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David Megginson: I've created a couple of very simple textures: one for
[flightgear.git] / src / Cockpit / panel.cxx
1 //  panel.cxx - default, 2D single-engine prop instrument panel
2 //
3 //  Written by David Megginson, started January 2000.
4 //
5 //  This program is free software; you can redistribute it and/or
6 //  modify it under the terms of the GNU General Public License as
7 //  published by the Free Software Foundation; either version 2 of the
8 //  License, or (at your option) any later version.
9 // 
10 //  This program is distributed in the hope that it will be useful, but
11 //  WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 //  General Public License for more details.
14 // 
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program; if not, write to the Free Software
17 //  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18 //
19 //  $Id$
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #ifdef HAVE_WINDOWS_H          
26 #  include <windows.h>
27 #endif
28
29 #include <string.h>
30
31 #include <plib/ssg.h>
32 #include <plib/fnt.h>
33 #include <GL/glut.h>
34
35 #include <simgear/debug/logstream.hxx>
36 #include <simgear/misc/fgpath.hxx>
37 #include <Main/options.hxx>
38 #include <Main/bfi.hxx>
39 #include <Objects/texload.h>
40 #include <Autopilot/autopilot.hxx>
41 #include <Time/fg_time.hxx>
42
43 #include "cockpit.hxx"
44 #include "panel.hxx"
45 #include "hud.hxx"
46 #include "steam.hxx"
47
48 extern fgAPDataPtr APDataGlobal;
49
50 #define SIX_X 200
51 #define SIX_Y 345
52 #define SIX_W 128
53 #define SIX_SPACING (SIX_W + 5)
54 #define SMALL_W 112
55
56
57 \f
58 ////////////////////////////////////////////////////////////////////////
59 // Static functions for obtaining settings.
60 //
61 // These should be replaced with functions from a global facade,
62 // or BFI (Big Friendly Interface).
63 ////////////////////////////////////////////////////////////////////////
64
65 static char * panelGetTime (char * buf)
66 {
67   struct tm * t = FGTime::cur_time_params->getGmt();
68   sprintf(buf, " %.2d:%.2d:%.2d",
69           t->tm_hour, t->tm_min, t->tm_sec);
70   return buf;
71 }
72
73
74 \f
75 ////////////////////////////////////////////////////////////////////////
76 // Static factory functions to create textured gauges.
77 //
78 // These will be replaced first with a giant table, and then with
79 // configuration files read from an external source, but for now
80 // they're hard-coded.
81 ////////////////////////////////////////////////////////////////////////
82
83 static ssgTexture *
84 createTexture (const char * relativePath)
85 {
86   return FGPanel::OurPanel->createTexture(relativePath);
87 }
88
89
90 /**
91  * Construct an airspeed indicator for a single-engine prop.
92  */
93 static FGPanelInstrument *
94 createAirspeedIndicator (int x, int y)
95 {
96   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
97
98                                 // Layer 0: gauge background.
99   inst->addLayer(0, createTexture("Textures/Panel/airspeed.rgb"));
100
101                                 // Layer 1: needle.
102                                 // Rotates with airspeed.
103   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
104   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
105                           FGSteam::get_ASI_kias,
106                           30.0, 220.0, 36.0 / 20.0, -54.0);
107   return inst;
108 }
109
110
111 /**
112  * Construct an artificial horizon.
113  */
114 static FGPanelInstrument *
115 createHorizon (int x, int y)
116 {
117   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
118
119                                 // Layer 0: coloured background
120                                 // moves with roll only
121   inst->addLayer(0, createTexture("Textures/Panel/horizon-bg.rgb"));
122   inst->addTransformation(0, FGInstrumentLayer::ROTATION,
123                           FGBFI::getRoll,
124                           -360.0, 360.0, -1.0, 0.0);
125
126                                 // Layer 1: floating horizon
127                                 // moves with roll and pitch
128   inst->addLayer(1, createTexture("Textures/Panel/horizon-float.rgb"));
129   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
130                           FGBFI::getRoll,
131                           -360.0, 360.0, -1.0, 0.0);
132   inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
133                           FGBFI::getPitch,
134                           -20.0, 20.0, -(1.5 / 160.0) * SIX_W, 0.0);
135
136                                 // Layer 2: rim
137                                 // moves with roll only
138   inst->addLayer(2, createTexture("Textures/Panel/horizon-rim.rgb"));
139   inst->addTransformation(2, FGInstrumentLayer::ROTATION,
140                           FGBFI::getRoll,
141                           -360.0, 360.0, -1.0, 0.0);
142
143                                 // Layer 3: glass front of gauge
144                                 // fixed, with markings
145   inst->addLayer(3, createTexture("Textures/Panel/horizon-fg.rgb"));
146
147   return inst;
148 }
149
150
151 /**
152  * Construct an altimeter.
