1 // hud.hxx -- hud defines and prototypes (initial draft)
3 // Written by Michele America, started September 1997.
5 // Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
28 # error This library requires C++
31 #include <simgear/compiler.h>
44 //#ifdef HAVE_VALUES_H
45 //# include <values.h> // for MAXINT
48 #include <algorithm> // for_each()
49 #include <vector> // STL vector
50 #include <deque> // STL double ended queue
53 #include <simgear/constants.h>
55 #include <Include/fg_typedefs.h>
56 #include <Aircraft/aircraft.hxx>
57 #include <FDM/flight.hxx>
58 #include <Controls/controls.hxx>
60 #include <Main/globals.hxx>
61 #include <Main/viewmgr.hxx>
62 #include <Airports/runways.hxx>
64 #include "hud_opts.hxx"
69 SG_USING_NAMESPACE(std);
72 // some of Norman's crazy optimizations. :-)
80 int top, bottom, left, right;
84 // View mode definitions
86 enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
88 // DAY, NIGHT and brightness levels need to be visible where dialogs and
89 // controls can be used to set intensity and appropriate color. This will
91 // Hud general constants
94 #define HUD_BRT_BLACK 3
95 #define HUD_BRT_DARK 4
96 #define HUD_BRT_MEDIUM 5
97 #define HUD_BRT_LIGHT 6
100 #define HUD_FONT_SMALL 1
101 #define HUD_FONT_LARGE 2
103 enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
105 #define HUDS_AUTOTICKS 0x0001
106 #define HUDS_VERT 0x0002
107 #define HUDS_HORZ 0x0000
108 #define HUDS_TOP 0x0004
109 #define HUDS_BOTTOM 0x0008
110 #define HUDS_LEFT HUDS_TOP
111 #define HUDS_RIGHT HUDS_BOTTOM
112 #define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
113 #define HUDS_NOTICKS 0x0010
114 #define HUDS_ARITHTIC 0x0020
115 #define HUDS_DECITICS 0x0040
116 #define HUDS_NOTEXT 0x0080
119 // #define HUD_VERTICAL 1
120 // #define HUD_HORIZONTAL 2
121 // #define HUD_FREEFLOAT 3
123 // Ladder orientation modes
124 // #define HUD_LEFT 1
125 // #define HUD_RIGHT 2
127 // #define HUD_BOTTOM 2
128 // #define HUD_V_LEFT 1
129 // #define HUD_V_RIGHT 2
130 // #define HUD_H_TOP 1
131 // #define HUD_H_BOTTOM 2
136 // #define HUD_NOLIM 2
137 // #define HUD_CIRC 3
139 // #define HUD_INSTR_LADDER 1
140 // #define HUD_INSTR_CLADDER 2
141 // #define HUD_INSTR_HORIZON 3
142 // #define HUD_INSTR_LABEL 4
145 extern float get_throttleval ( void );
146 extern float get_aileronval ( void );
147 extern float get_elevatorval ( void );
148 extern float get_elev_trimval( void );
149 extern float get_rudderval ( void );
150 extern float get_speed ( void );
151 extern float get_aoa ( void );
152 extern float get_nlf ( void );
153 extern float get_roll ( void );
154 extern float get_pitch ( void );
155 extern float get_heading ( void );
156 extern float get_view_direction( void );
157 extern float get_altitude ( void );
158 extern float get_agl ( void );
159 extern float get_sideslip ( void );
160 extern float get_frame_rate ( void );
161 extern float get_latitude ( void );
162 extern float get_lat_min ( void );
163 extern float get_longitude ( void );
164 extern float get_long_min ( void );
165 extern float get_fov ( void );
166 extern float get_vfc_ratio ( void );
167 extern float get_vfc_tris_drawn ( void );
168 extern float get_vfc_tris_culled ( void );
169 extern float get_climb_rate ( void );
170 extern float get_mach( void );
171 extern char *coord_format_lat(float);
172 extern char *coord_format_lon(float);
173 //extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
175 // $$$ begin - added, VS Renganathan, 13 Oct 2K
176 // #define FIGHTER_HUD
177 extern float get_anzg (void);
178 extern float get_Vx (void);
179 extern float get_Vy (void);
180 extern float get_Vz (void);
181 extern float get_Ax (void);
182 extern float get_Ay (void);
183 extern float get_Az (void);
184 extern int get_iaux1 (void);
185 extern int get_iaux2 (void);
186 extern int get_iaux3 (void);
187 extern int get_iaux4 (void);
188 extern int get_iaux5 (void);
189 extern int get_iaux6 (void);
190 extern int get_iaux7 (void);
191 extern int get_iaux8 (void);
192 extern int get_iaux9 (void);
193 extern int get_iaux10 (void);
194 extern int get_iaux11 (void);
195 extern int get_iaux12 (void);
196 extern float get_aux1(void);
