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I have added Aaron Wilson's virtual 3d runway projection to the HUD.
[flightgear.git] / src / Cockpit / hud_rwy.cxx
1 // hud_rwy.cxx -- An instrument that renders a virtual runway on the HUD
2 //
3 // Written by Aaron Wilson & Phillip Merritt, Nov 2004.
4 //
5 // Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov
6 // Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 //
22
23 #include "hud.hxx"
24
25 #include <math.h>
26 #include <Main/fg_props.hxx>
27 #include <Main/globals.hxx>
28 #include <Scenery/scenery.hxx>
29 #include <Aircraft/aircraft.hxx>
30 #include <Environment/environment.hxx>
31 #include <Environment/environment_mgr.hxx>
32 #include <simgear/math/sg_geodesy.hxx>
33 #include <simgear/math/polar3d.hxx>
34 #include <GL/glu.h>
35 #include <ATC/ATCutils.hxx>
36
37 runway_instr::runway_instr(int x,
38                                                    int y,
39                                                    int width,
40                                                    int height,
41                                                    float scale_data,
42                                                    bool working):instr_item(x,y,width,height,NULL,scale_data,0,working)
43 {
44         runway = get_active_runway();
45         get_rwy_points(points3d);
46         stippleOut=0xFFFF;
47         stippleCen=0xFFFF;
48         arrowScale = 1.0;
49         arrowRad = 0.0;
50         view[0] = 0;
51         view[1] = 0;
52         view[2] = 640;
53         view[3] = 480;  
54         center.x = view[2]>>1;
55         center.y = view[3]>>1;
56         location.left = center.x-(width>>1)+x;
57         location.right = center.x+(width>>1)+x;
58         location.bottom = center.y-(height>>1)+y;
59         location.top = center.y+(height>>1)+y;
60         cockpit_view = globals->get_viewmgr()->get_view(0);     
61         default_heading = fgGetDouble("/sim/view[0]/config/pitch-heading-deg",0.0);
62         default_pitch = fgGetDouble("/sim/view[0]/config/pitch-pitch-deg",0.0);
63 }
64
65 void runway_instr::draw() {
66         if (!is_broken()) {     
67                 glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
68                 float modelView[4][4],projMat[4][4];    
69                 bool anyLines;
70                 //Get the current view
71                 FGViewer* curr_view = globals->get_viewmgr()->get_current_view();                
72                 int curr_view_id = globals->get_viewmgr()->get_current();               
73                 double gpo = curr_view->getGoalPitchOffset_deg();
74                 double gho = curr_view->getGoalHeadingOffset_deg();
75                 double po = curr_view->getPitchOffset_deg();
76                 double ho = curr_view->getHeadingOffset_deg();
77                 
78                 double yaw = -(cockpit_view->getHeadingOffset_deg()-default_heading)*SG_DEGREES_TO_RADIANS;
79                 double pitch = (cockpit_view->getPitchOffset_deg()-default_pitch)*SG_DEGREES_TO_RADIANS;                
80                 //double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
81                 double sPitch = sin(pitch), cPitch = cos(pitch),
82                            sYaw = sin(yaw), cYaw = cos(yaw);
83
84                 //Assuming that the "Cockpit View" is always at position zero!!!
85                 if (curr_view_id != 0) {
86                         globals->get_viewmgr()->set_view(0);
87                         globals->get_viewmgr()->copyToCurrent();                        
88                 }               
89                 //Set the camera to the cockpit view to get the view of the runway from the cockpit
90                 ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
91                 //Get the currently active runway and the 3d points             
92                 runway = get_active_runway();
93                 get_rwy_points(points3d);        
94                 //Get the current project matrix
95                 ssgGetProjectionMatrix(projMat);
96 //              const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
97                 //Get the current model view matrix (cockpit view)
98                 ssgGetModelviewMatrix(modelView);
99                 //Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
100                 sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
101                 xy[0][0]=cYaw;                  xy[1][0]=0.0f;          xy[2][0]=-sYaw;                 xy[3][0]=0.0f;
102                 xy[0][1]=sPitch*-sYaw;  xy[1][1]=cPitch;        xy[2][1]=-sPitch*cYaw;  xy[3][1]=0.0f;
103                 xy[0][2]=cPitch*sYaw;   xy[1][2]=sPitch;        xy[2][2]=cPitch*cYaw;   xy[3][2]=0.0f;
104                 xy[0][3]=0.0f;                  xy[1][3]=0.0f;          xy[2][3]=0.0f;                  xy[3][3]=1.0f;
105                 //Re-center the model view
106                 sgPostMultMat4(modelView,xy);
