1 // hud_rwy.cxx -- An instrument that renders a virtual runway on the HUD
3 // Written by Aaron Wilson & Phillip Merritt, Nov 2004.
5 // Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov
6 // Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 #include <simgear/compiler.h>
28 #include <Main/fg_props.hxx>
29 #include <Main/globals.hxx>
30 #include <Scenery/scenery.hxx>
31 #include <Aircraft/aircraft.hxx>
32 #include <Environment/environment.hxx>
33 #include <Environment/environment_mgr.hxx>
34 #include <simgear/math/sg_geodesy.hxx>
35 #include <simgear/math/polar3d.hxx>
37 #include <ATC/ATCutils.hxx>
39 runway_instr::runway_instr(int x,
45 instr_item(x, y, width, height, NULL, scale_data, 0, working)
55 center.x = view[2]>>1;
56 center.y = view[3]>>1;
57 location.left = center.x-(width>>1)+x;
58 location.right = center.x+(width>>1)+x;
59 location.bottom = center.y-(height>>1)+y;
60 location.top = center.y+(height>>1)+y;
61 cockpit_view = globals->get_viewmgr()->get_view(0);
62 default_heading = fgGetDouble("/sim/view[0]/config/pitch-heading-deg",0.0);
63 default_pitch = fgGetDouble("/sim/view[0]/config/pitch-pitch-deg",0.0);
67 void runway_instr::draw() {
68 if (!is_broken() && get_active_runway(runway)) {
69 glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
70 float modelView[4][4],projMat[4][4];
72 //Get the current view
73 FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
74 int curr_view_id = globals->get_viewmgr()->get_current();
75 double gpo = curr_view->getGoalPitchOffset_deg();
76 double gho = curr_view->getGoalHeadingOffset_deg();
77 double po = curr_view->getPitchOffset_deg();
78 double ho = curr_view->getHeadingOffset_deg();
80 double yaw = -(cockpit_view->getHeadingOffset_deg()-default_heading)*SG_DEGREES_TO_RADIANS;
81 double pitch = (cockpit_view->getPitchOffset_deg()-default_pitch)*SG_DEGREES_TO_RADIANS;
82 //double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
83 double sPitch = sin(pitch), cPitch = cos(pitch),
84 sYaw = sin(yaw), cYaw = cos(yaw);
86 //Assuming that the "Cockpit View" is always at position zero!!!
87 if (curr_view_id != 0) {
88 globals->get_viewmgr()->set_view(0);
89 globals->get_viewmgr()->copyToCurrent();
91 //Set the camera to the cockpit view to get the view of the runway from the cockpit
92 ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
93 get_rwy_points(points3d);
94 //Get the current project matrix
95 ssgGetProjectionMatrix(projMat);
96 // const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
97 //Get the current model view matrix (cockpit view)
98 ssgGetModelviewMatrix(modelView);
99 //Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
100 sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
101 xy[0][0]=cYaw; xy[1][0]=0.0f; xy[2][0]=-sYaw; xy[3][0]=0.0f;
102 xy[0][1]=sPitch*-sYaw; xy[1][1]=cPitch; xy[2][1]=-sPitch*cYaw; xy[3][1]=0.0f;
103 xy[0][2]=cPitch*sYaw; xy[1][2]=sPitch; xy[2][2]=cPitch*cYaw; xy[3][2]=0.0f;
104 xy[0][3]=0.0f; xy[1][3]=0.0f; xy[2][3]=0.0f; xy[3][3]=1.0f;
105 //Re-center the model view
106 sgPostMultMat4(modelView,xy);
107 //copy float matrices to double
108 for (int i=0; i<4; i++) {
109 for (int j=0; j<4; j++) {
111 mm[idx] = (double)modelView[i][j];
112 pm[idx] = (double)projMat[i][j];
115 //Calculate the 2D points via gluProject
116 int result = GL_TRUE;
117 for (int i=0; i<6; i++) {
118 result = gluProject(points3d[i][0],points3d[i][1],points3d[i][2],mm,pm,view,&points2d[i][0],&points2d[i][1],&points2d[i][2]);
120 //set the line width based on our distance from the runway
122 //Draw the runway lines on the HUD
123 glEnable(GL_LINE_STIPPLE);
124 glLineStipple(1,stippleOut);
126 drawLine(points3d[0],points3d[1],points2d[0],points2d[1]) | //draw top
127 drawLine(points3d[2],points3d[1],points2d[2],points2d[1]) | //draw right
128 drawLine(points3d[2],points3d[3],points2d[2],points2d[3]) | //draw bottom
129 drawLine(points3d[3],points3d[0],points2d[3],points2d[0]); //draw left
130 glLineStipple(1,stippleCen);
131 anyLines |= drawLine(points3d[5],points3d[4],points2d[5],points2d[4]); //draw center
132 //Check to see if arrow needs drawn
133 if ((!anyLines && drawIA) || drawIAAlways) {
