1 // replay.cxx - a system to record and replay FlightGear flights
3 // Written by Curtis Olson, started Juley 2003.
5 // Copyright (C) 2003 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
28 #include <simgear/constants.h>
29 #include <simgear/structure/exception.hxx>
31 #include <Main/fg_props.hxx>
32 #include <Network/native_ctrls.hxx>
33 #include <Network/native_fdm.hxx>
34 #include <Network/net_ctrls.hxx>
35 #include <Network/net_fdm.hxx>
36 #include <FDM/fdm_shell.hxx>
40 const double FGReplay::st_list_time = 60.0; // 60 secs of high res data
41 const double FGReplay::mt_list_time = 600.0; // 10 mins of 1 fps data
42 const double FGReplay::lt_list_time = 3600.0; // 1 hr of 10 spf data
44 // short term sample rate is as every frame
45 const double FGReplay::mt_dt = 0.5; // medium term sample rate (sec)
46 const double FGReplay::lt_dt = 5.0; // long term sample rate (sec)
52 FGReplay::FGReplay() :
68 * Clear all internal buffers.
70 void FGReplay::clear()
72 while ( !short_term.empty() )
74 delete short_term.front();
75 short_term.pop_front();
77 while ( !medium_term.empty() )
79 delete medium_term.front();
80 medium_term.pop_front();
82 while ( !long_term.empty() )
84 delete long_term.front();
85 long_term.pop_front();
87 while ( !recycler.empty() )
89 delete recycler.front();
95 * Initialize the data structures
100 disable_replay = fgGetNode( "/sim/replay/disable", true );
101 replay_master = fgGetNode( "/sim/freeze/replay-state", true );
102 replay_time = fgGetNode( "/sim/replay/time", true);
107 * Reset replay queues.
110 void FGReplay::reinit()
116 // Make sure all queues are flushed
119 // Create an estimated nr of required ReplayData objects
120 // 120 is an estimated maximum frame rate.
121 int estNrObjects = (int) ((st_list_time*120) + (mt_list_time*mt_dt) +
122 (lt_list_time*lt_dt));
123 for (int i = 0; i < estNrObjects; i++)
125 recycler.push_back(new FGReplayData);
127 replay_master->setIntValue(0);
128 disable_replay->setBoolValue(0);
129 replay_time->setDoubleValue(0);
133 * Bind to the property tree
136 void FGReplay::bind()
142 * Unbind from the property tree
145 void FGReplay::unbind()
152 * Update the saved data
155 void FGReplay::update( double dt )
160 if ( disable_replay->getBoolValue() )
162 replay_master->setIntValue(0);
163 replay_time->setDoubleValue(0);
164 disable_replay->setBoolValue(0);
167 int replay_state = replay_master->getIntValue();
169 if ((replay_state > 0)&&
170 (last_replay_state == 0))
172 // replay is starting, suspend FDM
173 /* FIXME we need to suspend/resume the FDM - not the entire FDM shell.
