1 // FGAIEntity - abstract base class an artificial intelligence entity
3 // Written by David Luff, started March 2002.
5 // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 /*****************************************************************
23 * WARNING - Curt has some ideas about AI traffic so anything in here
24 * may get rewritten or scrapped. Contact Curt curt@flightgear.org
25 * before spending any time or effort on this code!!!
27 ******************************************************************/
29 #ifndef _FG_AIEntity_HXX
30 #define _FG_AIEntity_HXX
32 #include <Model/model.hxx>
35 #include <simgear/math/point3d.hxx>
38 /*****************************************************************
40 * FGAIEntity - this class implements the minimum requirement
41 * for any AI entity - a position, an orientation, an associated
42 * 3D model, and the ability to be moved. It does nothing useful
43 * and all AI entities are expected to be derived from it.
45 ******************************************************************/
50 // We need some way for this class to display its radio transmissions if on the
51 // same frequency and in the vicinity of the user's aircraft
52 // This may need to be done independently of ATC eg CTAF
54 virtual ~FGAIEntity();
56 // Run the internal calculations
57 virtual void Update(double dt);
61 Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
64 //double elev; //Meters
65 double hdg; //True heading in degrees
66 double roll; //degrees
67 double pitch; //degrees
69 char* model_path; //Path to the 3D model
73 //ssgTransform* position;
77 //void WorldCoordinate(sgCoord *obj_pos, Point3D center);
79 //void FastWorldCoordinate(sgCoord *obj_pos, Point3D center);
83 #endif // _FG_AIEntity_HXX