1 // hud_rwy.cxx -- An instrument that renders a virtual runway on the HUD
3 // Written by Aaron Wilson & Phillip Merritt, Nov 2004.
5 // Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov
6 // Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 #include <simgear/compiler.h>
28 #include <Main/fg_props.hxx>
29 #include <Main/globals.hxx>
30 #include <Scenery/scenery.hxx>
31 #include <Aircraft/aircraft.hxx>
32 #include <Environment/environment.hxx>
33 #include <Environment/environment_mgr.hxx>
34 #include <simgear/math/sg_geodesy.hxx>
35 #include <simgear/math/polar3d.hxx>
37 #include <ATC/ATCutils.hxx>
39 runway_instr::runway_instr(int x,
44 bool working):instr_item(x,y,width,height,NULL,scale_data,0,working)
54 center.x = view[2]>>1;
55 center.y = view[3]>>1;
56 location.left = center.x-(width>>1)+x;
57 location.right = center.x+(width>>1)+x;
58 location.bottom = center.y-(height>>1)+y;
59 location.top = center.y+(height>>1)+y;
60 cockpit_view = globals->get_viewmgr()->get_view(0);
61 default_heading = fgGetDouble("/sim/view[0]/config/pitch-heading-deg",0.0);
62 default_pitch = fgGetDouble("/sim/view[0]/config/pitch-pitch-deg",0.0);
65 void runway_instr::draw() {
66 if (!is_broken() && get_active_runway(runway)) {
67 glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
68 float modelView[4][4],projMat[4][4];
70 //Get the current view
71 FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
72 int curr_view_id = globals->get_viewmgr()->get_current();
73 double gpo = curr_view->getGoalPitchOffset_deg();
74 double gho = curr_view->getGoalHeadingOffset_deg();
75 double po = curr_view->getPitchOffset_deg();
76 double ho = curr_view->getHeadingOffset_deg();
78 double yaw = -(cockpit_view->getHeadingOffset_deg()-default_heading)*SG_DEGREES_TO_RADIANS;
79 double pitch = (cockpit_view->getPitchOffset_deg()-default_pitch)*SG_DEGREES_TO_RADIANS;
80 //double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
81 double sPitch = sin(pitch), cPitch = cos(pitch),
82 sYaw = sin(yaw), cYaw = cos(yaw);
84 //Assuming that the "Cockpit View" is always at position zero!!!
85 if (curr_view_id != 0) {
86 globals->get_viewmgr()->set_view(0);
87 globals->get_viewmgr()->copyToCurrent();
89 //Set the camera to the cockpit view to get the view of the runway from the cockpit
90 ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
91 get_rwy_points(points3d);
92 //Get the current project matrix
93 ssgGetProjectionMatrix(projMat);
94 // const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
95 //Get the current model view matrix (cockpit view)
96 ssgGetModelviewMatrix(modelView);
97 //Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
98 sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
99 xy[0][0]=cYaw; xy[1][0]=0.0f; xy[2][0]=-sYaw; xy[3][0]=0.0f;
100 xy[0][1]=sPitch*-sYaw; xy[1][1]=cPitch; xy[2][1]=-sPitch*cYaw; xy[3][1]=0.0f;
101 xy[0][2]=cPitch*sYaw; xy[1][2]=sPitch; xy[2][2]=cPitch*cYaw; xy[3][2]=0.0f;
102 xy[0][3]=0.0f; xy[1][3]=0.0f; xy[2][3]=0.0f; xy[3][3]=1.0f;
103 //Re-center the model view
104 sgPostMultMat4(modelView,xy);
105 //copy float matrices to double
106 for (int i=0; i<4; i++) {
107 for (int j=0; j<4; j++) {
109 mm[idx] = (double)modelView[i][j];
110 pm[idx] = (double)projMat[i][j];
113 //Calculate the 2D points via gluProject
114 int result = GL_TRUE;
115 for (int i=0; i<6; i++) {
116 result = gluProject(points3d[i][0],points3d[i][1],points3d[i][2],mm,pm,view,&points2d[i][0],&points2d[i][1],&points2d[i][2]);
118 //set the line width based on our distance from the runway
120 //Draw the runway lines on the HUD
121 glEnable(GL_LINE_STIPPLE);
122 glLineStipple(1,stippleOut);
124 drawLine(points3d[0],points3d[1],points2d[0],points2d[1]) | //draw top
125 drawLine(points3d[2],points3d[1],points2d[2],points2d[1]) | //draw right
126 drawLine(points3d[2],points3d[3],points2d[2],points2d[3]) | //draw bottom
127 drawLine(points3d[3],points3d[0],points2d[3],points2d[0]); //draw left
128 glLineStipple(1,stippleCen);
129 anyLines |= drawLine(points3d[5],points3d[4],points2d[5],points2d[4]); //draw center
130 //Check to see if arrow needs drawn
131 if ((!anyLines && drawIA) || drawIAAlways) {