153  */
154 static FGPanelInstrument *
155 createAltimeter (int x, int y)
156 {
157   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
158
159                                 // Layer 0: gauge background
160   inst->addLayer(0, createTexture("Textures/Panel/altimeter.rgb"));
161
162                                 // Layer 1: hundreds needle (long)
163                                 // moves with altitude
164   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
165   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
166                           FGSteam::get_ALT_ft,
167                           0.0, 100000.0, 360.0 / 1000.0, 0.0);
168
169                                 // Layer 2: thousands needle (short)
170                                 // moves with altitude
171   inst->addLayer(2, createTexture("Textures/Panel/short-needle.rgb"));
172   inst->addTransformation(2, FGInstrumentLayer::ROTATION,
173                           FGSteam::get_ALT_ft,
174                           0.0, 100000.0, 360.0 / 10000.0, 0.0);
175
176                                 // Layer 3: ten thousands bug (outside)
177                                 // moves with altitude
178   inst->addLayer(3, createTexture("Textures/Panel/bug.rgb"));
179   inst->addTransformation(3, FGInstrumentLayer::ROTATION,
180                           FGSteam::get_ALT_ft,
181                           0.0, 100000.0, 360.0 / 100000.0, 0.0);
182
183   return inst;
184 }
185
186
187 /**
188  * Construct a turn coordinator.
189  */
190 static FGPanelInstrument *
191 createTurnCoordinator (int x, int y)
192 {
193   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
194
195                                 // Layer 0: background
196   inst->addLayer(0, createTexture("Textures/Panel/turn-bg.rgb"));
197
198                                 // Layer 1: little plane
199                                 // moves with roll
200   inst->addLayer(1, createTexture("Textures/Panel/turn.rgb"));
201   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
202                           FGSteam::get_TC_radps,
203                           -30.0, 30.0, 1.0, 0.0);
204
205                                 // Layer 2: little ball
206                                 // moves with slip/skid
207   inst->addLayer(2, createTexture("Textures/Panel/ball.rgb"));
208   inst->addTransformation(2, FGInstrumentLayer::ROTATION,
209                           FGSteam::get_TC_rad,
210                           -0.1, 0.1, 450.0, 0.0);
211
212   return inst;
213 }
214
215
216 /**
217  * Construct a gyro compass.
218  */
219 static FGPanelInstrument *
220 createGyroCompass (int x, int y)
221 {
222   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
223
224                                 // Layer 0: compass background
225                                 // rotates with heading
226   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
227   inst->addTransformation(0, FGInstrumentLayer::ROTATION,
228                           FGSteam::get_DG_deg,
229                           -360.0, 360.0, -1.0, 0.0);
230
231                                 // Layer 1: heading bug
232                                 // rotates with heading and AP heading
233   inst->addLayer(1, createTexture("Textures/Panel/bug.rgb"));
234   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
235                           FGSteam::get_DG_deg,
236                           -360.0, 360.0, -1.0, 0.0);
237   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
238                           FGBFI::getAPHeading,
239                           -360.0, 360.0, 1.0, 0.0);
240
241                                 // Layer 2: fixed center
242   inst->addLayer(2, createTexture("Textures/Panel/gyro-fg.rgb"));
243
244   return inst;
245 }
246
247
248 /**
249  * Construct a vertical velocity indicator.