197 extern float get_aux2(void);
198 extern float get_aux3(void);
199 extern float get_aux4(void);
200 extern float get_aux5 (void);
201 extern float get_aux6 (void);
202 extern float get_aux7 (void);
203 extern float get_aux8(void);
204 extern float get_aux9(void);
205 extern float get_aux10(void);
206 extern float get_aux11(void);
207 extern float get_aux12(void);
208 extern float get_aux13(void);
209 extern float get_aux14(void);
210 extern float get_aux15(void);
211 extern float get_aux16(void);
212 extern float get_aux17(void);
213 extern float get_aux18(void);
214 // $$$ end - added, VS Renganathan, 13 Oct 2K
216 extern char *get_formated_gmt_time( void );
217 extern void fgHUDReshape(void);
219 enum hudinstype{ HUDno_instr,
231 typedef struct gltagRGBTRIPLE { // rgbt
239 GLfloat x0, y0, x1, y1;
242 fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
243 : x0(a), y0(b), x1(c), y1(d) {}
245 fgLineSeg2D( const fgLineSeg2D & image )
246 : x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
248 fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
249 x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
261 class DrawLineSeg2D {
263 void operator() (fgLineSeg2D elem) const {
269 #define USE_HUD_TextList
270 extern float HUD_TextSize;
271 extern fntRenderer *HUDtext;
272 extern float HUD_matrix[16];
280 fgText(float x = 0, float y = 0, char *c = NULL,int digits=0): x(x), y(y) //suma
286 fgText( const fgText & image )
287 : x(image.x), y(image.y),digit(image.digit) {strcpy(msg,image.msg);} //suma
289 fgText& operator = ( const fgText & image ) {
290 strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit; //suma
294 ~fgText() {msg[0]='\0';}
296 int getStringWidth ( char *str )
298 if ( HUDtext && str ) {
300 guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
301 return FloatToInt( r - l );
306 int StringWidth (void )
308 if ( HUDtext && strlen( msg )) {
310 guiFntHandle->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
311 return FloatToInt( r - l );
316 // this code is changed to display Numbers with big/small digits
317 // according to MIL Standards for example Altitude above 10000 ft
318 // is shown as 10ooo. begin suma
320 void Draw(fntRenderer *fnt,int digits) {
327 //if negative value then increase the c and p values
332 while(tmp[i]!='\0') {
333 if((tmp[i]>='0') && (tmp[i]<='9'))
338 fnt->setPointSize(8);
343 fnt->start2f(x+p2,y);
346 fnt->setPointSize(12);
348 strncpy(tmp2,msg,p1);
354 fnt->setPointSize(12);
355 fnt->start2f( x, y );
359 //if digits not equal to 1
360 fnt->setPointSize(8);
361 fnt->start2f( x, y );
369 guiFnt.drawString( msg, FloatToInt(x), FloatToInt(y) );
374 vector < fgLineSeg2D > List;
376 fgLineList( void ) {}
377 ~fgLineList( void ) {}
378 void add( fgLineSeg2D seg ) { List.push_back(seg); }
379 void erase( void ) { List.erase( List.begin(), List.end() ); }
382 for_each( List.begin(), List.end(), DrawLineSeg2D());
389 vector< fgText > List;
391 fgTextList ( void ) { Font = 0; }
392 ~fgTextList( void ) {}
394 void setFont( fntRenderer *Renderer ) { Font = Renderer; }
395 void add( fgText String ) { List.push_back(String); }
396 void erase( void ) { List.erase( List.begin(), List.end() ); }
401 vector < fgText > :: iterator curString = List.begin();
402 vector < fgText > :: iterator lastString = List.end();
404 glPushAttrib( GL_COLOR_BUFFER_BIT );
405 glEnable ( GL_ALPHA_TEST ) ;
406 glEnable ( GL_BLEND ) ;
407 glAlphaFunc ( GL_GREATER, 0.1 ) ;
408 glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
411 for( ; curString != lastString; curString++ ) {
412 curString->Draw(Font,curString->digit); //suma
416 glDisable ( GL_TEXTURE_2D ) ;
422 inline void Text( fgTextList &List, float x, float y, char *s)
424 List.add( fgText( x, y, s) );
427 inline void Text( fgTextList &List, fgText &me)
432 inline void Line( fgLineList &List, float x1, float y1, float x2, float y2)
434 List.add(fgLineSeg2D(x1,y1,x2,y2));
438 // Declare our externals
439 extern fgTextList HUD_TextList;
440 extern fgLineList HUD_LineList;
441 extern fgLineList HUD_StippleLineList;
444 class instr_item { // An Abstract Base Class (ABC)
446 static UINT instances; // More than 64K instruments? Nah!
