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1 // Build a cloud layer based on metar
2 //
3 // Written by Harald JOHNSEN, started April 2005.
4 //
5 // Copyright (C) 2005  Harald JOHNSEN - hjohnsen@evc.net
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 //
22
23 #ifdef HAVE_CONFIG_H
24 #  include "config.h"
25 #endif
26
27 #include "fgclouds.hxx"
28
29 #include <cstring>
30 #include <cstdio>
31 #include <Main/fg_props.hxx>
32
33 #include <simgear/constants.h>
34 #include <simgear/sound/soundmgr_openal.hxx>
35 #include <simgear/scene/sky/sky.hxx>
36 //#include <simgear/environment/visual_enviro.hxx>
37 #include <simgear/scene/sky/cloudfield.hxx>
38 #include <simgear/scene/sky/newcloud.hxx>
39 #include <simgear/structure/commands.hxx>
40 #include <simgear/props/props_io.hxx>
41
42 #include <Main/globals.hxx>
43 #include <Main/util.hxx>
44 #include <Viewer/renderer.hxx>
45 #include <Airports/airport.hxx>
46
47 // RNG seed to ensure cloud synchronization across multi-process
48 // deployments
49 static mt seed;
50
51 FGClouds::FGClouds() :
52     clouds_3d_enabled(false),
53     index(0)
54 {
55         update_event = 0;
56 }
57
58 FGClouds::~FGClouds()
59 {
60     globals->get_commands()->removeCommand("add-cloud");
61         globals->get_commands()->removeCommand("del-cloud");
62         globals->get_commands()->removeCommand("move-cloud");
63
64 }
65
66 int FGClouds::get_update_event(void) const {
67         return update_event;
68 }
69
70 void FGClouds::set_update_event(int count) {
71         update_event = count;
72         buildCloudLayers();
73 }
74
75 void FGClouds::Init(void)
76 {
77         mt_init_time_10(&seed);
78
79         globals->get_commands()->addCommand("add-cloud", this, &FGClouds::add3DCloud);
80         globals->get_commands()->addCommand("del-cloud", this, &FGClouds::delete3DCloud);
81         globals->get_commands()->addCommand("move-cloud", this, &FGClouds::move3DCloud);
82 }
83
84 // Build an invidual cloud. Returns the extents of the cloud for coverage calculations
85 double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root,
86                             const std::string& name, double grid_z_rand, SGCloudField *layer)
87 {
88         SGPropertyNode *box_def=NULL;
89         SGPropertyNode *cld_def=NULL;
90         double extent = 0.0;
91
92         SGPath texture_root = globals->get_fg_root();
93         texture_root.append("Textures");
94         texture_root.append("Sky");
95
96         box_def = box_def_root->getChild(name.c_str());
97
98         string base_name = name.substr(0,2);
99         if( !box_def ) {
100                 if( name[2] == '-' ) {
101                         box_def = box_def_root->getChild(base_name.c_str());
102                 }
103                 if( !box_def )
104                         return 0.0;
105         }
106
107         double x = mt_rand(&seed) * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
108         double y = mt_rand(&seed) * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
109         double z = grid_z_rand * (mt_rand(&seed) - 0.5);
110
111         float lon = fgGetNode("/position/longitude-deg", false)->getFloatValue();
112         float lat = fgGetNode("/position/latitude-deg", false)->getFloatValue();
113
114         SGVec3f pos(x,y,z);
115
116         for(int i = 0; i < box_def->nChildren() ; i++) {
117                 SGPropertyNode *abox = box_def->getChild(i);
118                 if( strcmp(abox->getName(), "box") == 0) {
119
120                         string type = abox->getStringValue("type", "cu-small");
121                         cld_def = cloud_def_root->getChild(type.c_str());
122                         if ( !cld_def ) return 0.0;
123
124                         double w = abox->getDoubleValue("width", 1000.0);
125                         double h = abox->getDoubleValue("height", 1000.0);
126                         int hdist = abox->getIntValue("hdist", 1);
127                         int vdist = abox->getIntValue("vdist", 1);
128
129                         double c = abox->getDoubleValue("count", 5);
130                         int count = (int) (c + (mt_rand(&seed) - 0.5) * c);
131
132                         extent = std::max(w*w, extent);
133
134                         for (int j = 0; j < count; j++) {
135
136                                 // Locate the clouds randomly in the defined space. The hdist and
137                                 // vdist values control the horizontal and vertical distribution
138                                 // by simply summing random components.