132 drawArrow(); //draw indication arrow
134 //Restore the current view and any offsets
135 if (curr_view_id != 0) {
136 globals->get_viewmgr()->set_view(curr_view_id);
137 globals->get_viewmgr()->copyToCurrent();
138 curr_view->setHeadingOffset_deg(ho);
139 curr_view->setPitchOffset_deg(po);
140 curr_view->setGoalHeadingOffset_deg(gho);
141 curr_view->setGoalPitchOffset_deg(gpo);
143 //Set the camera back to the current view
144 ssgSetCamera((sgVec4 *)curr_view);
149 bool runway_instr::get_active_runway(FGRunway& runway) {
150 FGEnvironment stationweather =
151 ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
152 double hdg = stationweather.get_wind_from_heading_deg();
153 return globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
156 void runway_instr::get_rwy_points(sgdVec3 *points3d) {
157 static Point3D center = globals->get_scenery()->get_center();
159 //Get the current tile center
160 Point3D currentCenter = globals->get_scenery()->get_center();
161 Point3D tileCenter = currentCenter;
162 if (center != currentCenter) //if changing tiles
163 tileCenter = center; //use last center
164 double alt = current_aircraft.fdm_state->get_Runway_altitude()*SG_FEET_TO_METER;
165 double length = (runway._length/2.0)*SG_FEET_TO_METER;
166 double width = (runway._width/2.0)*SG_FEET_TO_METER;
167 double frontLat,frontLon,backLat,backLon,az,tempLat,tempLon;
169 geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading,length,&backLat,&backLon,&az);
170 sgGeodToCart(backLat*SG_DEGREES_TO_RADIANS,backLon*SG_DEGREES_TO_RADIANS,alt,points3d[4]);
172 geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading+180,length,&frontLat,&frontLon,&az);
173 sgGeodToCart(frontLat*SG_DEGREES_TO_RADIANS,frontLon*SG_DEGREES_TO_RADIANS,alt,points3d[5]);
175 geo_direct_wgs_84(alt,backLat,backLon,runway._heading+90,width,&tempLat,&tempLon,&az);
176 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[0]);
178 geo_direct_wgs_84(alt,backLat,backLon,runway._heading-90,width,&tempLat,&tempLon,&az);
179 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[1]);
181 geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading-90,width,&tempLat,&tempLon,&az);
182 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[2]);
184 geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading+90,width,&tempLat,&tempLon,&az);
185 sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[3]);
187 for(int i = 0; i < 6; i++)
189 points3d[i][0] -= tileCenter.x();
190 points3d[i][1] -= tileCenter.y();
191 points3d[i][2] -= tileCenter.z();
193 center = currentCenter;
196 bool runway_instr::drawLine(sgdVec3 a1, sgdVec3 a2, sgdVec3 point1, sgdVec3 point2) {
198 sgdCopyVec3(p1, point1);
199 sgdCopyVec3(p2, point2);
200 bool p1Inside = (p1[0]>=location.left && p1[0]<=location.right && p1[1]>=location.bottom && p1[1]<=location.top);
201 bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
202 bool p1Valid = p1Insight && p1Inside;
203 bool p2Inside = (p2[0]>=location.left && p2[0]<=location.right && p2[1]>=location.bottom && p2[1]<=location.top);
204 bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
205 bool p2Valid = p2Insight && p2Inside;
207 if (p1Valid && p2Valid) { //Both project points are valid, draw the line
209 glVertex2d(p1[0],p1[1]);
210 glVertex2d(p2[0],p2[1]);
213 else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
214 sgdVec3 vec = {a2[0]-a1[0], a2[1]-a1[1], a2[2]-a1[2]};
215 //create the unit vector
216 sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
218 sgdCopyVec3(newPt,a1);
219 sgdAddVec3(newPt,vec);
220 if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p2[0],&p2[1],&p2[2]) && (p2[2]>0&&p2[2]<1.0) ) {
223 glVertex2d(p1[0],p1[1]);
224 glVertex2d(p2[0],p2[1]);
228 else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
229 sgdVec3 vec = {a1[0]-a2[0], a1[1]-a2[1], a1[2]-a2[2]};
230 //create the unit vector
231 sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
233 sgdCopyVec3(newPt,a2);
234 sgdAddVec3(newPt,vec);
235 if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p1[0],&p1[1],&p1[2]) && (p1[2]>0&&p1[2]<1.0)) {
238 glVertex2d(p2[0],p2[1]);
239 glVertex2d(p1[0],p1[1]);