134 drawArrow(); //draw indication arrow
136 //Restore the current view and any offsets
137 if (curr_view_id != 0) {
138 globals->get_viewmgr()->set_view(curr_view_id);
139 globals->get_viewmgr()->copyToCurrent();
140 curr_view->setHeadingOffset_deg(ho);
141 curr_view->setPitchOffset_deg(po);
142 curr_view->setGoalHeadingOffset_deg(gho);
143 curr_view->setGoalPitchOffset_deg(gpo);
145 //Set the camera back to the current view
146 ssgSetCamera((sgVec4 *)curr_view);
152 bool runway_instr::get_active_runway(FGRunway& runway) {
153 FGEnvironment stationweather =
154 ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
155 double hdg = stationweather.get_wind_from_heading_deg();
156 return globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
160 void runway_instr::get_rwy_points(sgdVec3 *points3d) {
161 static Point3D center = globals->get_scenery()->get_center();
163 //Get the current tile center
164 Point3D currentCenter = globals->get_scenery()->get_center();
165 Point3D tileCenter = currentCenter;
166 if (center != currentCenter) //if changing tiles
167 tileCenter = center; //use last center
168 double alt = current_aircraft.fdm_state->get_Runway_altitude()*SG_FEET_TO_METER;
169 double length = (runway._length/2.0)*SG_FEET_TO_METER;
170 double width = (runway._width/2.0)*SG_FEET_TO_METER;
171 double frontLat,frontLon,backLat,backLon,az,tempLat,tempLon;
173 geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading,length,&backLat,&backLon,&az);
174 sgGeodToCart(backLat*SG_DEGREES_TO_RADIANS,backLon*SG_DEGREES_TO_RADIANS,alt,points3d[4]);
176 geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading+180,length,&frontLat,&frontLon,&az);
177 sgGeodToCart(frontLat*SG_DEGREES_TO_RADIANS,frontLon*SG_DEGREES_TO_RADIANS,alt,points3d[5]);
179 geo_direct_wgs_84(alt,backLat,backLon,runway._heading+90,width,&tempLat,&tempLon,&az);
180 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[0]);
182 geo_direct_wgs_84(alt,backLat,backLon,runway._heading-90,width,&tempLat,&tempLon,&az);
183 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[1]);
185 geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading-90,width,&tempLat,&tempLon,&az);
186 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[2]);
188 geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading+90,width,&tempLat,&tempLon,&az);
189 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[3]);
191 for (int i = 0; i < 6; i++) {
192 points3d[i][0] -= tileCenter.x();
193 points3d[i][1] -= tileCenter.y();
194 points3d[i][2] -= tileCenter.z();
196 center = currentCenter;
200 bool runway_instr::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2) {
202 sgdCopyVec3(p1, point1);
203 sgdCopyVec3(p2, point2);
204 bool p1Inside = (p1[0]>=location.left && p1[0]<=location.right && p1[1]>=location.bottom && p1[1]<=location.top);
205 bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
206 bool p1Valid = p1Insight && p1Inside;
207 bool p2Inside = (p2[0]>=location.left && p2[0]<=location.right && p2[1]>=location.bottom && p2[1]<=location.top);
208 bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
209 bool p2Valid = p2Insight && p2Inside;
211 if (p1Valid && p2Valid) { //Both project points are valid, draw the line
213 glVertex2d(p1[0],p1[1]);
214 glVertex2d(p2[0],p2[1]);
217 } else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
218 sgdVec3 vec = {a2[0]-a1[0], a2[1]-a1[1], a2[2]-a1[2]};
219 //create the unit vector
220 sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
222 sgdCopyVec3(newPt,a1);
223 sgdAddVec3(newPt,vec);
224 if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p2[0],&p2[1],&p2[2]) && (p2[2]>0&&p2[2]<1.0) ) {
227 glVertex2d(p1[0],p1[1]);
228 glVertex2d(p2[0],p2[1]);
232 } else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
233 sgdVec3 vec = {a1[0]-a2[0], a1[1]-a2[1], a1[2]-a2[2]};
234 //create the unit vector
235 sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
237 sgdCopyVec3(newPt,a2);
238 sgdAddVec3(newPt,vec);
239 if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p1[0],&p1[1],&p1[2]) && (p1[2]>0&&p1[2]<1.0)) {
242 glVertex2d(p2[0],p2[1]);
243 glVertex2d(p1[0],p1[1]);