139                                 double x = 0.0;
140                                 double y = 0.0;
141                                 double z = 0.0;
142
143                                 for (int k = 0; k < hdist; k++)
144                                 {
145                                         x += (mt_rand(&seed) / hdist);
146                                         y += (mt_rand(&seed) / hdist);
147                                 }
148
149                                 for (int k = 0; k < vdist; k++)
150                                 {
151                                         z += (mt_rand(&seed) / vdist);
152                                 }
153
154                                 x = w * (x - 0.5) + pos[0]; // N/S
155                                 y = w * (y - 0.5) + pos[1]; // E/W
156                                 z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
157
158                                 //SGVec3f newpos = SGVec3f(x, y, z);
159                                 SGNewCloud cld(texture_root, cld_def, &seed);
160
161                                 //layer->addCloud(newpos, cld.genCloud());
162                                 layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud());
163                         }
164                 }
165         }
166
167         // Return the maximum extent of the cloud
168         return extent;
169 }
170
171 void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
172         struct {
173                 string name;
174                 double count;
175         } tCloudVariety[20];
176         int CloudVarietyCount = 0;
177         double totalCount = 0.0;
178
179     SGSky* thesky = globals->get_renderer()->getSky();
180     
181         SGPropertyNode *cloud_def_root = fgGetNode("/environment/cloudlayers/clouds", false);
182         SGPropertyNode *box_def_root   = fgGetNode("/environment/cloudlayers/boxes", false);
183         SGPropertyNode *layer_def_root = fgGetNode("/environment/cloudlayers/layers", false);
184         SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
185         layer->clear();
186
187         // If we don't have the required properties, then render the cloud in 2D
188         if ((! clouds_3d_enabled) || coverage == 0.0 ||
189                 layer_def_root == NULL || cloud_def_root == NULL || box_def_root == NULL) {
190                         thesky->get_cloud_layer(iLayer)->set_enable3dClouds(false);
191                         return;
192         }
193
194         // If we can't find a definition for this cloud type, then render the cloud in 2D
195         SGPropertyNode *layer_def=NULL;
196         layer_def = layer_def_root->getChild(name.c_str());
197         if( !layer_def ) {
198                 if( name[2] == '-' ) {
199                         string base_name = name.substr(0,2);
200                         layer_def = layer_def_root->getChild(base_name.c_str());
201                 }
202                 if( !layer_def ) {
203                         thesky->get_cloud_layer(iLayer)->set_enable3dClouds(false);
204                         return;
205                 }
206         }
207
208         // At this point, we know we've got some 3D clouds to generate.
209         thesky->get_cloud_layer(iLayer)->set_enable3dClouds(true);
210
211         double grid_z_rand = layer_def->getDoubleValue("grid-z-rand");
212
213         for(int i = 0; i < layer_def->nChildren() ; i++) {
214                 SGPropertyNode *acloud = layer_def->getChild(i);
215                 if( strcmp(acloud->getName(), "cloud") == 0) {
216                         string cloud_name = acloud->getStringValue("name");
217                         tCloudVariety[CloudVarietyCount].name = cloud_name;
218                         double count = acloud->getDoubleValue("count", 1.0);
219                         tCloudVariety[CloudVarietyCount].count = count;
220                         int variety = 0;
221                         char variety_name[50];
222                         do {
223                                 variety++;
224                                 snprintf(variety_name, sizeof(variety_name) - 1, "%s-%d", cloud_name.c_str(), variety);
225                         } while( box_def_root->getChild(variety_name, 0, false) );
226
227                         totalCount += count;
228                         if( CloudVarietyCount < 20 )
229                                 CloudVarietyCount++;
230                 }
231         }
232         totalCount = 1.0 / totalCount;
233
234         // Determine how much cloud coverage we need in m^2.