250  */
251 static FGPanelInstrument *
252 createVerticalVelocity (int x, int y)
253 {
254   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
255
256                                 // Layer 0: gauge background
257   inst->addLayer(0, createTexture("Textures/Panel/vertical.rgb"));
258
259                                 // Layer 1: needle
260                                 // moves with vertical velocity
261   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
262   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
263                           FGSteam::get_VSI_fps,
264                           -2000.0, 2000.0, 42.0/500.0, 270.0);
265
266   return inst;
267 }
268
269
270 /**
271  * Construct an RPM gauge.
272  */
273 static FGPanelInstrument *
274 createRPMGauge (int x, int y)
275 {
276   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
277
278                                 // Layer 0: gauge background
279   inst->addLayer(0, createTexture("Textures/Panel/rpm.rgb"));
280
281                                 // Layer 1: long needle
282                                 // FIXME: moves with throttle (for now)
283   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
284   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
285                           FGBFI::getThrottle,
286                           0.0, 100.0, 300.0, -150.0);
287
288   return inst;
289 }
290
291
292 /**
293  * Construct a flap position indicator.
294  */
295 static FGPanelInstrument *
296 createFlapIndicator (int x, int y)
297 {
298   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
299
300                                 // Layer 0: gauge background
301   inst->addLayer(0, createTexture("Textures/Panel/flaps.rgb"));
302
303                                 // Layer 1: long needle
304                                 // shifted over, rotates with flap position
305   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
306   inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
307                           -(SMALL_W / 4) + (SMALL_W / 16));
308   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
309                           FGBFI::getFlaps,
310                           0.0, 1.0, 120.0, 30.0);
311
312   return inst;
313 }
314
315 static FGPanelInstrument *
316 createChronometer (int x, int y)
317 {
318   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
319
320                                 // Layer 0: gauge background
321   inst->addLayer(0, createTexture("Textures/Panel/clock.rgb"));
322
323                                 // Layer 1: text
324                                 // displays current GMT
325   FGCharInstrumentLayer * text =
326     new FGCharInstrumentLayer(panelGetTime,
327                               SMALL_W, SMALL_W, 1);
328   text->setPointSize(14);
329   text->setColor(0.2, 0.2, 0.2);
330   inst->addLayer(text);
331   inst->addTransformation(1, FGInstrumentLayer::XSHIFT, SMALL_W * -0.38);
332   inst->addTransformation(1, FGInstrumentLayer::YSHIFT, SMALL_W * -0.06);
333
334   return inst;
335 }
336
337
338 /**
339  * Construct control-position indicators.
340  */
341 static FGPanelInstrument *
342 createControls (int x, int y)
343 {
344   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
345
346                                 // Layer 0: gauge background
347   inst->addLayer(0, createTexture("Textures/Panel/controls.rgb"));
348
349                                 // Layer 1: bug
350                                 // moves left-right with aileron
351   inst->addLayer(1, createTexture("Textures/Panel/bug.rgb"));
352   inst->addTransformation(1, FGInstrumentLayer::XSHIFT, FGBFI::getAileron,
353                           -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
354
355                                 // Layer 2: bug
356                                 // moves left-right with rudder
357   inst->addLayer(2, createTexture("Textures/Panel/bug.rgb"));
358   inst->addTransformation(2, FGInstrumentLayer::ROTATION, 180.0);
359   inst->addTransformation(2, FGInstrumentLayer::XSHIFT, FGBFI::getRudder,
360                           -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
361
362                                 // Layer 3: bug
363                                 // moves up-down with elevator trim
364   inst->addLayer(3, createTexture("Textures/Panel/bug.rgb"));
365   inst->addTransformation(3, FGInstrumentLayer::ROTATION, 270.0);
366   inst->addTransformation(3, FGInstrumentLayer::YSHIFT,
367                           -SMALL_W * (3.0 / 8.0));
368   inst->addTransformation(3, FGInstrumentLayer::XSHIFT, FGBFI::getElevatorTrim,
369                           -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
370
371                                 // Layer 4: bug
372                                 // moves up-down with elevator
373   inst->addLayer(4, createTexture("Textures/Panel/bug.rgb"));
374   inst->addTransformation(4, FGInstrumentLayer::ROTATION, 90.0);
375   inst->addTransformation(4, FGInstrumentLayer::YSHIFT,
376                           -SMALL_W * (3.0 / 8.0));
377   inst->addTransformation(4, FGInstrumentLayer::XSHIFT, FGBFI::getElevator,
378                           -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
379
380   return inst;
381 }
382
383
384 /**
385  * Construct a NAV1 gauge (hardwired).
