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Added Alex's patches for more accurate instrument modeling (compass, vsi,
[flightgear.git] / src / Cockpit / panel.cxx
1 //  panel.cxx - default, 2D single-engine prop instrument panel
2 //
3 //  Written by David Megginson, started January 2000.
4 //
5 //  This program is free software; you can redistribute it and/or
6 //  modify it under the terms of the GNU General Public License as
7 //  published by the Free Software Foundation; either version 2 of the
8 //  License, or (at your option) any later version.
9 // 
10 //  This program is distributed in the hope that it will be useful, but
11 //  WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 //  General Public License for more details.
14 // 
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program; if not, write to the Free Software
17 //  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18 //
19 //  $Id$
20
21 #ifdef HAVE_CONFIG_H
22 #  include <config.h>
23 #endif
24
25 #ifdef HAVE_WINDOWS_H          
26 #  include <windows.h>
27 #endif
28
29 #include <string.h>
30
31 #include <plib/ssg.h>
32 #include <plib/fnt.h>
33 #include <GL/glut.h>
34
35 #include <simgear/debug/logstream.hxx>
36 #include <simgear/misc/fgpath.hxx>
37 #include <Main/options.hxx>
38 #include <Main/bfi.hxx>
39 #include <Objects/texload.h>
40 #include <Autopilot/autopilot.hxx>
41 #include <Time/fg_time.hxx>
42
43 #include "cockpit.hxx"
44 #include "panel.hxx"
45 #include "hud.hxx"
46 #include "steam.hxx"
47
48 extern fgAPDataPtr APDataGlobal;
49
50 #define SIX_X 200
51 #define SIX_Y 345
52 #define SIX_W 128
53 #define SIX_SPACING (SIX_W + 5)
54 #define SMALL_W 112
55
56
57 \f
58 ////////////////////////////////////////////////////////////////////////
59 // Static functions for obtaining settings.
60 //
61 // These should be replaced with functions from a global facade,
62 // or BFI (Big Friendly Interface).
63 ////////////////////////////////////////////////////////////////////////
64
65 static char * panelGetTime (char * buf)
66 {
67   struct tm * t = FGTime::cur_time_params->getGmt();
68   sprintf(buf, " %.2d:%.2d:%.2d",
69           t->tm_hour, t->tm_min, t->tm_sec);
70   return buf;
71 }
72
73
74 \f
75 ////////////////////////////////////////////////////////////////////////
76 // Static factory functions to create textured gauges.
77 //
78 // These will be replaced first with a giant table, and then with
79 // configuration files read from an external source, but for now
80 // they're hard-coded.
81 ////////////////////////////////////////////////////////////////////////
82
83 static ssgTexture *
84 createTexture (const char * relativePath)
85 {
86   return FGPanel::OurPanel->createTexture(relativePath);
87 }
88
89
90 /**
91  * Construct an airspeed indicator for a single-engine prop.
92  */
93 static FGPanelInstrument *
94 createAirspeedIndicator (int x, int y)
95 {
96   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
97
98                                 // Layer 0: gauge background.
99   inst->addLayer(0, createTexture("Textures/Panel/airspeed.rgb"));
100
101                                 // Layer 1: needle.
102                                 // Rotates with airspeed.
103   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
104   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
105                           FGSteam::get_ASI_kias,
106                           30.0, 220.0, 36.0 / 20.0, -54.0);
107   return inst;
108 }
109
110
111 /**
112  * Construct an artificial horizon.
