1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 Module: FGGroundReactions.cpp
6 Purpose: Encapsulates the ground reaction forces (gear and collision)
8 ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
10 This program is free software; you can redistribute it and/or modify it under
11 the terms of the GNU General Public License as published by the Free Software
12 Foundation; either version 2 of the License, or (at your option) any later
15 This program is distributed in the hope that it will be useful, but WITHOUT
16 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
20 You should have received a copy of the GNU General Public License along with
21 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22 Place - Suite 330, Boston, MA 02111-1307, USA.
24 Further information about the GNU General Public License can also be found on
25 the world wide web at http://www.gnu.org.
27 FUNCTIONAL DESCRIPTION
28 --------------------------------------------------------------------------------
31 --------------------------------------------------------------------------------
34 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
36 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
38 #include "FGGroundReactions.h"
39 #include "FGPropertyManager.h"
41 static const char *IdSrc = "$Id$";
42 static const char *IdHdr = ID_GROUNDREACTIONS;
44 #if defined (__APPLE__)
45 /* Not all systems have the gcvt function */
46 inline char* gcvt (double value, int ndigits, char *buf) {
47 /* note that this is not exactly what gcvt is supposed to do! */
48 snprintf (buf, ndigits+1, "%f", value);
53 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
55 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
58 FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex)
60 Name = "FGGroundReactions";
67 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
69 FGGroundReactions::~FGGroundReactions(void)
76 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
78 bool FGGroundReactions::Run(void)
80 if (!FGModel::Run()) {
82 vMoments.InitMatrix();
84 // Only execute gear force code below 300 feet
85 if ( Position->GetDistanceAGL() < 300.0 ) {
86 vector <FGLGear>::iterator iGear = lGear.begin();
87 // Sum forces and moments for all gear, here.
88 // Some optimizations may be made here - or rather in the gear code itself.
89 // The gear ::Run() method is called several times - once for each gear.
90 // Perhaps there is some commonality for things which only need to be
92 while (iGear != lGear.end()) {
93 vForces += iGear->Force();
94 vMoments += iGear->Moment();
108 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
110 bool FGGroundReactions::Load(FGConfigFile* AC_cfg)
114 AC_cfg->GetNextConfigLine();
116 while ((token = AC_cfg->GetValue()) != string("/UNDERCARRIAGE")) {
117 lGear.push_back(FGLGear(AC_cfg, FDMExec));
123 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
125 string FGGroundReactions::GetGroundReactionStrings(void)
127 string GroundReactionStrings = "";
128 bool firstime = true;
130 for (unsigned int i=0;i<lGear.size();i++) {
131 if (!firstime) GroundReactionStrings += ", ";
132 GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
133 GroundReactionStrings += (lGear[i].GetName() + "_stroke, ");
134 GroundReactionStrings += (lGear[i].GetName() + "_strokeVel, ");
135 GroundReactionStrings += (lGear[i].GetName() + "_CompressForce, ");
136 GroundReactionStrings += (lGear[i].GetName() + "_WhlSideForce, ");
137 GroundReactionStrings += (lGear[i].GetName() + "_WhlVelVecX, ");
138 GroundReactionStrings += (lGear[i].GetName() + "_WhlVelVecY, ");
139 GroundReactionStrings += (lGear[i].GetName() + "_WhlRollForce, ");
140 GroundReactionStrings += (lGear[i].GetName() + "_BodyXForce, ");
141 GroundReactionStrings += (lGear[i].GetName() + "_BodyYForce, ");
142 GroundReactionStrings += (lGear[i].GetName() + "_WhlSlipDegrees");
147 GroundReactionStrings += ", TotalGearForce_X, ";
148 GroundReactionStrings += "TotalGearForce_Y, ";
149 GroundReactionStrings += "TotalGearForce_Z, ";
150 GroundReactionStrings += "TotalGearMoment_L, ";
151 GroundReactionStrings += "TotalGearMoment_M, ";
152 GroundReactionStrings += "TotalGearMoment_N";
154 return GroundReactionStrings;
157 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
159 string FGGroundReactions::GetGroundReactionValues(void)
