1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 Module: FGAuxiliary.cpp
4 Author: Tony Peden, Jon Berndt
6 Purpose: Calculates additional parameters needed by the visual system, etc.
9 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
11 This program is free software; you can redistribute it and/or modify it under
12 the terms of the GNU General Public License as published by the Free Software
13 Foundation; either version 2 of the License, or (at your option) any later
16 This program is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
21 You should have received a copy of the GNU General Public License along with
22 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
23 Place - Suite 330, Boston, MA 02111-1307, USA.
25 Further information about the GNU General Public License can also be found on
26 the world wide web at http://www.gnu.org.
28 FUNCTIONAL DESCRIPTION
29 --------------------------------------------------------------------------------
30 This class calculates various auxiliary parameters.
33 Anderson, John D. "Introduction to Flight", 3rd Edition, McGraw-Hill, 1989
36 --------------------------------------------------------------------------------
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
43 #include "FGAuxiliary.h"
44 #include "FGAerodynamics.h"
45 #include "FGTranslation.h"
46 #include "FGRotation.h"
47 #include "FGAtmosphere.h"
49 #include "FGFDMExec.h"
51 #include "FGAircraft.h"
52 #include "FGPosition.h"
54 #include "FGInertial.h"
55 #include "FGMatrix33.h"
56 #include "FGColumnVector3.h"
57 #include "FGColumnVector4.h"
58 #include "FGPropertyManager.h"
62 static const char *IdSrc = "$Id$";
63 static const char *IdHdr = ID_AUXILIARY;
65 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
67 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
70 FGAuxiliary::FGAuxiliary(FGFDMExec* fdmex) : FGModel(fdmex)
73 vcas = veas = mach = qbar = pt = 0;
77 vPilotAccelN.InitMatrix();
84 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
86 FGAuxiliary::~FGAuxiliary()
92 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
94 bool FGAuxiliary::Run()
98 if (!FGModel::Run()) {
100 if (mach < 1) { //calculate total pressure assuming isentropic flow
101 pt=p*pow((1 + 0.2*mach*mach),3.5);
103 // shock in front of pitot tube, we'll assume its normal and use
104 // the Rayleigh Pitot Tube Formula, i.e. the ratio of total
105 // pressure behind the shock to the static pressure in front
107 B = 5.76*mach*mach/(5.6*mach*mach - 0.8);
109 // The denominator above is zero for Mach ~ 0.38, for which
110 // we'll never be here, so we're safe
112 D = (2.8*mach*mach-0.4)*0.4167;
116 A = pow(((pt-p)/psl+1),0.28571);
117 vcas = sqrt(7*psl/rhosl*(A-1));
118 veas = sqrt(2*qbar/rhosl);
120 // Pilot sensed accelerations are calculated here. This is used
121 // for the coordinated turn ball instrument. Motion base platforms sometimes
122 // use the derivative of pilot sensed accelerations as the driving parameter,
123 // rather than straight accelerations.
125 // The theory behind pilot-sensed calculations is presented:
127 // For purposes of discussion and calculation, assume for a minute that the
128 // pilot is in space and motionless in inertial space. She will feel
129 // no accelerations. If the aircraft begins to accelerate along any axis or
130 // axes (without rotating), the pilot will sense those accelerations. If
131 // any rotational moment is applied, the pilot will sense an acceleration
132 // due to that motion in the amount:
134 // [wdot X R] + [w X (w X R)]
139 // wdot = omegadot, the rotational acceleration rate vector
140 // w = omega, the rotational rate vector
141 // R = the vector from the aircraft CG to the pilot eyepoint
143 // The sum total of these two terms plus the acceleration of the aircraft
144 // body axis gives the acceleration the pilot senses in inertial space.
145 // In the presence of a large body such as a planet, a gravity field also
146 // provides an accelerating attraction. This acceleration can be transformed
147 // from the reference frame of the planet so as to be expressed in the frame
148 // of reference of the aircraft. This gravity field accelerating attraction
149 // is felt by the pilot as a force on her tushie as she sits in her aircraft
150 // on the runway awaiting takeoff clearance.
152 // In JSBSim the acceleration of the body frame in inertial space is given
153 // by the F = ma relation. If the vForces vector is divided by the aircraft
154 // mass, the acceleration vector is calculated. The term wdot is equivalent
155 // to the JSBSim vPQRdot vector, and the w parameter is equivalent to vPQR.
156 // The radius R is calculated below in the vector vToEyePt.