113  */
114 static FGPanelInstrument *
115 createHorizon (int x, int y)
116 {
117   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
118
119                                 // Layer 0: coloured background
120                                 // moves with roll only
121   inst->addLayer(0, createTexture("Textures/Panel/horizon-bg.rgb"));
122   inst->addTransformation(0, FGInstrumentLayer::ROTATION,
123                           FGBFI::getRoll,
124                           -360.0, 360.0, -1.0, 0.0);
125
126                                 // Layer 1: floating horizon
127                                 // moves with roll and pitch
128   inst->addLayer(1, createTexture("Textures/Panel/horizon-float.rgb"));
129   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
130                           FGBFI::getRoll,
131                           -360.0, 360.0, -1.0, 0.0);
132   inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
133                           FGBFI::getPitch,
134                           -20.0, 20.0, -(1.5 / 160.0) * SIX_W, 0.0);
135
136                                 // Layer 2: rim
137                                 // moves with roll only
138   inst->addLayer(2, createTexture("Textures/Panel/horizon-rim.rgb"));
139   inst->addTransformation(2, FGInstrumentLayer::ROTATION,
140                           FGBFI::getRoll,
141                           -360.0, 360.0, -1.0, 0.0);
142
143                                 // Layer 3: glass front of gauge
144                                 // fixed, with markings
145   inst->addLayer(3, createTexture("Textures/Panel/horizon-fg.rgb"));
146
147   return inst;
148 }
149
150
151 /**
152  * Construct an altimeter.
153  */
154 static FGPanelInstrument *
155 createAltimeter (int x, int y)
156 {
157   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
158
159                                 // Layer 0: gauge background
160   inst->addLayer(0, createTexture("Textures/Panel/altimeter.rgb"));
161
162                                 // Layer 1: hundreds needle (long)
163                                 // moves with altitude
164   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
165   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
166                           FGSteam::get_ALT_ft,
167                           0.0, 100000.0, 360.0 / 1000.0, 0.0);
168
169                                 // Layer 2: thousands needle (short)
170                                 // moves with altitude
171   inst->addLayer(2, createTexture("Textures/Panel/short-needle.rgb"));
172   inst->addTransformation(2, FGInstrumentLayer::ROTATION,
173                           FGSteam::get_ALT_ft,
174                           0.0, 100000.0, 360.0 / 10000.0, 0.0);
175
176                                 // Layer 3: ten thousands bug (outside)
177                                 // moves with altitude
178   inst->addLayer(3, createTexture("Textures/Panel/bug.rgb"));
179   inst->addTransformation(3, FGInstrumentLayer::ROTATION,
180                           FGSteam::get_ALT_ft,
181                           0.0, 100000.0, 360.0 / 100000.0, 0.0);
182
183   return inst;
184 }
185
186
187 /**
188  * Construct a turn coordinator.
189  */
190 static FGPanelInstrument *
191 createTurnCoordinator (int x, int y)
192 {
193   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
194
195                                 // Layer 0: background
196   inst->addLayer(0, createTexture("Textures/Panel/turn-bg.rgb"));
197
198                                 // Layer 1: little plane
199                                 // moves with roll
200   inst->addLayer(1, createTexture("Textures/Panel/turn.rgb"));
201   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
202                           FGSteam::get_TC_radps,
203                           -30.0, 30.0, 1.0, 0.0);
204
205                                 // Layer 2: little ball
206                                 // moves with slip/skid
207   inst->addLayer(2, createTexture("Textures/Panel/ball.rgb"));
208   inst->addTransformation(2, FGInstrumentLayer::ROTATION,
209                           FGSteam::get_TC_radps,
210                           -0.1, 0.1, 450.0, 0.0);
211
212   return inst;
213 }
214
215
216 /**
217  * Construct a gyro compass.
218  */
219 static FGPanelInstrument *
220 createGyroCompass (int x, int y)
221 {
222   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
223
224                                 // Layer 0: compass background
225                                 // rotates with heading
226   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
227   inst->addTransformation(0, FGInstrumentLayer::ROTATION,
228                           FGSteam::get_DG_deg,
229                           -360.0, 360.0, -1.0, 0.0);
230
231                                 // Layer 1: heading bug
232                                 // rotates with heading and AP heading
233   inst->addLayer(1, createTexture("Textures/Panel/bug.rgb"));
234   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
235                           FGSteam::get_DG_deg,
236                           -360.0, 360.0, -1.0, 0.0);
237   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
238                           FGBFI::getAPHeading,
239                           -360.0, 360.0, 1.0, 0.0);
240
241                                 // Layer 2: fixed center
242   inst->addLayer(2, createTexture("Textures/Panel/gyro-fg.rgb"));
243
244   return inst;
245 }
246
247
248 /**
249  * Construct a vertical velocity indicator.