243 else if (p1Insight && p2Insight) { //both points are insight, but not inside
244 bool v = boundOutsidePoints(p1,p2);
247 glVertex2d(p1[0],p1[1]);
248 glVertex2d(p2[0],p2[1]);
253 //else both points are not insight, don't draw anything
254 return (p1Valid && p2Valid);
257 void runway_instr::boundPoint(sgdVec3 v, sgdVec3 m) {
262 else if(m[1] > v[1]) {
267 return; //prevent divide by zero
269 double slope = (m[1]-v[1])/(m[0]-v[0]);
270 m[0] = (y-v[1])/slope + v[0];
272 if (m[0] < location.left) {
273 m[0] = location.left;
274 m[1] = slope * (location.left-v[0])+v[1];
276 else if (m[0] > location.right) {
277 m[0] = location.right;
278 m[1] = slope * (location.right-v[0])+v[1];
282 bool runway_instr::boundOutsidePoints(sgdVec3 v, sgdVec3 m) {
283 bool pointsInvalid = (v[1]>location.top && m[1]>location.top) ||
284 (v[1]<location.bottom && m[1]<location.bottom) ||
285 (v[0]>location.right && m[0]>location.right) ||
286 (v[0]<location.left && m[0]<location.left);
289 if (m[0] == v[0]) {//x's are equal, vertical line
292 v[1]=location.bottom;
296 m[1]=location.bottom;
300 if (m[1] == v[1]) { //y's are equal, horizontal line
302 m[0] = location.right;
303 v[0] = location.left;
306 v[0] = location.right;
307 m[0] = location.left;
311 double slope = (m[1]-v[1])/(m[0]-v[0]);
312 double b = v[1]-(slope*v[0]);
313 double y1 = slope * location.left + b;
314 double y2 = slope * location.right + b;
315 double x1 = (location.bottom - b) / slope;
316 double x2 = (location.top - b) / slope;
318 if (y1 >= location.bottom && y1 <= location.top) {
319 v[0] = location.left;
323 if (y2 >= location.bottom && y2 <= location.top) {
325 m[0] = location.right;
329 v[0] = location.right;
334 if (x1 >= location.left && x1 <= location.right) {
337 m[1] = location.bottom;
341 v[1] = location.bottom;
345 if (x2 >= location.left && x2 <= location.right) {
347 m[1] = location.bottom;
350 return (counter == 2);
353 void runway_instr::drawArrow() {
355 ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
356 ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
357 rwy.setlat(runway._lat);
358 rwy.setlon(runway._lon);
359 float theta = GetHeadingFromTo(ac,rwy);
360 theta -= fgGetDouble("/orientation/heading-deg");
362 glMatrixMode(GL_MODELVIEW);
364 glTranslated((location.right+location.left)/2.0,(location.top+location.bottom)/2.0,0.0);
365 glRotated(theta,0.0,0.0,1.0);
366 glTranslated(0.0,arrowRad,0.0);
367 glScaled(arrowScale,arrowScale,0.0);
368 glBegin(GL_TRIANGLES);
369 glVertex2d(-5.0,12.5);
370 glVertex2d(0.0,25.0);
371 glVertex2d(5.0,12.5);
374 glVertex2d(-2.5,0.0);
375 glVertex2d(-2.5,12.5);
376 glVertex2d(2.5,12.5);
382 void runway_instr::setLineWidth() {
383 //Calculate the distance from the runway, A
384 double course, distance;
385 calc_gc_course_dist(Point3D(runway._lon*SGD_DEGREES_TO_RADIANS, runway._lat*SGD_DEGREES_TO_RADIANS, 0.0),
386 Point3D(current_aircraft.fdm_state->get_Longitude(),current_aircraft.fdm_state->get_Latitude(), 0.0 ),
388 distance *= SG_METER_TO_NM;
389 //Get altitude above runway, B
390 double alt_nm = get_agl();
391 static const SGPropertyNode *startup_units_node
392 = fgGetNode("/sim/startup/units");
393 if (!strcmp(startup_units_node->getStringValue(), "feet"))
394 alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM;
396 alt_nm *= SG_METER_TO_NM;
397 //Calculate distance away from runway, C = v(A²+B²)
398 distance = sqrt(alt_nm*alt_nm + distance*distance);
399 if (distance < scaleDist)
400 glLineWidth( 1.0+( (lnScale-1)*( (scaleDist-distance)/scaleDist)));
406 void runway_instr::setArrowRotationRadius(double radius) { arrowRad = radius; }
407 void runway_instr::setArrowScale(double scale) { arrowScale = scale; }
408 void runway_instr::setDrawArrow(bool draw) {drawIA = draw;}
409 void runway_instr::setDrawArrowAlways(bool draw) {drawIAAlways = draw;}
410 void runway_instr::setLineScale(double scale) {lnScale = scale;}
411 void runway_instr::setScaleDist(double dist_m) {scaleDist = dist_m;}
412 void runway_instr::setStippleOutline(unsigned short stipple) {stippleOut = stipple;}
413 void runway_instr::setStippleCenterline(unsigned short stipple){stippleCen = stipple;}