162 string GroundReactionValues = "";
164 bool firstime = true;
166 for (unsigned int i=0;i<lGear.size();i++) {
167 if (!firstime) GroundReactionValues += ", ";
168 GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
169 GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(), 5, buff)) + ", ");
170 GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(), 6, buff)) + ", ");
171 GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)) + ", ");
172 GroundReactionValues += (string(gcvt(lGear[i].GetWheelVel(eX), 6, buff)) + ", ");
173 GroundReactionValues += (string(gcvt(lGear[i].GetWheelVel(eY), 6, buff)) + ", ");
174 GroundReactionValues += (string(gcvt(lGear[i].GetWheelSideForce(), 6, buff)) + ", ");
175 GroundReactionValues += (string(gcvt(lGear[i].GetWheelRollForce(), 6, buff)) + ", ");
176 GroundReactionValues += (string(gcvt(lGear[i].GetBodyXForce(), 6, buff)) + ", ");
177 GroundReactionValues += (string(gcvt(lGear[i].GetBodyYForce(), 6, buff)) + ", ");
178 GroundReactionValues += (string(gcvt(lGear[i].GetWheelSlipAngle(), 6, buff)));
183 GroundReactionValues += (", " + string(gcvt(vForces(eX), 6, buff)) + ", ");
184 GroundReactionValues += (string(gcvt(vForces(eY), 6, buff)) + ", ");
185 GroundReactionValues += (string(gcvt(vForces(eZ), 6, buff)) + ", ");
186 GroundReactionValues += (string(gcvt(vMoments(eX), 6, buff)) + ", ");
187 GroundReactionValues += (string(gcvt(vMoments(eY), 6, buff)) + ", ");
188 GroundReactionValues += (string(gcvt(vMoments(eZ), 6, buff)));
190 return GroundReactionValues;
193 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
195 void FGGroundReactions::bind(void)
197 typedef double (FGGroundReactions::*PMF)(int) const;
198 PropertyManager->Tie("gear/num-units", this,
199 &FGGroundReactions::GetNumGearUnits);
200 PropertyManager->Tie("moments/l-gear-lbsft", this,1,
201 (PMF)&FGGroundReactions::GetMoments);
202 PropertyManager->Tie("moments/m-gear-lbsft", this,2,
203 (PMF)&FGGroundReactions::GetMoments);
204 PropertyManager->Tie("moments/n-gear-lbsft", this,3,
205 (PMF)&FGGroundReactions::GetMoments);
206 PropertyManager->Tie("forces/fbx-gear-lbs", this,1,
207 (PMF)&FGGroundReactions::GetForces);
208 PropertyManager->Tie("forces/fby-gear-lbs", this,2,
209 (PMF)&FGGroundReactions::GetForces);
210 PropertyManager->Tie("forces/fbz-gear-lbs", this,3,
211 (PMF)&FGGroundReactions::GetForces);
214 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
216 void FGGroundReactions::unbind(void)
218 PropertyManager->Untie("gear/num-units");
219 PropertyManager->Untie("moments/l-gear-lbsft");
220 PropertyManager->Untie("moments/m-gear-lbsft");
221 PropertyManager->Untie("moments/n-gear-lbsft");
222 PropertyManager->Untie("forces/fbx-gear-lbs");
223 PropertyManager->Untie("forces/fby-gear-lbs");
224 PropertyManager->Untie("forces/fbz-gear-lbs");
227 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
228 // The bitmasked value choices are as follows:
229 // unset: In this case (the default) JSBSim would only print
230 // out the normally expected messages, essentially echoing
231 // the config files as they are read. If the environment
232 // variable is not set, debug_lvl is set to 1 internally
233 // 0: This requests JSBSim not to output any messages
235 // 1: This value explicity requests the normal JSBSim
237 // 2: This value asks for a message to be printed out when
238 // a class is instantiated
239 // 4: When this value is set, a message is displayed when a
240 // FGModel object executes its Run() method
241 // 8: When this value is set, various runtime state variables
242 // are printed out periodically
243 // 16: When set various parameters are sanity checked and
244 // a message is printed out when they go out of bounds
246 void FGGroundReactions::Debug(int from)
248 if (debug_lvl <= 0) return;
250 if (debug_lvl & 1) { // Standard console startup message output
251 if (from == 0) { // Constructor
255 if (debug_lvl & 2 ) { // Instantiation/Destruction notification
256 if (from == 0) cout << "Instantiated: FGGroundReactions" << endl;
257 if (from == 1) cout << "Destroyed: FGGroundReactions" << endl;
259 if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
261 if (debug_lvl & 8 ) { // Runtime state variables
263 if (debug_lvl & 16) { // Sanity checking
265 if (debug_lvl & 64) {
266 if (from == 0) { // Constructor
267 cout << IdSrc << endl;
268 cout << IdHdr << endl;