250  */
251 static FGPanelInstrument *
252 createVerticalVelocity (int x, int y)
253 {
254   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
255
256                                 // Layer 0: gauge background
257   inst->addLayer(0, createTexture("Textures/Panel/vertical.rgb"));
258
259                                 // Layer 1: needle
260                                 // moves with vertical velocity
261   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
262   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
263                           FGSteam::get_VSI_fps,
264                           -2000.0, 2000.0, 42.0/500.0, 270.0);
265
266   return inst;
267 }
268
269
270 /**
271  * Construct an RPM gauge.
272  */
273 static FGPanelInstrument *
274 createRPMGauge (int x, int y)
275 {
276   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
277
278                                 // Layer 0: gauge background
279   inst->addLayer(0, createTexture("Textures/Panel/rpm.rgb"));
280
281                                 // Layer 1: long needle
282                                 // FIXME: moves with throttle (for now)
283   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
284   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
285                           FGBFI::getThrottle,
286                           0.0, 100.0, 300.0, -150.0);
287
288   return inst;
289 }
290
291
292 /**
293  * Construct a flap position indicator.
294  */
295 static FGPanelInstrument *
296 createFlapIndicator (int x, int y)
297 {
298   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
299
300                                 // Layer 0: gauge background
301   inst->addLayer(0, createTexture("Textures/Panel/flaps.rgb"));
302
303                                 // Layer 1: long needle
304                                 // shifted over, rotates with flap position
305   inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
306   inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
307                           -(SMALL_W / 4) + (SMALL_W / 16));
308   inst->addTransformation(1, FGInstrumentLayer::ROTATION,
309                           FGBFI::getFlaps,
310                           0.0, 1.0, 120.0, 30.0);
311
312   return inst;
313 }
314
315 static FGPanelInstrument *
316 createChronometer (int x, int y)
317 {
318   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
319
320                                 // Layer 0: gauge background
321   inst->addLayer(0, createTexture("Textures/Panel/clock.rgb"));
322
323                                 // Layer 1: text
324                                 // displays current GMT
325   FGCharInstrumentLayer * text =
326     new FGCharInstrumentLayer(panelGetTime,
327                               SMALL_W, SMALL_W, 1);
328   text->setPointSize(14);
329   text->setColor(0.2, 0.2, 0.2);
330   inst->addLayer(text);
331   inst->addTransformation(1, FGInstrumentLayer::XSHIFT, SMALL_W * -0.38);
332   inst->addTransformation(1, FGInstrumentLayer::YSHIFT, SMALL_W * -0.06);
333
334   return inst;
335 }
336
337
338 /**
339  * Construct control-position indicators.