107                 //copy float matrices to double         
108                 for (int i=0; i<4; i++) {
109                         for (int j=0; j<4; j++) {
110                                 int idx = (i*4)+j;
111                                 mm[idx] = (double)modelView[i][j];
112                                 pm[idx] = (double)projMat[i][j];                                                                
113                         }
114                 }       
115                 //Calculate the 2D points via gluProject
116                 int result = GL_TRUE;
117                 for (int i=0; i<6; i++) {
118                         result = gluProject(points3d[i][0],points3d[i][1],points3d[i][2],mm,pm,view,&points2d[i][0],&points2d[i][1],&points2d[i][2]);                                                                           
119                 }
120                 //set the line width based on our distance from the runway
121                 setLineWidth();
122                 //Draw the runway lines on the HUD
123                 glEnable(GL_LINE_STIPPLE);
124                 glLineStipple(1,stippleOut);    
125                 anyLines = 
126                 drawLine(points3d[0],points3d[1],points2d[0],points2d[1]) | //draw top
127                 drawLine(points3d[2],points3d[1],points2d[2],points2d[1]) | //draw right
128                 drawLine(points3d[2],points3d[3],points2d[2],points2d[3]) | //draw bottom
129                 drawLine(points3d[3],points3d[0],points2d[3],points2d[0]);  //draw left
130                 glLineStipple(1,stippleCen);
131                 anyLines |=     drawLine(points3d[5],points3d[4],points2d[5],points2d[4]); //draw center                        
132                 //Check to see if arrow needs drawn
133                 if ((!anyLines && drawIA) || drawIAAlways) {
134                         drawArrow(); //draw indication arrow
135                 }
136                 //Restore the current view and any offsets
137                 if (curr_view_id != 0) {
138                         globals->get_viewmgr()->set_view(curr_view_id);
139                         globals->get_viewmgr()->copyToCurrent();
140                         curr_view->setHeadingOffset_deg(ho);
141                         curr_view->setPitchOffset_deg(po);
142                         curr_view->setGoalHeadingOffset_deg(gho);
143                         curr_view->setGoalPitchOffset_deg(gpo);
144                 }
145                 //Set the camera back to the current view
146                 ssgSetCamera((sgVec4 *)curr_view);
147                 glPopAttrib();
148         }//if not broken
149 }
150
151 FGRunway runway_instr::get_active_runway() {
152   FGEnvironment stationweather =
153       ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
154   double hdg = stationweather.get_wind_from_heading_deg();  
155   FGRunway runway;
156   globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
157   return runway;
158 }
159
160 void runway_instr::get_rwy_points(sgdVec3 *points3d) {  
161         static Point3D center = globals->get_scenery()->get_center();
162         
163         //Get the current tile center
164         Point3D currentCenter = globals->get_scenery()->get_center();
165         Point3D tileCenter = currentCenter;
166         if (center != currentCenter) //if changing tiles
167                 tileCenter = center; //use last center
168         double alt = current_aircraft.fdm_state->get_Runway_altitude()*SG_FEET_TO_METER;
169         double length = (runway.length/2.0)*SG_FEET_TO_METER;
170         double width = (runway.width/2.0)*SG_FEET_TO_METER;
171         double frontLat,frontLon,backLat,backLon,az,tempLat,tempLon;
172         
173         geo_direct_wgs_84(alt,runway.lat,runway.lon,runway.heading,length,&backLat,&backLon,&az);
174         sgGeodToCart(backLat*SG_DEGREES_TO_RADIANS,backLon*SG_DEGREES_TO_RADIANS,alt,points3d[4]);
175
176         geo_direct_wgs_84(alt,runway.lat,runway.lon,runway.heading+180,length,&frontLat,&frontLon,&az); 
177         sgGeodToCart(frontLat*SG_DEGREES_TO_RADIANS,frontLon*SG_DEGREES_TO_RADIANS,alt,points3d[5]);
178
179         geo_direct_wgs_84(alt,backLat,backLon,runway.heading+90,width,&tempLat,&tempLon,&az);
180         sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[0]);
181
182         geo_direct_wgs_84(alt,backLat,backLon,runway.heading-90,width,&tempLat,&tempLon,&az);
183         sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[1]);
184
185         geo_direct_wgs_84(alt,frontLat,frontLon,runway.heading-90,width,&tempLat,&tempLon,&az);
186         sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[2]);
187
188         geo_direct_wgs_84(alt,frontLat,frontLon,runway.heading+90,width,&tempLat,&tempLon,&az);
189         sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[3]);
190         
191         for(int i = 0; i < 6; i++)
192         {
193                 points3d[i][0] -= tileCenter.x();
