2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 int objectiveCheckPointX, objectiveCheckPointY;
32 int gore, skill, soundVol, musicVol, output, brightness, autoSaveSlot, autoSave;
34 int score, stagesCleared;
35 int totalHours, totalMinutes, totalSeconds;
36 int currentMissionHours, currentMissionMinutes, currentMissionSeconds;
37 int totalEnemiesDefeated, totalItemsCollected, totalBonusesCollected;
38 int currentMissionEnemiesDefeated, currentMissionItemsCollected;
39 int totalObjectivesCompleted, totalMIAsRescued;
41 unsigned char currentWeapon;
42 unsigned int bulletsFired[5], bulletsHit[5];
44 int checkPointX, checkPointY;
45 int teleportPointX, teleportPointY;
47 bool hasAquaLung, hasJetPack, continueFromCheckPoint;
50 unsigned char currentComboHits, maxComboHits;
52 unsigned int missionOverReason;
53 unsigned long missionOver;
55 unsigned int continuesUsed;
56 unsigned int levelsStarted;
64 void incrementMissionTime();
65 void setCheckPoint(float x, float y);
66 void getCheckPoint(float *x, float *y);
67 void setObjectiveCheckPoint();
68 void useObjectiveCheckPoint();
70 void incBulletsFired();
72 int getWeaponAccuracy(int weapon);
73 int getTotalBulletsFired();
74 int getTotalAccuracy();
75 int getMostUsedWeapon();
77 void setStageName(const char *name);
78 void setMapName(const char *name);
79 void setMissionOver(int reason);
80 void resetMissionOver();