174 * FDM isn't available via the global subsystem manager yet, so need a
175 * method at the FDMshell for now */
176 ((FDMShell*) globals->get_subsystem("flight"))->getFDM()->suspend();
179 if ((replay_state == 0)&&
180 (last_replay_state > 0))
182 // replay was active, restore most recent frame
184 // replay is finished, resume FDM
185 ((FDMShell*) globals->get_subsystem("flight"))->getFDM()->resume();
188 // remember recent state
189 last_replay_state = replay_state;
194 // replay inactive, keep recording
198 replay( replay_time->getDoubleValue() );
199 replay_time->setDoubleValue( replay_time->getDoubleValue()
200 + ( dt * fgGetInt("/sim/speed-up") ) );
201 return; // don't record the replay session
203 // replay paused, no-op
204 return; // don't record the replay session
206 throw sg_range_exception("unknown FGReplay state");
211 //cerr << "Recording replay" << endl;
214 // build the replay record
216 //FGProps2NetFDM( &f, false );
218 // sanity check, don't collect data if FDM data isn't good
219 if (!fgGetBool("/sim/fdm-initialized", false)) {
224 //FGProps2NetCtrls( &c, false, false );
225 //stamp("point_04ba");
227 //stamp("point_04bb");
228 if (!recycler.size()) {
230 r = new FGReplayData;
233 r = recycler.front();
234 recycler.pop_front();
235 //stamp("point_04be");
238 r->sim_time = sim_time;
240 //stamp("point_04e");
241 FGProps2NetFDM( &(r->fdm), false );
242 FGProps2NetCtrls( &(r->ctrls), false, false );
246 // update the short term list
248 short_term.push_back( r );
250 FGReplayData *st_front = short_term.front();
251 if ( sim_time - st_front->sim_time > st_list_time ) {
252 while ( sim_time - st_front->sim_time > st_list_time ) {
253 st_front = short_term.front();
254 recycler.push_back(st_front);
255 short_term.pop_front();
258 // update the medium term list
259 if ( sim_time - last_mt_time > mt_dt ) {
260 last_mt_time = sim_time;
261 st_front = short_term.front();
262 medium_term.push_back( st_front );
263 short_term.pop_front();
265 FGReplayData *mt_front = medium_term.front();
266 if ( sim_time - mt_front->sim_time > mt_list_time ) {
268 while ( sim_time - mt_front->sim_time > mt_list_time ) {
269 mt_front = medium_term.front();
270 recycler.push_back(mt_front);
271 medium_term.pop_front();
273 // update the long term list
274 if ( sim_time - last_lt_time > lt_dt ) {
275 last_lt_time = sim_time;
276 mt_front = medium_term.front();
277 long_term.push_back( mt_front );
278 medium_term.pop_front();
280 FGReplayData *lt_front = long_term.front();
281 if ( sim_time - lt_front->sim_time > lt_list_time ) {
283 while ( sim_time - lt_front->sim_time > lt_list_time ) {
284 lt_front = long_term.front();
285 recycler.push_back(lt_front);
286 long_term.pop_front();
295 cout << "short term size = " << short_term.size()
296 << " time = " << sim_time - short_term.front().sim_time
298 cout << "medium term size = " << medium_term.size()
299 << " time = " << sim_time - medium_term.front().sim_time
301 cout << "long term size = " << long_term.size()
302 << " time = " << sim_time - long_term.front().sim_time
305 //stamp("point_finished");
309 static double weight( double data1, double data2, double ratio,
310 bool rotational = false ) {
312 // special handling of rotational data
313 double tmp = data2 - data1;
314 if ( tmp > SGD_PI ) {
316 } else if ( tmp < -SGD_PI ) {
319 return data1 + tmp * ratio;
321 // normal "linear" data
322 return data1 + ( data2 - data1 ) * ratio;
327 * given two FGReplayData elements and a time, interpolate between them