194                 points3d[i][1] -= tileCenter.y();
195                 points3d[i][2] -= tileCenter.z();
196         }
197         center = currentCenter;
198 }
199
200 bool runway_instr::drawLine(sgdVec3 a1, sgdVec3 a2, sgdVec3 point1, sgdVec3 point2) {
201         sgdVec3 p1, p2;
202         sgdCopyVec3(p1, point1);
203         sgdCopyVec3(p2, point2);
204         bool p1Inside = (p1[0]>=location.left && p1[0]<=location.right && p1[1]>=location.bottom && p1[1]<=location.top); 
205         bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
206         bool p1Valid = p1Insight && p1Inside;
207         bool p2Inside = (p2[0]>=location.left && p2[0]<=location.right && p2[1]>=location.bottom && p2[1]<=location.top);
208         bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
209         bool p2Valid = p2Insight && p2Inside;
210         
211         if (p1Valid && p2Valid) { //Both project points are valid, draw the line
212                 glBegin(GL_LINES);
213                 glVertex2d(p1[0],p1[1]);
214                 glVertex2d(p2[0],p2[1]);
215                 glEnd();
216         }
217         else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
218                 sgdVec3 vec = {a2[0]-a1[0], a2[1]-a1[1], a2[2]-a1[2]};
219                 //create the unit vector
220                 sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
221                 sgdVec3 newPt;
222                 sgdCopyVec3(newPt,a1);
223                 sgdAddVec3(newPt,vec);
224                 if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p2[0],&p2[1],&p2[2]) && (p2[2]>0&&p2[2]<1.0) ) {
225                         boundPoint(p1,p2);
226                         glBegin(GL_LINES);
227                         glVertex2d(p1[0],p1[1]);
228                         glVertex2d(p2[0],p2[1]);
229                         glEnd();
230                 }
231         }
232         else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
233                 sgdVec3 vec = {a1[0]-a2[0], a1[1]-a2[1], a1[2]-a2[2]};
234                 //create the unit vector
235                 sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
236                 sgdVec3 newPt;
237                 sgdCopyVec3(newPt,a2);
238                 sgdAddVec3(newPt,vec);
239                 if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p1[0],&p1[1],&p1[2]) && (p1[2]>0&&p1[2]<1.0)) {
240                         boundPoint(p2,p1);
241                         glBegin(GL_LINES);
242                         glVertex2d(p2[0],p2[1]);
243                         glVertex2d(p1[0],p1[1]);
244                         glEnd();
245                 }
246         }
247         else if (p1Insight && p2Insight) { //both points are insight, but not inside
248                 bool v = boundOutsidePoints(p1,p2);
249                 if (v) {
250                         glBegin(GL_LINES);
251                                 glVertex2d(p1[0],p1[1]);
252                                 glVertex2d(p2[0],p2[1]);
253                         glEnd();
254                 }
255                 return v;
256         }
257         //else both points are not insight, don't draw anything
258     return (p1Valid && p2Valid);
259 }
260
261 void runway_instr::boundPoint(sgdVec3 v, sgdVec3 m) {
262         double y = v[1];
263         if(m[1] < v[1]) {
264                 y = location.bottom;
265         }
266         else if(m[1] > v[1]) {
267                 y = location.top;
268         }
269         if (m[0] == v[0]) {
270                 m[1]=y;
271                 return;  //prevent divide by zero
272         }
273         double slope = (m[1]-v[1])/(m[0]-v[0]);
274         m[0] = (y-v[1])/slope + v[0];
275         m[1] = y;
276         if (m[0] < location.left) {
277                 m[0] = location.left;                   
278                 m[1] = slope * (location.left-v[0])+v[1];
279         }
280         else if (m[0] > location.right) {
281                 m[0] = location.right;
282                 m[1] = slope * (location.right-v[0])+v[1];
283         }
284 }
285
286 bool runway_instr::boundOutsidePoints(sgdVec3 v, sgdVec3 m) {
287         bool pointsInvalid = (v[1]>location.top && m[1]>location.top) ||
288                                (v[1]<location.bottom && m[1]<location.bottom) ||
289                                            (v[0]>location.right && m[0]>location.right) ||
290                                            (v[0]<location.left && m[0]<location.left);
291         if (pointsInvalid)
292                 return false;
293         if (m[0] == v[0]) {//x's are equal, vertical line       
294                 if (m[1]>v[1]) {
295                         m[1]=location.top;
296                         v[1]=location.bottom;
297                 }
298                 else {
299                         v[1]=location.top;
300                         m[1]=location.bottom;
301                 }
302                 return true;