447 static int brightness;
448 static glRGBTRIPLE color;
451 RECT scrn_pos; // Framing - affects scale dimensions
452 // and orientation. Vert vs Horz, etc.
453 FLTFNPTR load_value_fn;
454 float disp_factor; // Multiply by to get numbers shown on scale.
458 UINT scr_span; // Working values for draw;
467 FLTFNPTR data_source,
471 int digit = 0); //suma
473 instr_item( const instr_item & image );
475 instr_item & operator = ( const instr_item & rhs );
476 virtual ~instr_item ();
478 int get_brightness ( void ) { return brightness;}
479 RECT get_location ( void ) { return scrn_pos; }
480 bool is_broken ( void ) { return broken; }
481 bool enabled ( void ) { return is_enabled;}
482 bool data_available ( void ) { return !!load_value_fn; }
483 float get_value ( void ) { return load_value_fn(); }
484 float data_scaling ( void ) { return disp_factor; }
485 UINT get_span ( void ) { return scr_span; }
486 POINT get_centroid ( void ) { return mid_span; }
487 UINT get_options ( void ) { return opts; }
488 int get_digits ( void ) { return digits; } //suma
490 UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
491 UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
492 UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
493 UINT huds_both (UINT options) {
494 return( (options & HUDS_BOTH) == HUDS_BOTH );
496 UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
497 UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
498 UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
499 UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
501 virtual void display_enable( bool working ) { is_enabled = !! working;}
503 virtual void update( void );
504 virtual void break_display ( bool bad );
505 virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
506 void SetPosition ( int x, int y, UINT width, UINT height );
507 UINT get_Handle( void );
508 virtual void draw( void ) = 0; // Required method in derived classes
510 void drawOneLine( float x1, float y1, float x2, float y2)
512 HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
514 void drawOneStippleLine( float x1, float y1, float x2, float y2)
516 HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
518 void TextString( char *msg, float x, float y,int digit ) //suma
520 HUD_TextList.add(fgText(x, y, msg,digit)); //suma
522 int getStringWidth ( char *str )
524 if ( HUDtext && str ) {
526 guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
527 return FloatToInt( r - l );
532 //code to draw ticks as small circles
533 void drawOneCircle(float x1, float y1, float r)
535 glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
536 for(int count=0; count<25; count++) {
537 float cosine = r * cos(count * 2 * SG_PI/10.0);
538 float sine = r * sin(count * 2 * SG_PI/10.0);
539 glVertex2f(cosine+x1, sine+y1);
546 typedef instr_item *HIptr;
550 void operator() (HIptr elem) const {
556 //typedef deque < instr_item * > hud_deque_type;
557 //typedef hud_deque_type::iterator hud_deque_iterator;
558 //typedef hud_deque_type::const_iterator hud_deque_const_iterator;
560 extern deque< instr_item *> HUD_deque;
561 extern int HUD_style;
562 //extern hud_deque_type HUD_deque;
564 // instr_item This class has no other purpose than to maintain
565 // a linked list of instrument and derived class
569 class instr_label : public instr_item {
573 const char *post_str;
