1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
7 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
9 This program is free software; you can redistribute it and/or modify it under
10 the terms of the GNU General Public License as published by the Free Software
11 Foundation; either version 2 of the License, or (at your option) any later
14 This program is distributed in the hope that it will be useful, but WITHOUT
15 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
19 You should have received a copy of the GNU General Public License along with
20 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21 Place - Suite 330, Boston, MA 02111-1307, USA.
23 Further information about the GNU General Public License can also be found on
24 the world wide web at http://www.gnu.org.
27 --------------------------------------------------------------------------------
30 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
32 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
37 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
42 # include <simgear/compiler.h>
43 # ifdef SG_HAVE_STD_INCLUDES
48 # include <iterator.h>
56 #include "FGPropulsion.h"
57 #include "FGConfigFile.h"
58 #include "FGMatrix33.h"
59 #include "FGColumnVector3.h"
60 #include "FGColumnVector4.h"
63 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
65 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
67 #define ID_AIRCRAFT "$Id$"
69 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
71 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
75 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
76 COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
77 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
79 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
81 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
83 /** Encapsulates an Aircraft and its systems.
84 Owns all the parts (other classes) which make up this aircraft. This includes
85 the Engines, Tanks, Propellers, Nozzles, Aerodynamic and Mass properties,
86 landing gear, etc. These constituent parts may actually run as separate
87 JSBSim models themselves, but the responsibility for initializing them and
88 for retrieving their force and moment contributions falls to FGAircraft.<br>
93 <ol><li>Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
94 Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
95 School, January 1994</li>
96 <li>D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
97 JSC 12960, July 1977</li>
98 <li>Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
99 NASA-Ames", NASA CR-2497, January 1975</li>
100 <li>Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
101 Wiley & Sons, 1979 ISBN 0-471-03032-5</li>
102 <li>Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
103 1982 ISBN 0-471-08936-2</li></ol>
104 @see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGAircraft.h?rev=HEAD&content-type=text/vnd.viewcvs-markup">
106 @see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGAircraft.cpp?rev=HEAD&content-type=text/vnd.viewcvs-markup">
110 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
112 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
114 class FGAircraft : public FGModel {
117 @param Executive a pointer to the parent executive object */
118 FGAircraft(FGFDMExec *Executive);
123 /** Runs the Aircraft model; called by the Executive
124 @see JSBSim.cpp documentation
125 @return false if no error */
128 /** Loads the aircraft.
129 The executive calls this method to load the aircraft into JSBSim.
130 @param AC_cfg a pointer to the config file instance
131 @return true if successful */
132 bool Load(FGConfigFile* AC_cfg);
134 /** Gets the aircraft name
135 @return the name of the aircraft as a string type */
136 inline string GetAircraftName(void) { return AircraftName; }
138 /// Gets the wing area
139 double GetWingArea(void) const { return WingArea; }
140 /// Gets the wing span
141 double GetWingSpan(void) const { return WingSpan; }
142 /// Gets the average wing chord
143 double Getcbar(void) const { return cbar; }
144 inline double GetWingIncidence(void) const { return WingIncidence; }
145 inline double GetHTailArea(void) const { return HTailArea; }
146 inline double GetHTailArm(void) const { return HTailArm; }
147 inline double GetVTailArea(void) const { return VTailArea; }
148 inline double GetVTailArm(void) const { return VTailArm; }
149 inline double Getlbarh(void) const { return lbarh; } // HTailArm / cbar
150 inline double Getlbarv(void) const { return lbarv; } // VTailArm / cbar
151 inline double Getvbarh(void) const { return vbarh; } // H. Tail Volume
152 inline double Getvbarv(void) const { return vbarv; } // V. Tail Volume
153 inline FGColumnVector3& GetMoments(void) { return vMoments; }
154 inline double GetMoments(int idx) const { return vMoments(idx); }
155 inline FGColumnVector3& GetForces(void) { return vForces; }
156 inline double GetForces(int idx) const { return vForces(idx); }
157 inline FGColumnVector3& GetBodyAccel(void) { return vBodyAccel; }
158 inline FGColumnVector3& GetNcg (void) { return vNcg; }
159 inline FGColumnVector3& GetXYZrp(void) { return vXYZrp; }
160 inline FGColumnVector3& GetXYZep(void) { return vXYZep; }
161 inline double GetXYZrp(int idx) const { return vXYZrp(idx); }
162 inline double GetXYZep(int idx) const { return vXYZep(idx); }
163 inline void SetAircraftName(string name) {AircraftName = name;}
167 inline FGColumnVector3& GetNwcg(void) { return vNwcg; }
173 FGColumnVector3 vMoments;
174 FGColumnVector3 vForces;
175 FGColumnVector3 vXYZrp;
176 FGColumnVector3 vXYZep;
177 FGColumnVector3 vEuler;
178 FGColumnVector3 vDXYZcg;
179 FGColumnVector3 vBodyAccel;
180 FGColumnVector3 vNcg;
181 FGColumnVector3 vNwcg;
183 double WingArea, WingSpan, cbar, WingIncidence;
184 double HTailArea, VTailArea, HTailArm, VTailArm;
185 double lbarh,lbarv,vbarh,vbarv;
188 void Debug(int from);
191 } // namespace JSBSim
192 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%