340  */
341 static FGPanelInstrument *
342 createControls (int x, int y)
343 {
344   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
345
346                                 // Layer 0: gauge background
347   inst->addLayer(0, createTexture("Textures/Panel/controls.rgb"));
348
349                                 // Layer 1: bug
350                                 // moves left-right with aileron
351   inst->addLayer(1, createTexture("Textures/Panel/bug.rgb"));
352   inst->addTransformation(1, FGInstrumentLayer::XSHIFT, FGBFI::getAileron,
353                           -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
354
355                                 // Layer 2: bug
356                                 // moves left-right with rudder
357   inst->addLayer(2, createTexture("Textures/Panel/bug.rgb"));
358   inst->addTransformation(2, FGInstrumentLayer::ROTATION, 180.0);
359   inst->addTransformation(2, FGInstrumentLayer::XSHIFT, FGBFI::getRudder,
360                           -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
361
362                                 // Layer 3: bug
363                                 // moves up-down with elevator trim
364   inst->addLayer(3, createTexture("Textures/Panel/bug.rgb"));
365   inst->addTransformation(3, FGInstrumentLayer::ROTATION, 270.0);
366   inst->addTransformation(3, FGInstrumentLayer::YSHIFT,
367                           -SMALL_W * (3.0 / 8.0));
368   inst->addTransformation(3, FGInstrumentLayer::XSHIFT, FGBFI::getElevatorTrim,
369                           -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
370
371                                 // Layer 4: bug
372                                 // moves up-down with elevator
373   inst->addLayer(4, createTexture("Textures/Panel/bug.rgb"));
374   inst->addTransformation(4, FGInstrumentLayer::ROTATION, 90.0);
375   inst->addTransformation(4, FGInstrumentLayer::YSHIFT,
376                           -SMALL_W * (3.0 / 8.0));
377   inst->addTransformation(4, FGInstrumentLayer::XSHIFT, FGBFI::getElevator,
378                           -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
379
380   return inst;
381 }
382
383
384 /**
385  * Construct a NAV1 gauge (dummy for now).
386  */
387 static FGPanelInstrument *
388 createNAV1 (int x, int y)
389 {
390   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
391
392                                 // Layer 0: background
393   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
394
395   return inst;
396 }
397
398
399 /**
400  * Construct a NAV2 gauge (dummy for now).
401  */
402 static FGPanelInstrument *
403 createNAV2 (int x, int y)
404 {
405   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
406
407                                 // Layer 0: background
408   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
409
410   return inst;
411 }
412
413
414 /**
415  * Construct an ADF gauge (dummy for now).
416  */
417 static FGPanelInstrument *
418 createADF (int x, int y)
419 {
420   FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
421
422                                 // Layer 0: background
423   inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
424
425   return inst;
426 }
427
428
429 \f
430 ////////////////////////////////////////////////////////////////////////
431 // Implementation of FGPanel.
432 ////////////////////////////////////////////////////////////////////////
433
434 FGPanel * FGPanel::OurPanel = 0;
435
436 FGPanel::FGPanel ()
437 {
438   if (OurPanel == 0) {
439     OurPanel = this;
440   } else {
441     FG_LOG(FG_GENERAL, FG_ALERT, "Multiple panels");
442     exit(-1);
443   }
444
445   int x = SIX_X;
446   int y = SIX_Y;
447
448   _bg = createTexture("Textures/Panel/panel-bg.rgb");
449
450                                 // Chronometer alone at side
451   x = SIX_X - SIX_SPACING - 8;
452   _instruments.push_back(createChronometer(x, y));
453
454                                 // Top row
455   x = SIX_X;
