1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 Module: FGAuxiliary.cpp
4 Author: Tony Peden, Jon Berndt
6 Purpose: Calculates additional parameters needed by the visual system, etc.
9 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
11 This program is free software; you can redistribute it and/or modify it under
12 the terms of the GNU General Public License as published by the Free Software
13 Foundation; either version 2 of the License, or (at your option) any later
16 This program is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
21 You should have received a copy of the GNU General Public License along with
22 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
23 Place - Suite 330, Boston, MA 02111-1307, USA.
25 Further information about the GNU General Public License can also be found on
26 the world wide web at http://www.gnu.org.
28 FUNCTIONAL DESCRIPTION
29 --------------------------------------------------------------------------------
30 This class calculates various auxiliary parameters.
33 Anderson, John D. "Introduction to Flight", 3rd Edition, McGraw-Hill, 1989
36 --------------------------------------------------------------------------------
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
43 #include "FGAuxiliary.h"
44 #include "FGAerodynamics.h"
45 #include "FGTranslation.h"
46 #include "FGRotation.h"
47 #include "FGAtmosphere.h"
49 #include "FGFDMExec.h"
51 #include "FGAircraft.h"
52 #include "FGPosition.h"
54 #include "FGInertial.h"
55 #include "FGMatrix33.h"
56 #include "FGColumnVector3.h"
57 #include "FGColumnVector4.h"
58 #include "FGPropertyManager.h"
62 static const char *IdSrc = "$Id$";
63 static const char *IdHdr = ID_AUXILIARY;
65 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
67 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
70 FGAuxiliary::FGAuxiliary(FGFDMExec* fdmex) : FGModel(fdmex)
73 vcas = veas = mach = qbar = pt = tat = 0;
77 vPilotAccelN.InitMatrix();
84 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
86 FGAuxiliary::~FGAuxiliary()
92 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
94 bool FGAuxiliary::Run()
98 if (!FGModel::Run()) {
101 //caculate total temperature assuming isentropic flow
102 tat=sat*(1 + 0.2*mach*mach);
104 if (mach < 1) { //calculate total pressure assuming isentropic flow
105 pt=p*pow((1 + 0.2*mach*mach),3.5);
107 // shock in front of pitot tube, we'll assume its normal and use
108 // the Rayleigh Pitot Tube Formula, i.e. the ratio of total
109 // pressure behind the shock to the static pressure in front
111 B = 5.76*mach*mach/(5.6*mach*mach - 0.8);
113 // The denominator above is zero for Mach ~ 0.38, for which
114 // we'll never be here, so we're safe
116 D = (2.8*mach*mach-0.4)*0.4167;
120 A = pow(((pt-p)/psl+1),0.28571);
121 vcas = sqrt(7*psl/rhosl*(A-1));
122 veas = sqrt(2*qbar/rhosl);
124 // Pilot sensed accelerations are calculated here. This is used
125 // for the coordinated turn ball instrument. Motion base platforms sometimes
126 // use the derivative of pilot sensed accelerations as the driving parameter,
127 // rather than straight accelerations.
129 // The theory behind pilot-sensed calculations is presented:
131 // For purposes of discussion and calculation, assume for a minute that the
132 // pilot is in space and motionless in inertial space. She will feel
133 // no accelerations. If the aircraft begins to accelerate along any axis or
134 // axes (without rotating), the pilot will sense those accelerations. If
135 // any rotational moment is applied, the pilot will sense an acceleration
136 // due to that motion in the amount:
138 // [wdot X R] + [w X (w X R)]
143 // wdot = omegadot, the rotational acceleration rate vector
144 // w = omega, the rotational rate vector
145 // R = the vector from the aircraft CG to the pilot eyepoint
147 // The sum total of these two terms plus the acceleration of the aircraft
148 // body axis gives the acceleration the pilot senses in inertial space.
149 // In the presence of a large body such as a planet, a gravity field also
150 // provides an accelerating attraction. This acceleration can be transformed
151 // from the reference frame of the planet so as to be expressed in the frame
152 // of reference of the aircraft. This gravity field accelerating attraction
153 // is felt by the pilot as a force on her tushie as she sits in her aircraft
154 // on the runway awaiting takeoff clearance.
156 // In JSBSim the acceleration of the body frame in inertial space is given
157 // by the F = ma relation. If the vForces vector is divided by the aircraft
158 // mass, the acceleration vector is calculated. The term wdot is equivalent
159 // to the JSBSim vPQRdot vector, and the w parameter is equivalent to vPQR.
160 // The radius R is calculated below in the vector vToEyePt.