329 static void update_fdm( FGReplayData frame ) {
330 FGNetFDM2Props( &frame.fdm, false );
331 FGNetCtrls2Props( &frame.ctrls, false, false );
335 * given two FGReplayData elements and a time, interpolate between them
337 static FGReplayData interpolate( double time, FGReplayData f1, FGReplayData f2 )
339 FGReplayData result = f1;
341 FGNetFDM fdm1 = f1.fdm;
342 FGNetFDM fdm2 = f2.fdm;
344 FGNetCtrls ctrls1 = f1.ctrls;
345 FGNetCtrls ctrls2 = f2.ctrls;
347 double ratio = (time - f1.sim_time) / (f2.sim_time - f1.sim_time);
349 // Interpolate FDM data
352 result.fdm.longitude = weight( fdm1.longitude, fdm2.longitude, ratio );
353 result.fdm.latitude = weight( fdm1.latitude, fdm2.latitude, ratio );
354 result.fdm.altitude = weight( fdm1.altitude, fdm2.altitude, ratio );
355 result.fdm.agl = weight( fdm1.agl, fdm2.agl, ratio );
356 result.fdm.phi = weight( fdm1.phi, fdm2.phi, ratio, true );
357 result.fdm.theta = weight( fdm1.theta, fdm2.theta, ratio, true );
358 result.fdm.psi = weight( fdm1.psi, fdm2.psi, ratio, true );
361 result.fdm.phidot = weight( fdm1.phidot, fdm2.phidot, ratio, true );
362 result.fdm.thetadot = weight( fdm1.thetadot, fdm2.thetadot, ratio, true );
363 result.fdm.psidot = weight( fdm1.psidot, fdm2.psidot, ratio, true );
364 result.fdm.vcas = weight( fdm1.vcas, fdm2.vcas, ratio );
365 result.fdm.climb_rate = weight( fdm1.climb_rate, fdm2.climb_rate, ratio );
366 result.fdm.v_north = weight( fdm1.v_north, fdm2.v_north, ratio );
367 result.fdm.v_east = weight( fdm1.v_east, fdm2.v_east, ratio );
368 result.fdm.v_down = weight( fdm1.v_down, fdm2.v_down, ratio );
370 result.fdm.v_wind_body_north
371 = weight( fdm1.v_wind_body_north, fdm2.v_wind_body_north, ratio );
372 result.fdm.v_wind_body_east
373 = weight( fdm1.v_wind_body_east, fdm2.v_wind_body_east, ratio );
374 result.fdm.v_wind_body_down
375 = weight( fdm1.v_wind_body_down, fdm2.v_wind_body_down, ratio );
378 result.fdm.stall_warning
379 = weight( fdm1.stall_warning, fdm2.stall_warning, ratio );
382 result.fdm.A_X_pilot = weight( fdm1.A_X_pilot, fdm2.A_X_pilot, ratio );
383 result.fdm.A_Y_pilot = weight( fdm1.A_Y_pilot, fdm2.A_Y_pilot, ratio );
384 result.fdm.A_Z_pilot = weight( fdm1.A_Z_pilot, fdm2.A_Z_pilot, ratio );
389 for ( i = 0; i < fdm1.num_engines; ++i ) {
390 result.fdm.eng_state[i] = fdm1.eng_state[i];
391 result.fdm.rpm[i] = weight( fdm1.rpm[i], fdm2.rpm[i], ratio );
392 result.fdm.fuel_flow[i]
393 = weight( fdm1.fuel_flow[i], fdm2.fuel_flow[i], ratio );
394 result.fdm.fuel_px[i]
395 = weight( fdm1.fuel_px[i], fdm2.fuel_px[i], ratio );
396 result.fdm.egt[i] = weight( fdm1.egt[i], fdm2.egt[i], ratio );
397 result.fdm.cht[i] = weight( fdm1.cht[i], fdm2.cht[i], ratio );
398 result.fdm.mp_osi[i] = weight( fdm1.mp_osi[i], fdm2.mp_osi[i], ratio );
399 result.fdm.tit[i] = weight( fdm1.tit[i], fdm2.tit[i], ratio );
400 result.fdm.oil_temp[i]
401 = weight( fdm1.oil_temp[i], fdm2.oil_temp[i], ratio );
402 result.fdm.oil_px[i] = weight( fdm1.oil_px[i], fdm2.oil_px[i], ratio );
406 for ( i = 0; i < fdm1.num_tanks; ++i ) {
407 result.fdm.fuel_quantity[i]
408 = weight( fdm1.fuel_quantity[i], fdm2.fuel_quantity[i], ratio );
412 for ( i = 0; i < fdm1.num_wheels; ++i ) {
413 result.fdm.wow[i] = (int)(weight( fdm1.wow[i], fdm2.wow[i], ratio ));
414 result.fdm.gear_pos[i]
415 = weight( fdm1.gear_pos[i], fdm2.gear_pos[i], ratio );
416 result.fdm.gear_steer[i]
417 = weight( fdm1.gear_steer[i], fdm2.gear_steer[i], ratio );