456   _instruments.push_back(createAirspeedIndicator(x, y));
457   x += SIX_SPACING;
458   _instruments.push_back(createHorizon(x, y));
459   x += SIX_SPACING;
460   _instruments.push_back(createAltimeter(x, y));
461   x += SIX_SPACING + 20;
462   _instruments.push_back(createNAV1(x, y));
463
464                                 // Middle row
465   x = SIX_X;
466   y -= SIX_SPACING;
467   _instruments.push_back(createTurnCoordinator(x, y));
468   x += SIX_SPACING;
469   _instruments.push_back(createGyroCompass(x, y));
470   x += SIX_SPACING;
471   _instruments.push_back(createVerticalVelocity(x, y));
472   x += SIX_SPACING + 20;
473   _instruments.push_back(createNAV2(x, y));
474
475                                 // Bottom row
476   x = SIX_X;
477   y -= SIX_SPACING + 10;
478   _instruments.push_back(createControls(x, y));
479   x += SIX_SPACING;
480   _instruments.push_back(createFlapIndicator(x, y));
481   x += SIX_SPACING;
482   _instruments.push_back(createRPMGauge(x, y));
483   x += SIX_SPACING + 20;
484   y += 10;
485   _instruments.push_back(createADF(x, y));
486 }
487
488 FGPanel::~FGPanel ()
489 {
490   OurPanel = 0;
491
492   instrument_list_type::iterator current = _instruments.begin();
493   instrument_list_type::iterator last = _instruments.end();
494   
495   for ( ; current != last; ++current) {
496     delete *current;
497     *current = 0;
498   }
499 }
500
501 float
502 FGPanel::get_height () const
503 {
504   return _panel_h;
505 }
506
507 void
508 FGPanel::ReInit (int x, int y, int finx, int finy)
509 {
510   _x = x;
511   _y = y;
512   _w = finx - x;
513   _h = finy - y;
514   _panel_h = (int)((finy - y) * 0.5768 + 1);
515 }
516
517 void
518 FGPanel::Update () const
519 {
520   glMatrixMode(GL_PROJECTION);
521   glPushMatrix();
522   glLoadIdentity();
523   gluOrtho2D(_x, _x + _w, _y, _y + _h);
524
525   glMatrixMode(GL_MODELVIEW);
526   glPushMatrix();
527   glLoadIdentity();
528
529                                 // Draw the background
530   glEnable(GL_TEXTURE_2D);
531   glDisable(GL_LIGHTING);
532   glEnable(GL_BLEND);
533   glEnable(GL_ALPHA_TEST);
534   glEnable(GL_COLOR_MATERIAL);
535   glColor4f(1.0, 1.0, 1.0, 1.0);
536   glBindTexture(GL_TEXTURE_2D, _bg->getHandle());
537   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
538   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
539   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
540   glBegin(GL_POLYGON);
541   glTexCoord2f(0.0, 0.0); glVertex3f(_x, _y, 0);
542   glTexCoord2f(10.0, 0.0); glVertex3f(_x + _w, _y, 0);
543   glTexCoord2f(10.0, 5.0); glVertex3f(_x + _w, _y + _panel_h, 0);
544   glTexCoord2f(0.0, 5.0); glVertex3f(_x, _y + _panel_h, 0);
545   glEnd();
546
547                                 // Draw the instruments.
548   instrument_list_type::const_iterator current = _instruments.begin();
549   instrument_list_type::const_iterator end = _instruments.end();
550
551   for ( ; current != end; current++) {
552     FGPanelInstrument * instr = *current;
553     glLoadIdentity();
554     glTranslated(instr->getXPos(), instr->getYPos(), 0);
555     instr->draw();
556   }
557
558   glMatrixMode(GL_PROJECTION);
559   glPopMatrix();
560   glMatrixMode(GL_MODELVIEW);
561   glPopMatrix();
562   ssgForceBasicState();
563   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
564 }
565
566 ssgTexture *
567 FGPanel::createTexture (const char * relativePath)
568 {
569   ssgTexture *texture;
570
571   texture = _textureMap[relativePath];
572   if (texture == 0) {
573     FGPath tpath(current_options.get_fg_root());
574     tpath.append(relativePath);
575     texture = new ssgTexture((char *)tpath.c_str(), false, false);
576     _textureMap[relativePath] = texture;
577     cerr << "Created texture " << relativePath
578          << " handle=" << texture->getHandle() << endl;
579   }
580
581   return texture;
582 }
583
584
585 \f
586 ////////////////////////////////////////////////////////////////////////
587 // Implementation of FGPanelInstrument.