235         double cov = coverage * SGCloudField::fieldSize * SGCloudField::fieldSize;
236
237         while (cov > 0.0f) {
238                 double choice = mt_rand(&seed);
239
240                 for(int i = 0; i < CloudVarietyCount ; i ++) {
241                         choice -= tCloudVariety[i].count * totalCount;
242                         if( choice <= 0.0 ) {
243                                 cov -= buildCloud(cloud_def_root,
244                                                 box_def_root,
245                                                 tCloudVariety[i].name,
246                                                 grid_z_rand,
247                                                 layer);
248                                 break;
249                         }
250                 }
251         }
252
253         // Now we've built any clouds, enable them and set the density (coverage)
254         //layer->setCoverage(coverage);
255         //layer->applyCoverage();
256         thesky->get_cloud_layer(iLayer)->set_enable3dClouds(clouds_3d_enabled);
257 }
258
259 void FGClouds::buildCloudLayers(void) {
260         SGPropertyNode *metar_root = fgGetNode("/environment", true);
261
262         //double wind_speed_kt   = metar_root->getDoubleValue("wind-speed-kt");
263         double temperature_degc  = metar_root->getDoubleValue("temperature-sea-level-degc");
264         double dewpoint_degc     = metar_root->getDoubleValue("dewpoint-sea-level-degc");
265         double pressure_mb       = metar_root->getDoubleValue("pressure-sea-level-inhg") * SG_INHG_TO_PA / 100.0;
266         double rel_humidity      = metar_root->getDoubleValue("relative-humidity");
267
268         // formule d'Epsy, base d'un cumulus
269         double cumulus_base = 122.0 * (temperature_degc - dewpoint_degc);
270         double stratus_base = 100.0 * (100.0 - rel_humidity) * SG_FEET_TO_METER;
271
272     SGSky* thesky = globals->get_renderer()->getSky();
273         for(int iLayer = 0 ; iLayer < thesky->get_cloud_layer_count(); iLayer++) {
274                 SGPropertyNode *cloud_root = fgGetNode("/environment/clouds/layer", iLayer, true);
275
276                 double alt_ft = cloud_root->getDoubleValue("elevation-ft");
277                 double alt_m = alt_ft * SG_FEET_TO_METER;
278                 string coverage = cloud_root->getStringValue("coverage");
279
280                 double coverage_norm = 0.0;
281                 if( coverage == "few" )
282                         coverage_norm = 2.0/8.0;        // <1-2
283                 else if( coverage == "scattered" )
284                         coverage_norm = 4.0/8.0;        // 3-4
285                 else if( coverage == "broken" )
286                         coverage_norm = 6.0/8.0;        // 5-7
287                 else if( coverage == "overcast" )
288                         coverage_norm = 8.0/8.0;        // 8
289
290                 string layer_type = "nn";
291
292                 if( coverage == "cirrus" ) {
293                         layer_type = "ci";
294                 } else if( alt_ft > 16500 ) {
295 //                      layer_type = "ci|cs|cc";
296                         layer_type = "ci";
297                 } else if( alt_ft > 6500 ) {
298 //                      layer_type = "as|ac|ns";
299                         layer_type = "ac";
300                         if( pressure_mb < 1005.0 && coverage_norm >= 0.5 )
301                                 layer_type = "ns";
302                 } else {
303 //                      layer_type = "st|cu|cb|sc";
304                         if( cumulus_base * 0.80 < alt_m && cumulus_base * 1.20 > alt_m ) {
305                                 // +/- 20% from cumulus probable base
306                                 layer_type = "cu";
307                         } else if( stratus_base * 0.80 < alt_m && stratus_base * 1.40 > alt_m ) {
308                                 // +/- 20% from stratus probable base
309                                 layer_type = "st";
310                         } else {
311                                 // above formulae is far from perfect
312                                 if ( alt_ft < 2000 )
313                                         layer_type = "st";
314                                 else if( alt_ft < 4500 )
315                                         layer_type = "cu";
316                                 else
317                                         layer_type = "sc";
318                         }
319                 }
320
321                 cloud_root->setStringValue("layer-type",layer_type);
322                 buildLayer(iLayer, layer_type, coverage_norm);
323         }
324 }
325
326 void FGClouds::set_3dClouds(bool enable)
327 {
328         if (enable != clouds_3d_enabled) {
329                 clouds_3d_enabled = enable;
330                 buildCloudLayers();
331         }
332 }
333
334 bool FGClouds::get_3dClouds() const
335 {
336         return clouds_3d_enabled;
337 }
338
339 /**
340  * Adds a 3D cloud to a cloud layer.