158 vPilotAccel.InitMatrix();
159 if ( Translation->GetVt() > 1 ) {
160 vPilotAccel = Aerodynamics->GetForces()
161 + Propulsion->GetForces()
162 + GroundReactions->GetForces();
163 vPilotAccel /= MassBalance->GetMass();
164 vToEyePt = Aircraft->GetXYZep() - MassBalance->GetXYZcg();
165 vToEyePt *= inchtoft;
166 vPilotAccel += Rotation->GetPQRdot() * vToEyePt;
167 vPilotAccel += Rotation->GetPQR() * (Rotation->GetPQR() * vToEyePt);
169 vPilotAccel = -1*( State->GetTl2b() * Inertial->GetGravity() );
172 vPilotAccelN = vPilotAccel/Inertial->gravity();
175 earthPosAngle += State->Getdt()*Inertial->omega();
182 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
184 double FGAuxiliary::GetHeadWind(void)
188 psiw = Atmosphere->GetWindPsi();
189 psi = Rotation->Getpsi();
190 vw = Atmosphere->GetWindNED().Magnitude();
192 return vw*cos(psiw - psi);
195 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
197 double FGAuxiliary::GetCrossWind(void)
201 psiw = Atmosphere->GetWindPsi();
202 psi = Rotation->Getpsi();
203 vw = Atmosphere->GetWindNED().Magnitude();
205 return vw*sin(psiw - psi);
208 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
210 void FGAuxiliary::bind(void)
212 typedef double (FGAuxiliary::*PMF)(int) const;
213 PropertyManager->Tie("velocities/vc-fps", this,
214 &FGAuxiliary::GetVcalibratedFPS);
215 PropertyManager->Tie("velocities/vc-kts", this,
216 &FGAuxiliary::GetVcalibratedKTS);
217 PropertyManager->Tie("velocities/ve-fps", this,
218 &FGAuxiliary::GetVequivalentFPS);
219 PropertyManager->Tie("velocities/ve-kts", this,
220 &FGAuxiliary::GetVequivalentKTS);
221 PropertyManager->Tie("accelerations/a-pilot-x-ft_sec2", this,1,
222 (PMF)&FGAuxiliary::GetPilotAccel);
223 PropertyManager->Tie("accelerations/a-pilot-y-ft_sec2", this,2,
224 (PMF)&FGAuxiliary::GetPilotAccel);
225 PropertyManager->Tie("accelerations/a-pilot-z-ft_sec2", this,3,
226 (PMF)&FGAuxiliary::GetPilotAccel);
227 PropertyManager->Tie("accelerations/n-pilot-x-norm", this,1,
228 (PMF)&FGAuxiliary::GetNpilot);
229 PropertyManager->Tie("accelerations/n-pilot-y-norm", this,2,
230 (PMF)&FGAuxiliary::GetNpilot);
231 PropertyManager->Tie("accelerations/n-pilot-z-norm", this,3,
232 (PMF)&FGAuxiliary::GetNpilot);
233 PropertyManager->Tie("position/epa-rad", this,
234 &FGAuxiliary::GetEarthPositionAngle);
235 /* PropertyManager->Tie("atmosphere/headwind-fps", this,
236 &FGAuxiliary::GetHeadWind,
238 PropertyManager->Tie("atmosphere/crosswind-fps", this,
239 &FGAuxiliary::GetCrossWind,
243 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
245 void FGAuxiliary::unbind(void)
247 PropertyManager->Untie("velocities/vc-fps");
248 PropertyManager->Untie("velocities/vc-kts");
249 PropertyManager->Untie("velocities/ve-fps");
250 PropertyManager->Untie("velocities/ve-kts");
251 PropertyManager->Untie("accelerations/a-pilot-x-ft_sec2");
252 PropertyManager->Untie("accelerations/a-pilot-y-ft_sec2");
253 PropertyManager->Untie("accelerations/a-pilot-z-ft_sec2");
254 PropertyManager->Untie("accelerations/n-pilot-x-norm");
255 PropertyManager->Untie("accelerations/n-pilot-y-norm");
256 PropertyManager->Untie("accelerations/n-pilot-z-norm");
257 PropertyManager->Untie("position/epa-rad");
258 /* PropertyManager->Untie("atmosphere/headwind-fps");
259 PropertyManager->Untie("atmosphere/crosswind-fps"); */
263 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
265 void FGAuxiliary::GetState(void)
267 qbar = Translation->Getqbar();
268 mach = Translation->GetMach();
269 p = Atmosphere->GetPressure();
270 rhosl = Atmosphere->GetDensitySL();
271 psl = Atmosphere->GetPressureSL();
274 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
275 // The bitmasked value choices are as follows:
276 // unset: In this case (the default) JSBSim would only print
277 // out the normally expected messages, essentially echoing
278 // the config files as they are read. If the environment
279 // variable is not set, debug_lvl is set to 1 internally
280 // 0: This requests JSBSim not to output any messages
282 // 1: This value explicity requests the normal JSBSim
284 // 2: This value asks for a message to be printed out when
285 // a class is instantiated
286 // 4: When this value is set, a message is displayed when a
287 // FGModel object executes its Run() method
288 // 8: When this value is set, various runtime state variables
289 // are printed out periodically
290 // 16: When set various parameters are sanity checked and
291 // a message is printed out when they go out of bounds
293 void FGAuxiliary::Debug(int from)
295 if (debug_lvl <= 0) return;
297 if (debug_lvl & 1) { // Standard console startup message output
298 if (from == 0) { // Constructor
302 if (debug_lvl & 2 ) { // Instantiation/Destruction notification
303 if (from == 0) cout << "Instantiated: FGAuxiliary" << endl;
304 if (from == 1) cout << "Destroyed: FGAuxiliary" << endl;
306 if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
308 if (debug_lvl & 8 ) { // Runtime state variables
310 if (debug_lvl & 16) { // Sanity checking
312 if (debug_lvl & 64) {
313 if (from == 0) { // Constructor
314 cout << IdSrc << endl;
315 cout << IdHdr << endl;
320 } // namespace JSBSim