1 /******************************************************************************
3 * Written by Durk Talsma, started August 1, 2010.
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of the
8 * License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 **************************************************************************/
29 #include <simgear/math/SGMath.hxx>
30 #include <Airports/dynamics.hxx>
31 #include <Airports/simple.hxx>
32 #include <Scenery/scenery.hxx>
33 #include "atc_mgr.hxx"
36 FGATCManager::FGATCManager() {
39 networkVisible = false;
40 initSucceeded = false;
43 FGATCManager::~FGATCManager() {
47 void FGATCManager::init() {
52 // find a reasonable controller for our user's aircraft..
53 // Let's start by working out the following three scenarios:
54 // Starting on ground at a parking position
55 // Starting on ground at the runway.
56 // Starting in the Air
57 bool onGround = fgGetBool("/sim/presets/onground");
58 string runway = fgGetString("/sim/atc/runway");
59 string airport = fgGetString("/sim/presets/airport-id");
60 string parking = fgGetString("/sim/presets/parkpos");
63 // Create an (invisible) AIAircraft represenation of the current
64 // Users, aircraft, that mimicks the user aircraft's behavior.
65 string callsign= fgGetString("/sim/multiplay/callsign");
66 double longitude = fgGetDouble("/position/longitude-deg");
67 double latitude = fgGetDouble("/position/latitude-deg");
68 double altitude = fgGetDouble("/position/altitude-ft");
69 double heading = fgGetDouble("/orientation/heading-deg");
70 double speed = fgGetDouble("/velocities/groundspeed-kt");
71 double aircraftRadius = 40; // note that this is currently hardcoded to a one-size-fits all JumboJet value. Should change later;
74 ai_ac.setCallSign ( callsign );
75 ai_ac.setLongitude( longitude );
76 ai_ac.setLatitude ( latitude );
77 ai_ac.setAltitude ( altitude );
78 ai_ac.setPerformance("jet_transport");
80 // NEXT UP: Create a traffic Schedule and fill that with appropriate information. This we can use to flight planning.
81 // Note that these are currently only defaults.
82 FGAISchedule *trafficRef = new FGAISchedule;
83 trafficRef->setFlightType("gate");
85 FGScheduledFlight *flight = new FGScheduledFlight;
86 flight->setDepartureAirport(airport);
87 flight->setArrivalAirport(airport);
88 flight->initializeAirports();
89 flight->setFlightRules("IFR");
90 flight->setCallSign(callsign);
92 trafficRef->assign(flight);
93 FGAIFlightPlan *fp = 0;
94 ai_ac.setTrafficRef(trafficRef);
96 string flightPlanName = airport + "-" + airport + ".xml";
97 //double cruiseAlt = 100; // Doesn't really matter right now.
98 //double courseToDest = 180; // Just use something neutral; this value might affect the runway that is used though...
99 //time_t deptime = 0; // just make sure how flightplan processing is affected by this...
102 FGAirport *apt = FGAirport::findByIdent(airport);
103 if (apt && onGround) {// && !runway.empty()) {
104 FGAirportDynamics* dcs = apt->getDynamics();
105 int park_index = dcs->getNrOfParkings() - 1;
106 //cerr << "found information: " << runway << " " << airport << ": parking = " << parking << endl;
107 fp = new FGAIFlightPlan;
108 while (park_index >= 0 && dcs->getParkingName(park_index) != parking) park_index--;
109 // No valid parking location, so either at the runway or at a random location.
110 if (parking.empty() || (park_index < 0)) {
111 if (!runway.empty()) {
112 controller = apt->getDynamics()->getTowerController();
113 int stationFreq = apt->getDynamics()->getTowerFrequency(2);
114 //cerr << "Setting radio frequency to in airfrequency: " << stationFreq << endl;
115 fgSetDouble("/instrumentation/comm[0]/frequencies/selected-mhz", ((double) stationFreq / 100.0));
117 string fltType = "ga";
118 fp->setRunway(runway);
119 fp->createTakeOff(&ai_ac, false, apt, 0, fltType);
120 ai_ac.setTakeOffStatus(2);
122 // We're on the ground somewhere. Handle this case later.