588 ////////////////////////////////////////////////////////////////////////
589
590
591 FGPanelInstrument::FGPanelInstrument ()
592 {
593   setPosition(0, 0);
594   setSize(0, 0);
595 }
596
597 FGPanelInstrument::FGPanelInstrument (int x, int y, int w, int h)
598 {
599   setPosition(x, y);
600   setSize(w, h);
601 }
602
603 FGPanelInstrument::~FGPanelInstrument ()
604 {
605 }
606
607 void
608 FGPanelInstrument::setPosition (int x, int y)
609 {
610   _x = x;
611   _y = y;
612 }
613
614 void
615 FGPanelInstrument::setSize (int w, int h)
616 {
617   _w = w;
618   _h = h;
619 }
620
621 int
622 FGPanelInstrument::getXPos () const
623 {
624   return _x;
625 }
626
627 int
628 FGPanelInstrument::getYPos () const
629 {
630   return _y;
631 }
632
633
634 \f
635 ////////////////////////////////////////////////////////////////////////
636 // Implementation of FGLayeredInstrument.
637 ////////////////////////////////////////////////////////////////////////
638
639 FGLayeredInstrument::FGLayeredInstrument (int x, int y, int w, int h)
640   : FGPanelInstrument(x, y, w, h)
641 {
642 }
643
644 FGLayeredInstrument::~FGLayeredInstrument ()
645 {
646   // FIXME: free layers
647 }
648
649 void
650 FGLayeredInstrument::draw () const
651 {
652   layer_list::const_iterator it = _layers.begin();
653   layer_list::const_iterator last = _layers.end();
654   while (it != last) {
655     (*it)->draw();
656     it++;
657   }
658 }
659
660 void
661 FGLayeredInstrument::addLayer (FGInstrumentLayer *layer)
662 {
663   _layers.push_back(layer);
664 }
665
666 void
667 FGLayeredInstrument::addLayer (int layer, ssgTexture * texture)
668 {
669   addLayer(new FGTexturedInstrumentLayer(texture, _w, _h, layer));
670 }
671
672 void
673 FGLayeredInstrument::addTransformation (int layer,
674                                         FGInstrumentLayer::transform_type type,
675                                         FGInstrumentLayer::transform_func func,
676                                         double min, double max,
677                                         double factor, double offset)
678 {
679   _layers[layer]->addTransformation(type, func, min, max, factor, offset);
680 }
681
682
683 \f
684 ////////////////////////////////////////////////////////////////////////
685 // Implementation of FGInstrumentLayer.
686 ////////////////////////////////////////////////////////////////////////
687
688 FGInstrumentLayer::FGInstrumentLayer (int w, int h, int z)
689   : _w(w),
690     _h(h),
691     _z(z)
692 {
693 }
694
695 FGInstrumentLayer::~FGInstrumentLayer ()
696 {
697   transformation_list::iterator it = _transformations.begin();
698   transformation_list::iterator end = _transformations.end();
699   while (it != end) {
700     delete *it;
701     it++;
702   }
703 }
704
705 void
706 FGInstrumentLayer::transform () const
707 {
708   glTranslatef(0.0, 0.0, (_z / 100.0) + 0.1);
709
710   transformation_list::const_iterator it = _transformations.begin();
711   transformation_list::const_iterator last = _transformations.end();
712   while (it != last) {
713     transformation *t = *it;
714     double value = (t->func == 0 ? 0.0 : (*(t->func))());
715     if (value < t->min) {
716       value = t->min;
717     } else if (value > t->max) {
718       value = t->max;
719     }
720     value = value * t->factor + t->offset;
721
722     switch (t->type) {
723     case XSHIFT:
724       glTranslatef(value, 0.0, 0.0);
725       break;
726     case YSHIFT:
727       glTranslatef(0.0, value, 0.0);
728       break;
729     case ROTATION:
730       glRotatef(-value, 0.0, 0.0, 1.0);
731       break;
732     }
733     it++;
734   }
735 }
736
737 void
738 FGInstrumentLayer::addTransformation (transform_type type,
739                                       transform_func func,
740                                       double min, double max,
741                                       double factor, double offset)
742 {
743   transformation *t = new transformation;
744   t->type = type;
745   t->func = func;
746   t->min = min;
747   t->max = max;
748   t->factor = factor;
749   t->offset = offset;
750   _transformations.push_back(t);
751 }
752
753
754 \f
755 ////////////////////////////////////////////////////////////////////////
756 // Implementation of FGTexturedInstrumentLayer.