577 char format_buffer[80];
587 FLTFNPTR data_source,
588 const char *label_format,
589 const char *pre_label_string,
590 const char *post_label_string,
593 fgLabelJust justification,
600 int digit ); //suma);
604 instr_label( const instr_label & image);
605 instr_label & operator = (const instr_label & rhs );
606 virtual void draw( void ); // Required method in base class
609 typedef instr_label * pInstlabel;
612 class lat_label : public instr_item {
616 const char *post_str;
620 char format_buffer[80];
627 FLTFNPTR data_source,
628 const char *label_format,
629 const char *pre_label_string,
630 const char *post_label_string,
633 fgLabelJust justification,
637 int digits =0 );//suma
641 lat_label( const lat_label & image);
642 lat_label & operator = (const lat_label & rhs );
643 virtual void draw( void ); // Required method in base class
646 typedef lat_label * pLatlabel;
648 class lon_label : public instr_item {
652 const char *post_str;
656 char format_buffer[80];
663 FLTFNPTR data_source,
664 const char *label_format,
665 const char *pre_label_string,
666 const char *post_label_string,
669 fgLabelJust justification,
678 lon_label( const lon_label & image);
679 lon_label & operator = (const lon_label & rhs );
680 virtual void draw( void ); // Required method in base class
683 typedef lon_label * pLonlabel;
686 // fgRunway_instr This class is responsible for rendering the active runway
687 // in the hud (if visible).
688 class runway_instr : public instr_item
691 void boundPoint(sgdVec3 v, sgdVec3 m);
692 bool boundOutsidePoints(sgdVec3 v, sgdVec3 m);
693 bool drawLine(sgdVec3 a1, sgdVec3 a2, sgdVec3 p1, sgdVec3 p2);
695 bool get_active_runway(FGRunway& rwy);
696 void get_rwy_points(sgdVec3 *points);
697 void setLineWidth(void);
699 sgdVec3 points3d[6],points2d[6];
700 double mm[16],pm[16], arrowScale, arrowRad, lnScale, scaleDist, default_pitch, default_heading;
703 FGViewer* cockpit_view;
704 unsigned short stippleOut,stippleCen;
705 bool drawIA,drawIAAlways;
715 bool working = true);
717 virtual void draw( void ); // Required method in base class
718 void setArrowRotationRadius(double radius);
719 void setArrowScale(double scale); // Scales the runway indication arrow
720 void setDrawArrow(bool draw); // Draws arrow when runway is not visible in HUD if draw=true
721 void setDrawArrowAlways(bool draw); //Always draws arrow if draw=true;
722 void setLineScale(double scale); //Sets the maximum line scale
723 void setScaleDist(double dist_nm); //Sets the distance where to start scaling the lines
724 void setStippleOutline(unsigned short stipple); //Sets the stipple pattern of the outline of the runway
725 void setStippleCenterline(unsigned short stipple); //Sets the stipple patter of the center line of the runway
730 // instr_scale This class is an abstract base class for both moving
731 // scale and moving needle (fixed scale) indicators. It
732 // does not draw itself, but is not instanciable.
735 class instr_scale : public instr_item {
737 float range_shown; // Width Units.
738 float Maximum_value; // ceiling.
739 float Minimum_value; // Representation floor.
740 float scale_factor; // factor => screen units/range values.
741 UINT Maj_div; // major division marker units
742 UINT Min_div; // minor division marker units
743 UINT Modulo; // Roll over point
744 int signif_digits; // digits to show to the right.