162 vPilotAccel.InitMatrix();
163 if ( Translation->GetVt() > 1 ) {
164 vPilotAccel = Aerodynamics->GetForces()
165 + Propulsion->GetForces()
166 + GroundReactions->GetForces();
167 vPilotAccel /= MassBalance->GetMass();
168 vToEyePt = Aircraft->GetXYZep() - MassBalance->GetXYZcg();
169 vToEyePt *= inchtoft;
170 vPilotAccel += Rotation->GetPQRdot() * vToEyePt;
171 vPilotAccel += Rotation->GetPQR() * (Rotation->GetPQR() * vToEyePt);
173 vPilotAccel = -1*( State->GetTl2b() * Inertial->GetGravity() );
176 vPilotAccelN = vPilotAccel/Inertial->gravity();
179 earthPosAngle += State->Getdt()*Inertial->omega();
186 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
188 double FGAuxiliary::GetHeadWind(void)
192 psiw = Atmosphere->GetWindPsi();
193 psi = Rotation->Getpsi();
194 vw = Atmosphere->GetWindNED().Magnitude();
196 return vw*cos(psiw - psi);
199 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
201 double FGAuxiliary::GetCrossWind(void)
205 psiw = Atmosphere->GetWindPsi();
206 psi = Rotation->Getpsi();
207 vw = Atmosphere->GetWindNED().Magnitude();
209 return vw*sin(psiw - psi);
212 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
214 void FGAuxiliary::bind(void)
216 typedef double (FGAuxiliary::*PMF)(int) const;
217 PropertyManager->Tie("velocities/vc-fps", this,
218 &FGAuxiliary::GetVcalibratedFPS);
219 PropertyManager->Tie("velocities/vc-kts", this,
220 &FGAuxiliary::GetVcalibratedKTS);
221 PropertyManager->Tie("velocities/ve-fps", this,
222 &FGAuxiliary::GetVequivalentFPS);
223 PropertyManager->Tie("velocities/ve-kts", this,
224 &FGAuxiliary::GetVequivalentKTS);
225 PropertyManager->Tie("velocities/tat-r", this,
226 &FGAuxiliary::GetTotalTemperature);
227 PropertyManager->Tie("velocities/pt-lbs_sqft", this,
228 &FGAuxiliary::GetTotalPressure);
230 PropertyManager->Tie("accelerations/a-pilot-x-ft_sec2", this,1,
231 (PMF)&FGAuxiliary::GetPilotAccel);
232 PropertyManager->Tie("accelerations/a-pilot-y-ft_sec2", this,2,
233 (PMF)&FGAuxiliary::GetPilotAccel);
234 PropertyManager->Tie("accelerations/a-pilot-z-ft_sec2", this,3,
235 (PMF)&FGAuxiliary::GetPilotAccel);
236 PropertyManager->Tie("accelerations/n-pilot-x-norm", this,1,
237 (PMF)&FGAuxiliary::GetNpilot);
238 PropertyManager->Tie("accelerations/n-pilot-y-norm", this,2,
239 (PMF)&FGAuxiliary::GetNpilot);
240 PropertyManager->Tie("accelerations/n-pilot-z-norm", this,3,
241 (PMF)&FGAuxiliary::GetNpilot);
242 PropertyManager->Tie("position/epa-rad", this,
243 &FGAuxiliary::GetEarthPositionAngle);
244 /* PropertyManager->Tie("atmosphere/headwind-fps", this,
245 &FGAuxiliary::GetHeadWind,
247 PropertyManager->Tie("atmosphere/crosswind-fps", this,
248 &FGAuxiliary::GetCrossWind,
252 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
254 void FGAuxiliary::unbind(void)
256 PropertyManager->Untie("velocities/vc-fps");
257 PropertyManager->Untie("velocities/vc-kts");
258 PropertyManager->Untie("velocities/ve-fps");
259 PropertyManager->Untie("velocities/ve-kts");
260 PropertyManager->Untie("accelerations/a-pilot-x-ft_sec2");
261 PropertyManager->Untie("accelerations/a-pilot-y-ft_sec2");
262 PropertyManager->Untie("accelerations/a-pilot-z-ft_sec2");
263 PropertyManager->Untie("accelerations/n-pilot-x-norm");
264 PropertyManager->Untie("accelerations/n-pilot-y-norm");
265 PropertyManager->Untie("accelerations/n-pilot-z-norm");
266 PropertyManager->Untie("position/epa-rad");
267 /* PropertyManager->Untie("atmosphere/headwind-fps");
268 PropertyManager->Untie("atmosphere/crosswind-fps"); */
272 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
274 void FGAuxiliary::GetState(void)
276 qbar = Translation->Getqbar();
277 mach = Translation->GetMach();
278 p = Atmosphere->GetPressure();
279 rhosl = Atmosphere->GetDensitySL();
280 psl = Atmosphere->GetPressureSL();
281 sat = Atmosphere->GetTemperature();
284 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
285 // The bitmasked value choices are as follows:
286 // unset: In this case (the default) JSBSim would only print
287 // out the normally expected messages, essentially echoing
288 // the config files as they are read. If the environment
289 // variable is not set, debug_lvl is set to 1 internally
290 // 0: This requests JSBSim not to output any messages
292 // 1: This value explicity requests the normal JSBSim
294 // 2: This value asks for a message to be printed out when
295 // a class is instantiated
296 // 4: When this value is set, a message is displayed when a
297 // FGModel object executes its Run() method
298 // 8: When this value is set, various runtime state variables
299 // are printed out periodically
300 // 16: When set various parameters are sanity checked and
301 // a message is printed out when they go out of bounds
303 void FGAuxiliary::Debug(int from)
305 if (debug_lvl <= 0) return;
307 if (debug_lvl & 1) { // Standard console startup message output
308 if (from == 0) { // Constructor
312 if (debug_lvl & 2 ) { // Instantiation/Destruction notification
313 if (from == 0) cout << "Instantiated: FGAuxiliary" << endl;
314 if (from == 1) cout << "Destroyed: FGAuxiliary" << endl;
316 if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
318 if (debug_lvl & 8 ) { // Runtime state variables
320 if (debug_lvl & 16) { // Sanity checking
322 if (debug_lvl & 64) {
323 if (from == 0) { // Constructor
324 cout << IdSrc << endl;
325 cout << IdHdr << endl;
330 } // namespace JSBSim