757 ////////////////////////////////////////////////////////////////////////
758
759 // FGTexturedInstrumentLayer::FGTexturedInstrumentLayer (const char *tname,
760 //                                                    int w, int h, int z)
761 //   : FGInstrumentLayer(w, h, z)
762 // {
763 //   setTexture(tname);
764 // }
765
766 FGTexturedInstrumentLayer::FGTexturedInstrumentLayer (ssgTexture * texture,
767                                                       int w, int h, int z)
768   : FGInstrumentLayer(w, h, z)
769 {
770   setTexture(texture);
771 }
772
773 FGTexturedInstrumentLayer::~FGTexturedInstrumentLayer ()
774 {
775 }
776
777 void
778 FGTexturedInstrumentLayer::draw () const
779 {
780   int w2 = _w / 2;
781   int h2 = _h / 2;
782
783   glPushMatrix();
784   transform();
785   glBindTexture(GL_TEXTURE_2D, _texture->getHandle());
786   glBegin(GL_POLYGON);
787                                 // FIXME: is this really correct
788                                 // for layering?
789   glTexCoord2f(0.0, 0.0); glVertex2f(-w2, -h2);
790   glTexCoord2f(1.0, 0.0); glVertex2f(w2, -h2);
791   glTexCoord2f(1.0, 1.0); glVertex2f(w2, h2);
792   glTexCoord2f(0.0, 1.0); glVertex2f(-w2, h2);
793   glEnd();
794   glPopMatrix();
795 }
796
797 // void
798 // FGTexturedInstrumentLayer::setTexture (const char *textureName)
799 // {
800 //   FGPath tpath(current_options.get_fg_root());
801 //   tpath.append(textureName);
802 //   ssgTexture * texture = new ssgTexture((char *)tpath.c_str(), false, false);
803 //   setTexture(texture);
804 // }
805
806
807 \f
808 ////////////////////////////////////////////////////////////////////////
809 // Implementation of FGCharInstrumentLayer.
810 ////////////////////////////////////////////////////////////////////////
811
812 FGCharInstrumentLayer::FGCharInstrumentLayer (text_func func,
813                                               int w, int h, int z)
814   : FGInstrumentLayer(w, h, z),
815     _func(func)
816 {
817   _renderer.setFont(guiFntHandle);
818   _renderer.setPointSize(14);
819   _color[0] = _color[1] = _color[2] = 0.0;
820   _color[3] = 1.0;
821 }
822
823 FGCharInstrumentLayer::~FGCharInstrumentLayer ()
824 {
825 }
826
827 void
828 FGCharInstrumentLayer::draw () const
829 {
830   glPushMatrix();
831   glColor4fv(_color);
832   transform();
833   _renderer.begin();
834   _renderer.start3f(0, 0, 0);
835   _renderer.puts((*_func)(_buf));
836   _renderer.end();
837   glColor4f(1.0, 1.0, 1.0, 1.0);        // FIXME
838   glPopMatrix();
839 }
840
841 void
842 FGCharInstrumentLayer::setColor (float r, float g, float b)
843 {
844   _color[0] = r;
845   _color[1] = g;
846   _color[2] = b;
847   _color[3] = 1.0;
848 }
849
850 void
851 FGCharInstrumentLayer::setPointSize (const float size)
852 {
853   _renderer.setPointSize(size);
854 }
855
856 void
857 FGCharInstrumentLayer::setFont(fntFont * font)
858 {
859   _renderer.setFont(font);
860 }
861
862
863 \f
864 // end of panel.cxx