418 result.fdm.gear_compression[i]
419 = weight( fdm1.gear_compression[i], fdm2.gear_compression[i],
424 result.fdm.cur_time = fdm1.cur_time;
425 result.fdm.warp = fdm1.warp;
426 result.fdm.visibility = weight( fdm1.visibility, fdm2.visibility, ratio );
428 // Control surface positions (normalized values)
429 result.fdm.elevator = weight( fdm1.elevator, fdm2.elevator, ratio );
430 result.fdm.left_flap = weight( fdm1.left_flap, fdm2.left_flap, ratio );
431 result.fdm.right_flap = weight( fdm1.right_flap, fdm2.right_flap, ratio );
432 result.fdm.left_aileron
433 = weight( fdm1.left_aileron, fdm2.left_aileron, ratio );
434 result.fdm.right_aileron
435 = weight( fdm1.right_aileron, fdm2.right_aileron, ratio );
436 result.fdm.rudder = weight( fdm1.rudder, fdm2.rudder, ratio );
437 result.fdm.speedbrake = weight( fdm1.speedbrake, fdm2.speedbrake, ratio );
438 result.fdm.spoilers = weight( fdm1.spoilers, fdm2.spoilers, ratio );
440 // Interpolate Control input data
443 result.ctrls.aileron = weight( ctrls1.aileron, ctrls2.aileron, ratio );
444 result.ctrls.elevator = weight( ctrls1.elevator, ctrls2.elevator, ratio );
445 result.ctrls.rudder = weight( ctrls1.rudder, ctrls2.rudder, ratio );
446 result.ctrls.aileron_trim
447 = weight( ctrls1.aileron_trim, ctrls2.aileron_trim, ratio );
448 result.ctrls.elevator_trim
449 = weight( ctrls1.elevator_trim, ctrls2.elevator_trim, ratio );
450 result.ctrls.rudder_trim
451 = weight( ctrls1.rudder_trim, ctrls2.rudder_trim, ratio );
452 result.ctrls.flaps = weight( ctrls1.flaps, ctrls2.flaps, ratio );
453 result.ctrls.flaps_power = ctrls1.flaps_power;
454 result.ctrls.flap_motor_ok = ctrls1.flap_motor_ok;
457 for ( i = 0; i < ctrls1.num_engines; ++i ) {
458 result.ctrls.master_bat[i] = ctrls1.master_bat[i];
459 result.ctrls.master_alt[i] = ctrls1.master_alt[i];
460 result.ctrls.magnetos[i] = ctrls1.magnetos[i];
461 result.ctrls.starter_power[i] = ctrls1.starter_power[i];
462 result.ctrls.throttle[i]
463 = weight( ctrls1.throttle[i], ctrls2.throttle[i], ratio );
464 result.ctrls.mixture[i]
465 = weight( ctrls1.mixture[i], ctrls2.mixture[i], ratio );
466 result.ctrls.fuel_pump_power[i] = ctrls1.fuel_pump_power[i];
467 result.ctrls.prop_advance[i]
468 = weight( ctrls1.prop_advance[i], ctrls2.prop_advance[i], ratio );
469 result.ctrls.engine_ok[i] = ctrls1.engine_ok[i];
470 result.ctrls.mag_left_ok[i] = ctrls1.mag_left_ok[i];
471 result.ctrls.mag_right_ok[i] = ctrls1.mag_right_ok[i];
472 result.ctrls.spark_plugs_ok[i] = ctrls1.spark_plugs_ok[i];
473 result.ctrls.oil_press_status[i] = ctrls1.oil_press_status[i];
474 result.ctrls.fuel_pump_ok[i] = ctrls1.fuel_pump_ok[i];
478 for ( i = 0; i < ctrls1.num_tanks; ++i ) {
479 result.ctrls.fuel_selector[i] = ctrls1.fuel_selector[i];
483 result.ctrls.brake_left
484 = weight( ctrls1.brake_left, ctrls2.brake_left, ratio );
485 result.ctrls.brake_right
486 = weight( ctrls1.brake_right, ctrls2.brake_right, ratio );
487 result.ctrls.brake_parking
488 = weight( ctrls1.brake_parking, ctrls2.brake_parking, ratio );
491 result.ctrls.gear_handle = ctrls1.gear_handle;
494 result.ctrls.turbulence_norm = ctrls1.turbulence_norm;
496 // wind and turbulance
497 result.ctrls.wind_speed_kt
498 = weight( ctrls1.wind_speed_kt, ctrls2.wind_speed_kt, ratio );
499 result.ctrls.wind_dir_deg
500 = weight( ctrls1.wind_dir_deg, ctrls2.wind_dir_deg, ratio );
501 result.ctrls.turbulence_norm
502 = weight( ctrls1.turbulence_norm, ctrls2.turbulence_norm, ratio );
