2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 class Trap : public GameObject {
27 unsigned char type, damage;
28 unsigned char thinktime, waitTime[2];
30 signed char currentAction;
32 float x, y, dx, dy, speed;
34 int startX, startY, endX, endY;
39 void setName(const char *name);
40 void setTrapType(int trapType);
41 void setSprite(Sprite *sprite);
42 void setSpeed(int speed);
43 void setPosition(int x, int y);
44 void setDestinations(int startX, int startY, int endX, int endY);
45 void setWaitTimes(int wait1, int wait2);
46 void setDamage(int damage);
47 bool performSpikeAction();
48 bool performSwingAction();
49 bool performBarrierAction();
50 bool performFlameAction();