1 // AIManager.hxx - experimental! - David Culp - based on:
2 // AIMgr.hxx - definition of FGAIMgr
3 // - a global management class for FlightGear generated AI traffic
5 // Written by David Luff, started March 2002.
7 // Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
9 // This program is free software; you can redistribute it and/or
10 // modify it under the terms of the GNU General Public License as
11 // published by the Free Software Foundation; either version 2 of the
12 // License, or (at your option) any later version.
14 // This program is distributed in the hope that it will be useful, but
15 // WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 // General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 #ifndef _FG_AIMANAGER_HXX
24 #define _FG_AIMANAGER_HXX
28 #include <simgear/structure/subsystem_mgr.hxx>
30 #include <Main/fg_props.hxx>
32 #include <AIModel/AIBase.hxx>
33 #include <AIModel/AIScenario.hxx>
34 #include <AIModel/AIFlightPlan.hxx>
36 #include <Traffic/SchedFlight.hxx>
37 #include <Traffic/Schedule.hxx>
48 FGModelID(const string& pth, ssgBranch * mdl) { path =pth; model=mdl;};
49 ssgBranch *getModelId() { return model;};
50 const string & getPath() { return path;};
53 typedef vector<FGModelID> ModelVec;
54 typedef vector<FGModelID>::iterator ModelVecIterator;
59 class FGAIManager : public SGSubsystem
64 // A list of pointers to AI objects
65 typedef list <FGAIBase*> ai_list_type;
66 typedef ai_list_type::iterator ai_list_iterator;
67 typedef ai_list_type::const_iterator ai_list_const_iterator;
69 // Everything put in this list should be created dynamically
70 // on the heap and ***DELETED WHEN REMOVED!!!!!***
72 ModelVec loadedModels;
82 void update(double dt);
84 void* createBallistic( FGAIModelEntity *entity );
85 void* createAircraft( FGAIModelEntity *entity, FGAISchedule *ref=0 );
86 void* createThermal( FGAIModelEntity *entity );
87 void* createStorm( FGAIModelEntity *entity );
88 void* createShip( FGAIModelEntity *entity );
89 void* createCarrier( FGAIModelEntity *entity );
91 void destroyObject( void* ID );
93 inline double get_user_latitude() { return user_latitude; }
94 inline double get_user_longitude() { return user_longitude; }
95 inline double get_user_altitude() { return user_altitude; }
96 inline double get_user_heading() { return user_heading; }
97 inline double get_user_pitch() { return user_pitch; }
98 inline double get_user_yaw() { return user_yaw; }
99 inline double get_user_speed() {return user_speed; }
101 inline int getNum( FGAIBase::object_type ot ) {
102 return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
105 void processScenario( string &filename );
107 ssgBranch * getModel(const string& path);
108 void setModel(const string& path, ssgBranch *model);
114 int numObjects[FGAIBase::MAX_OBJECTS];
115 SGPropertyNode* root;
116 SGPropertyNode* wind_from_down_node;
117 SGPropertyNode* user_latitude_node;
118 SGPropertyNode* user_longitude_node;
119 SGPropertyNode* user_altitude_node;
120 SGPropertyNode* user_heading_node;
121 SGPropertyNode* user_pitch_node;
122 SGPropertyNode* user_yaw_node;
123 SGPropertyNode* user_speed_node;
125 string scenario_filename;
127 double user_latitude;
128 double user_longitude;
129 double user_altitude;
136 void fetchUserState( void );
139 double range_nearest;
141 void processThermal( FGAIThermal* thermal );
145 #endif // _FG_AIMANAGER_HXX