386  */
387 static FGPanelInstrument *
388 createNAV1 (int x, int y)
389 {
390   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
391
392                                 // Layer 0: background
393   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
394   inst->addTransformation(0, FGInstrumentLayer::ROTATION,
395                           FGSteam::get_HackOBS1_deg,
396                           -360.0, 360.0, -1.0, 0.0);
397                                 // Layer 1: long needle
398   inst->addLayer(1, createTexture("Textures/Panel/nav-needle.rgb"));
399   inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
400                           FGSteam::get_HackVOR1_deg,
401                           -10.0, 10.0, SIX_W / 40.0, 0.0);
402   inst->addLayer(2, createTexture("Textures/Panel/nav-needle.rgb"));
403   inst->addTransformation(2, FGInstrumentLayer::YSHIFT,
404                           FGSteam::get_HackGS_deg,
405                           -1.0, 1.0, SIX_W / 5.0, 0.0);
406   inst->addTransformation(2, FGInstrumentLayer::ROTATION,
407                           90 );
408   inst->addLayer(3, createTexture("Textures/Panel/nav-face.rgb"));
409
410   return inst;
411 }
412
413
414 /**
415  * Construct a NAV2 gauge (hardwired).
416  */
417 static FGPanelInstrument *
418 createNAV2 (int x, int y)
419 {
420   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
421
422                                 // Layer 0: background
423   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
424   inst->addTransformation(0, FGInstrumentLayer::ROTATION,
425                           FGSteam::get_HackOBS2_deg,
426                           -360.0, 360.0, -1.0, 0.0);
427   inst->addLayer(1, createTexture("Textures/Panel/nav-needle.rgb"));
428   inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
429                           FGSteam::get_HackVOR2_deg,
430                           -10.0, 10.0, SIX_W / 40.0, 0.0);
431 //   inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
432 //                        -SIX_W / 4.4 );
433   inst->addLayer(2, createTexture("Textures/Panel/nav-face.rgb"));
434
435   return inst;
436 }
437
438
439 /**
440  * Construct an ADF gauge (hardwired).
441  */
442 static FGPanelInstrument *
443 createADF (int x, int y)
444 {
445   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
446
447                                 // Layer 0: background
448   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
449   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
450   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
451                           FGSteam::get_HackADF_deg,
452                           -720.0, 720.0, 1.0, 0.0);
453
454   return inst;
455 }
456
457
458 \f
459 ////////////////////////////////////////////////////////////////////////
460 // Implementation of FGPanel.