125 controller = apt->getDynamics()->getStartupController();
126 int stationFreq = apt->getDynamics()->getGroundFrequency(1);
127 //cerr << "Setting radio frequency to : " << stationFreq << endl;
128 fgSetDouble("/instrumentation/comm[0]/frequencies/selected-mhz", ((double) stationFreq / 100.0));
130 //double, lat, lon, head; // Unused variables;
131 //int getId = apt->getDynamics()->getParking(gateId, &lat, &lon, &head);
132 FGParking* parking = dcs->getParking(park_index);
133 aircraftRadius = parking->getRadius();
134 string fltType = parking->getType(); // gate / ramp, ga, etc etc.
135 string aircraftType; // Unused.
136 string airline; // Currently used for gate selection, but a fallback mechanism will apply when not specified.
137 fp->setGate(park_index);
138 if (!(fp->createPushBack(&ai_ac,
152 fp->getLastWaypoint()->setName( fp->getLastWaypoint()->getName() + string("legend"));
157 // Create an initial flightplan and assign it to the ai_ac. We won't use this flightplan, but it is necessary to
158 // keep the ATC code happy.
162 ai_ac.SetFlightPlan(fp);
165 controller->announcePosition(ai_ac.getID(), fp, fp->getCurrentWaypoint()->getRouteIndex(),
166 ai_ac._getLatitude(), ai_ac._getLongitude(), heading, speed, altitude,
167 aircraftRadius, leg, &ai_ac);
171 //osg::Node* node = apt->getDynamics()->getGroundNetwork()->getRenderNode();
172 //cerr << "Adding groundnetWork to the scenegraph::init" << endl;
173 //globals->get_scenery()->get_scene_graph()->addChild(node);
175 initSucceeded = true;
178 void FGATCManager::addController(FGATCController *controller) {
179 activeStations.push_back(controller);
182 void FGATCManager::update ( double time ) {
183 //cerr << "ATC update code is running at time: " << time << endl;
184 // Test code: let my virtual co-pilot handle ATC:
188 FGAIFlightPlan *fp = ai_ac.GetFlightPlan();
190 /* test code : find out how the routing develops */
192 int size = fp->getNrOfWayPoints();
193 // //cerr << "Setting pos" << pos << " ";
194 // //cerr << "setting intentions " ;
195 for (int i = 0; i < size; i++) {
196 // int val = fp->getRouteIndex(i);
197 //cerr << fp->getWayPoint(i)->getName() << " ";
198 //if ((val) && (val != pos)) {
199 //intentions.push_back(val);
200 //cerr << "[done ] " << endl;
204 //cerr << "[done ] " << endl;
206 //cerr << "Currently at leg : " << fp->getLeg() << endl;
208 double longitude = fgGetDouble("/position/longitude-deg");
209 double latitude = fgGetDouble("/position/latitude-deg");
210 double heading = fgGetDouble("/orientation/heading-deg");
211 double speed = fgGetDouble("/velocities/groundspeed-kt");
212 double altitude = fgGetDouble("/position/altitude-ft");
213 ai_ac.setLatitude(latitude);
214 ai_ac.setLongitude(longitude);
215 ai_ac.setAltitude(altitude);
216 ai_ac.setHeading(heading);
217 ai_ac.setSpeed(speed);
219 controller = ai_ac.getATCController();
220 FGATCDialogNew::instance()->update(time);
222 //cerr << "name of previous waypoint : " << fp->getPreviousWaypoint()->getName() << endl;
224 //cerr << "Running FGATCManager::update()" << endl;
225 //cerr << "Currently under control of " << controller->getName() << endl;
226 controller->updateAircraftInformation(ai_ac.getID(),
232 //string airport = fgGetString("/sim/presets/airport-id");
233 //FGAirport *apt = FGAirport::findByIdent(airport);
234 // AT this stage we should update the flightplan, so that waypoint incrementing is conducted as well as leg loading.
235 static SGPropertyNode_ptr trans_num = globals->get_props()->getNode("/sim/atc/transmission-num", true);
236 int n = trans_num->getIntValue();
238 //cerr << "Toggling ground network visibility " << networkVisible << endl;
239 networkVisible = !networkVisible;
240 trans_num->setIntValue(-1);
242 if ((controller != prevController) && (prevController)) {
243 prevController->render(false);
245 controller->render(networkVisible);
247 //cerr << "Adding groundnetWork to the scenegraph::update" << endl;
248 prevController = controller;
250 for (AtcVecIterator atc = activeStations.begin(); atc != activeStations.end(); atc++) {
251 (*atc)->update(time);