 // License, or (at your option) any later version.
14 // This program is distributed in the hope that it will be useful, but
15 // WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 // General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 #ifndef _FG_AIMANAGER_HXX
24 #define _FG_AIMANAGER_HXX
28 #include <simgear/structure/subsystem_mgr.hxx>
29 #include <simgear/structure/ssgSharedPtr.hxx>
31 #include <Main/fg_props.hxx>
33 #include <AIModel/AIBase.hxx>
34 #include <AIModel/AIScenario.hxx>
35 #include <AIModel/AIFlightPlan.hxx>
37 #include <Traffic/SchedFlight.hxx>
38 #include <Traffic/Schedule.hxx>
46 ssgSharedPtr<ssgBranch> model;
49 FGModelID(const string& pth, ssgBranch * mdl) { path =pth; model=mdl;};
50 ssgBranch * const getModelId() const { return model;};
51 const string & getPath() const { return path;};
54 typedef vector<FGModelID> ModelVec;
55 typedef vector<FGModelID>::const_iterator ModelVecIterator;
60 class FGAIManager : public SGSubsystem
65 // A list of pointers to AI objects
66 typedef list <FGAIBase*> ai_list_type;
67 typedef ai_list_type::iterator ai_list_iterator;
68 typedef ai_list_type::const_iterator ai_list_const_iterator;
70 // Everything put in this list should be created dynamically
71 // on the heap and ***DELETED WHEN REMOVED!!!!!***
73 ModelVec loadedModels;
84 void update(double dt);
86 void* createBallistic( FGAIModelEntity *entity );
87 void* createAircraft( FGAIModelEntity *entity, FGAISchedule *ref=0 );
88 void* createThermal( FGAIModelEntity *entity );
89 void* createStorm( FGAIModelEntity *entity );
90 void* createShip( FGAIModelEntity *entity );
91 void* createCarrier( FGAIModelEntity *entity );
92 void* createStatic( FGAIModelEntity *entity );
94 void destroyObject( int ID );
96 inline double get_user_latitude() const { return user_latitude; }
97 inline double get_user_longitude() const { return user_longitude; }
98 inline double get_user_altitude() const { return user_altitude; }
99 inline double get_user_heading() const { return user_heading; }
100 inline double get_user_pitch() const { return user_pitch; }
101 inline double get_user_yaw() const { return user_yaw; }
102 inline double get_user_speed() const {return user_speed; }
103 inline double get_wind_from_east() const {return wind_from_east; }
104 inline double get_wind_from_north() const {return wind_from_north; }
106 inline int getNum( FGAIBase::object_type ot ) const {
107 return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
110 void processScenario( const string &filename );
112 ssgBranch * getModel(const string& path) const;
113 void setModel(const string& path, ssgBranch *model);
115 static bool getStartPosition(const string& id, const string& pid,
116 Point3D& geodPos, double& hdng, sgdVec3 uvw);
122 int numObjects[FGAIBase::MAX_OBJECTS];
123 SGPropertyNode* root;
124 SGPropertyNode* wind_from_down_node;
125 SGPropertyNode* user_latitude_node;
126 SGPropertyNode* user_longitude_node;
127 SGPropertyNode* user_altitude_node;
128 SGPropertyNode* user_heading_node;
129 SGPropertyNode* user_pitch_node;
130 SGPropertyNode* user_yaw_node;
131 SGPropertyNode* user_speed_node;
132 SGPropertyNode* wind_from_east_node ;
133 SGPropertyNode* wind_from_north_node ;
135 string scenario_filename;
137 double user_latitude;
138 double user_longitude;
139 double user_altitude;
144 double wind_from_east;
145 double wind_from_north;
148 void fetchUserState( void );
151 double range_nearest;
153 void processThermal( FGAIThermal* thermal );
157 #endif // _FG_AIMANAGER_HXX