461 ////////////////////////////////////////////////////////////////////////
462
463 FGPanel * FGPanel::OurPanel = 0;
464
465 FGPanel::FGPanel ()
466 {
467   if (OurPanel == 0) {
468     OurPanel = this;
469   } else {
470     FG_LOG(FG_GENERAL, FG_ALERT, "Multiple panels");
471     exit(-1);
472   }
473
474   int x = SIX_X;
475   int y = SIX_Y;
476
477   _bg = createTexture("Textures/Panel/panel-bg.rgb");
478
479                                 // Chronometer alone at side
480   x = SIX_X - SIX_SPACING - 8;
481   _instruments.push_back(createChronometer(x, y));
482
483                                 // Top row
484   x = SIX_X;
485   _instruments.push_back(createAirspeedIndicator(x, y));
486   x += SIX_SPACING;
487   _instruments.push_back(createHorizon(x, y));
488   x += SIX_SPACING;
489   _instruments.push_back(createAltimeter(x, y));
490   x += SIX_SPACING + 20;
491   _instruments.push_back(createNAV1(x, y));
492
493                                 // Middle row
494   x = SIX_X;
495   y -= SIX_SPACING;
496   _instruments.push_back(createTurnCoordinator(x, y));
497   x += SIX_SPACING;
498   _instruments.push_back(createGyroCompass(x, y));
499   x += SIX_SPACING;
500   _instruments.push_back(createVerticalVelocity(x, y));
501   x += SIX_SPACING + 20;
502   _instruments.push_back(createNAV2(x, y));
503
504                                 // Bottom row
505   x = SIX_X;
506   y -= SIX_SPACING + 10;
507   _instruments.push_back(createControls(x, y));
508   x += SIX_SPACING;
509   _instruments.push_back(createFlapIndicator(x, y));
510   x += SIX_SPACING;
511   _instruments.push_back(createRPMGauge(x, y));
512   x += SIX_SPACING + 20;
513   y += 10;
514   _instruments.push_back(createADF(x, y));
515 }
516
517 FGPanel::~FGPanel ()
518 {
519   OurPanel = 0;
520
521   instrument_list_type::iterator current = _instruments.begin();
522   instrument_list_type::iterator last = _instruments.end();
523   
524   for ( ; current != last; ++current) {
525     delete *current;
526     *current = 0;
527   }
528 }
529
530 float
531 FGPanel::get_height () const
532 {
533   return _panel_h;
534 }
535
536 void
537 FGPanel::ReInit (int x, int y, int finx, int finy)
538 {
539   _x = x;
540   _y = y;
541   _w = finx - x;
542   _h = finy - y;
543   _panel_h = (int)((finy - y) * 0.5768 + 1);
544 }
545
546 void
547 FGPanel::Update () const
548 {
549   glMatrixMode(GL_PROJECTION);
550   glPushMatrix();
551   glLoadIdentity();
552   gluOrtho2D(_x, _x + _w, _y, _y + _h);
553
554   glMatrixMode(GL_MODELVIEW);
555   glPushMatrix();
556   glLoadIdentity();
557
558                                 // Draw the background
559   glEnable(GL_TEXTURE_2D);
560   glDisable(GL_LIGHTING);
561   glEnable(GL_BLEND);
562   glEnable(GL_ALPHA_TEST);
563   glEnable(GL_COLOR_MATERIAL);
564   glColor4f(1.0, 1.0, 1.0, 1.0);
565   glBindTexture(GL_TEXTURE_2D, _bg->getHandle());
566   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
567   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
568   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
569   glBegin(GL_POLYGON);
570   glTexCoord2f(0.0, 0.0); glVertex3f(_x, _y, 0);
571   glTexCoord2f(10.0, 0.0); glVertex3f(_x + _w, _y, 0);
572   glTexCoord2f(10.0, 5.0); glVertex3f(_x + _w, _y + _panel_h, 0);
573   glTexCoord2f(0.0, 5.0); glVertex3f(_x, _y + _panel_h, 0);
574   glEnd();
575
576                                 // Draw the instruments.
577   instrument_list_type::const_iterator current = _instruments.begin();
578   instrument_list_type::const_iterator end = _instruments.end();
579
580   for ( ; current != end; current++) {
581     FGPanelInstrument * instr = *current;
582     glLoadIdentity();
583     glTranslated(instr->getXPos(), instr->getYPos(), 0);
584     instr->draw();
585   }
586
587   glMatrixMode(GL_PROJECTION);
588   glPopMatrix();
589   glMatrixMode(GL_MODELVIEW);
590   glPopMatrix();
591   ssgForceBasicState();
592   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
593 }
594
595 ssgTexture *
596 FGPanel::createTexture (const char * relativePath)
597 {
598   ssgTexture *texture;
599
600   texture = _textureMap[relativePath];
601   if (texture == 0) {
602     FGPath tpath(current_options.get_fg_root());
603     tpath.append(relativePath);
604     texture = new ssgTexture((char *)tpath.c_str(), false, false);
605     _textureMap[relativePath] = texture;
606     cerr << "Created texture " << relativePath
607          << " handle=" << texture->getHandle() << endl;
608   }
609
610   return texture;
611 }
612
613
614 \f
615 ////////////////////////////////////////////////////////////////////////
616 // Implementation of FGPanelInstrument.