341  *
342  * Property arguments
343  * layer - the layer index to add this cloud to. (Defaults to 0)
344  * index - the index for this cloud (to be used later)
345  * lon/lat/alt - the position for the cloud
346  * (Various) - cloud definition properties. See README.3DClouds
347  *
348  */
349  bool FGClouds::add3DCloud(const SGPropertyNode *arg)
350  {
351    int l = arg->getIntValue("layer", 0);
352    int index = arg->getIntValue("index", 0);
353
354    SGPath texture_root = globals->get_fg_root();
355          texture_root.append("Textures");
356          texture_root.append("Sky");
357
358          float lon = arg->getFloatValue("lon-deg", 0.0f);
359          float lat = arg->getFloatValue("lat-deg", 0.0f);
360          float alt = arg->getFloatValue("alt-ft",  0.0f);
361          float x   = arg->getFloatValue("x-offset-m",  0.0f);
362          float y   = arg->getFloatValue("y-offset-m",  0.0f);
363
364    SGSky* thesky = globals->get_renderer()->getSky();
365    SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
366    SGNewCloud cld(texture_root, arg, &seed);
367    bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud());
368
369    // Adding a 3D cloud immediately makes this layer 3D.
370    thesky->get_cloud_layer(l)->set_enable3dClouds(true);
371
372    return success;
373  }
374
375  /**
376   * Removes a 3D cloud from a cloud layer
377   *
378   * Property arguments
379   *
380   * layer - the layer index to remove this cloud from. (defaults to 0)
381   * index - the cloud index
382   *
383   */
384  bool FGClouds::delete3DCloud(const SGPropertyNode *arg)
385  {
386    int l = arg->getIntValue("layer", 0);
387    int i = arg->getIntValue("index", 0);
388
389    SGSky* thesky = globals->get_renderer()->getSky();
390    SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
391          return layer->deleteCloud(i);
392  }
393
394 /**
395  * Move a cloud within a 3D layer
396  *
397  * Property arguments
398  * layer - the layer index to add this cloud to. (Defaults to 0)
399  * index - the cloud index to move.
400  * lon/lat/alt - the position for the cloud
401  *
402  */
403 bool FGClouds::move3DCloud(const SGPropertyNode *arg)
404  {
405    int l = arg->getIntValue("layer", 0);
406    int i = arg->getIntValue("index", 0);
407       SGSky* thesky = globals->get_renderer()->getSky();
408      
409          float lon = arg->getFloatValue("lon-deg", 0.0f);
410          float lat = arg->getFloatValue("lat-deg", 0.0f);
411          float alt = arg->getFloatValue("alt-ft",  0.0f);
412          float x   = arg->getFloatValue("x-offset-m",  0.0f);
413          float y   = arg->getFloatValue("y-offset-m",  0.0f);
414
415    SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
416          return layer->repositionCloud(i, lon, lat, alt, x, y);
417  }