504 // other information about environment
505 result.ctrls.hground = weight( ctrls1.hground, ctrls2.hground, ratio );
506 result.ctrls.magvar = weight( ctrls1.magvar, ctrls2.magvar, ratio );
508 // simulation control
509 result.ctrls.speedup = ctrls1.speedup;
510 result.ctrls.freeze = ctrls1.freeze;
516 * interpolate a specific time from a specific list
518 static void interpolate( double time, const replay_list_type &list ) {
520 if ( list.size() == 0 ) {
523 } else if ( list.size() == 1 ) {
524 // handle list size == 1
525 update_fdm( (*list[0]) );
529 unsigned int last = list.size() - 1;
530 unsigned int first = 0;
531 unsigned int mid = ( last + first ) / 2;
536 // cout << " " << first << " <=> " << last << endl;
537 if ( last == first ) {
539 } else if ( list[mid]->sim_time < time && list[mid+1]->sim_time < time ) {
542 mid = ( last + first ) / 2;
543 } else if ( list[mid]->sim_time > time && list[mid+1]->sim_time > time ) {
546 mid = ( last + first ) / 2;
552 FGReplayData result = interpolate( time, (*list[mid]), (*list[mid+1]) );
554 update_fdm( result );
559 * Replay a saved frame based on time, interpolate from the two
560 * nearest saved frames.
563 void FGReplay::replay( double time ) {
564 // cout << "replay: " << time << " ";
565 // find the two frames to interpolate between
568 if ( short_term.size() > 0 ) {
569 t1 = short_term.back()->sim_time;
570 t2 = short_term.front()->sim_time;
572 // replay the most recent frame
573 update_fdm( (*short_term.back()) );
574 // cout << "first frame" << endl;
575 } else if ( time <= t1 && time >= t2 ) {
576 interpolate( time, short_term );
577 // cout << "from short term" << endl;
578 } else if ( medium_term.size() > 0 ) {
579 t1 = short_term.front()->sim_time;
580 t2 = medium_term.back()->sim_time;
581 if ( time <= t1 && time >= t2 ) {
582 FGReplayData result = interpolate( time,
583 (*medium_term.back()),
584 (*short_term.front()) );
585 update_fdm( result );
586 // cout << "from short/medium term" << endl;
588 t1 = medium_term.back()->sim_time;
589 t2 = medium_term.front()->sim_time;
590 if ( time <= t1 && time >= t2 ) {
591 interpolate( time, medium_term );
592 // cout << "from medium term" << endl;
593 } else if ( long_term.size() > 0 ) {
594 t1 = medium_term.front()->sim_time;
595 t2 = long_term.back()->sim_time;
596 if ( time <= t1 && time >= t2 ) {
597 FGReplayData result = interpolate( time,
599 (*medium_term.front()));
600 update_fdm( result );
601 // cout << "from medium/long term" << endl;
603 t1 = long_term.back()->sim_time;
604 t2 = long_term.front()->sim_time;
605 if ( time <= t1 && time >= t2 ) {
606 interpolate( time, long_term );
607 // cout << "from long term" << endl;
609 // replay the oldest long term frame
610 update_fdm( (*long_term.front()) );
611 // cout << "oldest long term frame" << endl;
615 // replay the oldest medium term frame
616 update_fdm( (*medium_term.front()) );
617 // cout << "oldest medium term frame" << endl;
621 // replay the oldest short term frame
622 update_fdm( (*short_term.front()) );
623 // cout << "oldest short term frame" << endl;
631 double FGReplay::get_start_time() {
632 if ( long_term.size() > 0 ) {
633 return (*long_term.front()).sim_time;
634 } else if ( medium_term.size() > 0 ) {
635 return (*medium_term.front()).sim_time;
636 } else if ( short_term.size() ) {
637 return (*short_term.front()).sim_time;
643 double FGReplay::get_end_time() {
644 if ( short_term.size() ) {
645 return (*short_term.back()).sim_time;