617 ////////////////////////////////////////////////////////////////////////
618
619
620 FGPanelInstrument::FGPanelInstrument ()
621 {
622   setPosition(0, 0);
623   setSize(0, 0);
624 }
625
626 FGPanelInstrument::FGPanelInstrument (int x, int y, int w, int h)
627 {
628   setPosition(x, y);
629   setSize(w, h);
630 }
631
632 FGPanelInstrument::~FGPanelInstrument ()
633 {
634 }
635
636 void
637 FGPanelInstrument::setPosition (int x, int y)
638 {
639   _x = x;
640   _y = y;
641 }
642
643 void
644 FGPanelInstrument::setSize (int w, int h)
645 {
646   _w = w;
647   _h = h;
648 }
649
650 int
651 FGPanelInstrument::getXPos () const
652 {
653   return _x;
654 }
655
656 int
657 FGPanelInstrument::getYPos () const
658 {
659   return _y;
660 }
661
662
663 \f
664 ////////////////////////////////////////////////////////////////////////
665 // Implementation of FGLayeredInstrument.
666 ////////////////////////////////////////////////////////////////////////
667
668 FGLayeredInstrument::FGLayeredInstrument (int x, int y, int w, int h)
669   : FGPanelInstrument(x, y, w, h)
670 {
671 }
672
673 FGLayeredInstrument::~FGLayeredInstrument ()
674 {
675   // FIXME: free layers
676 }
677
678 void
679 FGLayeredInstrument::draw () const
680 {
681   layer_list::const_iterator it = _layers.begin();
682   layer_list::const_iterator last = _layers.end();
683   while (it != last) {
684     (*it)->draw();
685     it++;
686   }
687 }
688
689 void
690 FGLayeredInstrument::addLayer (FGInstrumentLayer *layer)
691 {
692   _layers.push_back(layer);
693 }
694
695 void
696 FGLayeredInstrument::addLayer (int layer, ssgTexture * texture)
697 {
698   addLayer(new FGTexturedInstrumentLayer(texture, _w, _h, layer));
699 }
700
701 void
702 FGLayeredInstrument::addTransformation (int layer,
703                                         FGInstrumentLayer::transform_type type,
704                                         FGInstrumentLayer::transform_func func,
705                                         double min, double max,
706                                         double factor, double offset)
707 {
708   _layers[layer]->addTransformation(type, func, min, max, factor, offset);
709 }
710
711
712 \f
713 ////////////////////////////////////////////////////////////////////////
714 // Implementation of FGInstrumentLayer.
715 ////////////////////////////////////////////////////////////////////////
716
717 FGInstrumentLayer::FGInstrumentLayer (int w, int h, int z)
718   : _w(w),
719     _h(h),
720     _z(z)
721 {
722 }
723
724 FGInstrumentLayer::~FGInstrumentLayer ()
725 {
726   transformation_list::iterator it = _transformations.begin();
727   transformation_list::iterator end = _transformations.end();
728   while (it != end) {
729     delete *it;
730     it++;
731   }
732 }
733
734 void
735 FGInstrumentLayer::transform () const
736 {
737   glTranslatef(0.0, 0.0, (_z / 100.0) + 0.1);
738
739   transformation_list::const_iterator it = _transformations.begin();
740   transformation_list::const_iterator last = _transformations.end();
741   while (it != last) {
742     transformation *t = *it;
743     double value = (t->func == 0 ? 0.0 : (*(t->func))());
744     if (value < t->min) {
745       value = t->min;
746     } else if (value > t->max) {
747       value = t->max;
748     }
749     value = value * t->factor + t->offset;
750
751     switch (t->type) {
752     case XSHIFT:
753       glTranslatef(value, 0.0, 0.0);
754       break;
755     case YSHIFT:
756       glTranslatef(0.0, value, 0.0);
757       break;
758     case ROTATION:
759       glRotatef(-value, 0.0, 0.0, 1.0);
760       break;
761     }
762     it++;
763   }
764 }
765
766 void
767 FGInstrumentLayer::addTransformation (transform_type type,
768                                       transform_func func,
769                                       double min, double max,
770                                       double factor, double offset)
771 {
772   transformation *t = new transformation;
773   t->type = type;
774   t->func = func;
775   t->min = min;
776   t->max = max;
777   t->factor = factor;
778   t->offset = offset;
779   _transformations.push_back(t);
780 }
781
782
783 \f
784 ////////////////////////////////////////////////////////////////////////
785 // Implementation of FGTexturedInstrumentLayer.