761 bool working = true);
763 virtual ~instr_scale();
764 instr_scale( const instr_scale & image);
765 instr_scale & operator = (const instr_scale & rhs);
767 virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
768 UINT div_min ( void ) { return Min_div;}
769 UINT div_max ( void ) { return Maj_div;}
770 float min_val ( void ) { return Minimum_value;}
771 float max_val ( void ) { return Maximum_value;}
772 UINT modulo ( void ) { return Modulo; }
773 float factor ( void ) { return scale_factor;}
774 float range_to_show( void ) { return range_shown;}
777 // hud_card_ This class displays the indicated quantity on
778 // a scale that moves past the pointer. It may be
779 // horizontal or vertical, read above(left) or below(right) of the base
782 class hud_card : public instr_scale {
786 float half_width_units;
787 bool draw_tick_bottom;
789 bool draw_tick_right;
791 bool draw_cap_bottom;
801 float maxValue; //suma
802 float minValue; //suma
803 int divisions; //suma
825 bool draw_tick_bottom,
827 bool draw_tick_right,
829 bool draw_cap_bottom,
840 int divisions, //suma
846 hud_card( const hud_card & image);
847 hud_card & operator = (const hud_card & rhs );
848 // virtual void display_enable( bool setting );
849 virtual void draw( void ); // Required method in base class
850 void circles(float,float,float); // suma
851 void fixed(float,float,float,float,float,float); //suma
852 void zoomed_scale(int,int); //suma
855 typedef hud_card * pCardScale;
857 class gauge_instr : public instr_scale {
875 gauge_instr( const gauge_instr & image);
876 gauge_instr & operator = (const gauge_instr & rhs );
877 virtual void draw( void ); // Required method in base class
880 typedef gauge_instr * pGaugeInst;
882 // dual_instr_item This class was created to form the base class
883 // for both panel and HUD Turn Bank Indicators.
885 class dual_instr_item : public instr_item {
887 FLTFNPTR alt_data_source;
890 dual_instr_item ( int x,
894 FLTFNPTR chn1_source,
895 FLTFNPTR chn2_source,
899 virtual ~dual_instr_item() {};
900 dual_instr_item( const dual_instr_item & image);
901 dual_instr_item & operator = (const dual_instr_item & rhs );
903 float current_ch1( void ) { return (float)alt_data_source();}
904 float current_ch2( void ) { return (float)get_value();}
905 virtual void draw ( void ) { }
908 class fgTBI_instr : public dual_instr_item
922 FLTFNPTR chn1_source,
923 FLTFNPTR chn2_source,
931 fgTBI_instr( const fgTBI_instr & image);
932 fgTBI_instr & operator = (const fgTBI_instr & rhs );
936 UINT bank_limit( void ) { return BankLimit;}
937 UINT slew_limit( void ) { return SlewLimit;}
939 virtual void draw( void ); // Required method in base class
942 typedef fgTBI_instr * pTBI;
944 class HudLadder : public dual_instr_item {
954 string hudladder_type;
957 bool velocity_vector;
961 bool climb_dive_marker;
962 bool glide_slope_marker;
965 bool waypoint_marker;
971 // The Ladder has it's own temporary display lists
974 fgLineList StippleLineList;
977 HudLadder( string name,
983 FLTFNPTR ptch_source,
984 FLTFNPTR roll_source,
986 float division_units,
987 float minor_division,
992 bool velocity_vector,
996 bool climb_dive_marker,
997 bool glide_slope_marker,
1000 bool waypoint_marker,
1010 HudLadder( const HudLadder & image );
1011 HudLadder & operator = ( const HudLadder & rhs );
1012 virtual void draw( void );
1013 void drawZenith(float,float,float); //suma
1014 void drawNadir(float, float, float); //suma
1016 void Text( float x, float y, char *s)
1018 TextList.add( fgText( x, y, s) );
1021 void Line( float x1, float y1, float x2, float y2)
1023 LineList.add(fgLineSeg2D(x1,y1,x2,y2));
1026 void StippleLine( float x1, float y1, float x2, float y2)
1028 StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
1033 //using namespace std;
1034 //deque <instr_item> * Hdeque_ptr;
1036 extern void HUD_masterswitch( bool incr );
1037 extern void HUD_brightkey( bool incr_bright );
1038 extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
1039 extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
1040 extern void fgUpdateHUD( void );
1041 extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
1042 GLfloat x_end, GLfloat y_end );
1045 bool AddHUDInstrument( instr_item *pBlackBox );
1046 void DrawHUD ( void );
1047 bool DamageInstrument( INSTR_HANDLE unit );
1048 bool RepairInstrument( INSTR_HANDLE unit );
1051 void fgUpdateHUD ( Hptr hud );
1052 void fgUpdateHUD2( Hptr hud ); // Future use?
1053 void fgHUDSetTimeMode( Hptr hud, int time_of_day );