247 } else if (p1Insight && p2Insight) { //both points are insight, but not inside
248 bool v = boundOutsidePoints(p1,p2);
251 glVertex2d(p1[0],p1[1]);
252 glVertex2d(p2[0],p2[1]);
257 //else both points are not insight, don't draw anything
258 return (p1Valid && p2Valid);
262 void runway_instr::boundPoint(const sgdVec3& v, sgdVec3& m) {
266 else if (m[1] > v[1])
271 return; //prevent divide by zero
274 double slope = (m[1]-v[1])/(m[0]-v[0]);
275 m[0] = (y-v[1])/slope + v[0];
278 if (m[0] < location.left) {
279 m[0] = location.left;
280 m[1] = slope * (location.left-v[0])+v[1];
282 } else if (m[0] > location.right) {
283 m[0] = location.right;
284 m[1] = slope * (location.right-v[0])+v[1];
289 bool runway_instr::boundOutsidePoints(sgdVec3& v, sgdVec3& m) {
290 bool pointsInvalid = (v[1]>location.top && m[1]>location.top) ||
291 (v[1]<location.bottom && m[1]<location.bottom) ||
292 (v[0]>location.right && m[0]>location.right) ||
293 (v[0]<location.left && m[0]<location.left);
297 if (m[0] == v[0]) {//x's are equal, vertical line
300 v[1]=location.bottom;
303 m[1]=location.bottom;
308 if (m[1] == v[1]) { //y's are equal, horizontal line
310 m[0] = location.right;
311 v[0] = location.left;
313 v[0] = location.right;
314 m[0] = location.left;
319 double slope = (m[1]-v[1])/(m[0]-v[0]);
320 double b = v[1]-(slope*v[0]);
321 double y1 = slope * location.left + b;
322 double y2 = slope * location.right + b;
323 double x1 = (location.bottom - b) / slope;
324 double x2 = (location.top - b) / slope;
327 if (y1 >= location.bottom && y1 <= location.top) {
328 v[0] = location.left;
333 if (y2 >= location.bottom && y2 <= location.top) {
335 m[0] = location.right;
338 v[0] = location.right;
344 if (x1 >= location.left && x1 <= location.right) {
347 m[1] = location.bottom;
350 v[1] = location.bottom;
355 if (x2 >= location.left && x2 <= location.right) {
357 m[1] = location.bottom;
360 return (counter == 2);
363 void runway_instr::drawArrow() {
364 Point3D ac(0.0), rwy(0.0);
365 ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
366 ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
367 rwy.setlat(runway._lat);
368 rwy.setlon(runway._lon);
369 float theta = GetHeadingFromTo(ac,rwy);
370 theta -= fgGetDouble("/orientation/heading-deg");
372 glMatrixMode(GL_MODELVIEW);
374 glTranslated((location.right+location.left)/2.0,(location.top+location.bottom)/2.0,0.0);
375 glRotated(theta,0.0,0.0,1.0);
376 glTranslated(0.0,arrowRad,0.0);
377 glScaled(arrowScale,arrowScale,0.0);
379 glBegin(GL_TRIANGLES);
380 glVertex2d(-5.0,12.5);
381 glVertex2d(0.0,25.0);
382 glVertex2d(5.0,12.5);
386 glVertex2d(-2.5,0.0);
387 glVertex2d(-2.5,12.5);
388 glVertex2d(2.5,12.5);
394 void runway_instr::setLineWidth() {
395 //Calculate the distance from the runway, A
396 double course, distance;
397 calc_gc_course_dist(Point3D(runway._lon*SGD_DEGREES_TO_RADIANS, runway._lat*SGD_DEGREES_TO_RADIANS, 0.0),
398 Point3D(current_aircraft.fdm_state->get_Longitude(),current_aircraft.fdm_state->get_Latitude(), 0.0 ),
400 distance *= SG_METER_TO_NM;
401 //Get altitude above runway, B
402 double alt_nm = get_agl();
403 static const SGPropertyNode *startup_units_node
404 = fgGetNode("/sim/startup/units");
406 if (!strcmp(startup_units_node->getStringValue(), "feet"))
407 alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM;
409 alt_nm *= SG_METER_TO_NM;
411 //Calculate distance away from runway, C = v(A²+B²)
412 distance = sqrt(alt_nm*alt_nm + distance*distance);
413 if (distance < scaleDist)
414 glLineWidth( 1.0+( (lnScale-1)*( (scaleDist-distance)/scaleDist)));
420 void runway_instr::setArrowRotationRadius(double radius) { arrowRad = radius; }
421 void runway_instr::setArrowScale(double scale) { arrowScale = scale; }
422 void runway_instr::setDrawArrow(bool draw) {drawIA = draw;}
423 void runway_instr::setDrawArrowAlways(bool draw) {drawIAAlways = draw;}
424 void runway_instr::setLineScale(double scale) {lnScale = scale;}
425 void runway_instr::setScaleDist(double dist_m) {scaleDist = dist_m;}
426 void runway_instr::setStippleOutline(unsigned short stipple) {stippleOut = stipple;}
427 void runway_instr::setStippleCenterline(unsigned short stipple){stippleCen = stipple;}