786 ////////////////////////////////////////////////////////////////////////
787
788 // FGTexturedInstrumentLayer::FGTexturedInstrumentLayer (const char *tname,
789 //                                                    int w, int h, int z)
790 //   : FGInstrumentLayer(w, h, z)
791 // {
792 //   setTexture(tname);
793 // }
794
795 FGTexturedInstrumentLayer::FGTexturedInstrumentLayer (ssgTexture * texture,
796                                                       int w, int h, int z)
797   : FGInstrumentLayer(w, h, z)
798 {
799   setTexture(texture);
800 }
801
802 FGTexturedInstrumentLayer::~FGTexturedInstrumentLayer ()
803 {
804 }
805
806 void
807 FGTexturedInstrumentLayer::draw () const
808 {
809   int w2 = _w / 2;
810   int h2 = _h / 2;
811
812   glPushMatrix();
813   transform();
814   glBindTexture(GL_TEXTURE_2D, _texture->getHandle());
815   glBegin(GL_POLYGON);
816                                 // FIXME: is this really correct
817                                 // for layering?
818   glTexCoord2f(0.0, 0.0); glVertex2f(-w2, -h2);
819   glTexCoord2f(1.0, 0.0); glVertex2f(w2, -h2);
820   glTexCoord2f(1.0, 1.0); glVertex2f(w2, h2);
821   glTexCoord2f(0.0, 1.0); glVertex2f(-w2, h2);
822   glEnd();
823   glPopMatrix();
824 }
825
826 // void
827 // FGTexturedInstrumentLayer::setTexture (const char *textureName)
828 // {
829 //   FGPath tpath(current_options.get_fg_root());
830 //   tpath.append(textureName);
831 //   ssgTexture * texture = new ssgTexture((char *)tpath.c_str(), false, false);
832 //   setTexture(texture);
833 // }
834
835
836 \f
837 ////////////////////////////////////////////////////////////////////////
838 // Implementation of FGCharInstrumentLayer.
839 ////////////////////////////////////////////////////////////////////////
840
841 FGCharInstrumentLayer::FGCharInstrumentLayer (text_func func,
842                                               int w, int h, int z)
843   : FGInstrumentLayer(w, h, z),
844     _func(func)
845 {
846   _renderer.setFont(guiFntHandle);
847   _renderer.setPointSize(14);
848   _color[0] = _color[1] = _color[2] = 0.0;
849   _color[3] = 1.0;
850 }
851
852 FGCharInstrumentLayer::~FGCharInstrumentLayer ()
853 {
854 }
855
856 void
857 FGCharInstrumentLayer::draw () const
858 {
859   glPushMatrix();
860   glColor4fv(_color);
861   transform();
862   _renderer.begin();
863   _renderer.start3f(0, 0, 0);
864   _renderer.puts((*_func)(_buf));
865   _renderer.end();
866   glColor4f(1.0, 1.0, 1.0, 1.0);        // FIXME
867   glPopMatrix();
868 }
869
870 void
871 FGCharInstrumentLayer::setColor (float r, float g, float b)
872 {
873   _color[0] = r;
874   _color[1] = g;
875   _color[2] = b;
876   _color[3] = 1.0;
877 }
878
879 void
880 FGCharInstrumentLayer::setPointSize (const float size)
881 {
882   _renderer.setPointSize(size);
883 }
884
885 void
886 FGCharInstrumentLayer::setFont(fntFont * font)
887 {
888   _renderer.setFont(font);
889 }
890
891
892 \f
893 // end of panel.cxx