1 // FGAIStatic - FGAIBase-derived class creates an AI static object
3 // Written by David Culp, started Jun 2005.
5 // Copyright (C) 2005 David P. Culp - davidculp2@comcast.net
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25 #include <simgear/math/point3d.hxx>
26 #include <Main/fg_props.hxx>
27 #include <Main/globals.hxx>
28 #include <Scenery/scenery.hxx>
34 #include "AIStatic.hxx"
37 FGAIStatic::FGAIStatic() : FGAIBase(otStatic) {
41 FGAIStatic::~FGAIStatic() {
44 bool FGAIStatic::init() {
45 return FGAIBase::init();
48 void FGAIStatic::bind() {
52 void FGAIStatic::unbind() {
57 void FGAIStatic::update(double dt) {