303         }
304         if (m[1] == v[1]) { //y's are equal, horizontal line
305                 if (m[0] > v[0]) {
306                         m[0] = location.right;
307                         v[0] = location.left;
308                 }
309                 else {
310                         v[0] = location.right;
311                         m[0] = location.left;
312                 }
313                 return true;
314         }
315         double slope = (m[1]-v[1])/(m[0]-v[0]);
316         double b = v[1]-(slope*v[0]);
317         double y1 = slope * location.left + b;
318         double y2 = slope * location.right + b;
319         double x1 = (location.bottom - b) / slope;
320         double x2 = (location.top - b) / slope;
321         int counter = 0;
322         if  (y1 >= location.bottom && y1 <= location.top) {
323                 v[0] = location.left;
324                 v[1] = y1;
325                 counter++;
326         }
327         if (y2 >= location.bottom && y2 <= location.top) {
328                 if (counter > 0) {
329                         m[0] = location.right;
330                         m[1] = y2;
331                 }
332                 else {
333                         v[0] = location.right;
334                         v[1] = y2;
335                 }
336                 counter++;
337         }
338         if (x1 >= location.left && x1 <= location.right) {
339                 if (counter > 0) {
340                         m[0] = x1;
341                         m[1] = location.bottom;
342                 }
343                 else {
344                         v[0] = x1;
345                         v[1] = location.bottom;
346                 }
347                 counter++;
348         }
349         if (x2 >= location.left && x2 <= location.right) {
350                 m[0] = x1;
351                 m[1] = location.bottom;
352                 counter++;
353         }
354         return (counter == 2);
355 }
356
357 void runway_instr::drawArrow() {
358         Point3D ac,rwy;
359         ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
360         ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
361         rwy.setlat(runway.lat);
362         rwy.setlon(runway.lon);
363         float theta = GetHeadingFromTo(ac,rwy);
364         theta -= fgGetDouble("/orientation/heading-deg");
365         theta = -theta;
366         glMatrixMode(GL_MODELVIEW);
367         glPushMatrix();
368         glTranslated((location.right+location.left)/2.0,(location.top+location.bottom)/2.0,0.0);        
369         glRotated(theta,0.0,0.0,1.0);
370         glTranslated(0.0,arrowRad,0.0);
371         glScaled(arrowScale,arrowScale,0.0);
372         glBegin(GL_TRIANGLES);          
373                 glVertex2d(-5.0,12.5);
374                 glVertex2d(0.0,25.0);
375                 glVertex2d(5.0,12.5);           
376         glEnd();
377         glBegin(GL_QUADS);
378                 glVertex2d(-2.5,0.0);
379                 glVertex2d(-2.5,12.5);
380                 glVertex2d(2.5,12.5);
381                 glVertex2d(2.5,0.0);
382         glEnd();
383         glPopMatrix();
384 }
385
386 void runway_instr::setLineWidth() {
387         //Calculate the distance from the runway, A
388         double course, distance;
389         calc_gc_course_dist(Point3D(runway.lon*SGD_DEGREES_TO_RADIANS, runway.lat*SGD_DEGREES_TO_RADIANS, 0.0),
390                 Point3D(current_aircraft.fdm_state->get_Longitude(),current_aircraft.fdm_state->get_Latitude(), 0.0 ),
391                 &course, &distance);
392         distance *= SG_METER_TO_NM;
393         //Get altitude above runway, B
394         double alt_nm = get_agl();
395         static const SGPropertyNode *startup_units_node
396     = fgGetNode("/sim/startup/units");
397         if (!strcmp(startup_units_node->getStringValue(), "feet")) 
398                 alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM;
399         else
400                 alt_nm *= SG_METER_TO_NM;
401         //Calculate distance away from runway, C = v(A²+B²)     
402         distance = sqrt(alt_nm*alt_nm + distance*distance);
403         if (distance < scaleDist)
404                 glLineWidth( 1.0+( (lnScale-1)*( (scaleDist-distance)/scaleDist)));
405         else 
406                 glLineWidth( 1.0 );
407         
408 }
409
410 void runway_instr::setArrowRotationRadius(double radius) { arrowRad = radius; }
411 void runway_instr::setArrowScale(double scale) { arrowScale = scale; }
412 void runway_instr::setDrawArrow(bool draw) {drawIA = draw;}
413 void runway_instr::setDrawArrowAlways(bool draw) {drawIAAlways = draw;}
414 void runway_instr::setLineScale(double scale) {lnScale = scale;}
415 void runway_instr::setScaleDist(double dist_m) {scaleDist = dist_m;}
416 void runway_instr::setStippleOutline(unsigned short stipple) {stippleOut = stipple;}
417 void runway_instr::setStippleCenterline(unsigned short stipple){stippleCen = stipple;}
418