1 // FGAIEntity - abstract base class an artificial intelligence entity
3 // Written by David Luff, started March 2002.
5 // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 /*****************************************************************
23 * WARNING - Curt has some ideas about AI traffic so anything in here
24 * may get rewritten or scrapped. Contact Curt http://www.flightgear.org/~curt
25 * before spending any time or effort on this code!!!
27 ******************************************************************/
33 #include <Main/globals.hxx>
34 #include <Scenery/scenery.hxx>
35 #include <simgear/constants.h>
36 #include <simgear/math/sg_geodesy.hxx>
37 #include <simgear/misc/sg_path.hxx>
40 #include "AIEntity.hxx"
42 FGAIEntity::FGAIEntity() :
43 _ground_elevation_m(0)
47 FGAIEntity::~FGAIEntity() {
48 globals->get_scenery()->get_scene_graph()->removeChild(_aip.getSceneGraph());
51 void FGAIEntity::SetModel(osg::Node* model) {
53 _aip.setVisible(false);
54 globals->get_scenery()->get_scene_graph()->addChild(_aip.getSceneGraph());
57 void FGAIEntity::Update(double dt) {
60 const string &FGAIEntity::GetCallsign() {
65 void FGAIEntity::RegisterTransmission(int code) {
68 // Run the internal calculations
69 //void FGAIEntity::Update() {
70 void FGAIEntity::Transform() {
71 _aip.setPosition(_pos);
72 _aip.setOrientation(_roll, _pitch, _hdg);